Mixed or average reviews- based on 120 Ratings
Mar 2, 2012Wakfu has nice art, music, and the occasional person willing to chat. Unfortunately, other then that all it has is grind. Wakfu had it's chance at potential, but the f2p cannot trade, nor can they drop items, or do any of the crafting professions. Since f2p cannot trade nor partake in the crafting professions, what little gathering f2p can do is useless. The resources gathered could not be crafted into items by subscribers if the f2p gather the resources. The f2p element is a very limited trial because of that; their social element is essentially just stand around, sit on a bench, and talk to other players. This game has been in Closed Beta for a few years, at least 3 or more, then they rushed into Open Beta near the beginning of February, and at the end of February they went into Live. The crafting system is all the same, click something, wait while a bar fills, move to the next resource and repeat. This may seem like complaining, but I did play in the Closed Beta. I know what it's like to spend 6 hours just gathering resources so I could craft 100 bread that nobody wanted to buy. The in game currency is made purely by the players. Players must gather a ton of ore to make a few of the game currency. All the in game currency is used for is transportation and unlocking new areas to explore. After a nation unlocks the area, all the currency is useful for is transportation, and that currency is lost in the game. SO, players are essentially making currency for it to disappear if anyone uses the transportation. If you like blatant in your face grind, play Wakfu, just make sure you subscribe or else you can only participate in a little portion of the overall grinding in this "game" Wakfu. With all of the boring in your face grind, Wakfu feels like a job and not a game in which you might have fun in.… Full Review »
Mar 1, 2012Potential is the only thing this game has ever had. It has been in development since 2007. Paying for the game was impossible for some reason due to a buggy payment system. First it kept me cycling between the same pages and when I finally got to a payment page it gave me an error upon payment. It's a good thing it didn't work. The cash shop is pay to win after SquareEnix told us it would be purely cosmetic. Later we found out items were over 3 times more expensive in the NA region. The free to play doesn't let you get very far and you can't trade, join parties or really anything that makes an MMORPG and MMORPG. The only thing you can do is kill cutesy birds and flowers. Alone. No one could access the server after release was announced for half the day. There was already a duplication glitch announced yesterday and no news of rollbacks or compensation for yesterday being a mess. There is no release patch notes about what changed from beta. We didn't get lot of the equipment we were promised from contests and other beta events. I'm sure they'll resolve these issues at some point in time but I have better things to do. They're still technically cleaning up XIV that was released in 2010. I don't know what square is thinking.… Full Review »
Mar 1, 2012I've been waiting for this game to come out for years and despite it getting off to a crap start yesterday (server issues) the game has been exactly what I was hoping. I've been enjoying myself immensely. There are tons of things to do and I thoroughly enjoy the crafting.
People have been giving this game a bad rap because of Square Enix's name, but from what I gather, they're just hosting the servers. Ankama developed it, just as they did Dofus and I think they've done a great job. I see the potential for a great future!
If you like isometric-view games like Dark Ages by Nexon/Kru or Ragnarok Online, you're sure to enjoy Wakfu!… Full Review »