- Summary: War Thunder is a next generation MMO combat game dedicated to World War II military aviation, armored vehicles, and fleets. You will take part in all of the major combat battles, fighting with real players all over the world.
Positive: 3 out of 3
Mixed: 0 out of 3
Negative: 0 out of 3
Sep 17, 2013Fantastic game and graphics. Never felt like I had to put money into the game to have fun, but did anyway. I recommend you all try and play with wingmen in a squadron as well, covering one another is very important and makes the game even more enjoyable.
Give it a shot, lots of fun.… Expand
Sep 22, 2013Excellent game and it is slowly getting better and better. Flight physics and controls are really good and let you feel like you control real plane, not a tank (like in rival World of Warplanes). Game allows to play without spending any money. Unfortunately premium options are expensive as usual this is why I gave it 8 instead of 9. Dear developers take a look at "humble bundle" scheme and make game much cheaper.
Another thing which I didn't like are menus they feel very crude and I had problems figuring them out. Fortunately once you get a grasp how they work it is rather ok (still menus could be better). Good thing is you don't have to spend much time in front end in-game is where War Thunder shines.
Overall I can highly recommend it to everyone who likes planes and multiplayer really nice experience, even if sometimes frustrating due to highly skilled opponent … Expand
Aug 23, 2013Pretty good game been playing for 40+ hours and is quite fun, advancing in levels gives you new planes to play with and they can be upgraded.
The tier system matches you with players with roughly the same level plane as you so you won't be in a match with a biplane vs a jet.
After a while the game does get a bit samey and you the tactics do seem to be rinse and repeat but overall a solid game and worth playing for a bit as its f2p.… Expand
Nov 15, 2013My only positive experiences of this game is the realism and the history, the game play is really fluid, however the balance of the different factions is really bad,
If you play as the Japanese, your guns will be very limited until you upgrade them, which takes a long time. Other factions will have cannons that use 37 mm rounds, while you will be using 20 mm. Your heavy fighters are the only air crafts that supports 37 mm rounds early, sadly they maneuver really bad and if you meet fighters that has 37 mm cannons, you're usually dead the second they shoot at you.
This is a rage game, unless you go with the unbalance and play as one of factions that utilize 37 mm cannons.… Expand
Nov 15, 2013I tried to like this game. I really did. But there is so much rubbish you have to deal with, I have a hard time believing anyone can truly enjoy this game without spending a bucket-load of cash into it. Including investments for joysticks and a 3d visor to make the first person view have any viable elements of enjoyment.
To begin with, the matchmaking. You level up a certain faction and the higher rank you get, the more planes you unlock. And on these ranks they have built the MM to be 2 ranks each tree. As in, 1-2, 3-4, 5-6, 7-8 and so on. Sure, it may be a bit of a pisser to know heads on that you are gonna meet people that are one higher rank than you.. But the kicker here is you have a possibility to meet people from other ranks as well. Including a tier above you. Say, you're level 7. That makes you eligable to meet planes in the ranks of 9-10. And the same goes for lower planes at 5-6 being able to meet you. It would be an acceptable pool bendage if this game had some problems with the MM waiting time.. But it doesn't. The longest I have EVER waited is about 35 seconds which begs the question as to just why they allow imbalancement like this to exist when It is very clearly not necessary?
The second disappointment is the balance. There are several factions/teams that are essentially just different countries which you gain rank in by participating in battles and gaining XP to unlock planes and for some reason, there are these huge gaping areas of designment neglect. Just an quick example would be the fact that the faction Japan got about 20-25 planes whereas Germany has about 50-70. This creates some pretty big gaps on how faction players in Germany have to pout out 5 times the amount of cash of constantly buying new planes in order to reach the ones they want whereas Japan's player hoard so much money, they can't possibly spend it all unless they jump to another faction. The overall stat balance of all the planes is down the toilet too.
At most early stages of the game, England has an absurd amount of more superior planes in terms of everything be it manouverability/turntime, firepower/mass per second or raw speed/max rise and nowhere does this grow more apparent when the waiting time for US is 4 seconds, and the wait for England pushes at 35+ seconds around the ranks of 2-7. It has been like this for months and I fail to see any design philosophy that justifies it. Especially now since these problems have persisted through-out the beta and onto the official release.
Third fault that personally lets me down the most is the neglect of Bomber planes. They are huge, clumsy, downright impossible to do ANY kind of dogfighting in (Manouver to hit enemies with the front guns of your plane) and they are designed to do one thing and one thing only. Go from A to B and drop bombs. Why is this a let-down to me?
Because the developers figured a couple of months ago to majorly nerf not only the explosion radius of your bombs (rendering any load below 500lbs to be extremely unreliable/requiring needle-precision or close-range dive drops) but also neglect their overall ability to function by nerfing their gunners (Guys sitting in the back fending off planes on your tail). They are now almost completely useless except against straight-flying very light enemy planes that are almost at blank range behind you. The decision to seal the crate shut, effectively burying bomber planes when they were already at an underwhelming position with massive outcries by the community in protest will be a developer standpoint I'll never be able to understand.
But the nerf wasn't just global. There are several specific plane models have been made incredibly vulnerable, like, take 5 shots to your tail (the most attacked direction from behind) and you will crash & instant die from not being able to steer, leaving the rest of the plane useless.
Another example of this pure neglect would be how one of the game tips at the loading screen prompts bombers to fly high (achieve great height) to avoid enemy planes. Great philosophy. .Just one problem. A rank 7 bomber can have a maximum height of 8500 meters. Pretty impressive, right? Wrong. There are level 1 fighter planes that can reach up to 9000 meters and 5-6 rank fighters that go above 12000 meters. Once you take a stern look at the situation bombers are in and people that spent so much to try to be helpful to their team get smacked across the face so hard, It's enough to make you depressed.
Fourth and last. (Yeah, I can keep going but the character limit prevents me from doing so.) Manouverability in this game. Even the most nimblest of planes utterly STRUGGLE to shake off very clumsy enemy planes off their six and nowhere does this get more annoying when you are playing with a couple of beginners, leaving any situation where someone fires at you from behind a death sentence due to teamwork neglect (no wingman) because of all the new players Steam are pulling in.
RIP War Thunder… Expand