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User Score

Generally favorable reviews- based on 5 Ratings

  • Summary: Unepic is a combination of platforming and role playing games. There are many hilarious references throughout the game. The game takes place in Harnakon, a huge medieval castle.

    It is set in the hardcore NES Style, yet refined with the latest features. This makes Unepic a very unique game.
Score distribution:
  1. Positive: 1 out of 3
  2. Negative: 0 out of 3
  1. Apr 5, 2012
    75
    A fresh and lovely product, which mixes RPG and humor.
  2. Apr 5, 2012
    70
    UnEpic delivers an unoriginal but well written story, packed with some funny lines; a solid action platform gameplay, full of back tracking and respawn; and some hardcore RPG elements. The end result is a game that hardly lends itself to interpretations: you either love it or hate it.
  3. Apr 5, 2012
    60
    Don't let the name fool you: Unepic is huge, but whether players will want to see the quest to its ends is another matter. [Apr 2012, p.66]
Score distribution:
  1. Positive: 2 out of 2
  2. Mixed: 0 out of 2
  3. Negative: 0 out of 2
  1. 10
    Unepic is a game that is vaguely reminiscent of Castlevania. Instead of putting out the lights with a whip though, you are trying to light each one in each room (and no whip is involved). The game is a 2D platformer wherein you work yourself through a maze of rooms fighting enemies, earning XP and picking up objects. After working yourself through a particular part of the map and fighting a boss you'll find the key to a new part of the map with new rooms to explore and new enemies to fight. The game has a strong RPG element in it, which is the thing that ties the whole game together and makes it so addictive. When you earn enough XP you get to distribute points in a number of skills. When the game begins you start with a number of weapon skills (which determine the level of the weapon you can wield), a skill that determines your hit points, a skill that determines the level of potions you can brew, and a skill that determines the level of armor you can wear. Later in the game, after completing certain quests, you learn the ability to cast certain spells (e.g. you learn the skill to cast fire spells). The spells are powerful but require ingredients which are found by defeating certain enemies. The story is intentionally cliche and is told with a good helping of humor through the eyes of the protagonist (a Dungeons & Dragons player who is whisked away to the evil castle the game is set in). It is also full of references to games and movies which are littered throughout the dialog. All in all a great, very addictive game which I can definitely recommend. Expand
  2. I've never played Castlevania - which Unepic is often compared to - so I wasn't sure what I'd think of the game but I gave it a go anyways. All in all it's an amazing game and definately worth the small change for the hours you will invest in it. The overall plot is fairly standard RPG-plot, but I thought the characters were very interesting and funny, and there's an interesting twist at the end. The dialogue is sometimes strained - seeming a bit unnatural to try and get a particular reference or joke in, but that's rare and it's generally hilarious. The gameplay is simple but doesn't get boring - you can choose a variety of different ways to fight and can level up your skills according to that playstyle, and bosses generally force you to adopt interesting tactics to kill them. It can be annoying at the start as it's hard to tell what the optimum skills to spend your points in are and you're continuously gaining new skills as you play, but it's really up to the players own intelligence to keep a few points stashed away as you learn. The side quests aren't particularly creative but they're often fun and give you a sense of excitement as you explore the huge castle as there's usually always something interesting just around the corner. In the end, I didn't give the game a 10 even though I thoroughly enjoyed it, because firstly monsters respawn extremely quickly. This is aggravating when you get lost or keep dying at a certain area (or just falling off a ledge and having to run around) and have to run through 4-5 rooms to get back through piles of annoying monsters - they're generally not easy kills and have annoying abilities. Secondly some of the quests are too similar and by the end it feels somewhat like you're just going through the motions and like you can predict how all the quests will be. Expand