Mar 2, 2012For the time being, Wakfu holds great promise, and it's like nothing I've ever seen before. Fans of anime, MMOs, nature management, and even sociology will want to give Wakfu a try, if for no other reason than to see what happens when you let gamers run the world.
Mar 14, 2012Wakfu can be described as an experimental MMO "who has some", to say the least. It's a game for hardcore community gamers who are not afraid to spend hours wondering "how does it work? ", or "is it really working?". Two weeks after its release, the game still heats up, with some troubles (in economics for example), but it's worth it to participate in this adventure, wherever it leads you.
Mar 23, 2012If you're expecting epic quests, great loot, a compelling storyline and larger than life battles, then maybe Wakfu isn't the game for you. But if you're interested in exploring a drop-dead gorgeous world without getting aggro from every single mob you come across and being able to chat freely without restrictions to all the other players in the game, then you'll probably love this game.
Mar 4, 2012With any user-driven metric you have to remember that it will probably skew negative from some minority with a frustrating issue (frustrating enough to drive them to rant). I'll try to be as unbiased as possible (My rating is positive but that's purely subjective imo)
Pro's: - turn-based, strategic combat rare in MMO's (very well executed for group PvP too)
- player driven economy (everything from mining to minting currency)
- player driven ECOLOGY (kill off animals/plants, re-seed an area, mix and match to a degree so you can - farm what you need in as close a distance as possible -- there is player competition here obviously over WHAT should be planted). - nations, governments, elections, laws, etc to give players the tools to shape the world
- free client, $6/mo subscription (extremely cheap imo)
CONS: - memory leak issue (sometimes having to restart client after a few hours)
- bug preventing subscribers from grouping with free-to-play players (unresolved as of one week)
- server desync bug (Fairly rare occurrence which drops you out of combat and/or renders you unable to interact with the world, requires relogging)
- inventory space is sorely lacking (and there's a storage tax to keep items in your "house" unless you run quite a distance)
- miscellaneous/cosmetic bugs (for example one complaint is that the "gifts" for subscribing apply only to one character, fairly ridiculous concern imo)
- item mall (the devs promise this won't impact pvp but I'm still skeptical, I would rather pay $12/mo and remove the item mall)… Expand
Aug 31, 2013A isometric turn-based strategy game (like Ogre Battle and FF: Tactics) with a very awesome art, 100% controlled by players (there are no NPCs in game). All the market, government (yes, there's a governor with Soldiers, Treasures, Ecologists...) is controlled by the own players! The ecology itself is also controlled by players: you may extinct a family of monsters or a type of tree, or plant/cultivation if you don't "replant" them! There's a VERY exciting system of GvG and territory conquests. LOTS of dungeons with all sort of mechanics. The PvP is very well balanced, one of the bests I've ever played, compared to games like Ultima Online and DotA!
The guild system is unique. There's daily "guild quests" to help your guild get points and invest them on their own City! Called "Heaven Worlds" its an amazing construction system where you can build your own city, with money, resources and points! You can build portal, resurrection statues, roads, houses, monsters fields, plant/tree fields and even dungeons!!
The updates are constantly and every month there's something totally new coming to the game!… Expand
Mar 2, 2012A new take on MMORPGs, where the combat takes place on a grid on the area the battle is started at on the map. Combat is turn-based and fairly simple with tactics, position and range being very important at all stages of the game. Players are given a set amount of time to complete their turns and are rewarded with temporary power-ups based on how speedily they played their turns.
Classes have very interesting abilities that are unique to each class and are unlocked early on in gameplay but need to be leveled up through constant use of ability, though a few are leveled with special points rewarded upon leveling, though those are usually utility spells. Points are also distributed into stats which are also chosen by the player at each level, making each person rather unique in their playstyle combined with the previous "ability leveling system" and gear choices.
As for content, I haven't played for very long but there are absolutely no quests in the game, the closest thing to this being "achievements", which have the player do various things such as kill certain enemies in a zone or visit certain spots. Some achievements are repeatable and give massive experience, but require an item dropped by enemies to start, while others involve searching for and unlocking the game's many, many, many secrets and easter eggs, which alone can provide a lot of gameplay. Though, all and all the game requires a lot of grinding(back to back to back enemy killing) with the experience from achievements and temporary zone events not nearly being enough to level up very far. Though this is made up for with the reward of leveling your abilities as you fight and the combat itself being fairly interesting even in solo play as well as many dungeons for you to fight excessively tough enemies in alongside your friends.
