Metascore
78

Generally favorable reviews - based on 19 Critics

Critic score distribution:
  1. Positive: 15 out of 19
  2. Negative: 1 out of 19
  1. Jul 23, 2014
    90
    Red Dragon should open the wish list of every gamer who shares the view that RTS games should promote strategic thinking, not fast clicking. [06/2014, p.66]
  2. May 9, 2014
    90
    Wargame is getting better all the time. [May 2014]
  3. Apr 28, 2014
    85
    It’s more of the same, but better, which was to be expected, and I have enjoyed playing it a lot.
  4. Jun 16, 2014
    80
    The best war sim around. [July 2014, p.86]
  5. 80
    New units, a little bit of polish and that’s about it. But it stills works like a charm! [Issue#242]
  6. May 19, 2014
    80
    Wargame: Red Dragon had the ungrateful task of following up Airland Battle. It is just as good as its predecessor, but not better, which might make owners of Airland Battle a bit disappointed. Red Dragon is still an RTS of unknown heights that makes you work for your victories though.
  7. May 16, 2014
    80
    Wargame was developed across the three installments, but always bit by bit. Nevertheless, the third one may be considered the actual top of the series. Navy might seem bizarre but as a company to land battles – it's working. Large scale battles, tens of beautifully-crafted models of ironclads changing into fireballs, and impressive multiplayer slaughter. If you've enjoyed military approach in the previous two installments, Red Dragon won't disappoint you.
  8. May 7, 2014
    80
    There is no better RTS game dedicated to modern military conflicts than Wargame, and this expansion is yet another proof of that.
  9. May 1, 2014
    80
    More expansion than sequel, Wargame: Red Dragon is a balanced experience enriched by naval battles and great single player scenarios.
  10. Apr 25, 2014
    80
    Everything that is important for the Wargame series has been improved or expanded in Red Dragon. The developer has introduced naval battles, but unfortunately this novelty looks quite poor - which is a shame, because it was supposed to be the biggest new feature. Still, the game itself is miles above mediocrity and keeps on providing lots of fun for wannabe generals.
  11. May 12, 2014
    79
    On its own, Red Dragon is a great game. But it just doesn't do much to progress the series. Still, we are talking about the most realistic, tactically deep and visually gorgeous RTT on the market.
  12. Apr 28, 2014
    79
    Probably the best Wargame title yet, but with weaknesses regarding innovation and balance.
  13. Apr 29, 2014
    76
    A good game in a great series, but it only gets a qualified recommendation because of its weak naval warfare and its lack of several clever features that distinguish its predecessors.
  14. Apr 30, 2014
    75
    Eugen System again delivers a really good product: a gorgeous-looking simulative strategic game that embodies the cold war perfectly. The only downside is that it doesn't deliver enough new things for what you pay. Avoid it if you're a newcomer.
  15. Apr 25, 2014
    75
    Like its ancestor, Wargame: Red Dragon looks more like a DLC disguised as a stand-alone, than a real new game. If the fans like that opus, the majority of gamers will find no interest in this IP which is getting even harder to jump in. That being said, the Asian context of the solo campaign, and the arrival of sea units which enrich the gameplay are welcome additions. Like before, it's by going multiplayer that we'll see the effect of those units since the AI is still a bit of a mold. Meet the new boss, same as the old boss.
  16. Apr 28, 2014
    73
    This is more an add-on than a sequel. It even shares a lot of the strengths and weaknesses of AirLandBattle as well as European Escalation. The addition of naval warfare adds a new, welcome facet, but in the end there is still a lot of room for improvement.
  17. May 9, 2014
    70
    Wargame: Red Dragon is more of the same excellent, very serious strategy that experienced players have come to expect. If you’ve exhausted AirLand Battle and still want more, it would be silly to ignore Red Dragon. But if you’re looking for an entry point into the series, then this is not it. Pick up AirLand Battle instead. It’s still one of the best modern RTS titles you could have the good fortune to play.
  18. May 5, 2014
    70
    Red Dragon is stuck between bland new features like the naval combat and an urgent need to ease the steep learning curve.
  19. Apr 23, 2014
    40
    Ships that trip over each other and bumble around islands and pivot in the water and soak up an indeterminate amount of damage and, worst of all, relate poorly to the rest of the game. This is not the naval counterpart to Eugen’s smart implementation of air power. Why couldn’t they come up with a similarly graceful way to head out to sea? Why is Wargame: Red Dragon yet another RTS added to the wet heap of naval systems worth ignoring?
User Score
8.0

Generally favorable reviews- based on 130 Ratings

User score distribution:
  1. Positive: 22 out of 30
  2. Negative: 7 out of 30
  1. Apr 17, 2014
    10
    This game is incredible. The graphics have been enhanced immensely and the game looks incredible. The new units and the ships are very fun to play and add a new dimension to the game.

