- Summary: Ultimate General: Gettysburg is a Tactical Battle Simulator that allows you to lead thousands of soldiers in the famous Battle of Gettysburg as commander of either the Union or Confederate army. The game features the most accurately created map, detailed order of battle, complex morale, andUltimate General: Gettysburg is a Tactical Battle Simulator that allows you to lead thousands of soldiers in the famous Battle of Gettysburg as commander of either the Union or Confederate army. The game features the most accurately created map, detailed order of battle, complex morale, and innovative control mechanics. … Expand
Positive: 7 out of 7
Mixed: 0 out of 7
Negative: 0 out of 7
Jul 28, 2014Strategy games aren’t normally on the top of my to-play list, but I liked this game. Ultimate General: Gettysburg does a great job of being simple enough for anyone to learn in a short sitting, but deep enough to keep you learning and perfecting your tactics deep into subsequent playthroughs.
May 5, 2015Ultimate General: Gettysburg is a prêt-à-porter RTS, very easy to pick up but difficult to master and quite varied despite the apparent monotony of the single setting available. The tablet derivative movement system is a major flaw, but for 12 euros on Steam, you can live with it and smell musket powder for months.
Aug 28, 2014The finest Civil War Battle Game ever produced without question. Highest rating possible. No Civil War computer gaming collection will beThe finest Civil War Battle Game ever produced without question. Highest rating possible. No Civil War computer gaming collection will be complete without this Masterpiece game.… Expand
Jun 25, 2015This is a fun tactical game simulating the American Civil War. It has an easy learning curve, beautiful graphics, complex battlefield AI, andThis is a fun tactical game simulating the American Civil War. It has an easy learning curve, beautiful graphics, complex battlefield AI, and a beautiful art style to represent the largest battle of the American Civil War. Controls are fluid, even if picking exact units is a little troublesome, but the scale and depth is magnificent. Performance is awesome. There are hundreds of scenarios representing different parts of the famous three day battle and the nine AI settings all perform differently and competently. Combat is focused around infantry brigades firing volleys and batteries of artillery that can limber an artillery and the game features a line of sight system for what the player and his units can see. Infantry brigades are rated based on the unit's historical reputation and by a three star rating system (for instance, the famous Confederate Texas Brigade or the Union Irish Brigade are rated with three stars, while less reliable units like some of the Union Eleventh Corps brigades are rated only one star).
There are few historical quirks and rating differences I disagree with though. For instance, Union corps are labelled with Roman numerals, which is an anachronism for the period, and some generals like Richard Ewell of the Confederate 2nd Corps are rated as three stars, when I would argue that his performances would earn him a lower rater. Overall, however, these are minor and I found didn't detract from the gameplay experience.
The only gameplay negatives is that sometimes matches can drag on and there is a timing issue. There is no fast forward button, only pause and play. Pause is useful for micromanaging, but arranging attacks and waiting for units to march across the field can take a long time. If you wish to arrange an intricate assault with a lot of maneuvering, this will often eat into match time. The game is also limited to just the Gettysburg battle, though a future expansion with Antietam is being talked about.
However, these negatives are not overwhelming. By far, Ultimate General Gettysburg is an excellent, light, but intelligent title and recommended for Civil War Buffs and Strategy Fans.… Expand
Mar 4, 2015Game is awesome and getting better and better with devs improvements.
Ultimate General is the state of art for wargames. It's the dune 2000Game is awesome and getting better and better with devs improvements.
Ultimate General is the state of art for wargames. It's the dune 2000 for tactical wargames, a revolution!… Expand
May 8, 2015I have to preface this with the fact I've been a long-time Sid Meier's Gettysburg! (SMG) fan. I even enjoyed Antietam for its greater scope,I have to preface this with the fact I've been a long-time Sid Meier's Gettysburg! (SMG) fan. I even enjoyed Antietam for its greater scope, but it doesn't compare to SMG. UGG is a spiritual successor to SMG. I felt right at home playing UGG, and even if you haven't played any game like it before, UGG is fantastically simple to learn. So this will be a sort of SMG vs UGG comparison here.
For me, this is a 21st century SMG. The graphics bring the battle to life, and the scope gives a visual "awe" to the battles that you don't get in SMG. There's more simplicity to the unit commands in UGG which, for the most part, are just fine with me. The unit AI is surprisingly good. You don't need to babysit your units too much. I've seen units charge on their own to support an adjacent battalion.
The controls are extremely simple and visually appealing. Drawing lines all over a map has a satisfying "General" feel to it, and its an easy way to see your overall movements all at once.
Unit information is easy to gather. The numbers strength always hovers over the unit, so you can see that Ames has 1431 men, for example. Visually the unit size scales to show larger formations, so a 1500 man unit will be much larger than a 300 man unit. Clicking on the unit shows real-time info on Morale, Condition, Cover, and Reload. After playing the game, and even after reading the manual, "Condition" seems the most ambiguous info for a unit. I've had a lot of units at low or zero condition, and they still fight, still hold their position, and seem effective. I'm sure it IS affecting the unit, but not to such a degree as to care much about it.
