Generally favorable reviews - based on 48 Critics What's this?

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Generally favorable reviews- based on 134 Ratings

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  • Summary: Developed by Petroglyph, this combat-intensive real-time strategy game enlists players in an epic struggle to prevent total alien domination of planet Earth. Universe at War: Earth Assault is set in the near-future when multiple factions from across the galaxy have come to Earth to wage epic warfare. Containing numerous features and customization options never-before-seen in the RTS genre, Universe at War: Earth Assault creates an exceptional strategy experience for single-player and especially multiplayer battles. The game employs a unique balance system called "Tactical Dynamics" that allows players to retrain and customize units in the midst of battle to better cope with enemy forces and tactical situations. Weaponry and defenses can be modified in true real-time to take advantage of constantly shifting battlefield conditions. Fully customizable tech trees allow players to control the development of technologies that they deem key to victory. Battles in Universe at War: Earth Assault are large in scope and take place in malleable and deforming environments. Deadly sci-fi weapons and alien powers will allow players to destroy cities and whole territories on a global scale. Because the world of Universe at War: Earth Assault is persistent, players can revisit previous battlegrounds to find them still smoldering in ruins. The game gives players achievements, rewards, and medals in a balanced environment to further encourage players to move forward in the game. Players from around the world battle in persistent-style online campaigns for ultimate faction supremacy across a virtual representation of the Earth. [Sega] Collapse
Score distribution:
  1. Positive: 33 out of 48
  2. Negative: 0 out of 48
  1. Once again, the gents and ladies at Petroglyph haven't disappointed. However, there's still nothing groundbreaking to be had here and due to the aforementioned slip ups, the game failed to achieve its full potential. But it comes very close.
  2. Playing through the single-player story-driven campaign or fighting a real-time global campaign is fun. Multiplayer is somewhat bare-bones, but the matches themselves are entertaining enough.
  3. The alien races fighting for control of the Earth are completely different from each other and from the usual anthropocentric units, and yet the designers managed to strike the proper balance of forces. It's easy to forgive the exceedingly huge mech designs taking up half of the field of view and occasional trouble with units failing to find the right path to the target. Overall it's a refreshing departure from the routine in the RTS genre. [March 2008]
  4. For all its merits and imagination, all its potential and breathtaking battles, Universe at War is lacking an essential ingredient of real-time strategy games: strategy. [Mar 2008, p.72]
  5. 75
    An unexpectedly good time that manages to rise above a cluster of problems, most notably - for us, at least - with multiplayer. A smidge more polish will get Universe at War up there with the best.
  6. Universe at War: Earth Assault has what it takes to be a great RTS game, but sadly, it doesn't come together in a fulfilling way.
  7. Everything that's wrong comes down to a lack of polish, and a poor choice in multiplayer game management.

See all 48 Critic Reviews

Score distribution:
  1. Positive: 48 out of 65
  2. Negative: 8 out of 65
  1. Mcneal
    Jan 10, 2008
    Finally an RTS game where all three factions have different play styles, functionality, and personality. Who would have thought this possible after generic games like C&C 3 and SupCom. UAW is a fine fine game worth checking, simply for the fact that all three factions are truly unique and a blast to play online. Expand
  2. Gonlo
    Jan 5, 2008
    Fun game to the end. the races are really awesome and fun. multiplayer and skirmish are great to play after you've beaten the campaign.
  3. Jake
    Jan 21, 2008
    Uber scifi goodness. By far some of the best unit and faction design since Starcraft.
  4. Blight
    Dec 15, 2007
    Universe at war has some of the best RTS game-play in years. After finishing the game and playing online, I was truly amazed at how balanced the game really is. You don't find that in games like Supreme Commander and C&C 3 (9 patches later), which have really shallow and generic unit designs and symetry across the factions. Kudos to the people that made this, UAW will be my game of choice until Starcraft 2. Expand
  5. FrederikM
    May 11, 2009
    I play lots of strategy games, And I give this one a 9. And I was surprised that this one was better than RA 3 I played RA 2 for 4 years, and it´s still one of the best. So I give this a thumb up. Expand
  6. Jun 8, 2011
    While Universe at War could have been a glorious game, comparable to Starcraft in how different the factions are, there are some issues that make it considerably less than it could have been. First of all the most glaring example, units are too strong. Every fight lasts minutes because units have so much health and so little damage. Superweapons are a mere support power, in fact the only super weapon that is powerful is the Novus Gravity Bomb, a black-hole type power that sucks all units into it. Oh, and it deals more damage than almost anything else. Another issue is the fact that two of the three factions are considerably more useful than the third. The 1st faction, Hierarchy, who is based around steamrolling, yet have the best scout (Monolith) and the have the ability to see the entire map at once. They are also the only faction to have an artillery unit, who is also debatable the most powerful Hero unit in the game. They also have structures who double as what is essentially an Epic/Super unit. The 2nd faction, Novus, is a swarming faction who also has the only notable Air units. The Dervish is a fast fighter that also has the ability to shoot lightning in every direction and kill just about anything. They are also supported by Vertigo, the only Air Hero. Vertigo is stealthed, fast, and has a deadly Railgun. The Novus also have Mirabel, who has more offensive capability than any other Novus unit. She has a powerful burst-fire Railgun, shoulder launched anti-ground missiles, and the ability to snipe a target from long distances. This Sniper ability is the only weapon that can instant kill another unit besides Superpowers. The final faction, the Masari, are supposedly Gods, yet are horribly outmatched. They supposedly are the turtling faction, yet the Novus have the only turret that can hit air and ground. The Novus turret also redirects enemy fire and increases in damage as more of them are made. The Hierarchy has an anti-ground turret that can mutate infantry into zombies and hold most vehicles at bay. The Hierarchy Anti-air turret can pull air units to the ground while it kills them when upgraded. The Air units cannot escape. Even Vertigo is not immune. The Hierarchy also has a stealth hero who can pull air units down, and then turn invincible as he drains their health. He can also drain vehicles health while invincible. His claws deal with infantry easily. Generally, this makes him a deadly force against all units. His one weakness: He has pathetic range. The game does have many more differences in the factions than games like Supreme Commander 2, but it is nowhere close to the differences between Starcraft's factions, and the differences are not exploited as much as in games like Command and Conquer 3. Expand
  7. StuartD.
    May 30, 2008
    I loved Petroglyph's efforts with Empire at War and its expansion. I really wanted to like this game. I installed it. After 2 minutes, a crash to desktop. I've troubleshooted it to death. Silly me, I thought a game that's been out for going on a year would be stable. May I propose a new name: Universe at War: Crash to Desktop Stay far, far away from this game. You've been warned. Expand

See all 65 User Reviews