Metascore

Mixed or average reviews - based on 35 Critics What's this?

User Score

Generally favorable reviews- based on 140 Ratings

  • Summary: Warlock – Master of the Arcane invites players to take on the role of the Great Mage and build a powerful magical empire, giving mighty mages the ability to control armies and wield magic to wage war against one another, as they compete with other wizards for the title of Warlock.
Score distribution:
  1. Positive: 13 out of 35
  2. Negative: 0 out of 35
  1. Aug 2, 2012
    90
    A well-crafted, easy-to-play game with an entertaining fantasy bent, Warlock will have you staying up nights taking one more turn to blast King Rrat to kingdom come.
  2. Jun 20, 2012
    83
    Very playable and entertaining, but AI still needs work. It would be nice to lose once in a while. [June 2012]
  3. 73
    Similarly to Civilization V, combat elements are the most evolved and those of you who favored that particular battle system will get right down to business, helped a lot by the map's visual familiarity. The positioning of units on hexagons allows for attacks from multiple directions and, just like in the eternal source of inspiration, in the lower left you get an approximate report of a fight together with any bonuses given by unit type or terrain type.
  4. Jun 17, 2012
    73
    But Warlock is colorful and entertaining, and it's budget-priced, so as long as you can stand some bugs and quirks, and as long as you don't mind that it doesn't break any new ground, then Warlock might be a game for you to consider, perhaps after waiting for a patch or two to come out first.

See all 35 Critic Reviews

Score distribution:
  1. Positive: 54 out of 59
  2. Negative: 2 out of 59
  1. Basically Warlock: Master of the Arcane is Civilization with a combat system similar to Panzer General set in a magical fantasy world. If after reading that you find yourself becoming aroused... buy it immediately so you can experience huge chunks of your time vanishing as though they had never existed at all. Otherwise go back to facebook and fire up farmville or whatever all you normies are playing these days... I can never keep track. Expand
  2. Where did last night go? Do not play if you have anything pressing to do (like eating / sleeping) because you'll find your eyes twitching and your bladder bursting and realise a) it's 4am and b) you've been playing just one more turn for 6 hours straight. Warlock:MotA is a combat-centric turn-based strategy game that clearly loves the fantasy setting it uses so well. You play as a great mage against a number of other AI controlled mages, each one raising an empire using one of the three selectable races of humans, undead and monsters. The hexagonally tile based world is imaginative, colourful and full of unique touches like portals to different worlds (that you can visit and settle in), and monster-invested caves that spawn evil meanies if left alone. Every unit feels real and unique and can be upgraded with perks through buildings, experience or magical blessings. Trust me, losing a buffed up and beefy veteran can tug at the emotions, not to mention the purse-strings. The magic system and variety of buildings, units and upgrades makes for a deeper experience than first appears and the (almost) constant stream of monsters adds a nice layer of variety. It's the little things also, like the creeping dread of scouting the land knowing that an ogre or elemental could be hiding under the fog of war. Such encounters, especially in the early game, can prove lethal. There are a few shortcomings, such as the lack of keyboard shortcuts, underdeveloped diplomacy and a poor manual but the game itself plays very well and the £14.99 price is bonkers. Also, donkey knights. Expand
  3. It's a fun and addictive game with the combat and units. You get obsessive about being able to eventually make the highest tier of units (court werewolves are overpowered with buffs). Plus if you find special resources on the map, you can build unique buildings on it which can either give a resource bonus, an upgrade to all your units, or a whole new unit can be built. Very fun combat and upgrade gameplay.

    Points where the game can be improved: (1) Better AI combat (they can defend fine but they don't seem to be upgrading their units and they don't get aggressive unless you wage war). (2) Better diplomacy system (you can only declare war, make peace or trade one resource for another. Plus trading resources can be super biased in your favor because the AI is stupid). (3) Summary UI elements (Currently you can only see what the town has built by going into that screen and hovering over each hex. It gets confusing once you have upwards of 10 towns. You don't know which town can build what unit). (4) Objectives path (The game doesn't tell you how you can win or the progress you are making towards it. You just sorta romp around doing stuff until otherwise dead).

    It's a decent game with potential. I just hope successive patches will flesh out the content until it's a better game than what it already is.
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  4. This game, simply sucks. It's NOT master of magic, NOT civilization and NOT a good combination of the two !! The game interface is annoying, with clicks doing different kind of things from the ones you expect them to. Units mix with the graphic environment and are really difficult to see. Combat has no graphic display (just some sounds and minus symbols for the health lost). If you plan on spending money on a good turn based strategy with fantasy elements, look elsewhere. Expand

See all 59 User Reviews