Metascore
61

Mixed or average reviews - based on 17 Critics

Critic score distribution:
  1. Positive: 2 out of 17
  2. Negative: 2 out of 17
  1. Dec 20, 2010
    40
    It's good to see Assassin's Creed having a positive influence on game settings but this historical would-be epic has little else to recommend it.
  2. Despite the picturesque sights of the fictional Venice, Venetica is bleak and mediocre in everything, from two-bit quests and meager weapon selection to tiresome combat. Don't expect proper character development, because there are only four stats, two of which are health and mana. Don't expect colorful characters, because the entire city went through a copier two or three times. Don't expect brain-teasing puzzles, because there is only one variety: "Push four buttons in a correct order".
User Score
6.9

Mixed or average reviews- based on 45 Ratings

User score distribution:
  1. Positive: 6 out of 8
  2. Negative: 1 out of 8
  1. May 26, 2011
    10
    A great game, with an comprehensive story and easy-to-understand mechanics. The game begins fairly simply and the difficulty escalatesA great game, with an comprehensive story and easy-to-understand mechanics. The game begins fairly simply and the difficulty escalates properly so that new RPG players can understand how it works, and seasoned players can enjoy a simple game. Unlike most new RPG's, this game does not make you upgrade thousand of stats. It's fairly simple, Health, Strength (Melee), Mana, Strength (Magic). There is however an abundance of physical and magical skills you can buy or upgrade to, and also a multitude of weapons of 4 different styles (Swords, Spears, Hammers and Axes and Moonblades). The storyline is pretty straightforward, the bosses are as hard as they should be and there are many sidequests to keep one busy.

    All in all, I'd certainly recommend it to an RPG newcomer, or to a WoW dropout.
    Full Review »
  2. Mar 16, 2011
    2
    For RPGers who enjoy adventuring (rather than puzzles and combat). Attractive scenery. The packaging's statement, "vast, open game world" is aFor RPGers who enjoy adventuring (rather than puzzles and combat). Attractive scenery. The packaging's statement, "vast, open game world" is a marketing fantasy: the game is shortish and linear and has no replay value. It's the kind of game you resort to when Oblivion, Two Worlds, and The Witcher need a rest. The PC version is a poor console port, and bugs are of all flavors. Installation takes 15 minutes, and because it keeps seeing its own files as being "in use", you have to sit, repeatedly clicking the "Retry" in a pop-up error window. The controls need adjustment to make it playable. I often turned the sound off. Partly on account of the five second sound loops: the usual lame water crashing, wind blowing, mill grinding, etc. But it was especially on account of the lead's 20-something voice actor who was inconsistent and impatient when she wasn't so distant it seemed as if she was about to fall asleep with boredom. In some cut scenes, the sound completely vanishes, anyhow. Add to this .. the same usual lousy feeble trick of incompetent game designers: The fighting technique you've been using all along suddenly "doesn't work" for no reason. Worth playing? For adventure gamers who have played everything else, maybe. Maybe not. Full Review »
  3. NielsvanK.
    Jan 26, 2010
    9
    A very nice German RPG, which feels very fresh and simple, but is eminently addictive and playable. It somehow reminds me a lot of Beyond A very nice German RPG, which feels very fresh and simple, but is eminently addictive and playable. It somehow reminds me a lot of Beyond Good & Evil and Arx Fatalis and just like them won't probably get the attention and sales it deserves. The story is nice and personal, and gradually gets you involved in the greater scheme of things, without giving you the feel to be lost in it. The backstory is simple but gripping, no overcontrived lore is needed. The focus stays on a single main character, so no bickering party to (micro)manage, which I think is a breath of relief after recent Bioware games. The environment is great: I've recently been to Venice and it surely nails the atmosphere if not the precise layout. Characters look slightly cartoonesque, which paints their personality in a few broad strokes, but the environments are pretty realistic, and looking out over the sprawling multilayered town in can take your breath away. Fights are very visceral, with action oriented blocking and dodging combined with a melee combo system akin to the Witcher but done more intuitively. Secondary powers and spells are done through a standard action bar. Skill gain is slightly less intuitive, with certain skills/trees locked out until unlocked in the storyline or encountering certain trainers. Skills do make a difference though, unlike the other recent German RPG: Divine Divinity 2: Ego Draconis, where level alone make too big a difference. Here, difficult fights can be brought to a successful end by making good use of your skills. Technically (with the 1.02 patch) the only problem I encountered was not being able to alt-tab, but that problem might be specific to my 3D monitor and driver. I've been playing for about 6 hours, and am halfway to the second of what I suspect will be 5 bosses, so the game will have a good 30+ hours of gameplay. All in all, a great game, and something I heartily recommend to gamers that find a lot of current RPG's take themselves so seriously they forget games are about having fun. Full Review »