Metascore
86

Generally favorable reviews - based on 54 Critics

Critic score distribution:
  1. Positive: 52 out of 54
  2. Negative: 0 out of 54
  1. 100
    Public Quests are some of the most fun I've had in PvE, and, as I mentioned, crafting feels a lot more like an alternate activity than just something else to grind.
  2. 100
    Warhammer Online has had the smoothest, most complete MMO launch we've ever seen. Game balance and other elements of the game need tweaking but they're all there, they all work and most importantly, they're all fun.
  3. If MMOs are what you enjoy, Warhammer Online is one of the best on the market. It may not have a new combat system built from the ground up, or flashy next-generation graphics, but its success without those two elements is a feat in its own right.
  4. Warhammer Online is more of a traditional MMORPG then the recently released action based MMO Age of Conan, but with that “traditional” label Warhammer is also one of the most polished MMORPG's gameplay wise at launch.
  5. Whether you’ve never played an MMORPG before or you are an avid fan, this game is an absolute must play. It took me a few weeks to come to this decision and a fair amount of game time. In that time I turned from being completely underwhelmed at the start, massively frustrated with game glitches in the middle to relishing logging back in for another session of all out war.
  6. Overall, Warhammer Online is a thoroughly enjoyable game.
  7. The license is strong, the game is great, and the quality of the content is second- to-none. If servers are stable, players are listened to, and expansion content is as well tweaked, inventive and superbly written as its launch material, this could be the game that savages WOW's subscription numbers.
  8. Overall, WAR is a really solid game, very well designed and bringing truly valuable new features to the genre. It still lacks some things, but also has a very long way to go for improving, evolving and growing.
  9. Easily the most important MMO launch in years, and a much needed shot in the arm for the genre. [Dec 2008, p.90]
  10. All the same, bravo, Mythic. Bravo! Do you know what you’ve done? Do you have any possible reckoning for what you’ve unleashed here? In one act, you have brought more ruin upon the geek community than a fall line-up thick with wonder! Already there were thousands, perhaps tens of thousands who would forgo the normal daily needs to get that extra edge over their peers. My god, sirs, you have opened Pandora’s Box.
  11. After looking back at all these factors, it’s obvious to me that even when it faltered, Mythic poured every ounce of its soul into WAR.
  12. It's clear that much of Mythic's efforts have gone towards creating a balanced and inclusive PvP MMORPG and, for the most part, Warhammer Online: Age of Reckoning is just that.
  13. 90
    Endless depth, gorgeous graphics, excellent polish for a new MMO.
  14. 90
    The true test of an MMO is the one of time. There’s simply so much to see and do that it would take months to experience the entire game.
  15. If you're looking for a new MMOG, or simply want to try an online role-playing game for the first time, you won't be disappointed in joining the defenders of Order or the marauders of Destruction.
  16. Warhammer Online does a lot of things well, and is deserving of attention by most MMO fans. WAR is definitely on a good path, let's hope it doesn't stray from it.
  17. No matter how you will want to play it, WAR is really all about RvR and not getting involved in such events makes you miss the real point of it. It can't be the best MMO overall, but it beats the best one in many areas, especially when it comes to going against other players.
  18. Its strong license, great quality and interesting innovations mixed with a fairly conventional fantasy MMO, makes this an online role-playing game to reckon with.
  19. Anyone tired of the WoW juggernaut or who wants something else to try are doing themselves a disservice by not giving Warhammer a try. With just a little TLC it has the ability to grow very long legs.
  20. It's difficult to recommend Warhammer Online to anyone who isn't into player vs. player, as that's the real focus of the game, but for those who do, it's definitely an interesting take.
  21. WAR pretty much kept all its promises. It’s certainly different from all the other MMORPGs out there – it’s an all-out war in the world of Warhammer.
  22. The real stars of this game are the gameplay and community. The game is multi-layered with enough of an open-ended experience to allow players to play and succeed in the manner they wish – whether in the RvR or as a PvE player.
  23. Mythic Entertainment may have created the best MMORPG based on an outside property. The universe of Warhammer fits perfectly into a game of this nature, and was implemented by the folks at Mythic with precision and dedication.
