User Score

Generally favorable reviews- based on 546 Ratings

User score distribution:
  1. Negative: 72 out of 546

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  1. Sep 7, 2011
    This is a bittersweet review because on some levels this game succeeds like no other, but it also fails at some pretty crucial points. The PvE campaign was the most fun I've had in gaming probably since Halo. This game is hands down the best combat I've played. The controls are responsive, the transition from melee to ranged is flawless and the enemies are plentiful, deadly and gloriously fun to kill. There is an attention to detail to the combat in this game rarely seen anywhere. Explosions will make your ears ring, the camera slows down for executions so you can see all the action in its furious bloody glory, enemies taunt you, weapons sound deadly, it all looks fantastic and it's fast paced. Quite simply, best combat ever and it looks spectacular. But, it can't all be good. The campaign is an old school hallway shooter, linear with no freedom or variety. You constantly pass places which prevent you from going backwards and it's a one way trip to the end. Hallway shooters are dated and overly simple for todays gaming market. The story is likewise pedestrian and has already been told if you ever played any other Warhammer game. Xenos are attacking some planet, gonna steal the big guns, big tough Space Marines stomp everyone into paste, the end. It doesn't help the story's case when the game ends with the worst boss fight ever either. The dev team either forgot they released this on PC, or they didn't care but doing it with a mouse and keyboard is just dumb. The kicker for the whole thing is the PvE part will only last you 10 hours max, even looking into every nook and crannie (of which there aren't many). $50 for 10 hours is a bit steep, but wait, there's multiplayer. Well, kinda....currently there are issues with MP where the matchmaking system doesn't always work and it forces microphones on by default and won't allow push to talk. So you end up with a game full of open microphones that you can't set to off (there is a quick window where you can mute everyone individually if you catch it, but there are no settings for voice in game, NONE). Also there are only two game types, hold an area and death match...that's it. In a month they are supposed to release a multiplayer vs. PvE survival mode, but in reality no one will be playing this game in a month so you'll never find a game. So when it's all said and done, despite it being a lot of fun fighting orks and chaos marines, I'm wondering where the other half of the game I paid for is. Expand
  2. Sep 6, 2011
    Alot better than I expected. The combat system with the range system works as well as I would hope, and there was enough diversity in the weapons that it kept me interested. It gets pretty overwhelming at times with the onslaught of enemies on you, and gets pretty challenging. It is really satisfying when you get the hang of the stunning and destroying the enemy to gain health. I haven't played the Multi-player yet, but I have a feeling it's going to be pretty awesome! I like this type hack and slash game, and it's a good break from a stressful week! I recommend it. Expand
  3. Sep 6, 2011
    Adrenalized gun-play, twisting and weaving plot-lines, overwrought character development and a bombardment of on-screen displays, Warhammer 40K Space Marine is a magnificent piece of art.
    Game of the year.
  4. Sep 6, 2011
    Game is freaking awesome! MP is a blast, as it's different than the regular FPS MP. This is definitely the sleeper hit of the year as it didn't get the exposure of some of the other games being released. Combat from melee to range is seamless and tonnes of fun hacking at Orks and then blasting them with your bolter.
  5. Sep 7, 2011
    One note: This is a review of the single player game mode, not taking into account multiplayer in the score.

    There's something to be said for sheer scope and scale. In a prior decade, I would have used a word such as "epic" to describe this game, but as that word is so overused as to be deemed meaningless, a substitute is necessary. There are many points in the game where you get so
    involved in the combat due to the innovative yet somewhat clunky health regen system which actually encourages you to get right into the middle of the fray and shed some blood.

    I say clunky because there are moments in the battle where you need to execute someone, and if you haven't timed the strength and rate of your attacks, there's a high likelihood that you will not have an enemy who is ready to be executed. This happens most often when you are using the high power/low speed melee weapons. For newcomers, I would stress that you can execute the smallest enemies without having to stun them, so it helps to actually leave a few of them alive for a mid battle health boost.

    Balance between ranged combat and melee is quite well executed. If you choose to run into an open area which is covered by weak ranged enemies shooting down on you from above in order to attack enemies with melee, you will most likely die due to the fact that the weak ranged can still easily take down your shields, leaving you extremely vulnerable. It is gruesome fun to pick off the ranged enemies quickly with a few well placed shots and then quickly switch to melee to finish the job up close and personal.

    It's after moments like this that I found myself surprised. The calm after the storm if you will. I actually walked back through the area to look at the carnage. I couldn't help but think of the line, "and you shall know me by the trail of dead", (now a band and a book). Captain Titus truly is a one man army, and the game does an excellent job of making you feel heroic without making you feel invincible. Comparing this to something like Deus Ex, where if you played on hardmode and put your points into the steath trees early on, the first boss would walk all over you. Towards the end of Deus Ex, though, I found that I was so powerful and virtually invisible to enemies that the fear factor and thus my heightened sense of suspension was dramatically reduced. Space Marine does not suffer from this at all. There is always a sense of potential impending doom and potential heroic glory.

    The visuals are fantastic. Dark and foreboding, the battle damaged word hangs over you like it wants to crush you. Gore is of course one of the selling points to the game, and enough can be read about that elsewhere. It is, to cover the base, wonderfully disgusting. While the art design of the levels was top notch, the level design was lacking. As with all linear 3rd person shooters, there are some invisible walls that prevent exploration; however, I eventually hit enough of these as to be discouraged from hunting down the little red skulls which provide you short snippets of back story. I started off wanting to be a completionist and gave up quickly.

    Last but not least, the sound quality. Probably the best I've heard in a game. The music is rich and deep, with enough martial drum and horn music to maintain the marines-esque feel, while at the same time there is a thumping soundtrack for the most dramatic moments. Gun and explosive noise is very well done. I found myself able to turn, locate, and eliminate ranged enemies very quickly based on voice and weapon sounds alone.

    The length of the single player campaign is certainly short. But I believe that it makes up for this in terms of overall effect. I can't help but feel; however, that it is a bit pricey compared to other titles in the genre which were far longer. There's just enough of that buyers remorse kicking in to push the game overall down a peg. Perhaps if I was more interested in the multiplayer aspects of the game, I would be able to feel better about it at the end of the day.

    So...level design sketchiness and short campaign coupled with a high price per fun ratio for single player focused people. 8 out of 10. If you only plan on playing for a story, I would wait till it comes down in price a bit.
  6. Jan 28, 2012
    Taking in the objective way in gaming without doubts space marine deserves a 9/10, inmersive campaign and very well done co op and multiplayer. I wont say it is a perfect game cause, most of the time the camera is a bit tricky so you must to get experienced with that. Overall Space Marine is a game that is worth every penny.
  7. Sep 6, 2011
    Warhammer 40K Space Marine puts you in the armored boots of Captain Titus, of the Ultramarines. Tasked with defending the Forge World Greia (among other things). You are usually joined by your loyal squad Sidonis and Leandros, fighting an innumerable number of orks and eventually chaos forces. Using all kinds of weaponryt, from the humble bolt pistol to the accuratly named devastator, to the traditional chainsword to the room sweeping thunder hammer. The game itself is suprisingly smooth and flows rather well on a high end PC, and as far as I can see, the bugs are few and far between. Hit registry is very reliable and you can easily slice through several boyz in a single swing of your chainsword. Of course, you can also sit back and hammer boyz and nobz alike with the bolter; each weapon has its own strengths and weaknesses and allow for multiple styles of play,though I suspect most of you will just charge into a massive horde yelling "For the Emperor!". Speaking of charging, I could not write a proper review without mentioning the jump pack. With it, you can soar above your enemies and charge down, causing a truly earth-shaking impact. That was the most fun I've had in a long time; eat it Gears of War! There is a multiplayer, but there's nothing really worth mentioning; we've seen it all before. Environmentally, the game does a good job showing you a war-torn forge world, though hardly to the extent the vox chatter suggests (more dead bodies NOW!). The world never quite drew me in as it should, but its open areas and "ork taint" do a good job of giving you a full view to the extent of the damage the orks invasion has done, and the surviving Imperial Guard really do convey the sense of urgency the environment couldn't. Of course, this game isn't without its flaws. My first complaint is the lack of any kind of cover system; a 7 foot tall power armored soldier is kind of a huge target. I know, Relic and THQ wanted you to feel like a real Space Marine (Who I can remember took cover in the Dawn of War series), but most of the time it makes me feel like a real bullet magnet. There are a few glitches, but nothing game breaking, and many of you might not even notice anything. Of course, as we all saw in the demo, the orks sound more like angry british people than actual orks, and chaos forces sound a little off. Most annoying of all is that your companions, while immortal, do almost no damage to enemy forces, and are only good for distracting a few away while you activate fury mode in the nick of time. Apart from all things mentioned above, this game is definitely worth a try no matter if you're a Warhammer fan, shooter fan, Gears of War fan, or just a fan of games in general. If anything above gets to you too much, then just wait until the price drops. Expand
  8. Sep 6, 2011
    This game frigging rocks!!! I'm totally not a 40K fan boy but the shooting and melee mechanics combined with the violence blood fest is a brutally brilliant combo. This game definitively gives Gear of War 3 a run for its money.
  9. Sep 6, 2011
    Before you leap into this game, keep two things in mind: YOU CAN MUTE PLAYERS and the campaign gets much better as it progresses.
    Overall, Space Marine is a good game... I'd recommend playing it on Hard mode and with multiplayer customization in mind. While the content is currently kind of limited (only a few multiplayer maps), the character customization and combat options are endless.
    If you're a fan of 40k, it's a must-play. If you're not... well, if you like Third-Person Shooters, Hack-n-Slashers, or Arcades, you'll probably like this game. Expand
  10. Sep 6, 2011
    I had my doubts, after playing the demo; it seemed like it was just another repetitive, 3rd-person button-spam fest. And, let's be honest, at its most basic level, it is. But there's a significant amount of depth to the button-mashing, and very quickly you discover you've got to be mindful of your surroundings, or you'll quickly wind up dead. It's the multiplayer where things have started to shine the most, however. The true beauty of the visual and audio work put into this game shine, and you'll find yourself marveling as bolter rounds tear through the air above the heads of you and a few other battle-brothers, as your Devestators provide withering cover fire as you charge the enemy's strongpoints... Expand
  11. Sep 6, 2011
    I didn't had a lot of hope for this game, I was doubting it a lot. But after playing some time, I realised how amazing it is! It seems easy, and simple, but I actually had a lot of fun kicking ass with a Spacemarine. The weapons are devastating in their own, brutal way. The campaign is a bit shorter then I expected, but it has a good plot and gameplay. I also like the difficulty setting then other shooters these days, both 3rd and 1st. You have to be careful and look around carefully so you don't get your ass beaten. This was the same for the multiplayer. At first I just charged in blindly, which resulted into me dying a lot. Speaking of the multiplayer, I haven't fully done it yet, but I can already tell it seems to be a fun experience. I have great hopes for Spacemarine, and I will certainly be playing it for a long time. Expand
  12. Sep 6, 2011
    I know when a game is good, and its when I have a hard time putting it down. Space Marine is a game that does this for me. The story, locations, music, and action just keep pulling me in.
  13. Sep 7, 2011
    A surprisingly long and as epic as advertised campaign (10 hours, I've seen people complain about how "short" this is...come on!) of pure unadulterated fan service any fan of 40k will love the warp out of this, sounds graphics everything shines to perfection here (wait till you hear a bolter open up) The multiplayer has two problems worth noting one is the two game modes, which they plan to expand upon over time and the other a bug which forces all mikes open (easy to mute from the "tab" menu), If you love 40k you need to get this, if you love third person shooters you need to get this, if your not a fan of the genre, maybe the production value of the campaign will sway you.

