Mixed or average reviews - based on 35 Critics What's this?

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Generally favorable reviews- based on 194 Ratings

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  • Summary: Warlock – Master of the Arcane invites players to take on the role of the Great Mage and build a powerful magical empire, giving mighty mages the ability to control armies and wield magic to wage war against one another, as they compete with other wizards for the title of Warlock.
Score distribution:
  1. Positive: 13 out of 35
  2. Negative: 0 out of 35
  1. Aug 2, 2012
    A well-crafted, easy-to-play game with an entertaining fantasy bent, Warlock will have you staying up nights taking one more turn to blast King Rrat to kingdom come.
  2. May 28, 2012
    Quotation forthcoming.
  3. Jun 13, 2012
    The lack of depth does wear thin over the long-haul after you've played a bunch of match to their conclusion, but you may find yourself reluctant to let go until you've fully experienced into each faction's magical might.
  4. May 10, 2012
    Warlock: Master of the Arcane is a highly addictive and entertaining game, although it would not meet the need of a nicely-updated Master of Magic. The game perfectly fulfills the expectations raised and offers good content at an affordable price. And this is quite important these days. If it keeps growing in the right way (through some DLCs) it would become an unforgettable game, but needs to improve its AI and add more options.
  5. Jun 29, 2012
    Warlock is a combat-focused empire builder that can be quite addictive and enjoyable. It doesn't quite have the depth that would give it the kind of replayability we get from classics such as the Civilization-games, but it's fun while it lasts.
  6. May 21, 2012
    Warlock: Master of the Arcane brings you a magical world where winning battles gives you a pretty good feeling. The diplomacy part of the game is pretty shallow and the lack of a multiplayer mode is just a shame.
  7. May 14, 2012
    Tuning issues aside, Warlock is a fantasy strategy game that's more than just Civilization with dragons and elves because it's not Civilization at all. Far too many strategy games rely on Sid Meiers' classic formula, often bogging down in the process. It's nice to see a developer getting back to the basics and down in the trenches with goblins, werewolves, skeletons, dragons, clerics and the odd angry fireball.

See all 35 Critic Reviews

Score distribution:
  1. Positive: 61 out of 70
  2. Negative: 5 out of 70
  1. May 17, 2012
    Everything one may want from a serious turn based strategy. It looks and feels like civilization, but has the intensity of the King Arthur 1 with the in-depth unit levelling system of Majesty. In short - an amazing game for 20$! Expand
  2. May 9, 2012
    Does anyone remember the combat in Civilization 4? Yeah, it was pretty tedious and annoying, wasn't it? Thankfully, Warlock: Master is a civ-style turn based strategy game all ABOUT the combat! Gameplay revolves around the 4X style of gameplay (eXplore, eXpand, eXploit, eXterminate) and while the game RIGIDLY follows that formulae, the way it does so, combined with a friendly user interface, fantastic graphics and a variety of units with distinct appearances and situational modifiers allows for tons of replayability, completely nailing the "just one more turn" aspect of these civ-style games. The most interesting feature I found in this game, however, is the ability to allow for multiple "worlds" to exist in the maps you generate. These "worlds" are basically separate maps you can access via portals on the main starting map. These additional worlds provide unique or rare resource nodes as well as monster dens that, if destroyed, yield very powerful spells. These worlds, are of course absolutely TEEMING with powerful monsters, to the point where they often overflow into the main map, so they aren't exactly something you can just claim unprepared.

    Now, time for the breakdown, this score is based on a 10 point system:

    Presentation: 8. Graphics and art style manage to be both cartoonish AND badass, but nothing really unique or too interesting.

    A.I.: - 2. The A.I. is sort of all over the place, no matter the difficulty. Making the game harder seems to just give the A.I. a resource advantage rather than making it play smarter.

    Gameplay part 1: - 4. I'm knocking 4 points off for the hideously bare bones diplomacy system. Or, lack thereof. Every so often a rival player will attempt to extort money or mana out of you, and your ONLY two responses are "WAR!" or to capitulate to their demands. I suppose this was the developers way to try and foster a cut-throat mindset in the players, by attempting to make war an inevitability rather than something that can be avoided. If you aren't currently attempting to murder the crap out of an opponent, stealing their land to add your glorious war machine, you're plotting how to.