  24. Whether your preference is for PvP or PvE, the frustrations of aimless wandering and vague directions are gone.
  25. The end result is simply that Warhammer Online is a big deal for those who want to kill other players, but may be ho-hum for those who want the most compelling, charming, content-filled fantasy world out there.
  26. In the end there’s no accounting for taste, but if you have any serious interest in MMORPGs, you owe it to yourself to at least try Warhammer Online: Age of Reckoning.
  27. Although one faces problems in getting started, WAR is a very entertaining game and enriches the landscape of MMORPGs.
  28. But when things do come together, it can be a near-perfect storm that balances questing, instanced scenarios, and open world RvR that makes it feel like you're gliding through leveling rather than grinding. [Holiday 2008, p.64]
  29. After playing hundreds of hours there is one thing we can say for sure: this is a good MMO, a very good one, maybe even the best. It offers great quests and great PvP and the fact that both help to gain levels is very motivating. Technically, the graphics are not that good, but landscapes and other places are full of details.
  30. Engaging player-versus-player combat makes this an online role-playing game to reckon with.
  31. Overall, Warhammer Online: Age of Reckoning is a well balanced and fun MMO, that has had one of the smoothest launches to date.
  32. Clearly WAR is not a platform dedicated to social interaction - the lack of available in-game emoticons, very few in numbers, comes to prove this. Despite this, the game offers an extensive set of guild tools, as well as special rewards for the entire guild.
  33. We’d usually advise waiting a month or two with MMO titles, for major patches to fix any foibles, but WAR actually feels very stable and polished at launch.
  34. EA and Mythic finally released their star title, and they did well on the lasts months. Warhammer Online manages to include one of the most interestings PvP systems of the recent MMO, and explodes the Games Workshop franchise to the bone. The Old World is live and rich, and it is out there for you to explore. If you join the order or the chaos factions you´re guaranteed hours of endless combat and hundreds of locations, enemies and items to visit, kill and collect. While is not top notch in visuals, it just do it very well taking the player into another universe.
  35. Mythic Entertainment’s approach to topple World of Warcraft accompanies the player on every step and keeps motivation sky high, due to constant rewards. Despite having to deal with some minor bugs and balancing issues, Warhammer Online’s public quests and PvP-focus make it a fair alternative in the growing MMORPG-market.
  36. Fairly conventional fantasy MMO with some interesting innovations and heavy bias towards large scale player vs. player combat. Polished and playable, but with many small reservations. Badly in need of more content and balance tweaks.
  37. Mythic has dutifully done everything it needs to to compete with Blizzard's jack of all trades and master of most. Crafting is weak, and dungeons - the small, instanced experiences that really cement the group dynamics in an MMO - are frustratingly rare, but aside from that WAR does it all, and does it well.
  38. Repelling an invasion from an opposing faction or collectively scoring enough objectives to seize control of a territory offers a sense of achievement that only endgame raids of rival MMOs can match. [Nov 2008, p.120]
  39. For fans of Warhammer, the strong presentation could be enough to warrant a subscription. For hardcore MMO players, however, it boils down to this: what can I do that I can't do in all of the other MMOs out there? The answer is, not that much.
  40. Age of Reckoning is like a rough diamond that needs to be polished. The core of the game is more than fine and will offer you tons of enjoyable gameplay. The only thing that we are worried about is the support from developer Mythic. But if they keep this level of support up then we will see no problem in Warhammer becoming a classic in the MMO World.
  41. Warhammer Online is the first MMORPG since World of Warcraft was released that actually holds a candle to it in terms of content.
  42. After it's initial months on the market it has become clear that WAR is an MMO to be reckoned with. It's focus on player versus player action is what sets this game apart from other MMOs and that very focus is what makes it a great experience. Developer Mythic has worked hard on improving the experience and weeding out the issues that initially plagued the experience, something that motivates players to revisit the experience again and again. If you're a bit fed up with the run of the mill MMO-experiences out there this is a great title to bet your money on.
  43. EA Mythic has hit on the perfect formula for a classy fantasy MMO. It's verything you'd expect, and maybe more. [Issue#11, p.80]
  44. It took a loooong four years to bring some serious competition to "World of Warcraft." You need not be a fan of Warhammer world to become one of many zealous followers... At this moment WH Online is undisputedly the best choice for PvP and RvR hungry players. [Nov 2008]
  45. Warhammer Online: Age of Reckoning is a very challenging MMORPG with the typical gameplay within its genre, with a very well made interface and an interesting visual, something not very common in MMORPG`s. WAR is an excellent alternative to WOW, despite some flaws and bugs. Everything in WAR is gigantic, it is designed for millions of players. Its sheer size makes WAR challenging but at the same time a little sad, the number of players in the servers at this moment is very little to the point that it can almost make us believe we are in a simple RPG with no online.