    I would write a longer review, but it's just not needed here from the first moment the game speaks for itself.
  14. Sep 7, 2011
    Its not going to win any awards for voice acting, story, or overal originality/replayability but it is more fun than half of the huge studio releases I've played this year. It is amazing goddamn FUN. You are slaughtering your way through thousands and thousands of Orks, smashing their heads, disemboweling them, vaporizing them. If you love warhammer at ALL you will be thrilled with this. On a side note, the graphics are actually quite excellent, with fully rendered backgrounds in most of the environments, and a complete lack of annoying "invisible walls". Just wait till you get your hands on a jetpack, the game gives you a TON of mobility. The multiplayer is absolute hilarious chaos, and worth checking out even if it won't hold your interest like a COD or Battlefield title might. Overall an excellent buy. Expand
  15. Sep 7, 2011
    Warhammer 40,000:Space Marine is a pretty good game. As a warhammer 40k series fan, I gave no second thought when I purchased this. The combat is fun and engaging. Space marines look badass and I love how the ground quakes as you charge. Although the single player is rather short by hardcore standards, you can get many more hours out of multiplayer which was unexpectedly decent. (Honestly, singleplayer missions got pretty repetitive and I feel like it ended just when it was about to get old) You will get your money's worth, but it is not a GREAT game. I saw much room for improvement. For example, the environment is really dull, story line has absolutely no depth to it, (although this is expected with most warhammer 40k stuff) and overall audio quality is just bad. The last one was the part that got me the most. Most warhammer 40k fans are used to the Dawn of War II style intense, and loud battlefields filled with units shouting battlecries such as "FOR THE EMPEROR", or "PURGE THE HERETIC". Combined with spectacular combat gore. those sounds really made the game feel alive. This trait continued for most of the relic releases, then suddenly they decided to not do it for space marines. Seriously, the multiplayer audio team must've been not given a budget because you hear NOTHING. You just hear some grunts and that's it. Not even a cheery 'Victory!" when you win. This game also has its fair share of technical issues. I absolutely abhor developers that force check point saves with no manual saves, then doesn't even make sure that there's enough checkpoints. There are parts in the game where if you die, you get rolled back 10 mins worth of fighting. If you die on the last boss fight, you have to watch unskippable cinematic all over again. The multiplayer is on peer to peer basis and lags like a mofo half of the time. This game also appears to have been made with consoles in mind as it has no push to talk. You have to mute every person in the lobby unless you want to hear background noise from 7 different people. Chat in lobbies slowly fade out for no **** reason when there's plenty of room. But hey, I'm nit picking at it at this point. Expand
  16. Sep 6, 2011
    When I first picked this up I thought for sure, even on normal I could just sit back and fire away, or wade in into melee and basically play god while I cut down hordes of greenskins. I was verily curbstomped by multiple black orcs and choppas and realized that no, I was not god, and yes, the developers did indeed put a good amount of time into the combat. I think it's what many people fear these days. When a developer says the story is the most impressive aspect people immediately think they're in for a good story, with passable to downright terrible combat used as a way to lengthen the title and not really provide any sort of challenge or fun factor. I am happy to say that Space marine most definitely is firing on all cylinders. The combat is solid and has more depth that expected. The combo system really helps there. And of course the hyped story is indeed fantastic. Also, I have to say the environments are absolutely amazing. The only time you notice any sort of lack of detail is when somebody is talking and their armor is just slightly less crisp looking than you'd like. Definitely a game worth buying. It's great fun. Expand
  17. Sep 6, 2011
    I wasn't expecting too much when I first heard about Space Marine, and even after playing the demo I was impressed, but not blown away. That happened when I played the full game. The long and short of it is, if you are a fan of 40k you will love Space Marine, and even if you have little experience with 40k, you will still enjoy the game for what it is. The campaign does a wonderful job of imagining what a 40k battlefield would be like - the areas are vast, the scenery sweeping, and the cutscenes and battles are impressive. One of my favorite parts of the campaign was manning a turret on a Valkyrie to shoot down Storm Boyz, and I HATE turret levels. The storyline is a bit average, and there are a few minor lore mistakes, but really, 40k has never been consistent with it's lore in any media. The levels are also a bit linear, though it's no hallway shooter and the 'no cover/kill to regain health' mechanic might turn some people off, but it fits with the setting - no mercy, no respite. Multiplayer is fun, customization has been greatly improved and you can alter not only the paintjob of your marine, but the armor as well. There are quite a few items and abilities to unlock and I'm pretty sure a dev somewhere spent a long, long time creating paintjobs for all the marine chapters. Unfortunately as other people have noted, at this time voice chat is always on in Steam so you hear a LOT of annoying music, reverb and breathing. In closing, Space Marine is a solid game that while it has some flaws, they are minor and the game is enjoyable. Expand
  18. Sep 6, 2011
    So far I've really enjoyed this game. The game has a decent narrative (about what you'd expect from the genre), adequate controls and good graphics/sound which helps create atmosphere. Game is very focused on bringing the space marine experience to the player and you get a good feel for what it's like to be a giant armored killing machine. Difficulty is low to moderate on normal. Controls are a bit loose and shooting isn't as good as in some of the other shooters I play frequently but that might be because they want to encourage melee. Online play is fun. I haven't had a lot of time to play online but when I did I enjoyed it. Level system will imbalance games for people getting started. Got killed a lot by higher lvl players with better weapons. Game does allow you to copy the gear of the enemy who killed you which helps mitigate this disadvantage. All in all this is one of the few game purchases I've bought this year that I'm happy with which is the best praise I can give. Worth a buy if you enjoy warhammer. Expand
  19. Sep 7, 2011
    awesome setup, single-player is actually really good. as for MP could have used some more work, the DLC coop-op is needed majorly and it will improve the game a ton. another thing i would like to see would be instead of chaos vs space marines it be nice to play other races in the MP to make it more amusing, maybe in DLC they will add it in. this game has a lot of room to grow i hope they make it awesome and build it up like dawn of war Expand
  20. Sep 8, 2011
    This game could have been great. Let's start with the good.

    It looks pretty nice, and the music is actually pretty solid. The campaign manages to be fairly fun, too. That's where it ends.

    The campaign is short-6-8 hours per run. Not especially hard, either. On its own, it's not worth $50, though. The multiplayer is a buggy, laggy mess. It's unbalanced, and if you can even find a match,
    you'll be slaughtered by what seems like nothing because the netcode is simply terrible.

    If this were a single-player game, I can see giving it a 5 or 6. But it isn't. I paid for a game with multiplayer, and what I basically got was a single-player game. I cannot in good conscience recommend this game to ANYONE.
  21. Sep 6, 2011
    This game really lets you be a Space Marine, and that's good! Great pacing and a good variety of weapons keep it interesting. Playing it on Hard is really a challenge since you cannot just charge into the fray, stun an enemy then execute kill to heal.. You need to tactically plan your assault (defense) then be mindful on which enemies to execute to heal. Multiplayer-wise, it feels like Transformers War for Cybertron without the transforming, which is great and the endless customization options are a great addition to the game. All in all, It's a good game even though I've only familiarized myself with Warhammer 40k lore with the game, Dawn of War 1 and 2. Hoping for more Xenos and mutants to kill on the sequel, hopefully (I'm looking at you, Eldar, Necrons, Tyranids, Tau, Dark Eldar). Expand
  22. Sep 6, 2011
    I expect for some trolls to rate this as a 5/10 or rant about how shallow and repetitive the singleplayer game or multiplayer is; it is however, a proper and kick-ass space marine game! Plus, they finally have the Orks done right! (my opinion only, and, depends on which side you're on: Orks with a K or a C)

    This can be had for a bit cheaper on retail vs. the offer on Steam. My only gripe
    is how the game lobby and multiplayer matches is implemented: it doesn't look well thought-through and, crossing my fingers, network code is optimised and correctly implemented. The console-port feel of the game also is a bit jarring at times for a PC-purist like me. Expand
  23. Sep 6, 2011
    I can't go as high as a 9, but this is a decent game, if you're a Warhammer 40K fan, it's awesome. I can't go to a 9 because simply there are some issues that don't feel like they are fully polished. The Melee combat is great when it works, but many times, the camera doesn't roll very well with it. This can become even more evident in multi-player when you have two players rolling and crashing around each other.

    The info on weapons and their usage is a little sparse, but a little experimentation or asking your teammates will get you the info you need.

    The word is well done for both single player and multi. The detail of the Spacemarines, all the way down to believing how big they are from the animations, sound FX and feel of their movement is well communicated.

    Some people are complaining about the single player being too short, I'm not through it yet so not sure, but 10hrs would be fine if its as fun as the first couple have been.

