User Score

Generally favorable reviews- based on 194 Ratings

User score distribution:
  1. Negative: 13 out of 194

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  1. May 9, 2012
    Does anyone remember the combat in Civilization 4? Yeah, it was pretty tedious and annoying, wasn't it? Thankfully, Warlock: Master is a civ-style turn based strategy game all ABOUT the combat! Gameplay revolves around the 4X style of gameplay (eXplore, eXpand, eXploit, eXterminate) and while the game RIGIDLY follows that formulae, the way it does so, combined with a friendly user interface, fantastic graphics and a variety of units with distinct appearances and situational modifiers allows for tons of replayability, completely nailing the "just one more turn" aspect of these civ-style games. The most interesting feature I found in this game, however, is the ability to allow for multiple "worlds" to exist in the maps you generate. These "worlds" are basically separate maps you can access via portals on the main starting map. These additional worlds provide unique or rare resource nodes as well as monster dens that, if destroyed, yield very powerful spells. These worlds, are of course absolutely TEEMING with powerful monsters, to the point where they often overflow into the main map, so they aren't exactly something you can just claim unprepared.

    Now, time for the breakdown, this score is based on a 10 point system:

    Presentation: 8. Graphics and art style manage to be both cartoonish AND badass, but nothing really unique or too interesting.

    A.I.: - 2. The A.I. is sort of all over the place, no matter the difficulty. Making the game harder seems to just give the A.I. a resource advantage rather than making it play smarter.

    Gameplay part 1: - 4. I'm knocking 4 points off for the hideously bare bones diplomacy system. Or, lack thereof. Every so often a rival player will attempt to extort money or mana out of you, and your ONLY two responses are "WAR!" or to capitulate to their demands. I suppose this was the developers way to try and foster a cut-throat mindset in the players, by attempting to make war an inevitability rather than something that can be avoided. If you aren't currently attempting to murder the crap out of an opponent, stealing their land to add your glorious war machine, you're plotting how to.

    Gameplay part 2: +3. I'm giving 3 points back due to the aforementioned "glorious war machine" thing. Because while combat is the sole focus of this game, it manages to be DAMN GOOD. Every battle, every personal campaign I have launched or fought, every one of them has felt like an epic siege. The developers took the combat system from Civilization 4 and 5 and made it actually fun and interesting. For one thing, you can't stack units on the same tile. a single squad of units is a significant time and resource investment, which means you'll be handling a siege consisting of maybe 3-5 squads at any given time. That may seem like weaksauce weakness at first, but combine that with the spellcasting system and suddenly you've got 2 squads of black minotaurs with VAMPIRIC AXES and immunity to ranged attacks, leveled up and specced for city attacks laying waste to your enemies defensive fortifications while your shamans constantly heal them to full health while you're waiting for your Apocalypse spell to finish charging. And yes, there IS a spell called Apocalypse, it's basically the nuke from Civilization 4: Beyond the Sword, except in this case it actually DESTROYS CITIES and is a GUARANTEED one hit kill to any and all units in a 3-hex diameter radius from the epicenter. The only reason I didn't give all four of those points back is because naval warfare is really... lacking at this point. There are only 2 naval units at this point, as far as I know, and none of them are any good at damaging the various sea serpents that plague the oceans (which incidentally are capable of killing your ships in 1-2 hits) Transport ships are a non-issue, as moving a land based unit onto a water hex automatically spawns a transport ship for them.

    Music/Sound: 0. No points given or taken away for this, as the sound effects and music are exactly what you would expect, nothing spectacular but nothing horrible either.