Though on that note, there is a notable issue. The restrictions placed upon non-subscribers are so vast that they even go as far as to completely disallow subscribers to group with non-unscribers under any circumstance, something very upsetting that my friend and I discovered when on of us simply did not have the money to play.
Beyond combat and achievements there are other interesting game mechanics in Wakfu, such as the game's money system. All money(Kamas) are minted by players with the Miner and Kama Minter professions. Kamas can only be used to buy things from other players and there are no vendors whatsoever. This creates a strange sort of ingame economy where every item is either dropped by enemies or crafted by players. Items can be posted in player-run shops, which everyone gets for free and can be placed just about anywhere, and also in the game's Auction Houses.
There is also the environment system and the citizenship system to consider. The environment(at least after you leave the free-to-play zone) is entirely player-run. It lacks re-spawning mobs and resources, but through the use of the Trapping, farming, fishing and woodcutting professions, animals and plants can be brought back with seeds harvested from plants or animals.
Citizenship works hand in hand with this, with each zone having a Clan Member NPC who watches over the zone and has "wishes" for how (s)he wants the zone to be. Wishes being certain amounts of certain plants or animals. Killing animals and harvesting resources to lower an overpopulated zone or breeding animals and growing plants to bring back up a low number of resources will reward you with citizenship points, which judge your citizenship status in that certain area, eventually allowing you to vote on or run for a player-selected Governor of that area, who sets taxes and managed the area's funds to bring back extinct species or start special events or even start wars with the other countries in the game, which are also player-run.
All-in-all this game easily eats up a lot of time but for an MMO runs -very- cheap, about a third of the cost of major MMOs like Rift or WoW. If you want a new experience, go try it out but don't expect much from the free to play version, nearly everything is restricted to paying customers.… Expand
Jun 27, 2013Wakfu has nice art, creative and unique turn based game play, as well as a fun social dynamic. Wakfu also has an animated series and you can find my creatures, villains, and landscaping from the anime in the actual game. Unfortunately there are still a lot of bugs, even though it has been out for over a year. New content has been released at incredible speed. However, the new content lacks depth and usually brings with it a new round of bugs and glitches. Character balancing has been slanted more towards PvP instead of geared towards PvE when the game is not designed for PvP. Customer service is nearly non-existent. If you have a bug you might as well quit playing because it won't be fixed. Which is rather frustrating after you have given them money and they still won't resolve let alone knowledge your issue.
Overall while I do love playing the game and there is huge potential the flaws make it nearly unplayable. Ankama needs to slow down and focus on what really matters. The quality, not quantity.… Expand
Jul 1, 2013Nothing to do but grind and grind and.... grind. Seriously this game is absolutely awful, that is if you can get on their horribly made website and actually create an account. It took multiple tries on their buggy site, somehow they even managed to up and make doing the captcha a grind, before i could make an account then i finally managed to get in and play and found that it is sincerely not fun at all.… Expand
Mar 2, 2012Wakfu has nice art, music, and the occasional person willing to chat. Unfortunately, other then that all it has is grind. Wakfu had it's chance at potential, but the f2p cannot trade, nor can they drop items, or do any of the crafting professions. Since f2p cannot trade nor partake in the crafting professions, what little gathering f2p can do is useless. The resources gathered could not be crafted into items by subscribers if the f2p gather the resources. The f2p element is a very limited trial because of that; their social element is essentially just stand around, sit on a bench, and talk to other players. This game has been in Closed Beta for a few years, at least 3 or more, then they rushed into Open Beta near the beginning of February, and at the end of February they went into Live. The crafting system is all the same, click something, wait while a bar fills, move to the next resource and repeat. This may seem like complaining, but I did play in the Closed Beta. I know what it's like to spend 6 hours just gathering resources so I could craft 100 bread that nobody wanted to buy. The in game currency is made purely by the players. Players must gather a ton of ore to make a few of the game currency. All the in game currency is used for is transportation and unlocking new areas to explore. After a nation unlocks the area, all the currency is useful for is transportation, and that currency is lost in the game. SO, players are essentially making currency for it to disappear if anyone uses the transportation. If you like blatant in your face grind, play Wakfu, just make sure you subscribe or else you can only participate in a little portion of the overall grinding in this "game" Wakfu. With all of the boring in your face grind, Wakfu feels like a job and not a game in which you might have fun in.… Expand
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