    The MP adds some new dynamics with the air assault. The rest is what we see in other games. I hope they bring some new maps in and expect they will but as far as modes, the two they have are fine with me. If you want to hate it, it's probably easy to. If you want great, extreme combat in the WH40K Universe, this game does a pretty good job of delivering.
  24. Sep 6, 2011
    I can't stop playing this game right now! The games pretty easy on normal for seasoned FPS players but it is still REALLY fun and worth buying or gameflying for people who only want to play campaign. Worth your time for sure.
  25. Sep 6, 2011
    Not a bad game by any means. It won't win game of the year or anything but it is enjoyable. It does feel a bit too short and multiplayer is a bit lame right now but hopefully some tweeks to it are on the way. The game feels violent and gritty, as it should. The camera angles are a bit crappy and certainly elements of the game feel a bit forced. Not to mention that the voice acting is pretty bad but then again this game really isn't about the story. In my opinion, this game is a fine addition to the Warhammer 40,000 IP. Expand
  26. Sep 7, 2011
    Warhammer 40K: Space Marine is a refreshing change and welcome addition to my gaming library. After spending some time with the game, it's apparent that Relic spent the appropriate amount of time to successfully implement the combat system (range/melee) and included enough weapons/combination attacks to keep mindless button mashing to a minimum. The game itself runs smoothly and is polished enough (especially at 2560x1600) to provide the eyes with some pleasing visuals. A common concern with "hack n slash" titles is for the game to devolve into a thoughtless, repetitive slash fest; However, I have found this not to be the case with W40K:SM. In fact, it is quite the opposite, the player is presented with a myriad of possible attack scenarios that do not (have to) include using melee weapons at all. In short, if you are looking for a fun third-person-shooter that is not your typical fanfare, W40K:SM is a viable alternative that will likely have you looking forward to the next wave of Orks. Expand
  27. Sep 7, 2011
    Space Marine does whatever it takes to tear you out of reality and put you in the ceramite plated power armor of its namesake. On top of that, it's a pretty solid game. The classic 40k Space Marine weapons are all there, and they all tear enemies up with industrial efficiency. When things get too close for comfort you can seamlessly transition to melee. Don't expect Arkham Asylum style fluidity, but melee combat is very solid all the same. It needs to be, because the game goes out of its way to throw you into the action. You get health back by stunning opponents and performing melee executions and unlike most other shooters, health does not regenerate (in single player). You get a regenerating shield, but it never feels 100 percent necessary to run away from the action and play hide-behind-the-box until it starts regenerating. Enemies often get thrown at you in massive waves, and it's a great deal of fun to crush them with the punchy and powerful weaponry. Each weapon performs differently, and you will encounter combat situations where survival means being able to juggle amongst each weapon as you adapt to the situation. With all that said, single player is mostly just "good", and rarely breaks through into the realm of "awesome". The game is at its best when massive waves of enemies crash down against you and your fellow Space Marines, while you barely manage to hold your ground. If the single player campaign had been like that all the way through, it would have kept me satisfied. Unfortunately, the game all too often turns into a standard shooter where you're running down a corridor and having to deal with just 3 or 4 enemies at a time. The checkpoint system also could have used a bit of polishing. And the game isn't exactly a visual powerhouse. Graphics look pretty dated, though Space Marine and enemy models do look impressively detailed and weapon effects look flashy. So with all that said, this would be a 7.5 star game, if it wasn't for the fact that multiplayer is incredible. After the horror that was Modern Warfare 2 on PC, I was skeptical that the peer to peer system would play nice with my terrible internet connection. They must have some amazing netcode in this game, because the game is usually silky smooth online. Rarely does it devolve into an unplayable lagfest for me unless the person hosting the game is obviously located in an entirely different country. At the time of this review, you can sign up for a game and get dropped into one in a matter of seconds. It remains to be seen whether or not the community remains strong and hack free. As for the game itself, the controls feel great online and the weapons all feel gloriously overpowered except for maybe a couple of them. Hit detection is very solid. When I die, I usually feel that it's because I made a mistake or my opponent simply outmaneuvered me, not because my latency is messing up the game's mechanics. There is a Call of Duty style rank up system, and the first few levels can be rough for newcomers, but the game lets you steal your killer's loadout every time you die, and that definitely helps alleviate some of the newbie pains. After playing several games, you'll have unlocked some nice things, and it only gets better from there. One of multiplayer's greatest features is the ability to customize each piece of your Space/Chaos Marine's armor, including being able to select from a wide variety of colors. Players end up looking very unique on the battlefield, and I found myself being able to recognize the friends I admired and the enemies I despised solely based on how their characters looked. You unlock more pieces of armor as you complete achievements, and it's fun to play around with what's available to you and come up with something you like. When you're stomping around the battlefield, crushing your enemies in your very own custom tailored power armor...well, few things in life compare. There aren't many maps at the moment, but the few maps that have come with game at release are so solid, that I don't even care. Each has been so carefully crafted and balanced and made just the right size to keep the action flowing at the right pace, there isn't a single time where a map pops up and I cringe because I don't want to play it. As far as I'm concerned, the Space Marine's multiplayer component alone is worthy of a full 10. For the Emperor! Expand
  28. Sep 6, 2011
    This game took me by surprise. I didn't go in expecting much - I'm a big fan of the Dawn of War series, but Relic had not really ever done an action game like this to my knowledge - and came out pleasantly surprised at how quality the majority of the game was. The multiplayer being extremely borrowed from Gears of War and Modern Warfare, as well as the short, but epic single player campaign are the only things keeping this game from being truly great. Still, it's a very solid action game that is rewarding and fun overall. Expand
  29. Sep 7, 2011
    As a true fan of 40K I can say I will never pick this game up again to play at any point. The failure to find a sweet spot for game play turns this sour early & stays sour. As a button masher this isn't the worst I have ever played but it forces you to close the range gap to heal your self in close combat with stuns & then death blows, that fails to work when you are getting shot at & have a mob of over 10 orc's around you. The shinny did hit the mark with the feel & story that is 40k but if you cant enjoy the game at all I don't see how that could raise the mark at all. The more I played this game the more I just hated it, you don't feel like a space marine you feel weak & frail not a gene altered human that's 8 ft tall in armor & that has been trained to handle every thing. One of the major problems just comes from the play balance having 360 combat all targeting the player with shooting raining down & no way to get healed but to stay in the melee mix just fails as it drags out every combat & makes the next combat worse if you didn't get healed & remember you still have to run to the shooters to kill them or just get chipped away as you shoot back & don't get healed, the game really just felt like pulling teeth after some levels. This is the fan in me that cant let this one go the bolter is a gyrojet rifle (look it up its a real weapon) not a machingun & it just makes the space marine so much less, a bolter is for a skilled fighter one shot = one kill the machingun is for some one who cant shoot & needs 20 shots to hit. This mite be a fan based review & I mite hate it because they didn't come close on the feel of how a space marine should feel in the game, but with out the back ground story I know the game play still sucked. Expand
  30. Sep 7, 2011
    Man, someone has to be manipulating the user scores on this game. I played Space Marine and loved it, almost every other written user review is between 8-10, and yet the overall user score is only around 6. That means a whole bunch of people must have given the game a score of 1, which is total nonsense. There's no way anybody in their right mind would vote this game a total failure without any redeeming qualities.

    Someone's been registering accounts and just spamming this game with "1" ratings without typing any constructive criticisms about the game.

    Such a shame.
  31. Sep 7, 2011
    First things first. This game is great. It is, bar none, the best melee/shooter I have ever played. However...

    As many reviewers have mentioned, the single player campaign is on the short side and it didn't ship with co-op. The simplicity of the combat is also an issue for some. In fact, I thought it might be an issue for me after playing the demo. But the use of the combo system and
    stuns, while simple, is not mindless button mashing. Those reviewers who complain about the difficulty while simultaneously lamenting the simple combat system are missing the point: just because you can do a 3 melee + stun attack all the time doesn't mean you should. The game has a depth even with its simple system that makes even the shorter campaign very fun. Did I mention it was a shooter/melee hybrid? The shooting is great too. I have no idea how people can think the shooting is lacking in anyway, other than the fact that you can't regen health while shooting in the single player (excepting going into fury mode, which is really more than you need for most parts geared around ranged combat). These players feel pigeonholed into going into melee to regen health, where they die because they don't use the attack and stun system effectively. That's not bad game design -- its poor playing. Like DOW before it, WH40KSM requires you to move out of cover and into the fray, not to capture strategic points, but to regen health. You might call it a gimmick, but its no more gimmicky than any other health regeneration system in a video game. Also noted by some reviewers: while you are executing a mob, you can be killed by other mobs around you. Some people say this is bad, but again, this is not bad on the designer end, this is bad on the player's end. That simple combat system suddenly seems more daunting when you try to figure out how to extricate yourself from a mass of 'Ard Boyz and stun/execute the lone slugga boy or gretchen running around the perimeter. Or you could just pop fury, but then the inevitable nob or mega nob coming after might be the one to finish you off! Speaking of Nobz, take your simple combat system and go to toe to toe with a nob (without a thunder hammer or fury mode). If you come out on top, chances are you don't find the game a simple button masher.

    As mostly a PC user, I do find the multiplayer a bit odd. No server list is to be seen, you just get thrown onto a server as its starting a new game. Apparently this is common for alot of console games but I'm not too thrilled with that system. There should have been more gameplay modes like KOTH and CTF, but I'm truly hoping the developers will keep adding to this game because the core is so excellent. Barring the strange initial setup and a game preparation step that is 30 seconds too long, the multiplayer is very fun (and one more incredibly annoying feature that I will explain later) . The assault marines may be a bit over powered, especially against a newbie Tactical Marine. But that same tactical marine becomes a nightmare to someone seeking close combat when he has a meltagun, so my verdict is still out on the overall balance until after most players have unlocked the significant weapons. The storm bolter makes me shout whenever someone kills me with it too.

    Speaking of shouting, there is seemingly no way to turn off mics in multiplayer other than muting everyone on your end. This is not good at all. If you have a mic, alot of your shouting (or eating in between games) is going to be heard by everyone on the server. And it sucks. Hugely. That really needs to be fixed. All in all, this game is amazing and its main selling point should simply be as the first game to get both shooting and melee into one game with seamless integration. Or, to be more precise, the total range of combat in this game is the BEST I have ever experienced. There are features that are missing (in multiplayer), and for a full 50 dollar price tag I am a bit disappointed by that. But playing the game itself, both the short, but exciting, campaign, and the multiplayer (with everyone muted, and hopefully the matchup system put you on a server you ping well too!) is incredibly fun. I would give this game something in the 8.* if I could but I cannot. And because all the reviewers (professionals included!) who seem to have given up on the game after dying three times in a row to a mob of boyz backed up by flash gitz with rokkit launchas gave this game a score entirely undeserving of it, I give it a 9/10. After the release of the co op mode and with some developer support in streamlining and adding some feature/settings in multiplayer I would give this game a true 10/10 with no reservations.
  32. Oct 9, 2011
    The singleplayer wasnt that bad. It was fun charging into a group of bad guys with your chainsword in one hand and the pistol in the other cutting them all down to size. But then thats all you did with the exception of the jet pack a couple times which was very satisfying, falling from the sky and splattering everything beneath you. Also when an enemy is stunned preforming a final kill on them was pretty fun too. But the singleplayer seemed to lack any customisation at all apart from picking up a different weapon every so often.