    Graphics: +1. Looks pretty without bogging down my computers framerate (I have been playing this game on a 2011 Acer Aspire laptop with AMD Radeon HD 6650M graphics card)

    Mics. : +0.5. I'm giving a bonus 0.5 due to the fact that I can skip my opponents turns by clicking the mouse repeatedly. Final Score: 7.5

    So close to perfection, but a few nagging problems keep this game from being perhaps the best 4x turn based strategy game I have ever played. Hopefully the negative elements can be fixed through either patches or expansions. I mean c'mon, as much fun as I have duking it out against the other empires on the field of battle in this game, it would be nice to be able to ally myself with another empire so I don't feel like it's just me against the world all the time.
  2. May 12, 2012
    Where did last night go? Do not play if you have anything pressing to do (like eating / sleeping) because you'll find your eyes twitching and your bladder bursting and realise a) it's 4am and b) you've been playing just one more turn for 6 hours straight. Warlock:MotA is a combat-centric turn-based strategy game that clearly loves the fantasy setting it uses so well. You play as a great mage against a number of other AI controlled mages, each one raising an empire using one of the three selectable races of humans, undead and monsters. The hexagonally tile based world is imaginative, colourful and full of unique touches like portals to different worlds (that you can visit and settle in), and monster-invested caves that spawn evil meanies if left alone. Every unit feels real and unique and can be upgraded with perks through buildings, experience or magical blessings. Trust me, losing a buffed up and beefy veteran can tug at the emotions, not to mention the purse-strings. The magic system and variety of buildings, units and upgrades makes for a deeper experience than first appears and the (almost) constant stream of monsters adds a nice layer of variety. It's the little things also, like the creeping dread of scouting the land knowing that an ogre or elemental could be hiding under the fog of war. Such encounters, especially in the early game, can prove lethal. There are a few shortcomings, such as the lack of keyboard shortcuts, underdeveloped diplomacy and a poor manual but the game itself plays very well and the £14.99 price is bonkers. Also, donkey knights. Expand
  3. May 11, 2012
    Excellent, lovingly crafted 4x game. Centered around combat, fun diverse units and spells. this is a highly polished Masters of Magic Style game made up to date. The AI is pretty good defensively, could perhaps use some work on being more agressive, but for the price there is a TONNE of content to play through, and a free multiplayer patch coming up soon. VERY highly recommended if you loved the old MoM Games. Expand
  4. May 10, 2012
    Not sure where people are coming from or if we are even playing the same game... Just bought this game after playing the demo on Steam for $20. Not worth it, maybe worth $5 for all content including the paid DLC released on game release date. Simply put, this looks and plays very much like a CIV V clone in a fantasy genre. This is no where near as polished as CIV though. Graphics look nice, management of resources can be a pain, no in game encyclopedia to explain things, AI cheats... A LOT, random monsters appear on your city doorsteps all the time, no stacking of units, and combat system is mediocre at best. After several hours of play, I have found almost no use for gathering large amounts of $ in game to buy off builds faster. Had this been a more polished game, specially with key command shortcuts to make ease of use better, I would rate this higher. Audio is acceptable, you have the same narrator as with all the Majestic games with his silly Sean Connery accent (which was funny the first game, and boring by now), the "tutorial" in this game is a joke. Its good for a quick CIV like Fantasy sim game, but definitely not worth more than $5 with everything included. Oh the DLC adds uber units which you can customize a hero to inherit which literally nukes the opposition most of the time, way to overpowered. Expand
  5. May 8, 2012
    Very Enjoyable, however the AI good defense but less spectacular offense and special resource allocation may detract from others enjoyment. It looks simialr to Civ 5 but it is nothing like it.
  6. Feb 7, 2013
    A shame this game came out as it did. Now, almost a year after it was released, it is so much better than it was at release. Firstly, I play with the three DLC (total cost under £5 for all three) so my review is based on that. But even the core game has been updated and improved almost beyond recognition (play wise). From patch 1.2 to today (1.4.1) the game has improved a lot. More spells, better AI, better landscape creation, powerful allies to recruit, better tactical options, economy while still simple has now been enhanced (landscape now plays a part as well as many other factors). But above all it is engaging and FUN. You never feel the need to drill down to absurd levels of micromanagement. Tactically it is superb. The number and variety of spells, the freedom to complete the game in so many different way. I completely understand all the paid reviewer scores that came out at the games launch, I agree with them all. As the game was at launch that is what it was worth. However, If it was released now as patched, tweaked and improved as it is today, it would get high 80's from most publications and low to mid 90's from those ezines that were more "tactic and strategy" orientated. A gem (BTW the GUI is not from Civ 5 it's from the Elven Legacy series which predates Civ 5 by several years) Expand
  7. May 19, 2012
    I will agree with a lot of the positive reviews here on the merits of this game. It is a combat-focused 4x game with elements of master of magic thrown in there. The game mechanics themselves are quite well done and it's interesting to see the range of spells, units, and upgrades available. Basically, the core of a good and fun game is there. It's not very complex, which is both good and bad, and, yet, is satisfying to play.

