PC PowerPlayAug 27, 2014A refreshingly crisp and astutely focused look at one of the greatest 19th century battles. [Sept 2014, p.60]
Pelit (Finland)Sep 1, 2015Ultimate General: Gettysburg works surprisingly well as a game, but could use some oomph and chrome, as war is too clinical. [Aug 2015]
May 5, 2015Ultimate General: Gettysburg is a prêt-à-porter RTS, very easy to pick up but difficult to master and quite varied despite the apparent monotony of the single setting available. The tablet derivative movement system is a major flaw, but for 12 euros on Steam, you can live with it and smell musket powder for months.
Jul 28, 2014Strategy games aren’t normally on the top of my to-play list, but I liked this game. Ultimate General: Gettysburg does a great job of being simple enough for anyone to learn in a short sitting, but deep enough to keep you learning and perfecting your tactics deep into subsequent playthroughs.
Awards & Rankings
Generally favorable reviews- based on 152 Ratings
Aug 28, 2014The finest Civil War Battle Game ever produced without question. Highest rating possible. No Civil War computer gaming collection will beThe finest Civil War Battle Game ever produced without question. Highest rating possible. No Civil War computer gaming collection will be complete without this Masterpiece game.… Full Review »
Sep 4, 2014I’m a military historian – not a gamer.
Ultimate General Gettysburg is a hybrid RTS/Arcade game where speed and accurate clicking play anI’m a military historian – not a gamer.
Ultimate General Gettysburg is a hybrid RTS/Arcade game where speed and accurate clicking play an essential role in your success. The game is still under development. UGG is fast-paced, has a subtle learning curve (easy to play difficult to master), and is bisected into manageable battle chunks that allow a Phase to be completed in about 20 to 45 minutes. The results of the Phases influence the player’s options to fight future Phases (for example – if the CSA does not take Seminary Hill in Phase 1 they will need to try again in Phase 2).
Taking on Gettysburg in a game design is a significant challenge – it is one of the most well-documented, controversial, and accessible battlefields in the world.
The AI implementation in UGG is unparalleled – the AI opponent characteristics can be set from a menu of 9 behavioral attributes from defensive to aggressive with 3 levels of difficulty. The AI leaves every other history title’s AI I’ve played in the dust.
UGG excels at providing details such as portraits of the brigade and battery commanders.
Players always know precisely how many men are serving in each unit and the status of the men.
The game has a wonderfully detailed and accurate map of Gettysburg that is visually stunning.
Game scale allows players to control large armies at the brigade-level that are visually satisfying.
Infantry units move over the map in columns, for speed, or in lines, for battle.
Command and control concepts are easy to understand.
Orders are easy to issue with troops moving along drag and drop paths.
It is great to see a design team taking on historical titles with the intent to make games that replicate historical battles.
Game speed is fixed – which requires all players to play at the same speed. This can be a challenge for new players as they learn to identify unit status, organize responses, and react in RTS time scale. Most players get over the learning curve quickly and genuinely enjoy playing UGG at the selected game speed.
Historically the rock walls at Gettysburg played a key tactical role in the battle (the Angle or the Slaughter Pen are examples). In UGG the map includes features such as rock walls on the map; but, there is no value for the “cover” these positions provided for the troops. As a result players tend to move their defenses to areas of higher “cover” that primarily include forested areas, particularly those at the crest of hills. It doesn't impact the game play – but it does shift historically relevant landmarks.
Could be improved:
There are a number of implementation choices made by the design team to ensure outcomes that meet the goals of the design team. For example, the 2 Union cavalry brigades that opened the battle of Gettysburg are broken into 5 units to ensure the CSA does not sweep the field before Union infantry arrives in the morning of July 1. Victory Point locations also impact the flow of the battle to ensure players play according to the historical script. For example, Herr’s Ridge is an important location for the CSA to hold in Phase 1 & 2.
There are also design team perspectives on “what makes a good game” that take precedence over historical reality (so I’d argue the game is more RTS/Arcade than battlefield simulator). For example, the design team favors cavalry – so cavalry plays a vastly more important combat role highlighted by the effectiveness of cavalry charging. The cavalry implementation is not in line with the role cavalry actually played at Gettysburg or during the ACW.
Artillery is anachronistically too powerful – so the speed of artillery batteries is significantly reduced to prevent artillery “Panzer” formation attacks. While slowing artillery down achieves the desired result the unintended consequence is that the game drags a bit while the artillery glacially moves forward to provide support for maneuvers.
This is one of the best historical titles ever released!
The AI is heads and antlers above anything that previously existed in the game world (IMO!).
The game is challenging and the historical divergence tends to be small enough that even a historian can sink their teeth into the UGG experience and get a deeper understanding of the battle.
I’m looking forward to other historical titles from the very talented UGG design team.
For $10 there is no better bargain for a game that provides hours of entertainment.… Full Review »
Aug 28, 2014In MOST RTS's you are a Col. or Core Commander and not actually a General. Here, you are truly a General. The whole game is centered on thisIn MOST RTS's you are a Col. or Core Commander and not actually a General. Here, you are truly a General. The whole game is centered on this idea. The A.I. is very intelligent and you will have to work for victory. The art style works, the game controls are innovative and (once use to) helpful to control your large army. The U.I. is lacking badly, both in function and style. The campaign is bare bones and difficult to understand all that is happening. The information given at the beginning of each engagement is difficult to understand it's full meaning. It says I have XXXXX reinforcements and no more units arrive, or I have no reinforcements so I attack too soon as reinforcements arrive. The game is fun, more than worth the 10 bucks you will spend, but a single play through is only a couple hours. Buy it not for itself but for the next game the Devs will make, for if this is their first go, can't wait to see the next one!… Full Review »