    Gameplay part 2: +3. I'm giving 3 points back due to the aforementioned "glorious war machine" thing. Because while combat is the sole focus of this game, it manages to be DAMN GOOD. Every battle, every personal campaign I have launched or fought, every one of them has felt like an epic siege. The developers took the combat system from Civilization 4 and 5 and made it actually fun and interesting. For one thing, you can't stack units on the same tile. a single squad of units is a significant time and resource investment, which means you'll be handling a siege consisting of maybe 3-5 squads at any given time. That may seem like weaksauce weakness at first, but combine that with the spellcasting system and suddenly you've got 2 squads of black minotaurs with VAMPIRIC AXES and immunity to ranged attacks, leveled up and specced for city attacks laying waste to your enemies defensive fortifications while your shamans constantly heal them to full health while you're waiting for your Apocalypse spell to finish charging. And yes, there IS a spell called Apocalypse, it's basically the nuke from Civilization 4: Beyond the Sword, except in this case it actually DESTROYS CITIES and is a GUARANTEED one hit kill to any and all units in a 3-hex diameter radius from the epicenter. The only reason I didn't give all four of those points back is because naval warfare is really... lacking at this point. There are only 2 naval units at this point, as far as I know, and none of them are any good at damaging the various sea serpents that plague the oceans (which incidentally are capable of killing your ships in 1-2 hits) Transport ships are a non-issue, as moving a land based unit onto a water hex automatically spawns a transport ship for them.

    Music/Sound: 0. No points given or taken away for this, as the sound effects and music are exactly what you would expect, nothing spectacular but nothing horrible either.

    Graphics: +1. Looks pretty without bogging down my computers framerate (I have been playing this game on a 2011 Acer Aspire laptop with AMD Radeon HD 6650M graphics card)

    Mics. : +0.5. I'm giving a bonus 0.5 due to the fact that I can skip my opponents turns by clicking the mouse repeatedly. Final Score: 7.5

    So close to perfection, but a few nagging problems keep this game from being perhaps the best 4x turn based strategy game I have ever played. Hopefully the negative elements can be fixed through either patches or expansions. I mean c'mon, as much fun as I have duking it out against the other empires on the field of battle in this game, it would be nice to be able to ally myself with another empire so I don't feel like it's just me against the world all the time.
  3. Sep 5, 2012
    I like this stuff. This is a good Civ-like with a fantasy touch. You have lot of different troops and lot of build to diversify your empire. IT s pretty rich and deep.The gameplay is basic (only play without other mod than "sandbag") but the game is so addictive and funny Expand
  4. May 9, 2012
    Very fun beautifully crafted 4X. I love the civ-like interface- Fans of the genre can basically sit down and start playing. All concepts from prior installments are there. Reasonably priced. I'm docking a point for lack of sandbox/map creation. Prior installments also lack this important feature- This alone keeps the series from attaining legendary status IMO. (That clumsy addon they released for the last game is practically useless). Also, I hoped they would have incorporated base production/mana etc.. values for tiles. Other than that, this game is a solid, good-looking title worth owning. Expand
  5. May 15, 2012
    Warlock has the potential to be my favorite game of all time, but it is not without problems. The AI is cripplingly bad, and even the hardest difficulty is fairly easy. With some better AI and just some minor tweaks to the gameplay this could be a truly great game. As it is it's still very fun. Expand
  6. Jul 15, 2012
    I don't understand the comparisons to Civilization. Aside from being a turn-based hex-map resource management game, they don't have all that much in common. The Master of Magic comparison is a bit more accurate, because rather than a deity overseeing the development of an entire civilization, you're a wizard striving for supremacy in a regional conflict. If you really want to compare this game to another of the genre, the best comparison is to the Age of Wonders series. Even the artwork and flavor text are reminiscent of AoW. That said, this game is on a smaller scale. It's streamlined, in some cases perhaps a bit oversimplified. Terrain affects movement, but nothing else. The races, units, and spells are more limited, and you don't have the same degree of specialization you had with MoM or AoW. At first I found that limiting, for example I didn't like not being able to stack units. But you can't stack units in the tactical combat maps of MoM or AoW either, and that's where all the fun was in those games. That's when I realized that W:MotA is essentially an entire game devoted to the tactical combat aspect of fantasy 4x games, and started having fun. As with Master of Magic, all maps are procedurally generated, which means there's not really a story line, but if you're a real RPGer, you'll create your own story line anyway. If you loved Master of Magic, this isn't its successor, but it may tide you over until someone does finally come up with the real thing. Expand
  7. Jun 30, 2013
    Might have been a good game but it is so bug-riddled the world will never know. Even the most basic interface controls, such as clicking a ground tile, fail to work. A game that doesn't work, doesn't get any points from me. Expand

See all 70 User Reviews