    However, the one aspect where this game fails quite miserably is the AI. After playing about 6 hours into the game now, I can surely say that the AI, even on the highest difficulty level, is passable at best. It makes far too many mistakes and doesn't understand some key concepts about how to play the game. It can be suicidal and stupidly aggressive, losing massive amounts of units for no real reason at all.

    Because of the AI, this game is pretty much going to sit on my desktop, unused, until it is addressed.

    So, if you are one like me, who feels that a competent AI is needed to make a good game, then I'd say wait on this. Hopefully, future patches will address the AI issues and this game will become challenging. If this does happen, I would easily put the ranking up to an 8 or, possibly, even a 9. It has the core ideas down, it just needs the AI to back it up.
  8. May 12, 2012
    Can't believe the "expert " reviews are low so far. It's much more fun than civilisation. Something is happening every turn whether it's fighting, preparing for war, deciding which spell to cast etc. In civ you often just clicking end turn over and over while waiting for the next lot of research. War is also way better. Every unit is useful for quite a while as you can't afford a big army of the latest units most of the time- their upkeep and cost is going to be way to high. You can also actually work with an ally to defeat an opponent. In civ you hardly ever see 2 vs 1 ganging up on the same screen. More likely your ally is not going to send out any units and will just declare peace on your mutual enemy making your whole plan a waste of time. There are some issues. On normal enemies seem to target neutrals and others rather than you most of the time. They also don't optimise cites well rather making them jack of all trade places which disadvantages them. They also don't expand as much as they can (maybe they stop after a certain number of cities or are too afraid of highish level monsters). The lack of any negative side effect of having many cities may mean that when multiplayer comes- whoever has the most cities early on will almost always win- time will tell. If you like turn based strategy this is a must buy, especially at the price.

    Latest patch has made the enemy more aggressive.
  9. May 11, 2012
    Quite enjoyable 4x game, with a load of content to keep you occupied for the whole time. Sure it has some bugs, and AI is not very challenging, but tbh it almost never is, unless it cheats. The game utilizes fine graphic and music, although some units could use a little more details/polygons. The game is really easy to grasp and the mechanics are not very complex, but still the amount of content (building/units/spells/gods/terrain's types/unit perks etc.) makes it interesting even for folks who already played all 4x games out there. Some features just scream to be developed further, but well, it is as it is. Maybe some mods or expansion can build upon them... This is not Realism Invictus or Fall from Heaven in the terms of sophistication and complexity, but it has its moments. I should also mention that the game works flawlessly so far on my rig - even after 7 hours of game play the time it takes AI to do its turn is virtually the same as it was at the beginning of the game. It crashed on me once (luckily there is an autosave ) when I clicked on a message related to a building in a city I just razed. so I guess the message pointed to some content that was not in the memory anymore. It is a very minor issue thou. There is a demo available, so everyone can check it out before buying. Overall it is a solid game, well worth 20$. Expand
  10. May 9, 2012
    Very fun beautifully crafted 4X. I love the civ-like interface- Fans of the genre can basically sit down and start playing. All concepts from prior installments are there. Reasonably priced. I'm docking a point for lack of sandbox/map creation. Prior installments also lack this important feature- This alone keeps the series from attaining legendary status IMO. (That clumsy addon they released for the last game is practically useless). Also, I hoped they would have incorporated base production/mana etc.. values for tiles. Other than that, this game is a solid, good-looking title worth owning. Expand
  11. May 10, 2012
    This game is great for what it has. If you ever played Masters of Magic, this game runs the same concept. You are a great mage in Ardania and want to become the BEST mage. You can do that by several ways (supposedly), and have a lot of units to help you get your utopia. The graphics are nice, the sounds and music are ok, and you can play on very different challenge levels, with more or less enemies and a few customizations for your avatar that make the game more interesting. Now what this game lacks (so far, as I've read in the official page that some of this features will be released later) are first and more importantly, a multiplayer (LAN and Hot-Seat at least) option, and from MY point of view, a campaign mode (since you only get to play on the map you created at the moment). Units are varied, but there is only 3 species you can use (humans, monsters and undead). And the units on each are virtually the same, but with special features each (undead are immune to dark magic, for example, but can't be cured with healing magic). The AI is quite straight forward, and there's a lack in the diplomacy department (when the NPC mage ask for money or mana, you can comply or declare war, there is no middle point). If you "ask" (demand is the button) something from them, even a little, is war. Once you take the capital, that NPC is dead, and all his remaining cities and units become something like "pirates" (they attack every other creature on the game, except themselves). Here is the winning option I mentioned earlier. You could try to destroy the gods, or become their friend (a pope of sorts, I guess), but so far, all the games I started ended with the heads of my "colleagues" at my feet... If the developers solve this little (but important) things, this game is priceless. :) Expand
  12. May 10, 2012
    It's a fun and addictive game with the combat and units. You get obsessive about being able to eventually make the highest tier of units (court werewolves are overpowered with buffs). Plus if you find special resources on the map, you can build unique buildings on it which can either give a resource bonus, an upgrade to all your units, or a whole new unit can be built. Very fun combat and upgrade gameplay.

