- Publisher: Ubisoft
- Release Date: Jul 7, 2004
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88It's mysterious and satisfying. It fulfills its promise of delivering an immersive, unforgettable journey. It even delivers a few great surprises for old-school Myst nuts. It's an adventure gamer's wet dream.
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It's beautiful, hard, smart, and alarmingly engrossing. [Sept 2004, p.116]
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Longtime fans will appreciate the new direction that the expansion pack helps to further while adhering to the ambience of the Myst universe.
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76Offers about seven hours of solid gameplay--give or take an hour--though it suffers from the same problem as Uru: There's no replay value for your $20 once you've completed the game, aside from revisiting your favorite ages and soaking up the scenery again.
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Interface problems, relatively brief and inconclusive gameplay, repetitive backtracking, and uneven puzzles detract from your enjoyment.
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Still uses the same sucky navigation system/interface. No real surprise. Ubisoft was obviously trying to recoup their expenses from Uru Online and didn't want to spend any more time on development then they had to.
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60Solving The Path of the Shell without a walkthrough will require endless patience and the ability to brainstorm in four dimensions. [Nov 2004, p.88]
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60Standalone, The Path of the Shell misses most of what made the original Uru an interesting game to play.
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Adds two new main areas for adventurers to explore. But the puzzles found in each are sadistically hard and way too obscure. [Oct 2004, p.84]
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User Score
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User score distribution:
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Positive: 2 out of 2
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Mixed: 0 out of 2
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Negative: 0 out of 2
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JeffC10
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ProfessorAskew10