- Summary: Ultimate General: Gettysburg is a Tactical Battle Simulator that allows you to lead thousands of soldiers in the famous Battle of Gettysburg as commander of either the Union or Confederate army. The game features the most accurately created map, detailed order of battle, complex morale, andUltimate General: Gettysburg is a Tactical Battle Simulator that allows you to lead thousands of soldiers in the famous Battle of Gettysburg as commander of either the Union or Confederate army. The game features the most accurately created map, detailed order of battle, complex morale, and innovative control mechanics. … Expand
Positive: 6 out of 6
Mixed: 0 out of 6
Negative: 0 out of 6
Jul 28, 2014Strategy games aren’t normally on the top of my to-play list, but I liked this game. Ultimate General: Gettysburg does a great job of being simple enough for anyone to learn in a short sitting, but deep enough to keep you learning and perfecting your tactics deep into subsequent playthroughs.
May 5, 2015Ultimate General: Gettysburg is a prêt-à-porter RTS, very easy to pick up but difficult to master and quite varied despite the apparent monotony of the single setting available. The tablet derivative movement system is a major flaw, but for 12 euros on Steam, you can live with it and smell musket powder for months.
Aug 28, 2014The finest Civil War Battle Game ever produced without question. Highest rating possible. No Civil War computer gaming collection will beThe finest Civil War Battle Game ever produced without question. Highest rating possible. No Civil War computer gaming collection will be complete without this Masterpiece game.… Expand
Sep 4, 2014Very good game for multiplayer and single player. Its realistic and very exited game. AI is agresive and dangerous. Controle is very simple.Very good game for multiplayer and single player. Its realistic and very exited game. AI is agresive and dangerous. Controle is very simple. You can be a Lee :-)… Expand
Nov 6, 2014great game. feels like a fresh breeze of air. simple and addictive. feels like: one more try, here we go!
best a.i. i seen for ages.great game. feels like a fresh breeze of air. simple and addictive. feels like: one more try, here we go!
best a.i. i seen for ages. finally something chalanging where you dont have the feeling ai is just cheating.… Expand
May 8, 2015I have to preface this with the fact I've been a long-time Sid Meier's Gettysburg! (SMG) fan. I even enjoyed Antietam for its greater scope,I have to preface this with the fact I've been a long-time Sid Meier's Gettysburg! (SMG) fan. I even enjoyed Antietam for its greater scope, but it doesn't compare to SMG. UGG is a spiritual successor to SMG. I felt right at home playing UGG, and even if you haven't played any game like it before, UGG is fantastically simple to learn. So this will be a sort of SMG vs UGG comparison here.
For me, this is a 21st century SMG. The graphics bring the battle to life, and the scope gives a visual "awe" to the battles that you don't get in SMG. There's more simplicity to the unit commands in UGG which, for the most part, are just fine with me. The unit AI is surprisingly good. You don't need to babysit your units too much. I've seen units charge on their own to support an adjacent battalion.
The controls are extremely simple and visually appealing. Drawing lines all over a map has a satisfying "General" feel to it, and its an easy way to see your overall movements all at once.
Unit information is easy to gather. The numbers strength always hovers over the unit, so you can see that Ames has 1431 men, for example. Visually the unit size scales to show larger formations, so a 1500 man unit will be much larger than a 300 man unit. Clicking on the unit shows real-time info on Morale, Condition, Cover, and Reload. After playing the game, and even after reading the manual, "Condition" seems the most ambiguous info for a unit. I've had a lot of units at low or zero condition, and they still fight, still hold their position, and seem effective. I'm sure it IS affecting the unit, but not to such a degree as to care much about it.
Morale takes in all sorts of factors that, if you're knowledgeable of the war or have played similar games, you'll automatically know that units get morale boosts from nearby Generals, friendly units, and not being shot in the back by a flanking enemy unit. The game uses some symbols on Morale to show bonuses, but its not entirely clear HOW much morale boost a unit is getting by looking at its Morale. On the same note, UGG doesn't do a great job indicating a unit with flagging morale like SMG does. SMG's units all had a flag you could see to identify morale (the flag would be large and flapping if it had great morale, and low/sagging with poor morale). In UGG, a units icon will flash white when their morale is low or broken. Usually by the time its flashing though, the unit is moments away from routing and there's not much you can do. So the only effective way to know if a unit is losing morale rapidly is clicking that unit and seeing how fast their morale is dropping, or based off instinct from playing the game. If I see a lone unit attacking a defended position on a hill and taking fire, I already know their morale is dropping fast.