    Points where the game can be improved: (1) Better AI combat (they can defend fine but they don't seem to be upgrading their units and they don't get aggressive unless you wage war). (2) Better diplomacy system (you can only declare war, make peace or trade one resource for another. Plus trading resources can be super biased in your favor because the AI is stupid). (3) Summary UI elements (Currently you can only see what the town has built by going into that screen and hovering over each hex. It gets confusing once you have upwards of 10 towns. You don't know which town can build what unit). (4) Objectives path (The game doesn't tell you how you can win or the progress you are making towards it. You just sorta romp around doing stuff until otherwise dead).

    It's a decent game with potential. I just hope successive patches will flesh out the content until it's a better game than what it already is.
  13. May 10, 2012
    Great game! While you get the feel of Civ 5 with the grid layout, the comparison ends there. The focus of the game is combat and everything you do is related to this. I love how the city management is focused. You can't build every single building in every city you build. You have to focus on which resource your city with produce. And this can change depend on which resource tiles you have in your city limits. This game has hooked me better than both Civ 4 and 5 did. The low price is also a big +. Expand
  14. Jul 15, 2012
    I don't understand the comparisons to Civilization. Aside from being a turn-based hex-map resource management game, they don't have all that much in common. The Master of Magic comparison is a bit more accurate, because rather than a deity overseeing the development of an entire civilization, you're a wizard striving for supremacy in a regional conflict. If you really want to compare this game to another of the genre, the best comparison is to the Age of Wonders series. Even the artwork and flavor text are reminiscent of AoW. That said, this game is on a smaller scale. It's streamlined, in some cases perhaps a bit oversimplified. Terrain affects movement, but nothing else. The races, units, and spells are more limited, and you don't have the same degree of specialization you had with MoM or AoW. At first I found that limiting, for example I didn't like not being able to stack units. But you can't stack units in the tactical combat maps of MoM or AoW either, and that's where all the fun was in those games. That's when I realized that W:MotA is essentially an entire game devoted to the tactical combat aspect of fantasy 4x games, and started having fun. As with Master of Magic, all maps are procedurally generated, which means there's not really a story line, but if you're a real RPGer, you'll create your own story line anyway. If you loved Master of Magic, this isn't its successor, but it may tide you over until someone does finally come up with the real thing. Expand
  15. May 11, 2012
    After being burned by the clunky and wholly disappointing ELEMENTAL a few years back, I was only mildly interested in taking another dip into the fantasy 4x genre but the bargain price and audience enthusiasm for Warlock pressed me to give it a try and I'm glad that I took the plunge. This game is more "Age of Wonders" than Civilization and although it's quite rough around the edges (such as a lack of simple map grabbing and scrolling - which is an issue with multiple monitors, and overly simplistic diplomacy options) the developers seem intent on evolving the game with input from the player community. I'm enjoying the thing quite a bit right now and looking forward to where it might go in the immediate future. Expand
  16. May 14, 2012
    Pretty good 4x type game. Do not listen to some site reviewers that give it a average score. This is probably one of the best fantasy 4x type of game out there and i am sure with a few patches this game can become even better. Already with latest patch 1.1.2 released the game AI has been improved and feels even more polished
  17. May 9, 2012
    Solid game. The interface is intuitive and the game is easy to learn. The AI is challenging at the higher difficulty levels. Nice unit selection amongst the races, though it would be nice if there were a few more races to choose from. The game could use a map creator and/or unit creator for Mods. The Graphics are very nice and I have yet to see any bugs. All in all Warlock is an enjoyable experience. I would recommend it to any fan of fantasy games or turn based strategies. Expand
  18. M13
    May 18, 2012
    First off I'd like to address "Wakko"s negative review. He didn't play the game.....for very long. He complains about things like monster "appearing" on the map....and says how that's "cheating". In the game you and your enemies can...SUMMON CREATURES. And they can appear anywhere you have sight. He goes on to call other things "broken" , but in fact he just didn't understand how to play the game.