  46. Unfortunately, with slow leveling between the teens and a level cap of 40, a lot of players will burn out long before the endgame. The foundation is very strong, though, so hopefully Warhammer Online can someday reach its potential for everyone, rather than the lucky few.
  47. As a Warhammer table top player, all I can say is this game has been a long time in coming. If you are tired of the PvE grind in WoW or simply prefer a more tactically oriented PvP game, I heartily recommend WAR.
  48. 80
    While its vulnerability to player population size sometimes takes a toll, Warhammer Online offers a skull-crackling good time.
  49. If you're looking for a new online RPG to entertain you when you're bored of WoW, WAR should easily be at the top of your list. It's the smoothest MMO launch in history, and within its first month is arguably the best on the market.
  50. Touted as being the pretender to the throne of MMO games, expectations for Warhammer Online were running high. Whilst brilliant in a lot of ways, the lack of polish and a fundamental flaw in the game dynamic does not bode well for its longevity. It is certainly worth playing, but it will leave you wondering why it was not finished before release.
  51. 75
    Warhammer matches its competitors in most categories and even exceeds them with its pervasive social options. Unfortunately, that advantage is outweighed by a steep learning curve that makes getting started a chore.
  52. 75
    Battles in WAR are not only highly entertaining but also enriching; PVP nets you more experience, money, and gear than any other activity in the game. And that's a good thing: The other methods of acquisition are nowhere near as fun.
  53. The strongest MMO launch for a long while, and the genre’s deftest ever take on PVP – but its appeal may yet prove too narrow. [Christmas 2008, p.93]
  54. WAR is not about redefining the genre, and to complain it resembles WoW is to criticize it for being a fantasy MMO. Where it excels is group-based gameplay. [Dec 2008, p.64]
User Score
7.8

Generally favorable reviews- based on 363 Ratings

User score distribution:
  1. Negative: 28 out of 151
  1. JohnH.
    Oct 7, 2008
    4
    PvE seems very unpolished: mobs that warp around, they keep chasing you after being snared, cast bars not representing the actual casting time, cooldown counters are not precise, animation that doesn't represent the game state (if you try to cast while you're knocked down, you jump up and fall back down), the UI buttons don't get grayed out when you're knocked out .. etc I mean these things are so obvious, they should feel ashamed of releasing a game with problems that are so clear and obvious. On my server the RvR was completely absent. During the week I played, I have not seen one single assault on a keep. I grinded some BGs, but could not buy any more gear since order didn't hold any keeps. Public Quests are nice, but again there seems to be a lack of participation. You eventually end up solo grinding them, and rarely do you get enough players (4 or 5) to push them over the 1st stage (grind 50 mobs). There are no official support or community forums either (WTF ?!?!?), the best I've seen was a fan forum I think. The game has some performance issues too, there are bugs that make the game choppy on machines that play crysis on high settings. Full Review »
  2. ChrisR.
    Dec 25, 2008
    5
    Ok so while the reviews on this one are a little bloated for the most part your right. It is a fairly good PvP based game. (or RvR if you will). Now PvP is fine and dandy but MMORPG's are based upon the simple fact that there will in fact be a RPG part of the game. None non-existant. You want to raid? unfortunately the only raiding is done by 6-mans. You can take 20 people in, but the rewards are the same. So save some time and frustration and 6 man it. Note* this is the second game to come out with no end game content and raiding this year. Fail AoC. Fail War. Full Review »
  3. Nov 25, 2011
    4
    I know many of you will discredit me when saying this, but I tried WAR coming from WoW. Tbh, I probably would not be into MMO's if it werent for the PvE of WoW. I was given 2 months of paid subscription from my friend, since he knew I played the free version and didn't like it, and I couldn't play it for more than a day... The graphics and mechanics all point towards an unfinished game, and the PvE is just terrible. PvP is decent, but I couldn't get into the RvR. Full Review »