Mixed or average reviews - based on 12 Critics

Critic score distribution:
  1. Positive: 1 out of 12
  2. Negative: 3 out of 12
  1. The ability to assign many administrative tasks to AI routines helps to make Victoria more accessible, but if you’re new to the genre, you still may not be prepared for the overwhelming amount of data for which you’ll be responsible.
  2. 72
    There's an excellent game struggling to surface in Victoria, and I look forward to playing it just as soon as the requisite patches appear. Now would some kindly soul please create an accurate, intelligent manual for the game?
  3. It is not for the new player to the strategic gaming genre. It will likely provide a challenge to veterans due to its frenetic pacing. The game has depth, but hurries through it rather than allowing players to savor the experience.
  4. Despite some wonderful depth and a great alternate-history ambience, this game is more work than play.
  5. I grappled with Victoria for a solid 10 hours before I actually started having fun, and most folks will deem this figure unacceptable. Even then, the game's glaring bugs had a tendency to disrupt the deep and absorbing machinations that eventually develop. [Mar 2004, p.65]
  6. Victoria could be a classic after a few patches, but in the initial release, you're paying Paradox to beta test their game. [Mar 2004, p.79]
  7. A good game hidden behind a baffling interface. All the "one more hour" elements are there; you just have to find them. [Apr 2004, p.72]
  8. It’s strange to admit that I do personally enjoy Victoria – and wouldn’t recommend it to a soul I know. Nobody should have to go through the frustrations of the first few games, especially with the newest patch, in order to see if they’ll actually grow to like it once they learn it.
  9. Compelling - in a masochistic way. Deep down, there's a great game trying to get out, but it's been hamstrung by our many complaints that can be summed up in one sentence. Piss-poor support for the new user. Victoria will infuriate strategy enthusiasts and baffle everyone else. [PC Zone]
  10. Gets marks for depth and scope, but unfortunately so much of the detail goes to waste due to the frustrating interface, horrendous learning curve, and sparse gameplay options.
  11. Far too ambitious and the multitudes of bugs make playing a hugely intricate strategy game a trial.
  12. 30
    A game that combines the micromanagement of "Civilization" with the intrigue and politics of "Diplomacy," adds in a "Railroad Tycoon 3"-style dynamic economic and resources model, uses a layered interface ... and then somehow expects you to manage it all in real-time.
User Score

Generally favorable reviews- based on 53 Ratings

User score distribution:
  1. Positive: 22 out of 23
  2. Mixed: 0 out of 23
  3. Negative: 1 out of 23
  1. Aug 1, 2012
    Magnificent game. As said many times extremely steep learning curve but with the Victoria Improvement Project Mod it becomes a incredibly deep history book. I have never seen such historical detail in a game. If you want to learn the history of a century that radically changed the world while playing a challenging game get this one. Much much better than the new more unhistorical Victoria 2 Full Review »
  2. Feb 7, 2013
    Steep learning curve, but very worthwhile once you get past that. Takes around 5 hours or so to develop a good beginning grasp of it, and much longer to master. Not for the faint of heart in strategy gaming. Full Review »
  3. Nov 30, 2012
    After so many years, this is still the best strategy game I know. Somehow the industrial development / economical and social theme really seem to work well for me.
    It shows that for a good game, the gameplay and its mechanics are much more important than graphics.
    Full Review »