Pelit (Finland)Oct 13, 2012A fast, original and very clever turn-based tactical combat game, which is a kind of modern version of Battleships. [Oct 2012]
Mixed or average reviews- based on 9 Ratings
Positive: 2 out of 2
Mixed: 0 out of 2
Negative: 0 out of 2
Apr 7, 2013This game is fun and light strategic gameplay, but lacks in the "balance" department, and ultimately winds up having too little actual depthThis game is fun and light strategic gameplay, but lacks in the "balance" department, and ultimately winds up having too little actual depth in its gameplay to keep it going for too long. Fundamentally, this is a game of real-time Battleship. You seek out enemy units that dart about the map, and try to destroy them before they can destroy you. Unfortunately, by the late game, you get range and area-of-effect boosting powers that ultimately wind up meaning that it's easier to just progressively saturation-bomb the map rather than actually hunt for the enemy. It's a fun game while it lasts, but it ultimately has a definite lifespan where you can definitively say that you've experienced everything this game has to offer. If there were just more mechanics to give the game more depth, it could have been more deeply satisfying for a greater period of time.
Story-wise, the game is also fun and wacky, but the lack of more than one character expression in the Visual Novel-style interludes ultimately undercuts the enjoyment. On the whole, I'm just left wishing there was more to enjoy which does say that there was something there to enjoy, but that you're left feeling you only got a taste of something more that's ultimately denied to you.… Full Review »
Jan 19, 2014First of all, this game is very niche, you will either love it or hate it.
And I really like it.
In short: this game is just what BattleshipFirst of all, this game is very niche, you will either love it or hate it.
And I really like it.
In short: this game is just what Battleship would look like on video game (not that **** movie, the board-game) with customize units and fog of war feature.
- The game turn-base + real time strategy turn out to be better than expected. Each unit will have its own clock and 'commandable' when full. The heavier unit (like artillery) will move and shoot less, balancing the game.
-Fog of war make this game more enjoyable, you will feel like actual commander. Deciding to just advance without much intel and hope for best or sent scout first, but risking getting bombarded or flanked and may even lose scout cause of the 'mine field' unit and get nothing. These decision make the game deeper and more enjoyable.
-The game story is really light-head , don't expected for some drama. Still, it quite 'heavy' if you believe the game are making irony of war in the worst way (reduce 'soldiers' to just 'replaceable-product out of factory called 'barrack' '). And I have no problem with 'anime' characters.
-No multiplayer mode. This can be a good chance for local play. But it cost me only 10$ so I won't take this into the account.
-Enemy were fixed at the start of the battle, no random. So it's quite annoying even they randomly position themselves ASAP, it's still possible to blind-fire some of them.… Full Review »