    The multiplayer is terrible. For a start your now allowed to mute everyone, that was amazing update =/ which apparently also improves the connection. Wow. Playing the multiplayer the weapons are so far unbalanced its a joke with people sticking to the same old gun with a couple perks which allows them to sit in a corner and one shot everyone running by or just using the plasma launcher to kill groups without even having to use any skill. Then the latency issues combined with the terrible graphics just make it pointless to play which is a shame cuz is could have been soo much better.
  33. Sep 7, 2011
    This game is a beast,
    the singleplayer just owns, all the 40k variations of weapons needed for true fan to love this game. The action and tension is just great. Storymode makes me wanna say shut up and take my money.
    Even though multiplayer supposed to be just an addition, it's more than that despite what some cry babies from Gears of War say is very balanced, people just need to realize
    there is no COVER system because you are a freaking SPACE MARINE Adeptus Astarties for God Emperor's sake.
    On top of that in 30 days free DLC exterminatus mode, something like LAST STAND from Dawn of War II Co-op... how freaking awesome is that?
  34. Sep 6, 2011
    I shall Break this review down into the good and the bad...The good: This game very accurately portrays the Warhammer 40K universe exceptionally, the dialogue, the lore, and the massive scale architecture, Relic got all that spot on. Multiplayer has great customization for your character, Armor customization and weapon load outs...The Bad: The single player campaign is short, about 5 and a half hours on hard mode. There are no all. The violence is just over the top ridiculous, and the melee combat is just an awful hack and slash. The multiplayer basically follows the Call of Duty formula, there are weapon load outs, along with perks, but the biggest that there are only 2 game types. At this point I pretty much know relic for always having 1-2 different game types for all of their games, anyone here ever played Team Fortress 2, or halo? Know how many game types are in them? 10X more than Space marine. This multiplayer will get pretty dull really fast for it horribly lacks variety, and it requires absolutely no team work. I am especially disappointed that there are no vehicles, Even the first halo game had vehicles and more game types, and that is a 10 year old game... In short, the game is pretty mediocre, not worth 50 dollars. Expand
  35. Sep 8, 2011
    I love this game. It feels like being a Space Marine. The world feels like that of War Hammer 40k. True, there are some repetitive bits and, yes, it would be great to fight more Chaos Marines. But the game still feels so right. It's so true to the source material that it's worth a high rating on that alone.
  36. Sep 6, 2011
    It's decent, just like I expected. The overall gameplay is quite fun it's a good hack-and-slash, you'll definitely get your fair share of orks. Theres definitely some cool weapons, left hand with a giant hammer and right with an assault rifle, kick ass. The combo system was a good idea too, it worked out well. However, there is a serious lack of content in this game. The single player was roughly 6-7 hours long, it was an okay/good story, crappy voice acting though. Most of the single player is a serious roll, it offered little challenged to more experienced gamers, even on "hard". The multiplayer played well, it is extremely generic however .. it has two modes, capture the objective and team death match.. that's it, nothing more. Apparently theres a co op mode coming in October, well.. I won't be playing this game then. Expand
  37. Sep 8, 2011
    I am going to split this review into two parts : Singleplayer and Multiplayer.


    In singleplayer, this game is fantastic. You have two different styles of combat, melee and ranged and both are rather fun. In melee as you might expect you get to chop orks to pieces there are 3 basic types of attack: Strike, Stun and Execute. Strike is pretty self explanatory, stun lets
    you stun an enemy so that you can execute them, which restores health. Ranged is pretty much the same as every other FPS on the market. The story is serviceable, but nothing special. The singleplayer is what stopped me rating this game even lower.


    Multiplayer, on the other hand would be fantastic fun IF it were not for terrible matchmaking and no dedicated servers. It consistently matches you to players in another country resulting in pings upward of 500ms, on a 13 mbps connection resulting in a nearly unplayable game. There are no options to set max ping, min ping or pretty much an option to do with what match you are put in. It is for this reason that I have scored it so low. If this were to be fixed I would rate this game a 8 or 9, but as I bought it for multiplayer primarly this is unacceptable and the reason I have scored it so low.
  38. Sep 7, 2011
    The single player campaign for WH40K: Space Marine is your typical WH40K fare. Space Marines charging into an Ork Horde to deliver the Wrath of the Emperor. That said, there's a few quirks that will leave even veteran gamers gnashing their teeth. Coverless combat doesn't really work well. Yes, the mechanics of the game lend itself to being more aggressive, but there are situations that demand use of cover.

    As far as multiplayer, that's a lost cause for three major reasons. 1) Peer to Peer, 2) shaky map design, and 3) no anti-cheat package. Peer to peer just does not work for shooters. A dedicated server package is a must if you want to provide MP in a shooter game, first or third person. And with any shooter, a solid anti-cheat package is a must. Nothing will kill a game faster than players getting stuck with cheaters and no way to remove them, and in WH40K, you can't bail out of a match until the game ends. Map design is also very problematic, with some maps having base spawns that are in direct LOS from the opposing side. This will inevitably lead to spawn camping, which ruins the fun for players.

    All in all, it's good for SP, but terrible for MP, but still a game a WH40K enthusiast will want.
  39. Sep 7, 2011
    Great game. Weapons feel great, beating enemies to pulp via melee is very satisfying after a long, stressful day, and the environments are stunning. Multiplayer is a lot of fun but unfortunately has only two game modes and a limited number of maps. Hope they'll expand on that via DLC soon.
  40. Sep 7, 2011
    I've thoroughly enjoyed the game so far. Played for about 5 hours and I'm loving the campaign. Graphics are crisp and fluid the game runs great on my PC. It's edgy like most of the other games in its genre but doesn't get stale like halo and gears of war garbage. Huge recommendation for someone looking for something different yet still exciting
  41. Sep 7, 2011
    Excilent game and portrayal of the 40K universe. Combat is brutal, bloody, and on a large scale. Controls are a bit of a pain, but not unplayable. Game still has a few teething issues, exspecialy in multiplayer, but for new releases, that's to be expected. Well worth the buy for 40K fans, action fans, or players just wanting a bloody, violent game to endulge in. Too many comparisons with Gears of War by fans too butt-hurt over this game being better. Expand
  42. Sep 8, 2011
    I had a really great time with this game. Sure, it isn't perfect and could use a longer campaign with more progression and combos etc, but I think the core mechanics are all there and that's what really makes this game great. I've always loved 40k and that probably helps bias my opinion a bit, but for me it was an awesome experience seeing space marines come to life.

    I think a lot of
    people are rating the game poorly because they simply aren't into 40k and don't know much of the story behind everything. Along with the visuals, the music is also superb and I have not experienced any glitches so far after about 18 hours of play (Besides the usual enemies stuck through walls glitch that happens in basically every game.)

    None of the reviews on here should be lower than 5.....Relic definitely did not make a failure of a game. Bottom line, if you love 40k buy the game! If you're unsure of the 40k universe it may just be another hack n slash to you.
  43. Sep 8, 2011
    Multijoueur tout simplement énorme ! à recommander pour les fans de l'univers et amateurs de TPS beat'em all. Le mode solo sympathique sans être particulièrement révolutionnaire. Avec un mode coop qui arrive début octobre, Relic nous livre ici un excellent jeu qui mérite certainement son lot de suite et d'extension. Expand
  44. Sep 7, 2011
    Alright, I'll just do this in a pro/con setup. +It's SPEHSS MAHREENS +Some interesting characters in the story +Weapons all feel amazing and mostly unique. Sound is top notch +Pacing is wonderful, plenty of story but not too much +Jump pack missions are great, and jump packs feel like jump packs not **** jetpacks +Equal focus on both melee and ranged +FANTASTIC difficulty curve from easy to hard, where hard requires real tactics
    +Multiplayer leveling and unlock system gives tons of room for customization
    -SPACE MARINES! repeated in dialog every 60 seconds
    -Focus on some of the more generic parts of the 40k lore
    -Far too short single player campaign with little replayability
    -Meh story that's been told too many times, but not without its merit as a whole
    -It's the Ultrasmurfs
    -No co-op out yet and multiplayer only has 2 game types.
  45. Sep 10, 2011
    I was expecting this game to be a 7.5 for me, but was pleasantly surprised. The combat is great, the violence is on par with the franchise and we finally get to step into the shoes of our favorite sons of the emperor. Being a Warhammer buff, this game totally hit all the right spots for me. My only gripes are these.

    1. Dawn Of War ruined me for anything 40k. The Ultramarines movie and
    this aren't scratching my "These men are the emperor's chosen" itch. Ive read the horus heresy books and many of the series from the Black Library and my mental image of these Angels Of Death makes them to be gods. Dawn of War and it's follow ups really did a great job of making you feel epic, to the point of the hair standing on the back of my neck. I got it in the beginning of Space Marine, and at it's ending but that was all. 2. I bought this twice, collector's edition on 360 and a Steam Copy. The steam version i havent beat yet but the difficulty of controlling the aim with a controller makes it almost unplayable as far as the shooter aspects. Mouse and keyboard is the way to go, especially at the last half of the game when it's impossible to be out in the opoen for very long with the Chosen Of Nemeroth raping you with their plasma weapons and chaos trickery.