    The game is fun and addictive. Simple as that. If you like turn based strategy then you'll like this game. I'm having a lot of fun with it.
  19. May 13, 2012
    This is a great game! It is fun and addicting and well worth $20.00. Also, the game is quite polished. I truly cannot understand why someone would say otherwise. I've put about 10 hours in the game so far and have not encountered a single but or problem.

    As others have said, this is basically Civ 5 with magic and mythological creatures. The game looks beautiful and plays well. It
    is true that the game is lacking a "Civ-pedia" type feature, but the game play is straight forward enough that I never found the need for it. Also, you can right click on pretty much everything in the game and get a good amount of useful info on it.

    For anyone who is interested in this genre, I can easily give this game my highest recommendation! Also I think the game is a steal at the current price, it's easily worth 2x the price.
  20. Sep 12, 2012
    Picture a fantasy-based Civ 5 turn based portion of the game. The big difference is this turn based portion is FUN to play even if you aren't a history buff trying to re-enact Napolean's battles.
    I have enjoyed playing this game more than I have enjoyed any of the Civ games. Maybe I am not high-brow enough? Anyway if you are looking for a fun experience that is easy to learn, but has more
    depth that you will learn as you play grab this game. But grab the demo first to make sure it is your cup of tea.
    It says it is just Single Player on Steam, but in game there is a Muiltiplayer (beta) menu.
  21. May 13, 2012
    What if Sid Meier's Civilization V was not based on the long term, historical progression of a nation, but instead revolved around a powerful mage leading his empire to victory through might and magic? Paradox's Warlock: Master of the Arcane is perhaps the best answer to that question. Warlock takes many of Civilization V's elements -- a hex grid, combat in which ranged
    units can shoot across tiles, and the franchise's trademark empire building -- and turns it upside down with an intense focus on war and many unique gameplay features that harken back to past fantasy turn-based strategy games like 1994's Master of Magic and 1999's Age of Wonders. [CITY BUILDING]
    Warlock's city building is among the best I've seen in the genre. As opposed to Civilization V's cities which are always visually represented by one hex no matter how many structures they contain, in Warlock structures are individually placed on free hexes within your city's boundaries. Better yet, some hexes contain special resource nodes on which unique structures can be placed for special bonuses. [SPELL CASTING]
    Rather than spending time researching technologies like in Civilization, in Warlock you research a wide variety of spells that you can cast on any turn to try and tip the odds in your favor. These range from offensive spells like fireballs and shadow bolts to defensive ones like melee and ranged resistances. There are even support spells that can be cast to summon friendly units that remain until death -- upkeep and all. [QUESTING]
    Questing is a staple in most fantasy titles and here, it's implemented brilliantly. At certain intervals in the game, sometimes even at the very beginning, you're assigned quests which task you with either killing one or more monsters, constructing a building in one of your cities, or even founding a new city in an allotted number of turns. Upon completing these quests, much like looting monster dens, the rewards range from extra resources to brand new units. Although failing some quests results in no penalty, others give you a slap on the wrist by decreasing your status with the gods -- something that seems insignificant at first but can cripple you later in the game once you gain access to powerful spells that require a certain standing with the gods to cast. I would have liked to have seen a greater variety of quests, but I think they work to improve the game by giving you even more incentive to continue playing for just "one more turn." [DIPLOMACY & VICTORY]
    One area in which passive players might be put off by Warlock is that of diplomacy. Although rival mages do exist, most of your interactions with them will consist of handing over resources when they demand them or engaging in all out war. Non-aggression pacts can be formed by handing over some mana or money and you can make demands of your own, but those are the only alternatives at your disposal. In most games, expect brutal wars sparked by ridiculous resource demands that would put you in the hole if you were to follow through with them. Although there are victory conditions that don't require demolishing the empires of others, because of resource demands alone you'll need to maintain a powerful economy to meet them. [PRESENTATION]
