Generally favorable reviews - based on 50 Critics

Critic score distribution:
  1. Positive: 47 out of 50
  2. Negative: 0 out of 50
  1. Excellent detail comes through in terms of the characters, items, and environments. Sure, there aren't a lot of different locations, but everything looks great with lots of depth and dimension.
  2. Not everything is perfect, but you'd earn incompetence points by missing a refined and reduced-price version of Dawn of War II. [May 2010, p.72]
  3. 91
    With its roughly 10-hour campaign, new multiplayer, and additional units, the $30 price point feels just right for Chaos Rising.
  4. Chaos Rising is about as generous an expansion as you could possibly want. The single-player mode could stand to be a lot bigger, but it's gone to incredible lengths to address the main complaints about Dawn of War II.
  5. In almost all respects, it's a better game than Chaos Rising, and from a campaign perspective, the best since Warcraft III. Heart-pounding, cool, and relentless, Chaos Rising is a must-buy.
  6. The best expansion we've played in ages. [Issue#31, p.36]
  7. The characters are not just puppets and have their own different personalities, which provides Chaos Rising a dramatic tension never seen before in the RTS genre.
  8. Outside of the new faction and a new free-for-all mode which is exactly what it sounds like, the multiplayer game remains essentially unchanged in Chaos Rising, which is probably a good thing since it is so enjoyable as it is.
  9. An excellent expandalone that irons out many of the original's flaws and adds some welcome variation to the equation. [June 2010, p.97]
  10. Fixes many of the original game's annoyances and continues the story of the Blood Ravens with a bunch of excellent missions. Only the final mission is a bit of a letdown, otherwise an absolute must for fans of futuristic warfare. [Apr 2010]
  11. A splendid next step for Dawn of War II. [June 2010, p.83]
  12. Owners of Dawn of War II should not hesitate to pick up Chaos Rising. You will be treated to over a dozen great missions, additional Heroes to use in multiplayer and the ability to play as the Chaos Space Marines, on top of some nice, new Multiplayer maps.
  13. 90
    Chaos Rising is a great first expansion, and while new players looking to try the single-player should start with the original game, it's an instant purchase for those of you looking for some good online RTS mayhem.
  14. If you add the two new Last Stand heroes that actually change the overall mechanics of the mode (you can now spawn creatures yourself) to the overall package, I think you’ll be pretty satisfied with what Chaos Rising has to offer.
  15. There are two crowds for whom Chaos Rising will make sense. The first are people in love with DoW2's campaign style, which really hasn't been duplicated yet, and is only refined here with extra rewards and the Corruption/Redemption mechanic. The second group has to be diehard online gamers - the sort who are still playing DoW2 skirmishes every day, or at least every few days.
  16. A fantastic expansion to an already wonderful game. It shares all of the things that made the original great, and while it doesn't work towards fixing the problems in the formula, it isn't really that big of an issue.
User Score

Generally favorable reviews- based on 245 Ratings

User score distribution:
  1. Positive: 9 out of 14
  2. Negative: 4 out of 14
  1. Jul 28, 2012
    Chaos Rising continues where Dawn of War 2 left off but leaves something behind in the process. It still attains the same quality and RTS/RPG-hybrid gameplay and even adds some new twists and turns which keep the game interesting but do cause the game to become slightly repetitive because of its more linear storyline and a lack of new unit types to play with. Now that the Tyranid threat has been dealt with, Chaos is introduced and instead of deciding what planets to save from the Tyranid threat, the player finds himself weighing the pros and cons of using "corrupted" items and performing "corrupted" deeds that will steer the squads away from purity and onwards to new, game-altering abilities. On top of that, a new unit called a "Librarian" is introduced which focuses heavily on casting offensive and defensive spells and the level cap has been raised to 30. Players are also allowed to import their old squads (and a part of their equipment) from a Dawn of War 2 campaign in order to play on with their old outfit. And if you're not satisfied with that setup, the game allows you to re-roll all your stats after the first mission. Loot rates have dropped drastically but that makes the lure of corrupted items all the stronger. A must-play for those who have played Dawn of War 2 as it is basically a continuation of the story. Full Review »
  2. Feb 3, 2012
    The multiplayer is dead and it uses windows live. The campaign is fun but beyond that there's really nothing past that in this game. thank god i bought it on sale! Full Review »
  3. Nov 25, 2010
    Absolutely excellent. Fun game play, more fun from the 40k Dawn of War franchise. If you liked the first one, you'll probably love this one. Great story, great acting, fun game play. imaginative universe fully realized and very enjoyable!
    And best of all, a challenging and climactic ending!
    Full Review »