Mixed or average reviews - based on 7 Critics

Critic score distribution:
  1. Positive: 4 out of 7
  2. Negative: 0 out of 7
  1. Fun, engaging, and has a high replay value. It has been a while since I played a mech game that had me saying “just one more level!” until well past midnight.
  2. It's instantly reminiscent of Tribes, and in my book, that is a very, very admirable game to be comparable to. It's fast paced, well-balanced, and looks amazing with an impressive array of mech design that manages to not just clone anime cybernetics. Perhaps best of all, Lighthouse has chosen to release this with no CD-in-drive restrictions.
  3. If you’re looking for a new conquest after finishing "FEAR" or "Call of Duty 2" then you’ll probably not find much in War World. If, however, you’re an old-school arcade fan and can manage a first-person shooter without much trouble, then I’d say War World is pretty much a must-have.
  4. OK, the price does elevate our opinion on the game but conversely it plays well, is exceedingly fast and there is a load of rampaging to excite action buffs and at £13 it’s a steal!
  5. 70
    A top effort from Third Wave, War World is a good choice for anyone interested in a budget title with a big bang.
  6. This is pretty much as straightforward as shooters get. You play destroy everything that moves, upgrade your equipment, then do it all again. However, the gameplay is so fast that it's easy to forget the easy designs.
  7. Ultimately, the lack of a convincing "feel," combined with a predictable and rather uninspired selection of weapons mean War World is never going to grasp you by the imagination and shake you with a hydraulic arm until you lie limp and broken. [Oct 2005, p.98]

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