Cover is extremely important, and is very useful to see the % of cover a unit has. Reload is interesting too but a more useful indicator for artillery units. If a unit is in poor conditon/morale, they reload slower. You'll see after a unit fires their Reload go from 100% to 0%, then slowly build back up again. This reload time is also dependent on many factors. But, in general, Morale and Cover are icons I reference the most in my decision making.
The ebb and flow of the battles, and the length of the battles, are far better than SMG. Battles in UGG can go back and forth for some time. Resting/keeping units in reserve is very important for counterattacks. Retreating from a VP location is OK if you need to reassemble.
I've played two games now, one as the CSA and the last as the USA. Both times I played with the standard "Balanced" AI. I played first as the CSA. By the end of the campaign, I came out with a minor victory but at great cost. I lost a lot of boys out there. I love that UGG tracks every kill, and unit losses/positions carry over to the next map. In order to "win", you have to take your objectives but not lose all your men in the process.
As the USA, I completely annihilated the CSA. It wasn't even close. The final scenario I literally wiped every CSA unit off the map. There's more difficult AI's I'm going to try, and there's also a "Boost AI" button which, I don't know, maybe gives them extra units or faster reloads or something. UGG is definitely worth finding an AI that will give you a run for your money, so I'll be experimenting with the difficulty levels.
UGG's campaign is a lot of fun. You get to choose your next move after each scenario, and everything you do carries over to the next phase/map. I spent a lot of time pondering strategic decisions.
I don't give this a perfect 10 because I miss the flavor SMG brought to the game, namely voice overs. Units in SMG would give audio feedback to indicate morale like, "We got em now!" or a holler whenever an enemy unit routed. The battle sounds in UGG are satisfying, but voices would do wonders for it.
Don't hesitate to buy this game.… Expand
Dec 2, 2014It's a very simple and very good game. Simple?
Yes, cause it's very easy to control. You move your units just by drawing them over theIt's a very simple and very good game. Simple?
Yes, cause it's very easy to control. You move your units just by drawing them over the screen, you can turn them by holding the mouse button and there are just a few additional orders like 'charge' or 'fall back'.
And that's it?
Yes sure, and no! There's much more!
Compared to most other titles of the genre this game has a very high level of strategical and tactical depth. The morale system is very complex. The positioning of the units has to be thought out well. Even the strongest brigade will route at some point when it's getting attacked in the flank. And a general always has to ask himself if his troops are able to perform the given orders or if he demanded too much and sent them on an impossible mission. From this point of view the game isn't simple at all.
The 'Battle of Gettysburg' takes place as a serie of several smaller battles with various conditions on different maps with different terrain types which are all part of the larger surrounding area of the city of Gettysburg.
Although the game is finished and released the developers continue their work and still add improvements and new features to the game. Thus the game will even get better.… Expand
Aug 28, 2014Well been there from the start liked it then didnt like it then did then didnt like it now its good. Its a solid game its fun its notWell been there from the start liked it then didnt like it then did then didnt like it now its good. Its a solid game its fun its not difficult to learn. I enjoy it. It will not blow you away nor will it disappoint you. If you like war games with realism and not totally over the top try this. The developers did a good job on their first game and it looks as if Creative Assembly/Sega better get their **** together. Smarter AI is what we as gamers are looking for finally got it here. Oh almost forgot stupid bugs where are they? A company that cares about their game and their customer REFRESHING.… Expand
Oct 27, 2014An absolute joke. Paid good money for a very boiled down Total War. Here are some bullet points to convince you to stay away:
- One map.An absolute joke. Paid good money for a very boiled down Total War. Here are some bullet points to convince you to stay away:
- One map. Yes, one
- 2014, almost 2015 and there are no models, just sprites. Very poorly animated
- AI is moronic. Need to issue the same order every 15 seconds as it keeps forgetting what to do
- Artillery does nothing. Misses at point blank, mid range and long range
- Hills provide no cover, just longer aim
- Calvary is constantly afraid of its own shadow
- Multiplayer broken
- I repeat: one map
Stay far, far away.
As an Unity developer myself, I feel ashamed to contribute to this game, which resembles an end-of-year project and not a real retail game… Expand
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