User Score

Mixed or average reviews- based on 28 Ratings

User score distribution:
  1. Positive: 18 out of 28
  2. Negative: 4 out of 28

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  1. Jan 21, 2012
    Back in the day I used to love TDs. As the genre got more saturated and more and more copies of the same recipe were released, I got bored. It's great to see that recently there have been new titles which introduce new aspects to the already boring "build and wait" mechanics.

    In my books Unstoppable Gorg is a 9. The main story could be a bit longer and as a PC game it could be a little
    bit flashier. Overlapping enemies are also sometimes a bit annoying, as a bigger creep might hide something else under it. However for me the pro's outweigh the cons. I love the presentation and the oldies sci-fi. There's also a huge amount of replayability, ensuring that even if I get bored after a long session, there's still alot to come back to. The game keeps introducing new interesting stuff as the story goes and especially the last couple of weapons are extremely fun to use.
    I love that the game isn't too casual and offers a real challenge although it's very easy to get into.

    I wish there was a multiplayer mode, like a co-op or something though.
  2. Jan 26, 2012
    Unstoppable Gorg.. and unstoppable fun. Because of the different difficulty levels the game is not repetitive or boring. The learning curve is not high, but the advanced levels become harder and harder to master.
  3. Jan 24, 2012
    Wow, I'm really surprised that scores so far have not been better from the critics. Although it looks much different, the gameplay feels very much like Plants Vs. Zombies. If you liked PvZ I don't know how you won't like this one. I've never been a big fan of the tower defense genre, but I loved PvZ and I love Unstoppable Gorg. Like PvZ it has a good sense of humor but the overall look is more polished with hilarious but appropriately cheesy acting and the music is outstanding (I find the Gorg King to be particularly hilarious at mime). Good replay value in the form of Challenges and Arcade mode. Instead of PvZ's seed packets you have satellites to choose from, and instead of zombies you have aliens to combat, but otherwise it's the same strategy in that you must weigh the strengths and weaknesses of your defenses against the strengths and weaknesses of their offense BEFORE the round begins, and much of your victory depends on how well you choose. Instead of the enemies coming at you linearly from the right to the left, your "house" is in the center of the screen and baddies come at you in random spirals. Imagine a circular PvZ playing field, but you can actually move the plants around instead of leaving them in a static position. The best way I can describe it is like circular foosball. Foosball has you moving each man in a row at the same time. Now pretend you bent that row into a circle and spinned it around like a steering wheel to bring the maximum amount of firepower to bear on your intended target. This evolves the gameplay just enough to make it a worthy brain-bending extension of the genre but without making it too hard for a casual game. Like other people I too found certain aspects of it hard at first, but after all was said & done I realized I never had to replay a level more than three times to beat it _and_ get 5/5 completion of each level's 5 objectives, so it turned out to be just hard enough to make you feel like you accomplished something without ever making you tear your hair out or stop having fun. Expand
  4. Des
    Jan 24, 2012
    I'm not a huge fan of TDs, but this one I love to play. Rotating the towers is a very nice idea. The game can get a bit hard to beat, but somehow that doesn't annoy me. It's steamplay, so I can play it on my mac as well, which is very nice.

    The videos are awesome! Love the 50's scifi style!

Mixed or average reviews - based on 26 Critics

Critic score distribution:
  1. Positive: 16 out of 26
  2. Negative: 1 out of 26
  1. May 21, 2012
    In the end, Unstoppable Gorg is a fun tower defense title.
  2. Mar 23, 2012
    The game's later levels get brutally devious, and the trial and error can become tiresome. [Apr 2012, p.113]
  3. Mar 13, 2012
    Nice cinematics, too laborious a game. [March 2012]