    Other than that, i can't wait for a follow up and the enevitable DLC and will continue playing multiplayer for many hours to come.
  46. Sep 8, 2011
    W40K: Space Marines is great fun & ork heads give a satisfying bloody "pop" after a few concentrated rounds. Being a big fan of the rts games I wasn't so sure I would really like the game past appreciating the setting & story, thankfully this was not at all the case. This game has a high level of polish rarely seen in pc releases these days & seems more a tip of the hat to long time fans than a console cash-in with a bad port job. It was a blast playing down on the battlefield & personally I would have rather seen mp left out in favor of more sp content, but now too many games are a 6-7 hour sp campaign with the same damn mp games tacked on. Expand
  47. Sep 8, 2011
    Great game, awesome action and the real gritty, heavy feel a 40k game should have. Been waiting for something like this for 'many' years, cant believe it's taken so long for it to finally come!
  48. Sep 8, 2011
    This is such an awesome game. I had such a great time playing it. I am not the biggest fan of 3rd person shooters or Warhammer 40k, but still had great fun. Good job Relic.
  49. Sep 8, 2011
    Not mad about this game, just wish there was more offered. It seems like everything was created for someone who wasn't familiar with 40k, but sometimes developers forget that the 40k audience is going to be their greatest consumer anyways! This game has great bits to it, but also suffers from mediocrity. The action in the single player was great. But pacing seemed to be somewhat of a problem on two aspects. The only thing that spiced up combat was when you acquired a new weapon. This happened at a consistent rate throughout the campaign, but it never made up for a lot of the monotony of combat. You might have to turn on a machine here or there, but there is no combat scenario that is really interesting or challenging. There aren't many different enemies between the orkz and chaos, and there is never really any sense of desperation or urgency in combat. Fight. Kill. Rinse. Repeat. Another pacing problem seemed to be with the story, I feel as if too little happened for too long. You never traveled to other planets, you essentially had one goal in the game, you stay on the same planet doing menial tasks to accomplish a slightly more important goal which will eventually lead you to your main goal, which in the sense of the whole Warhammer 40k universe, seemed extremely unimportant. The combat style is very similar to Gears of War - the only difference however is that GOW created interesting scenarios with combat instead of throwing wave after wave of enemies at you. The executions are a nice touch to the combat system, but are certainly not enough to make up for the lulls in the combat. The multiplayer is a fresh breath of air, nothing too special here, but definitely something to keep your attention until another 40k game comes out or just any other top-tier multiplayer game like MW3 or BF3. It adds a new perspective to the 40k universe which is really nice. I think it would have been awesome to add more races to the game, at least in multiplayer. the Tau, Necrons, playable Orkz or the Eldar would've made for some very fun multiplayer possibilities. All in all - I'm not mad that I bought it, just wished it was a more in depth 40k game Expand
  50. Sep 15, 2011
    Space marine is a game where you are a hulking monster of a man who's sole purpose is to rip in half anything that stands in your way. By that standpoint, i believe Relic both reached and surpassed their goal beautifully. Weather in single or multiplayer, the feeling that you are ten feet tall and bad-ass seeps from every aspect of the game. However, this does not change the fact that Relic failed utterly in their goal. They set out to build a single player experience that should have knocked our socks off, but the lackluster cast of characters, mediocre voice acting (WTF happened to Steve Blum?), moderate plot, and incredibly repetitive combat scenarios overall dragged the game's single player experience into the pits. While I am a huge fan of the game's multiplayer and overall combat system, it is difficult to overlook Relic's failure of a campaign. Expand
  51. Sep 24, 2011
    I found the game dull and far behind the progressiveness of other games. Unless they make a lot of changes then Warhammer 40k was much better off as an RTS. I pre-ordered it expecting an innovative fps but all I got was repetitive linear game play of non stop shooting at things with absolutely no character progression. That was the most disappointing of all, no character progression, Warhammer 40k has so much opportunity to work with in this field. For example, Deus Ex: Human Revolution did quite a nice job at giving the character great skill progression, I would have preferred a biological stat increase with augment upgrades accompanying that, but overall I think the Deus Ex team did a great job. It is everything that Warhammer 40k: Space Marines lacked and games today should only continue improving charter customization and progression, this game is defiantly behind the times in this area. Linear, simple point and shoot games should be dead by now. Expand
  52. Nov 2, 2011
    Fantastic Graphics, Nice Design, Nice Sound Effects, Nice Hud, Nice Controls. But man is this game boring! It's another one of those completely linear console ports with invisible walls everywhere and pre-determined outcomes for every battles. The story is repetitive, and the characters have no depth. It's mindless button pushing, without the adrenaline that's supposed to come with it. I would only recommend this game for young kids or old people. But it seems too violent for both... I really don't know who made this thing and for what. Expand
  53. Nov 20, 2011
    This review contains spoilers, click expand to view. This game has just proven to be awful, the negative aspects of this game have greatly outweighed the positive. Single Player: Not much of a challenge and very short (about 8 hours of gameplay, including finding all the collectibles). The idea of the game's single player mode is straightforward, confined fighting in places that have these annoying invisible walls. While some of the fighting may take place outdoors, you are always going down a path like a tight corridor where you can expect the enemy to appear. The plot is too predictable, Chaos influences one of the good guys to betray your team, making things worse for the world (it has all been done before, many times, in the Dawn of War series). The developers have shown themselves to lack creativity in keeping the interest of the player looking for something fresh. Not to mention, the AI of your teammates is laughable as they often don't help you at all while in battle (it's like they are saving their ammo for the battle that never comes). Multiplayer: Absolutely intolerable. There are numerous bugs that will cause your game to crash (unresolved exceptions in the game code?) Without dedicated servers, this game suffers from having to use P2P connections, resulting in poor quality interaction between users for a shooter game. For a game where the developers knew the majority of their player base was coming from the DoW series, and thus PC players, how could they not include dedicated servers? Another poorly thought idea was the layout of the Multiplayer menu, where you can not select the map you wish to play nor the game with the lowest ping to the host (even the new Exterminatus mode does not have these simple features). The lack of creativity is also apparent in the TDM and CP game modes. It allows for the combination of overpowered perks and weapons that you will often find players abusing just so they can win. Some of the perks prove to be useless in comparison to those that you will later unlock, and thus go unused as you level up. As for weapons, the Plasma Cannon and Grenades (which majority of players use because of how ridiculously powerful they are) are the most annoying and have turned the game into just a frag fest. Grenades, alone, have the ability to stun and do massive damage, so when players see an enemy, they just throw all they have (two grenades where that number can be doubled and the power strengthened by perks) and are pretty much guaranteed the kill because of the large blast radius. In fact, I would like to point this out especially because it makes me laugh everytime I see it, there is a tip during the loading screen that says to use the combat roll to try and escape explosions. But, of course, this tactic never works, as a grenade or plasma blast interrupts the combat roll and the next one finishes you off. As for melee weapons, your enemy can often step out of the way and continue shooting you if you choose to use the Hammer/Maul as it is too slow and does not have much of a forward reach like the Chainsword or Axe. It seems to me there was no game testing done at all before release, and players were actually given the Beta as a final product (something attributable to those game developers looking for some quick cash). And, as it has already been announced, they plan to release future additions/features as paid for DLC (which should be free and a part of the original release). To introduce something new so soon after release reveals the fact that the game was not polished enough and should have stayed in development, in order to include more content, resolve balancing issues, and keep players interested in the game. To put a level up cap of 41 in the game, which many players have already reached and thus working on weapon challenges is there only desire, results in a divided team where some are looking to gain the experience points by actually participating towards the goal of winning the match, while others have no interest in team work and are just looking to acquire certain kinds of kills for their weapon challenges. Overall, the game has not been able to keep my interest, nor the interest of many others, as I am already seeing the player count dwindle down as matches with a full player count have become a rarity. In doing such a bad job with the Multiplayer, I believe they have killed some of the replayability of this game and lost the respect of many players. Expand
  54. May 13, 2012
    When i first played the demo i was amazed. The combat system is fast, full of adrenaline, and the melee and ranged combat is just perfect together. It feels absolutely good to blow a head of an orc off or slice him in two. The weakest point in the game is the single player with an average story and weak boss fights, but the multiplayer is the best out there. Its quite balanced, very fast paced, and very unique. The exterminatus game mode offers you the joy of slaughtering hordes of enemies, and a hard challenge at the same time. Buy the game, get out there with a heavy bolter, shoot some orcs, and u will know what I was talkin about. Expand
  55. Oct 8, 2011
    Overall great game, especially in the single player. This game really excels at giving you the feeling of power as you strike down twenty orks at once and run along to kill some more! The transition from melee to ranged and back is smooth and it's not even worth complaining about. While the story in the single player is nothing to write home about, and not even canon, it still sets up an adventure that does what it's supposed to: To lead you to the next battle. Overall, the single player is a good piece of work, and to top it off the graphics are pretty shiny. If only the same could be said for the multiplayer. The multiplayer is by far a simple console port, and not even really good. Due to the fact it runs on P2P servers, it means that you will randomly die to a shot that actually hit you four seconds ago, and you will be unable to dodge a big hammer from the Assault class, effectively removing your top half body from the lower. The lag is the main issue, as the rest of the multiplayer is the pretty standard stuff. There's team deathmatch, and a second mode where you fight for contested zones. Overall, pretty simple stuff, but it might just keep you hooked for a while after you're done with the singleplayer, due to the leveling system. Expand
  56. Oct 1, 2011
    While it has it's fun moments, it leaves much to be desired. Gameplay is ok, and so is the graphics, but nothing spectacular, and the story is beyond lame. But then again, I've never been into Warhammer 40K.
  57. Oct 12, 2011
    It looks like an xbox game, and reminded me of why I never buy games for the xbox. It felt like an Xbox game, ditto. It had that looking through a pinhole camera point of view the Xbox uses to cope with the fact its ancient and its was over extremely quickly with awful multiplay served up like a wilting side salad. I had to keep looking down to realise I was playing this on a PC. It is the warhammer universe, and it was over quickly so I did finish it. Immediately uninstalled. Another massively boring tunnel vision / linear plot with little illusion of choice and not much immersion. But there were space marines and things to clobber. Pretty disappointing to the point I wouldnt buy DLC a sequel or anything from the same Developer unless I knew it was PC specific. Expand
  58. Sep 9, 2011
    What's good: The SP is kind of fun since you get to feel like a god, however, the story is really not interesting. It's just a hack and slash. Most of the story is just military jargon. Also, the orcs can only yell SPACE MARINE!
    MP. Where do I begin. It's a console port. Keybinds don't cover all keys if you use the keypad (lefties are people too). Also actions happen after you
    release the "interact" key instead of when you press it. Key hints map to default keys in some cases (deploy/spawn). FOV is too narrow. Lobby system. OMG, give me a server browser please with pings displayed instead of bars. Voice comms work, but are turned on by default. Be prepared to mute everyone every single map because it doesn't save in between rounds. Be ready to grind because you are going to get raped until you level up past the default weapons. Maps are from 1998, all cubes and ramps. My price point, $20. Expand
  59. Sep 10, 2011
    Space Marine is a good game, not great 'cause it has its flaws.

