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Generally unfavorable reviews - based on 21 Critics What's this?

User Score
4.2

Generally unfavorable reviews- based on 13 Ratings

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  • Summary: Neil Gaiman & Wayward Manor invite you to jump into the afterlife of a disgruntled ghost, trying to reclaim his house from its newfound owners.
Score distribution:
  1. Positive: 0 out of 21
  2. Negative: 15 out of 21
  1. Jul 24, 2014
    70
    With a game that looks and sounds as good as Wayward Manor, it’s hard to believe that the gameplay was rushed giving hardcore gamers something to moan about.
  2. Jul 21, 2014
    50
    My time with Wayward Manor felt more like a trial than a macabre puzzle adventure about a haunted house. Wayward Manor isn’t frightening, but it sure scared me away.
  3. Jul 29, 2014
    50
    Neither a triumph of design nor storytelling and stymied by poor execution, Wayward Manor is a rough proposition. But there's something worthwhile here, even if it's the unusual power fantasy of being able to haunt an aristocratic family from the safety of the rafters.
  4. Jul 28, 2014
    40
    The only thing being scared away by the Wayward Manor’s ghost is this reviewer’s patience.
  5. Aug 24, 2014
    40
    Unfortunately, each action is made exasperating by fudgey animation cycles which cause expected actions to defy your clicks for a few seconds as they play out. [Oct 2014, p.81]
  6. Jul 18, 2014
    30
    Simply put, ghosts have no real freedom, and while the game pretends to offer you a variety of ways to get the perquisite number of scares in each level, all of your haunts are variations on the same theme.
  7. Aug 18, 2014
    30
    Wayward Manor is a family game with emphasis on puzzle solving. Unfortunately it's relying too much on the big authors presence. Neil Gaiman have never underperformed more. Monotonous game mechanics, stereotyped characters and the hideous design is three huge problems. Between the chapters Gaiman serves a narrator, but is that enough to save this train wreck? No, of course not.

See all 21 Critic Reviews

Score distribution:
  1. Positive: 2 out of 3
  2. Mixed: 0 out of 3
  3. Negative: 1 out of 3
  1. Jul 17, 2014
    10
    An impressive first effort in the gaming world from Mr. Gaiman. The story is engrossing, with a similar tone to Coraline and The Graveyard Book— perfectly fit for the inquisitive (and slightly macabre) teen. The gameplay offers simplistic, yet subtly challenging puzzles. There's a sense of mystery left at the end, one that makes me yearn for more. A pure gaming experience. Expand
  2. Jul 18, 2014
    8
    I sat down with Wayward Manor for an afternoon only knowing that the game was a puzzle casual style game with quirky art. For older audience, like myself, I suggest looking at the challenges. At first look, I was able to breeze right though the levels but when I focused on getting the achievement unlocked, then I saw that the game had more depth. I suggest that anyone that picks up this game to give it to their younger child or try to tackle the challenges because that is where the real entertainment can be found. There are some bugs but nothing that didn't keep me from completing the game. Expand
  3. Jul 17, 2014
    1
    I can't remember ever having played a commercial game that was completely unenjoyable. Usually there's something there: a nice environment in which to wander, at least one nice gameplay aspect, some fun character work. Not so with Wayward Manor. I suppose you could say that Neil Gaiman's writing style provides a few decent turns of phrase, but they can't allay such a relentlessly repetitious clanger as this. The game is about 2.5 hours long, and you'll wish it was shorter. It is the opposite of fun.

    I helped to crowdfund this game, so I have every reason to tell myself it's good in order to feel like less of a mug, but it's really not. Originally, this game asked for funding in July 2013 and promised a Fall 2013 release. It sailed through further release targets, and told the community right up until release day that it hadn't been able to supply gameplay videos because the team was focussed on "making the game awesome". Review copies didn't go out until a few hours before the keys went public, with good reason given the sub-50% reviews it's now receiving. That's not a nice way to treat investors or new customers.
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