Morale takes in all sorts of factors that, if you're knowledgeable of the war or have played similar games, you'll automatically know that units get morale boosts from nearby Generals, friendly units, and not being shot in the back by a flanking enemy unit. The game uses some symbols on Morale to show bonuses, but its not entirely clear HOW much morale boost a unit is getting by looking at its Morale. On the same note, UGG doesn't do a great job indicating a unit with flagging morale like SMG does. SMG's units all had a flag you could see to identify morale (the flag would be large and flapping if it had great morale, and low/sagging with poor morale). In UGG, a units icon will flash white when their morale is low or broken. Usually by the time its flashing though, the unit is moments away from routing and there's not much you can do. So the only effective way to know if a unit is losing morale rapidly is clicking that unit and seeing how fast their morale is dropping, or based off instinct from playing the game. If I see a lone unit attacking a defended position on a hill and taking fire, I already know their morale is dropping fast.
Cover is extremely important, and is very useful to see the % of cover a unit has. Reload is interesting too but a more useful indicator for artillery units. If a unit is in poor conditon/morale, they reload slower. You'll see after a unit fires their Reload go from 100% to 0%, then slowly build back up again. This reload time is also dependent on many factors. But, in general, Morale and Cover are icons I reference the most in my decision making.
The ebb and flow of the battles, and the length of the battles, are far better than SMG. Battles in UGG can go back and forth for some time. Resting/keeping units in reserve is very important for counterattacks. Retreating from a VP location is OK if you need to reassemble.
I've played two games now, one as the CSA and the last as the USA. Both times I played with the standard "Balanced" AI. I played first as the CSA. By the end of the campaign, I came out with a minor victory but at great cost. I lost a lot of boys out there. I love that UGG tracks every kill, and unit losses/positions carry over to the next map. In order to "win", you have to take your objectives but not lose all your men in the process.
As the USA, I completely annihilated the CSA. It wasn't even close. The final scenario I literally wiped every CSA unit off the map. There's more difficult AI's I'm going to try, and there's also a "Boost AI" button which, I don't know, maybe gives them extra units or faster reloads or something. UGG is definitely worth finding an AI that will give you a run for your money, so I'll be experimenting with the difficulty levels.
UGG's campaign is a lot of fun. You get to choose your next move after each scenario, and everything you do carries over to the next phase/map. I spent a lot of time pondering strategic decisions.
I don't give this a perfect 10 because I miss the flavor SMG brought to the game, namely voice overs. Units in SMG would give audio feedback to indicate morale like, "We got em now!" or a holler whenever an enemy unit routed. The battle sounds in UGG are satisfying, but voices would do wonders for it.
Don't hesitate to buy this game.… Expand
Feb 6, 2015An excellent example of a easy to access yet deep wargame. Complex AI and tactical gameplay are behind a very easy to use user interface.An excellent example of a easy to access yet deep wargame. Complex AI and tactical gameplay are behind a very easy to use user interface. The game is perfect for those who want to try out a strategy game, but don't have a lot of experience, yet offers deep and compelling gameplay to strategy die hards.
Focusing on the 3 day battle of Gettysburg, the game offers a number of battle phases fought in real time, with success or failure in each affecting choices in a branched campaign system. Included are a number of single battle scenarios and multiplayer battles.
The graphics style is very evocative of a tabletop wargame, as you move infantry, cavalry and artillery around a beautiful, hand drawn battlefield where terrain affects your unit's performance and field of view.
Despite featuring only a single campaign the game offers lots of replayability as you try out both sides and multiple strategies. When you're done with that, multiplayer gives a whole new challenge.
All of this at a very reasonable price points makes this game a must have for anyone who loves strategy games like the total war series.… Expand
Aug 28, 2014I have been waiting for a new Civil War sim game for more than a few years. I'm not a fan of first person fight games. I like games that areI have been waiting for a new Civil War sim game for more than a few years. I'm not a fan of first person fight games. I like games that are based on actual historical events. This game met my high expectations. Easy to learn if you have played similar games in the past. The game moves fluidly. Each AI opponent acts uniquely different. I would have rated this game higher. However, game saves leaves room for improvement. I would recommend this to any fan of historical battlefield simulation games.… Expand
Oct 27, 2014An absolute joke. Paid good money for a very boiled down Total War. Here are some bullet points to convince you to stay away:
- One map.An absolute joke. Paid good money for a very boiled down Total War. Here are some bullet points to convince you to stay away:
- One map. Yes, one
- 2014, almost 2015 and there are no models, just sprites. Very poorly animated
- AI is moronic. Need to issue the same order every 15 seconds as it keeps forgetting what to do
- Artillery does nothing. Misses at point blank, mid range and long range
- Hills provide no cover, just longer aim
- Calvary is constantly afraid of its own shadow
- Multiplayer broken
- I repeat: one map
Stay far, far away.
As an Unity developer myself, I feel ashamed to contribute to this game, which resembles an end-of-year project and not a real retail game… Expand
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