    The premise is quite simple if you know the lore: you are a Space Marine, a genetically altered soldier with a massive powered armour. An Imperial Forge World (a planet-wide factory) has been overrun by orks. Go and kick'em the hardest you can.

    And that is the single player campaign, a gore-fest like no other. You can
    fight in range mode or melee mode, and the controls are so flawless you can change from one mode to the other with a button. The action is glorious, it's difficult to describe how powerful you'll feel in the armour of a Space Marine, but every step makes the screen tremble, every blow makes bodies fly, every bullet shot sprays litres of blood. You'll feel awesome.

    The combat system doesn't let you take cover like, for example, in Gears of War. You have two health meter: the armor that regenerates over time and your health. When the health is low, go into the fray and perform a finishing move on an enemy, this will make you heal. It may sound silly, but once you're in a fight it performs extraordinarily well. The graphics are good. The characters are modeled so perfectly and so finely animated, that you won't notice the rather low-res textures. The level design is quite linear, sometimes dull, but every now and then a spectacular sight strikes your eyes, and you just sit in awe: believe me the gothic world of Warhammer 40k never felt so real.

    But once you finish the single player campaign and try the multiplayer things start to fall apart. The multiplayer is beyond doubt the weakest part of the game. Buggy, laggy and boring. The same mechanics that work so fine in SP do not perform the same in MP, and you'll end often dying without even knowing the game is started. The leveling mechanics do not help at all, people with better equipment than yours have a too great advantage, and things start to become interesting only after a long time, when your level is on par with the others.

    That's a shame, because this was probably the best contender against Gears of War.
  60. Sep 10, 2011
    Love it! Warhammer 40,000K world in a third person shooter. Game flows nicely and is really fun to play. The guns are great and the melee is insane. A lot of work was put in to this game and the end product is amazing.
  61. Oct 9, 2011
    No no no... They did it ! They turned good intentions and marvelous graphical action into a simpleminded one-way-stupid game. I've been waiting for this game for ages and this is the best they can do ? The points given only reflects the bonus game "Darksiders" that followed the deal and turned out to be surprisingly good...
  62. Sep 17, 2011
    This is the worst console port of 2011. Single: No fun at all to its ending. Multi: Out of balance. The graphic engine is damn old. This may suit for kids under age of 12. Others surely hope to get refund back.
  63. Sep 12, 2011
    I will start off by saying that I'm a long time fan of the W40k video game franchise and that I own every single W40K title, except the MMO. Prior to Space Marine's release I was a little reserved about my expectations for the new style of play, being such a big RTS fan to begin with. As for Space Marine, I wasn't very impressed at first, but this game grew on me. Its far from perfect, but, I trust that Relic is not done with this game. They already announced free Coop DLC "Exterminatus"(here's to hoping its a lot like Last Stand), which will probably be packaged with a pretty big patch. Plus I have seen Relic/THQ continue to put out lots of new content for many of their titles, so I'm optimistic. While the story, and much of the voice acting, are entirely forgetable, I do find myself highly entertained during most action sequences, and the boss battles tend to be fairly intense, although most bosses are too easy. Actually, the whole game is too easy. I did my first play through on Hard, and rarely died more than once at any particular spot, and most of those times were due to me not knowing where to go next. Which takes me to another criticism; the lack of a guide of sorts, one is left to guess many of the mechanics, and I find the game very short on tips or explanations, especially considering the lack of a built-in guide somewhere in the guts of this thing.
    The auto-aim god-mode melee style can make for very satisfying sequences of pure devastation, but can also leaving you wanting when you think of all the different moves/actions a highly trained Space Marine COULD pull off if Relic decided to get a little creative with it. It would have been nice to have more special moves, more combos, some blocking, maybe even some combat stances, etc. As is, its a finely tuned system considering the context of the game, yet it often feels too overly simplified. I love the fluidity of the mechanics when switching from melee to ranged and vice versa. The single player campaign only took me about 10 hours to play through, which is not nearly enough in my books, but this can be remedied with solid, deep, multiplayer combat. And in this category, Space Marine does fairly well. Granted most of the maps I've played so far have felt like late 20th century map design, the action, and leveling system, are doing a good job of making up for it, so far. One thing that bugs me about some of the close combat in Multiplayer is that I often have a hard time telling Chaos from Space, and this has cost me a few embarrassing deaths already, granted some of that had to do with the poor illumination of where I was on the map. I would like to see the different races get some race-specific grunts/roars so as to help differentiate between friendly or foe when in melee-tight confines. All in all a pretty fun experience that has left me wanting so much more. More races, more playable Heroes, more unique loot, more single player storyline missions, more Multiplayer game modes(although Extertminatus should help with that). Most of all, I want a Last Stand mode in Space Marine, with all the playable races' Heroes from Retribution. Even though Space Marine is out, I still play lots of the Last Stand, and I keep wishing/dreaming that I could play it but with the FOV from Space Marine. I will score this game a 8/10, with the idea that Exterminatus(and the accompanying patch) will help to complete this product and raise it from the 7 or 7.5 I'm thinking about right now.
  64. Sep 9, 2011
    A great 3rd person action game! The sound design is well done just like the warhammer 40k atmosphere. It makes a lot of fun to fight through the hordes of orks and chaos space marines, only the multiplayer modes would have been more tolerated but it may still make a lot of fun because of the many unlockable items.
  65. Sep 12, 2011
    Not bad for what we all knew was going to be a console port. I actually think it's easier to play on PC than my PS3 and it looks better on PC. I already liked this franchise and found the single player fun. The combat system is a proven one, like playing God of War in the Space Marine universe, and the switch from melee to ranged weapons is executed very well. The graphics and sound are top notch and make you feel immersed in the combat (depending on your weapon, some of the kills are pretty wicked). My only copmlaints are the limited field of vision at times causing me to get stuck on things or shooting walls when it appeared I had a clear line of sight and there is no real cover system. I was able to run through it pretty quick on normal (yeah.....not a big fan of hard cuz I'm not a pro gamer and like to enjoy the game....not yell at it). The multiplayer is enjoyable as well. Not a big fan of the lobby system's pretty much a Call of Duty/Modern Warfare style of lobby. This should be expectd though from a console port and I highly doubt anyone is going to spend their hard earned money on a dedicated server for this game when we have BF3 coming out in a month. Also, there is no option to turn off the mic's except to individually mute everyone (which isn't that hard to do but is annoying to have to do it every round). As it has been stated, for some unknown reason they are automatically on and ALL of them are ACTIVE AT THE SAME TIME. Also, there are only 2 modes, a death match mode and a capture the flag style mode. It isn't bad but a little more variety, like protect the Inquisitor mode or a running of the squigs would keep the multiplayer fresh instead of it getting stale. A co-op mode for the campaign would have been nice too, wonder why they didn't do that..... Expand
  66. Sep 11, 2011
    Adrenalized gun-play, twisting and weaving plot-lines, overwrought character development and a bombardment of on-screen displays, Warhammer 40K Space Marine is a magnificent piece of art. Game of the year.
  67. Sep 19, 2011
    Ok this was by far the best representation of a space marine by far.Single player rocked threw ork lvls.Totaly awesome wading threw orks with a chainsword and bolter,loved it. Slowed down a bit when u start running into chaos!This was a big fail for the game!The end boss to was so easy yes granted the 4 to 5 waves you need to fight to get to him was interesting.The actual boss was a joke.10 hours max and probably 5 or 6 on a hard walk threw.Single player was still hella fun!It gets an 8. Ok now the multiplayer.I myself like a lvl up system where you unlock weapons as you go,gives some accomplishment to your game.Controls are tight love how they have seamlessly took the 4 classes and made them rock.With perks and weapon upgrades!Now the bad!You cannot turn off the VOICE!If i speak even over vent i hear echos threw all the other players.And no turning steam talk does nothing to this problem,Epic fail!The second epic fail is the host system.Who ever invented this,it needs an overhaul.Constantly getting bad host lagy people jumping around to the point you cannot hit them.Fun on good ping games not playable on bad host games and seeing how 8-10 games are the bad host games.Epic Fail!One week after launch very few games going on cus of this reason!Multi gets a 2 as it is not playable most of the time.Bringing it to a rough 6.Really had high hopes i could play this game all day long...sad! Expand
  68. Sep 20, 2011
    Warhammer 40,000: Space Marines offers you a movie game experience. there are some aspect that make this game loose a bit of the WOW! effect. The game interface is raw and simple, I was expecting something impressive as what the developers did in the title Warhammer 40,000: Dawn of War II, where you have a planetary display of the sub-sector Aurelia, in which you select a planet to travel to and then you would be orbiting a planet (Calderis, Meridian, or Typhon) and then select a mission of your choice, giving you a free strategy selection and variety by giving you days to accomplish certain primary and optional missions. The most spectacular part is the gameplay experience, which is impressive and the attention to detail of the combat is astonishing, I am delighted by the bloody effects and the stunning executions covering you in blood and glory; the feeling of being overwhelm by the enemy makes you desperate to kill the Orks before they do. It is fun to kill the Orks. it is worth to play, even thought I was expecting more blood. I hope that Relic and THQ develop a hardcore version with more blood, jump pack missions and with a more elaborated storyline; which brings me to the storyline of Warhammer 40,000: Space Marines, which seems to be a linear and lost - the epic and inspired storyline that have characterized the other titles -Warhammer 40,000: Dawn of War II, Chaos Rising, Retribution are well elaborated. The extraordinary graphics of Warhammer 40,000: Space Marines will make you have desire to jump inside the screen along with the sound effects, which are astonishing, detonations will even make your ears ring like experiencing a real explosion. The music is beautiful, it is a must have in your collection. Enjoy the execution done by using a chainsaw, a power axe or the mighty hammer along with the jump pack. Expand
  69. Sep 30, 2011
    It takes a while to warm up to the game. The mechanics are very basic and the story non-existent but it's still a fun action game. Being a War40K surely helps
  70. Nov 3, 2011
    As an action shooter, the game play is really crappy. Your protaganist is a giant retard, who freezes after dodging, storming, shooting, executing, or even triggering rage mode. This makes the game hard to play, not because of tough enemies but because of clumsiness of your character. The plot is almost non-existent. It gets unbearably cliche and stupid towards the end. Also, the protagonist is SO BORING. He just preaches cliches all the time, and he is so stupid. In the game there are so many times that the player would realize what's going on and whom not to trust, but this brainless captain Titus is like let's trust everybody and see if we get screwed. The game also have awful graphics as a 2011 game. It wouldn't bother me that much if only I'm not playing Crysis 2 at the same time. Overall, 1 out 10. 1 is for the few fun moments using jump packs. Expand
  71. Sep 6, 2011
    No co-op is a big mistake. Adding it as a DLC won't make up for it. Multiplayer is kind of a joke, given the amount of maps, and most of the time, it's a campfest. Singleplayer is also bad in my opinion. Story doesn't grasp you, neither does the atmosphere of the game. Having to execute something to get HP back is a BIG mistake. Also, there is no progression in SP. Also, it is short. Felt like a waste of money to be honest. After playing Darksiders, God of War, Mass Effect, and some other TPS games, this game doesn't excel in any of these; action/brawler/TPS. Average on all. And annoying as hell. While trying to get some HP back, being unable to move in animation while some rockets are heading on your way is surely fun. Expand
  72. Jun 2, 2012
    The single player Health system. Please read this before to buy:
    Too restore health you must perform a fatal kill against an enemy NPC. The problem with THIS Single Player mechanic is the time it takes to get it done. While it goes through the animation of killing, you still take damage from outside sources like shooters and melee fighters.
    Seriously this is the worst gameplay's feature
    never see in any game at all. Expand
  73. Sep 14, 2011
    Appreciating the fact that this is an action game and not a hybrid rpg im giving it an 8 out of 10. Alot of people are asking for more depth and more complication, if i approached this title in the hopes of it being an rpg i would probably be of the same opinion. But as a fan of warhammer 40k (since collection minatures as a kid) i was able to set aside my own aspirations for the game and judge it for what it is, a no holds barred action spectacle, Nothing too complicated just good old gruesome fun! The graphics and sound are top notch and the game world is exactly how it should be if it was a tabletop battle you were playing. alot of 40k fans will probly rate this higher than someone who has never played a 40k themed game because the average joe will just see this title as a just another 3rd person action title and say why dont i just play darksiders or gears of war? Just imagin if space marine made a baby with fallout 3 :) Expand
  74. Sep 12, 2011
    Enjoyed it a lot. Probably not game of the year, but definitely worth taking a look at. Positives: Combat is fun, combo attacks are brutal, graphics and cut scenes are good looking and the story is quite interesting if you're into the warhammer scene. Cons: Should be more melee weapons (chainsword, hammer and axe is cool but more would've been ideal), I fell through the map once or twice and sometimes cut scenes wouldn't load and I had to reload the checkpoint for them to start. Expand
  75. Apr 12, 2012
    It's a Gears of War wannabe game. Looks good. that's all. Stupid health mechanic. What if there isn't any left to kill to gain health yet there is a "boss" to fight? What is really funny because the marines are wearing fat thick armor with large shoulder pads, yet, it doesn't protect very well at all. Lackluster story. forgetable. I forgot what I'm fighting against and for the second I charge into battle. Expand
  76. Nov 16, 2011
    One of the best third person shooters iv'e played in years, the last time i had so much fun in a TPS game was back in Max Payne 2.
    Space marine combines third person shooting mechanics and god of war melee combat into one wonderfull game. There's no **** cover system,no chest high walls only you,your gun,your giant chainsword and milions and milions of orks and chaos marines to murder.
    some firefights you'll find yourself fighting over 100 enemies at the same time, there is nothing more amazing then holding a hill in co-op with 3 friends while being attacked by 100-200 orks. at the same time.
    SP is ok
    MP is pretty good.
    I strongly reccomend you buy this game.
  77. Oct 4, 2011
    Overall I am very, very pleased with Space Marine.
    Relic has done a great job bringing 40k to life once again, proving that they're the right ones for the job of developing 40k Games.
    While I'm not a huge Multiplayer fan myself, I couldn't help but enjoy Space Marine's Annihilation and Seize the Ground matches for hours already.
    My impatience was well justified and the game did not
    disappoint in the slightest. Expand
  78. Sep 18, 2011
    To make things clear - Im a fanboy. Totally devoted to Warhammer 40k universum. Ive lost hours of my life on playing all games from Dawn of War series, another countless hours for w40k books. Yes, i never played the original tabletop game, but such things were never my kind of thing. It never stopped me from adoring the warhammer world and its unique feel. And what about the game? I'll make it short. If you're a wh40k fan... you'll love it. Space Marines are epic as always, fights are bloody, voice-acting is superb. Graphics are astonishing, game is also very optimised - you'll play it even on some older machines. Another thing is soundtrack - not so "heavy" as in Dawn of War, but also great. Orchestrated by Sascha Dikicyan and Cris Velasco... this first name will ring a bell - this guy is known also as Sonic Mayhem ( Quake OST, Borderlands, Mass Effect 2) ... What can i say? EPIC sounds. And gameplay? Blood and gore. All the memorable weapons are here. Bolters, chainswords, lascannons, assault jetpacks, power axes.. Against you - hordes of Orks. Legions of Chaos. Pure fun in killing all of them. Offcourse, there's not much else to do in this game - but slaying xenos and heretics is so orgasmic, you would not dare to be bored... That would be heresy;) So, generally - for fans of WH40k - it's a must-have. For everyone else? You can give it a try, maybe this will be your first step into the dark and grim world of Warhammer 40.000 ? Expand
  79. Sep 22, 2011
    After finishing this game I think I bought this game just because this is a WH40K universe, which I really like. Yes, killing all the green skins with melee and ground pound, but after end there is nothing interesting to do...
  80. Oct 15, 2011
    I played this game all the way to the end which is rare for me. if you are a fan of the universe you will enjoy the game as it really captures that "warhammery" "space mariney" feel. It really respects the source material (except that bolters are just machine guns, I guess they have to give in a little to expectations)

