Metascore
68

Mixed or average reviews - based on 5 Critics

Critic score distribution:
  1. Positive: 2 out of 5
  2. Negative: 0 out of 5
  1. Jul 30, 2013
    80
    Among surreal situations and a strong quotations, Unepic is distinguished by the fact of being a game that does not take itself too seriously.
  2. Apr 5, 2012
    75
    A fresh and lovely product, which mixes RPG and humor.
  3. Jun 25, 2013
    70
    With over twenty hours of content and a paltry $8 price tag, Unepic is worth experiencing, even if to re-explore a childhood fantasy.
  4. Apr 5, 2012
    70
    UnEpic delivers an unoriginal but well written story, packed with some funny lines; a solid action platform gameplay, full of back tracking and respawn; and some hardcore RPG elements. The end result is a game that hardly lends itself to interpretations: you either love it or hate it.
  5. Apr 5, 2012
    60
    Don't let the name fool you: Unepic is huge, but whether players will want to see the quest to its ends is another matter. [Apr 2012, p.66]
User Score
8.4

Generally favorable reviews- based on 157 Ratings

User score distribution:
  1. Positive: 35 out of 37
  2. Negative: 1 out of 37
  1. Jul 30, 2012
    10
    Unepic is a game that is vaguely reminiscent of Castlevania. Instead of putting out the lights with a whip though, you are trying to lightUnepic is a game that is vaguely reminiscent of Castlevania. Instead of putting out the lights with a whip though, you are trying to light each one in each room (and no whip is involved). The game is a 2D platformer wherein you work yourself through a maze of rooms fighting enemies, earning XP and picking up objects. After working yourself through a particular part of the map and fighting a boss you'll find the key to a new part of the map with new rooms to explore and new enemies to fight. The game has a strong RPG element in it, which is the thing that ties the whole game together and makes it so addictive. When you earn enough XP you get to distribute points in a number of skills. When the game begins you start with a number of weapon skills (which determine the level of the weapon you can wield), a skill that determines your hit points, a skill that determines the level of potions you can brew, and a skill that determines the level of armor you can wear. Later in the game, after completing certain quests, you learn the ability to cast certain spells (e.g. you learn the skill to cast fire spells). The spells are powerful but require ingredients which are found by defeating certain enemies. The story is intentionally cliche and is told with a good helping of humor through the eyes of the protagonist (a Dungeons & Dragons player who is whisked away to the evil castle the game is set in). It is also full of references to games and movies which are littered throughout the dialog. All in all a great, very addictive game which I can definitely recommend. Full Review »
  2. Jun 18, 2013
    8
    Challenging on any mode but easy. Feels fresh and nostalgic, but lacks refinement. It's like.. 90% done. I've only played an hour or so,Challenging on any mode but easy. Feels fresh and nostalgic, but lacks refinement. It's like.. 90% done. I've only played an hour or so, but had to restart because "Normal" is as hard as an old NES game. In a second or two you can be dead and have to restart from a few minutes back. Easy is breezy and more fun to me. I like the game. It's worth $8 Full Review »
  3. Jul 5, 2013
    9
    Don't believe Horsington's review and score. He doesn't know how the classics played in the NES-times and this game oozes with the charm ofDon't believe Horsington's review and score. He doesn't know how the classics played in the NES-times and this game oozes with the charm of that era. It's fun, open for exploration, rpg-mechanics, fun bosses to kill and funny deaths to experience. Don't believe his claim that the game is like this because of the early acces. If he had the ability to read he would've known that the singleplayer of the game has been finished last year and that the game is only in early acces because of the multiplayer-beta. You don't need to aim bows as you have lock-aim. If you did had the ability for self aim this game would be unplayable at some sections. Combat is not stiff and boxy but fluent and open for different approaches or different weapons. Controls are also not a mess, just plug a gamepad in and you are set to go. Keyboard controls are exactly the same.

    He also claims this is an console port and that's just Horsinton being silly as this is a fully developed game for the pc and isn't even available on consoles.

    Consensus,

    Mr. Horsington talks out of his horse ass and is being a troll that just likes to pew pew in the next CoD.

    A solid 9 for Unepic, without the multiplayer i would rate it an 8.
    Full Review »