Awards & Rankings
Mixed or average reviews- based on 54 Ratings
Aug 21, 2013Taking place in the far distance future of um 2004 immediately after aliens have wiped out the
overwhelming majority of life on earth, UFOTaking place in the far distance future of um 2004 immediately after aliens have wiped out the
overwhelming majority of life on earth, UFO Aftermath was supposed to be a mix of strategy via a global
view central command with real time tactical missions and a somewhat crpg element in regard to control of tactical teams. In addition to this if you had played this title you would have been required to do research to advance your cause against the aliens. A seemingly interesting balance of game elements right? Wrong.
So what went wrong? The game was also to advance via the tactical missions. However, poor game balance blamed partly on an impossible learning curve left this aspect of the title unappealing. Except, perhaps, to those with nothing else to do, at all. What was leftover for those who did not free themselves from UFO Aftermath after a mission or so was a tedious and repetitive rut in an unoriginal game with unappealing graphics, amateurish voice acting and no sense of any real point to it.
In addition, a frustrating optional hybrid system could auto-pause the game allowing the player to plan their next ''move'' before unpausing the game. Perhaps as an attempt to appease or appeal to the legions of fans of the venerable turn-based X-Com, some of whom were lead to believe that this clunker was some sort of ''spiritual'' successor to the X-Com series. A retro isometric style presentation would have been a better tribute to X-Com instead of the low grade 3D graphics that look so tediously similar to dozens of other Jim Crack RTS games. However, not even that would have saved this pot boiler from sub-mediocrity. Furthermore the old 1024x768 resolution leaves wide screens half empty. So please, do yourself a favor today choose the easy option and just avoid it. RATING 12%… Full Review »
JasonBJul 29, 2006Sorry, this game fails to cut it on ANY level. While it is possible to use a limited form of strategy on the lesser alien beings, it isSorry, this game fails to cut it on ANY level. While it is possible to use a limited form of strategy on the lesser alien beings, it is impossible to use a strategy on the reticulans, who seem to all be armed with rocket launchers...bye bye squad in 2 shots.You cant plan ahead as you are totally surrounded. smoke only lasts for about 30 seconds and then your squad is anihilated as they try to break out. Means you have to abort every mission with reticulans and thus lose the game. CRAP!!! There is no challenge in being anihilated. Why is it that when you down UFO'S they have 20 guards outside and another 20 inside? Do they not take casualties from dropping 35 thousand feet+? All in all this game is not balanced at all and players will find it frustrating...this is a very poor stand alone game and a dreadful ending to the first XCOM series.....… Full Review »
SergiusM.Jun 2, 2006This is what an alien base mission basically looks like: -Your entire squad starts in a hole. -You send one scout out of the hole to take a This is what an alien base mission basically looks like: -Your entire squad starts in a hole. -You send one scout out of the hole to take a peek. -The 25 aliens surrounding the hole simultaneously fire a barrage at your scout, comprised of: 5 guided missiles 5 plasma guns 15 lasers -The rest of your squad loses contact with the aliens. -1 second later, 2 times 25 grenades fall into the hole. -You desperately scramble your team out of the hole. -The aliens reappear, shooting another identical barrage at each soldier as soon as he's in view, obliterating him. -Repeat until no soldiers left. -Mission failed. This game is quite probably the worst balanced, imagined and implemented game in the history of mankind. It shows zero quality control, and never mind whether it resembles X-Com! It doesn't even stand on its own as a decently playable game.… Full Review »