    Presentation-wise, Warlock delivers on all fronts. Its interface is clean and streamlined, the game's visuals are colorful and detailed, unit animations are fluid, and the voice acting and soundtrack are top notch. The game's engine performs outstandingly, too, delivering high frame rates even on large maps with multiple rival mages and alternate worlds and tons of activity. [CONCLUSION]
    In some ways, it's hard to believe the quality of product Paradox has published for just $19.99. Warlock is an addictive, charming game that's just as fun to look at as it is to play. I can't recall the last time that I was so engrossed with a strategy game, I sat down to play for just an hour or two and found myself still glued to the computer in the wee hours of the morning. Although it could be improved in some areas, especially documentation and diplomacy, and is oddly missing features such as the ability to demolish buildings, Warlock's developers have managed to beautifully merge Civilization V's look and feel with the magical nature of older titles like Master of Magic while implementing many unique ideas of their own. Although multiplayer is currently missing, the developers have stated that they're considering implementing and including it for free in a future update. Needless to say, unless you're pinching pennies and refuse to play any turn-based game from which Sid Meier's name is absent, Warlock is an absolute must-play. For every bad taste pathetic past efforts have left in your mouth (Stardock's disastrous Elemental: War of Magic comes to mind), this one offers a nice, big glass of water to rinse it all out and then some.
  22. May 12, 2012
    While the game looks very similar to Civ V, I think is actually better. And I'm saying this as a lifelong fan of Civilization titles. The battle is practically the same, but with the addition of damage types and wide range of hp points for units, which makes for a surprisingly better tactics. There are a lot of spell, and in my opinion, the balance of gold/research/food/mana production is done much better than in Civ V. There is no penalty for expanding here! And dynamic and shifting god favor is quite nice - and adds real weight to gameplay. Diplomacy is not as advanced as in Civ IV - but better than in Civ V. All in all, it is a very solid and enjoyable game. I find myself going back to it. Expand
  23. May 11, 2012
    A very good strategy game and if you enjoy Civilization series you will have a lot of fun with it. I little combat focus, but i think with a little bit of work in future patches can make this a great game.
  24. May 9, 2012
    While taking several cues from "Master of Magic" it is definitely it's own game. The graphics and animation are superbly executed. The computer AI seems to "gang up" on you and there are a few quirks with the diplomacy feature that I wish were included (like the ability to negotiate for alternative goods / resources than just the ones that are requested by opposing characters. If you don't give them exactly what they want...WAR!). There is no unit stacking so battles are played out on the world map. I thought I was going to be disappointed by this as I'm a huge fan of the Master of Magic micro battles, but this lends to the games pace and allows you to get to "the next turn" where your kingdom and battles continue to develop. Overall this game is a steal for $19.99 and FAR better than the last offering. If you're a fan of high fantasy and CIV games in general this ones worth your cash. Collapse
  25. kku
    May 11, 2012
    I have started the game about 20.00h and went to sleep 02.00h next day. It is really enjoyable. Building cities and expanding them is fun, upgrading units is nice. It has user friendly UI and has this important property, that you want go to another turn. Great replay value. Each new game can be rewarding.
  26. May 13, 2012
    Warlock is a very enjoyable game. It's approach is very similiar to Civilization in terms of city building and combat. Unlike Civilization, you quickly get to combat with neutral units, and while not groundbreaking, it is fun. The game has a wonderful selection of units, many of which are beautifully rendered. The game shifts away from Civilization style city building, in Warlock you place buildings on the tiles, which does force you to make choices as you build your cities.