    Combat is solid and 90% of the way there but do yourself a favour
    and play with a gamepad. Graphics are solid. level design is decent but you can tell its working with the console limitations as your generally stuck in a pretty small environment (but they hide it fairly well). Expand
  81. Sep 24, 2011
    A great game definitely worth the buy if your a fan of the table top game it really makes you feel like your apart of a true Warhammer 40k atmosphere and has a variety of enemies and weapons to play with at your disposal. Even though it does have its down sides like a short campaign and a bit of a COD type multiplayer which they could have made a little different its more than a rent than buy if you have a console until they bring in last stand and co-op campaign I would wait a bit until they are out but still a great game. Expand
  82. Sep 9, 2011
    Very decent game. It could be great if not the severe lacking in the content department. Too simple and pale level design, weak sound (even if you compare it to developer's own Dawn of War titles, you won't hear all that "FOR TEH EMPERAH!!!" "ULTRAMARINES ATTACK !!!!!" and so on), extremely short storymode (it takes approx 6 hours to beat the game on normal difficulty). But, luckily, the game mechanics offsets weak content. Combat is absolutely awesome and can be challenging. All these fatalities and combos just kicking ass. Expand
  83. Sep 24, 2011
    Campaign Mode Review: Graphics: No breakthroughs, but definitely not dated and pleasing to the eye. Art design was good, no lack of material from Games Workshop to go on and they kept the look and feel. Animations are solid and play well without any glitches. Sound: Score was ok and in theme. Voice acting was clearly on a budget. It wasn't horrible, but the dialogues felt stale. Voice actors just reading their lines...didn't really feel connection to their situation or the theme. This is an over-the-top gothic sci-fi / fantasy IP...the acting did not convey that at all....and the lines were cheese as well. Story: Short and formulaic, especially if you played the the other Warhammer 40K titles by THQ (which are WAY better games). Don't expect heavy plot and forget about any twists. Gameplay: Ouch. This is where the game gets really ugly. It really brings it down to the very basics. You move around and shoot or melee attack. When you equip yourself with a jump pack, you can actually jump high and smash down upon your foes (probably the most fun out of the whole game), otherwise jumping is not an option, not even tiny little jumps over rocks or are inexorably tied to the ground. Fortunately you can tumble to evade shots and run, but not crouch. Cover? It's important to allow your shield to recover, but don't expect any special move, action or animation to take cover. Simply move behind an obstacle and stand there....again, no crouching behind short obstacles, they'll just shoot you in the head as you stand there. Given other games like Assasins Creed or Call of Duty, or pretty much any recent action shooters, I really felt confined with my these limitations. OK, so I don't expect my space marine to run across tight ropes or over roof types, but not even crouching? Not very fun (except for jump packs, that was a lot of fun. Too bad you don't get to use it often enough). Another really annoying feature (or lack thereof) that has absolutely no excuse: no load/save games. No ability to edit key bindings. NO KEY BINDING OPTIONS??? Are you guys serious? This is marketed as a $50 title? THQ actually published this?? Level Design: Yawn. So linear it practically holds your hand along the whole way. There really is NO decision making whatsoever. No side missions, no nothing extra. You can explore the levels a little more thoroughly, but there is very little incentive to do so at all. The only things you need are ammo refills which are conveniently placed everywhere so you will be hard pressed to EVER run out. The skull thingy's with voice recorded logs are utter rubbish! Adds little to the a very thin story and weak plot. Adds nothing to the game play. In fact, they're quite annoying because you can only listen them from your options essentially you actually have to stop playing for 10 - 15 second conversation snippets of (mostly) insignificant (and poorly acted) dialogues. Finally, you can get over the whole campaign in less than 10 hours....which is plenty for a game that has nothing new to offer for the latter 5 hours of play. Summary If you're a Warhammer 40K fan, you may briefly enjoy this title, but will be let down by another cheap production of a rich and popular IP. I bought this from Steam for $50 (pre-purchase) because they threw in Darksiders for free. Quite honestly, DarkSiders was sooo much better that they should have really been offering Space Marine as a freebie for a copy of DarkSiders. I'm just glad I got something decent for my money. I believe you will find this available for $19.99 or even $9.99 very soon...which is good because it's not worth more than that. Expand
  84. Oct 12, 2011
    This game has the feel of how powerful space marines should be. The single player leaves you wanting more right up until the end. Aka give me more. The graphics are great. They would be even better with dedicated physics cards on nvidia. I have played 52 hours in a week.

