Summary: UFO: Afterlight is the next instalment in the "UFO: Aftermath" and "UFO: Aftershock" series, bringing a completely new insight to the story of Aftershock, this time from the perspective of lonely human inhabitants on Mars; combination of global strategy and tactical missions; completely new story built on the events from UFO: Aftershock; large number of new technologies, weapons and equipment to develop; completely new environments on a different planet than Earth; highly replayable game because of the player’s key decisions on diplomacy and research; strong RPG elements, the player knows his team by names. Strategy: new enemies and new alien races with variable weapons and battle tactics; several character classes with different attributes, skills and trainings; diplomacy has strong influence on the game story; research enables terraforming of the planet in later stages of the game; improved and transparent construction and building management; friendly interface and easy orientation in the game, useful information available at time and place where needed. Tactics: advanced tactical part of the game with the possibility to enter buildings, thermo visions and more; player may use different height and destructible elements of environment to his advantage; tactical missions controlled by intelligent scripts guarantee reasonable behavior of enemies; authentic physical model; player must adapt his tactics during the game as the enemies change and grow stronger, hardly two missions are the same; aliens and robots in your team; hostile environment requiring the use of different types of spacesuits; opportunity to mind-control your enemies and use psionic abilities. [Cenega Publishing]
|Number of Players:||1 Player|
|ESRB Descriptors:||Language Mild Fantasy Violence|
|Radim Krivanek||Lead Designer|
|David Zapletal||Lead Artist|
|Lukas Vesely||Project Manager|
|Otakar Nieder||Lead Programmer|
|Juraj Kosec||Sound FX|
Designer/Producer/Programmer credits provided by GameFAQs.
If you contributed to this game and feel you should be credited, please read our FAQ.