User Score

Generally favorable reviews- based on 134 Ratings

User score distribution:
  1. Negative: 11 out of 134

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  1. Jun 8, 2011
    While Universe at War could have been a glorious game, comparable to Starcraft in how different the factions are, there are some issues that make it considerably less than it could have been. First of all the most glaring example, units are too strong. Every fight lasts minutes because units have so much health and so little damage. Superweapons are a mere support power, in fact the only super weapon that is powerful is the Novus Gravity Bomb, a black-hole type power that sucks all units into it. Oh, and it deals more damage than almost anything else. Another issue is the fact that two of the three factions are considerably more useful than the third. The 1st faction, Hierarchy, who is based around steamrolling, yet have the best scout (Monolith) and the have the ability to see the entire map at once. They are also the only faction to have an artillery unit, who is also debatable the most powerful Hero unit in the game. They also have structures who double as what is essentially an Epic/Super unit. The 2nd faction, Novus, is a swarming faction who also has the only notable Air units. The Dervish is a fast fighter that also has the ability to shoot lightning in every direction and kill just about anything. They are also supported by Vertigo, the only Air Hero. Vertigo is stealthed, fast, and has a deadly Railgun. The Novus also have Mirabel, who has more offensive capability than any other Novus unit. She has a powerful burst-fire Railgun, shoulder launched anti-ground missiles, and the ability to snipe a target from long distances. This Sniper ability is the only weapon that can instant kill another unit besides Superpowers. The final faction, the Masari, are supposedly Gods, yet are horribly outmatched. They supposedly are the turtling faction, yet the Novus have the only turret that can hit air and ground. The Novus turret also redirects enemy fire and increases in damage as more of them are made. The Hierarchy has an anti-ground turret that can mutate infantry into zombies and hold most vehicles at bay. The Hierarchy Anti-air turret can pull air units to the ground while it kills them when upgraded. The Air units cannot escape. Even Vertigo is not immune. The Hierarchy also has a stealth hero who can pull air units down, and then turn invincible as he drains their health. He can also drain vehicles health while invincible. His claws deal with infantry easily. Generally, this makes him a deadly force against all units. His one weakness: He has pathetic range. The game does have many more differences in the factions than games like Supreme Commander 2, but it is nowhere close to the differences between Starcraft's factions, and the differences are not exploited as much as in games like Command and Conquer 3. Expand
  2. Oct 13, 2011
    All in all, the story line seems pretty good. However after playing for a dozen or so hours, I discovered that it randomly crashes, constantly sending me backwards, which is VERY frustrating. Along side some very... odd behavior from certain units. I had a walker take off on me, wandering through areas where nothing was supposed to be able to walk through, which confused the AI and made it's legs freeze and basically do circles. It had the potential to be a really good game, however the flaws within the game make it not worth the 20 price tag. Luckily I bought it on sale, so I don't feel completely ripped off. Expand
  3. Jul 18, 2011
    Where is the story ? Is that a scenario ? The game is finished in one day - the movie is poor and character stuck - but well the badest thing is the story ... so quick ! Too bad - but this game become fastly boring with time.
  4. Aug 15, 2011
    This review contains spoilers, click expand to view. I like playing supreme commander 2 , dawn of war 2,supreme commander forged alliance and about all rts games. Universe at war earth assault is one of my favorite and if you like games that have good graphics ,very different factions and many-scale units ,like supreme commander (2 and the older one), universe at war is the game you will love Expand
  5. Jul 26, 2013
    Aliens invade Earth, only seen that one done two or three times before... Saddly, I really do enjoy this game but find it hard to do it justice on paper, some units have trouble path finding, unit cloaking can be unreliable, and the air units are over powered as hell! But, I still love this game somehow.. The plot battles are generally fun with special missions more difficult and challenging then the skirmishes, but I really only ever do play this game for the skirmishes. This game's strength is in it's ability to allow the player to pick a map, team, enemy, and allies at will, and just, press, go. Never experienced any bugs that couldn't be fixed by just recommanding a unit to do an action it got caught up on. Expand

Generally favorable reviews - based on 48 Critics

Critic score distribution:
  1. Positive: 33 out of 48
  2. Negative: 0 out of 48
  1. Universe at War is a good title, but it isn't without it's flaws. As-is, though, Universe at War is a comfortable ride. [Dec 2007, p.64]
  2. 70
    Sophistication's not UAW's strong suit: It flaunts its influences on its sleeve and thrives on its absurd outlandishness -- an exploitation RTS, suitable for midnight screenings.
  3. RTS fans would do well to investigate Universe at War. [Dec 2007, p.96]