    The old spam tactics from Airland battle are completely gone now due to the many new changes to the units, the mechanics, and the balance.

    The game is even more tactical and the large maps add a whole new strategic dimension to the game.

    The new factions are all unique in their own way and add alot of character to the game.

    The best strategy game without any doubt since both multiplayer and single player are now extremely fun and provide many many hours of gameplay.

    The best RTS on the market!
    Full Review »
  2. Apr 18, 2014
    3
    I was in the closed beta, and what I saw was a horror ; every possibly dumb design choice was made :

    - No UI improvement, like showing the
    exact road a unit would use when deployed.
    - Radar SAMs becoming overly costly with a 50% price hike.
    - Decreased detection range against choppers, which combined with the point above and more open maps contributing to helospam.
    - 20+ frontal armor tanks being horribly trolled by all the HEAT weapons in the game, as those can engage any value of armor and still cause 1 HP of damage minimum and cause suppression. Where's the authenticity when one knows the latest tanks of that era were generally optimized to defeat HEAT weapons in real life ?
    - Couple the above problem with the proliferation of low-cost (40-pt or less) vehicles with high accuracy HEAT weapons, and you got a recipe for disaster.
    - Laugh at how much firepower SMGs have ; under 455m, they utterly outclass assault rifles and battle rifles.
    - Artillery and MLRS becoming overpowered, the former being able to reliably kill anything that isn't a tank without any spotting, and the latter easily destroying armor.
    - Infantry getting shafted by HE weapons because the new formation is extremely tight compared to the previous ones. Get a good laugh when a single RPO shot kills an entire squad at around 300m.
    - Useless unit additions such as the CAESAR or the Il-102 ; CAESAR being added, as in the words of an Eugen moderator, because France needed a high-end arty unit (implying the AuF1 wasn't one), while everybody was expecting West Germany to get a truly-needed high-end arty piece. The Soviet Il-102 is a completely useless addition, as IRL it was completely outclassed by the Su-25.
    - Laughingly strong French bias in the game, stronger than in the 2 previous Wargames.
    - Ships being horribly unbalanced and coming in numbers you shouldn't expect in a *realistic* game ; you can deploy more frigates than you can deploy high end tanks. And don't get fooled by Eugen/Focus' marketing ; there are no NATIONAL navies. "Your" navy are the assets of the side you're on.
    - MGs on transports still unrealistically underpowered compared to the MGs carried by the infantry.
    - Cluster bombs having reached a new level of uselessness with the change to damage computation for 0-1 armor...and for still doing ZERO damage to infantry.
    - Wheeled APCs still being incredibly overpowered because of their mobility advantage for nearly no cost penalty compared to tracked ones.
    - Recon units detecting nearly nothing.

    I probably forgot some other stuff, but if you also read Lemonadrian's comment, you'd know what a lot of Wargame veterans feel about this new release. The conclusion is Eugen/Focus had potentially a great game, but they've wasted their manpower on always more units instead of focusing on the truly important things that make a great game :

    - UI
    - Realism
    - Game mechanics
    - Balance
    Full Review »
  3. Apr 18, 2014
    3
    A buggy mess on release, with imbalanced factions and an ambitious but flawed single player.

    Eugen seems to have taken one step forward and
    two back since AirLand Battle. The maps are much more interesting and help prevent the trench warfare found in ALB, however the layout is the same, whether you are fighting in China, Korea, Japan or Vietnam, it's always gentle hills, slight vegetation and clusters of villages. No swamps, no urban sprawls, it's like the just changed the art style for the Scandinavian maps.

    The units are a let down as well, there's no effort with minor details. The Australians and Canadians use the British voices. Every French MLRS has "Friedland 1807" written on the side. Ships glide soundlessly through the water and their massive deck guns use the same sound effects as the small autocannons on an APC.

    Eugen have also seen fit to play favourites, with the French decks recieving a huge variety of vastly more advanced and powerful units, extending well beyond the games time frame, and when coupled with the new "Coalition System" leads to an unstoppable Eurocorps faction that 99% of players will be using online.

    The multiplayer is also a frustrating mess, with most games consisting of one team of extremely skilled players, usually Eurocorps players, waiting endlessly for desperate or new REDFOR/PACT players to join their matches. Overall, the "REDFOR" factions seem rather underpowered or largely forgotten, a left to a disadvantage in multiplayer. Realistic, perhaps, but unless they're improved it will have negative effects and lead to players ignoring multi altogether.

    The campaign is the only improved aspect since Airland Battle, but it still feels underwhelming, with no satisfying conclusions, merely a little box saying "you won."

    Overall it's still a pretty game, and definitely better than most RTS/RTTs out at the moment, but with so many steps back from it's predecessor, a poorly implemented Naval aspect and a development team who disregard or outright mock player suggestions, this is definitely not worth buying over Airland Battle or European Escalation.

    Avoid.
    Full Review »