- Publisher: Focus Home Interactive
- Release Date: Feb 22, 2012
User Score
8.2
out of 10
Generally favorable reviews- based on 148 Ratings
User score distribution:
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Positive: 123 out of 148
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Mixed: 11 out of 148
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Negative: 14 out of 148
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Feb 24, 20129
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Mar 26, 20128
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Feb 24, 201210Suprisingly fun game. Much slower paced than a game like starcraft, the game engine is awesome, i never get tired of the zooming levels. Lots of units, lots of strategy and the slow pace means an online game is more based on your tactics and choice of units, than how many clicks you can do per minute. Highly rated!
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Feb 24, 201210
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Feb 27, 201210
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Mar 23, 20121
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Feb 26, 201210If u want a great singleplayer and u dont want to stick with the mp....dont get this game!
If u want to have the best rts mp experience this time, go and get this game! -
Feb 24, 20129
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Feb 26, 20129
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Feb 27, 20129
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Feb 24, 20128
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Feb 27, 201210
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Mar 1, 201210
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Feb 25, 20128
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Feb 24, 20128
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Feb 25, 20129
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Feb 28, 20128
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Feb 29, 201210Steel Panthers and Close Combat had a love child and it looks like this. Best strategy game to come out in a decade. Made all the better by the clueless magazine reviewers who can't make head nor tails out of this. Easy to learn, hard to master and so very, very much fun.
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Feb 25, 201210
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Feb 25, 20129
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Feb 25, 20129
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Feb 25, 20129
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Mar 8, 201210
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Feb 29, 20128
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Feb 28, 20129
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Feb 29, 201210Although it takes a little bit of time to adjust to the amount of units, as one person has said "TOO MANY UNITS!!!!@!!@ NO UNDERSTAND", Wargame: European Escalation is a fine example of a game and I definitely recommend picking it up.
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Feb 29, 20123This game is inferior to R.U.S.E. and has too many units. It is a fun experience but as you continue to play it you will find it lacking. Team strategy feels a bit cheap and the natural imbalance of all of the units with the leveling system is not only broken but unfriendly to beginners. It is by far the worst real time tactical game I have played.
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Mar 7, 20125
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Mar 20, 20123Horrifically bad interface makes me wonder how this ever got the scores it did here. The real challenge of game is trying to control your units, assuming you have the labyrinth of different units memorized already, strategy goes right out the window in favor of trying to work the frustratingly bad game interface. The game had potential but falls flat.
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Dec 22, 20122
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May 20, 201270A solid tactical simulation of armored warfare 1975-1985 whose real value is in the multiplayer mode.
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May 11, 201284Eugen Systems put the "real" back into RTS. The result is spacious, subtle, deeply satisfying tactical gaming. [June 2012, p.84]
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Apr 25, 201260Over-complicated tactical-strategic RPG is way too fast and complicated for the beginner while unsatisfactory for any advanced gamer. [Apr 2012]