    The negatives are that the game could've used a bit more in the way of documentation and/or ingame screens to show you what the various spell paths and buildings open up as you progress. Overall, especially for it's price, I'd recommend it to any fan of turn based games and/or civilization.
  27. May 14, 2012
    This review contains spoilers, click expand to view. I got the game on the weekend and was pleasantly surprised by it. Warlock: Master is a Civ style fantasy romp that can definitely be described as a 'just on more turn' experience if you're a fan of the turn-based genre. It's quite a simple game with some lovely variety, there are some slight balance issues (ie: once you get the big scary units you'll own the opposition), but I quite like this about the game.

    I am a fan of the genre however so will be slightly biased towards this game. I'll say for certain though that I preferred this to HOMM and a lot of the other fare out there competing with this, and for the price tag, this is some good bang for your buck if you're into turn-based games and are an old fantasy fan like myself.
  28. Jun 10, 2012
    I absolutely love this game, the amount of complexity is just right and the interface is amazingly easy to use. The graphics are nice and colorful, the soundtrack is pretty cool and the maps are usually really cool.
    The only thing I dont like is the lack of a campaign mode. I didnt expect much fo a story but there is literally no story at all here. That and the AI which is a little weird
    sometimes are the reasons why I take away one point. Expand
  29. Jun 24, 2012
    The game is a very cartoony RTS, there's a Lack of tutorial for new players to RTS, there's no multiplayer but there's a lot of configurations to make your world, making a match with the bigger dimensions of the world will provably take you up to 8 hours to complete the game, visually its good and once you domain the basic gameplay you will get engage with the game.
  30. Jul 16, 2012
    warlock est un tres bon jeu, pas aussi bon que civilization mais c'est une bonne alternative ! il manque quand meme une diplomatie plus developpée : c'est vraiment un probleme. sinon j'adore !
    (desolé pour les erreurs je suis pas tres fort en anglais)
  31. May 9, 2012
    While taking several cues from "Master of Magic" it is definitely it's own game. The graphics and animation are superbly executed. The computer AI seems to "gang up" on you and there are a few quirks with the diplomacy feature that I wish were included (like the ability to negotiate for alternative goods / resources than just the ones that are requested by opposing characters. If you don't give them exactly what they want...WAR!). There is no unit stacking so battles are played out on the world map. I thought I was going to be disappointed by this as I'm a huge fan of the Master of Magic micro battles, but this lends to the games pace and allows you to get to "the next turn" where your kingdom and battles continue to develop. Overall this game is a steal for $19.99 and FAR better than the last offering. If you're a fan of high fantasy and CIV games in general this ones worth your cash. Collapse

Mixed or average reviews - based on 35 Critics

Critic score distribution:
  1. Positive: 13 out of 35
  2. Negative: 0 out of 35
  1. Jan 22, 2013
    Despite not explicitly saying so, Warlock: Master of the Arcane serves as a decent entry game for those who want to dabble in 4X strategy. Thanks to the lack of a decent tutorial and in-game instructions, the game still has a steep learning curve, and the lack of attention paid to the diplomatic aspects of the genre will leave some players overwhelmed once they move on to something with more substance.
  2. Aug 31, 2012
    Warlock does not offer something truly new to the genre and the components borrowed from Civilization far outnumber its renovations. The gameplay options offered may feel many, but are in fact, very limited: combat is over-simplified, diplomacy is poor, the religious element is non-existent and the actions you take in one turn are 90% the same. Despite that, the 'one more turn' magical effect can be felt at times. [July 2012]
  3. Aug 2, 2012
    A well-crafted, easy-to-play game with an entertaining fantasy bent, Warlock will have you staying up nights taking one more turn to blast King Rrat to kingdom come.