    Multiplayer is fun. People say the weapons are imbalanced and can camp etc. There are strategies for every instance
    so I have enjoyed it. The weapons are from tabletop specs not dawn of war specs. This is a good thing. To the non-Warhammer gamer the weapons are probably a little misunderstood, but a plasma cannon is more powerful than a bolt pistol. There are a lot of achievements that unlock better gear. They are mostly attainable for "normals" like myself

    The astoundingly underdeveloped part of the game is the p2p server system. I have a hard time finding games especially during off hours for multiplayer. It is an actual hindrance. I am never a fan of console ports. The interfaces seem of the xyab button school. Graphics settings are minimal which means you need to override them with video card game management settings. This introduces a lot of tweaking.

    I would buy it again but I think ten bucks less on the price would have been better.
  85. Dec 11, 2011
    If you're a Warhammer 40k fan you might like this change of gameplay that puts you right in the shoes of a Spacemarine, its full of action, and Orcs, by no means does this game live up to the wonderfull RTS games in the series who contain so much more, but it sure is a nice addition to the francise.
    Play the Campaign, have a great time, but at the end of it all, youll most likely hope for
    the next game to be another RTS. Expand
  86. Dec 17, 2011
    It don't matter If you are new to the Warhammer 40k universe or just love it like me...look no further, This is YOUR game.

    The Campaign level is fun and fast (about 10 hrs total game time) but the multi-player is where you earn your armor. This is where you put yourself against the Best Terra has to offer you. Sure there are some tough learning curves (lvl 1-7 are just death,death and
    more death) but as you earn your Armor and weapons upgrades you even out the battlefield and earn rank and glory. This game with all the DLC out now and coming soon makes the price tag totally worth it and any TRUE son of the Emperor wouldn't be caught without it. The Emperor Protects.... Expand
  87. Apr 21, 2012
    (stupid metacritic wouldn't let me edit my rating, sorry for the double post, 0 is my real score)
    The latest in a string of terrible wh40k games, Space Marine continues Relic Entertainments new tradition of dumbing down, ignoring canon, and making frustrating games at premium prices.

    As a captain of the Ultramarines you are charged with leading your glorious company of 99 spacemarines
    into battle in the name of the emperor.

    Oh wait, this is one of relics recent games, so you lead an inexplicably tiny squad of two space marines, and you don't really lead them they just sort of tag along as you fight through room after room of broken concrete and button mashing.

    Button mashing is the name of the game in Space Marine as weak guns and masses of orks force most encounters to be a frenzy of mashing the right mouse button. To make this worse your rather small health bar is split into two parts, half is the regenerating health that has become so overused in the last ten years, and the rest is a health bar that can only be restored by performing â
  88. May 31, 2012
    The game is a good template for future Warhammer 40,000 titles. But it is NOT one of the better titles. Even though Space Marine does a wonderful job at putting players in the role of one of the most iconic table top characters made(IE: Space Marines). It is not without some serious game play problems.
    Now let me first start off saying: The sound effects, Character Designs, environments
    and armor customization are some great features to the game. But that is where it ends.
    The first problem is the single player Health system. Too restore health you must perform a fatal kill against an enemy NPC, unlike the multiplayer which restores health after taking cover. The problem with THIS Single Player mechanic is the time it takes to get it done. While it goes through the animation of killing, you still take damage from outside sources like shooters and melee fighters. This poor choice of health restoration destroys any replay for a hardcore mode.
    Multiplayer is nothing new or special. Itâ
  89. Jun 20, 2012
    A very fun game up to about halfway, then the game starts losing a lot of charm. Some great detail went into the game, but there's still something missing. The chaos enemies are boring mostly, the orks only have about one or two shining moments, the flight sequences are not good, and the combat becomes tedious at about half way through. Overall, the game has very little replayability even for warhammer 40k lore fans. Expand
  90. Aug 17, 2012
    Hey you! Want to enjoy a game with the glorious variety of 5 (yes, 5! We're splurging, you know) maps for multiplayer? Want to blast your enemies to death with a heavy bolter while the jetpack guys cry themselves to sleep? Only in closed spaces 'tho, you'll be shred to confetti when you leave the said space, so just camp there and have "fun" .
    Well we can't let you. You'll be "waiting for
    host" instead. Want to Alt+Tab in the meantime to read your girlfriendgrannymommy absolutely-important-message on facebookskypewherever that is accessible only through your computer? We can't let you do that either.

    The network interface (synchronous, and what's worse host-migrating) doesn't even allow dedicated servers. You think it'd select the best match for you considering the 4 minutes of matchmaking, but it doesn't. It's just at random: they are probably using a hamster-powered Windows 98 to make the teams up.
    Also, the flashy skull will really grab the "focus" every time, so you'll really have to respawn and go afk. If it ever finds another host, that is: at time this doesn't happen, and you have to kill the application.
    The programmers are so at fault for this game. THQ, here's a friend's advice: fire 'em, and get a decent replacement. Especially the director, as he obviously slacked on the job.

    However, the story was decent. Not good, mind you, but decent. The art was somewhat good as well, and the possibility of customization is almost nice. Good luck I had bought the game for that single ability.

    Oh btw, you'll have to live with multiplayer 'till lv 4 to use it. Good luck, you'll need it.

    Morale? Don't buy this game if you care for your money.
  91. Jan 7, 2012
    SP? Yeah it's great game, very brutal and violent. Like Darksiders, but it focuses on firearms and slashing through hoards of orks. The game is very generous in terms of blood too.

    MP? Pretty good. You'll get unlocks along with your rank ups. If you plyaed CoD or BF3, I'm sure you'll see the big picture.

    BUT... there's one annoying "known problem" on the pc version. The sound's fcked up
    regularly, crackling and delayed or echoed. Everything else seems to be allright, but the sound, is really broken.

    You'll want to play this kind of game with very high volume so you can actually feel the rage and the brutality of the battle, but with that sound problem... not.
  92. Sep 17, 2011
    Overall Space Marine is a very good game that any Warhammer fan will enjoy. The campaign is fantastic with brilliant voice acting and cut scenes that really bring you into the action. There's about 8 - 10 hours worth of gameplay on hard difficulty and I loved every minute of it (yes, even when I was dying!). Sadly the multiplayer isn't even in the same league as the single player, which is why I've only given the game a 7/10 overall, with a better multiplayer it could have easily gotten an 8/10 in my book. The multiplayer uses a P2P system instead of dedicated servers which causes all the usual problems (host advantage, drop outs, massive lag, warping, migration issues etc) but that's only part of the problem, the other major issue is the lack of content, there's only 5 maps and 2 modes and it gets boring really fast, I'm currently rank 38 (41 max) and I'm already too bored to bother getting to 41, I will make it, but slowly.

    A good start from Relic, and I expect great things from Space Marine 2, but it will all depend on how well they flesh out the multiplayer and if they correct their stupid decision and use dedicated servers.

    SP: 8/10
    MP: 6/10
    Overall: 7/10
  93. Sep 11, 2011
    Loved the game and the story. As someone new to WH40K lore, it was a good introduction. I loved the combat especially the melee mechanics. It was well worth the price. The multiplayer is also good but can he chaotic at times. The only flaw for me was it was too short, save multiplayer it was a 8-10 hour experience.
  94. Oct 9, 2011
    First attempt at a 3rd person shooter and it shows, some of it works well but theres little new that hasnt been done to death in GOW except the Warhammer universe as a backdrop, just seem to lack that vital ingredient that keeps in pushed into tthe also ran clone games, rather than a genre leader
  95. Sep 16, 2011
    Great effort for a first shot of portraying a space marine in a third person shooter/action game, the single player is the best part as it has a good story and the seamless change between shooting and meleeing makes for very satisfying combat against hordes of enemies. Turn it up to hard and you actually have to work to advance the story and play smart instead of just go in all guns blazing because that will most certainly get you killed. The multiplayer has potential but the p2p choice pretty much reduces that potential down it bare minimum. Nevertheless its not a bad game to spend a few hours online and the choice to copy your killer's layout is pure genious when starting out. Hopefully Relic will continue on this franchise because it has alot of potential for future awesomeness Expand
  96. Sep 26, 2011
    What it lacks all ascpets of the game compare to other games like gears of war 3. Space Marine more than makes up for it by letting you BLOW **** UP!!!
  97. Nov 14, 2011
    The overriding theme in this game is shooting, and all the action keeps you on your toes. If you're looking for a story line or RP, this isn't the game for you. In general, I can see reasons for the mixed reviews. If you're a gamer who grew up on video games, I can see where this game might be boring. However, if you're an old guy like me (60+), this type of game is great.
  98. Sep 15, 2011
    Truly a great representation of Warhammer 40k. The dialog, characters and story are all portrayed as if games workshop themselves created it. Masterpiece. My only complaint is with the fact that they made it for console too so of course it massively lacks in some areas like multi-player and combat complexity. Makes me wish for the old days when games were written for PC then dumbed down ports were made for console.

    Somehow, we let the retards win and now everything is written for console then ported to pc :(
  99. Nov 27, 2011
    I bought this for the multiplayer - The Multiplayer: In terms of lag, its not laggy at all. (I live in europe) I have had almost no lag exept for once. (Though I still support dedicated servers for all pc games). There are many ppl online. I dont have to wait long to enter a match. you can costumise your appearance and loadout while in lobby witch is nice.
    The guns feel and sound cool. The
    perks are balanced, you can be creative with them! The third person camera is great. The space marine feels mighty in multiplayer.

    I highly reccommend this game to ppl who like MP shooters, but want something new.
  100. Sep 12, 2011
    Warhammer 40,000 Space Marine is a fantastic game. I honestly didnâ

Mixed or average reviews - based on 34 Critics

Critic score distribution:
  1. Positive: 20 out of 34
  2. Negative: 0 out of 34
  1. Oct 31, 2011
    The campaign requires an interest in 40K, while the basic multiplayer modes are fun for all. [Dec 2011, p.67]
  2. 60
    The only thing rising Space Marine from the grey pool of mediocrity is world of Warhammer 40.000 itself. Rich story background deserved more than a linear hack'n'slash game. [Oct 2011]
  3. Oct 27, 2011
    A solid debut in action genre for Relic and a must-buy for any Warhammer 40k fan. [Nov. 2011, p.61]