Jul 3, 2014Wildstar, which has very little sense of identity, which has very little pull, which feels like a collection of features, which has a subscription fee, was a relic as soon as it was released. And I’m afraid one of the most trenchant facts about it is one of the worst things you could say about any MMO: it’s going to be easy to stop playing.
Awards & Rankings
Generally favorable reviews- based on 947 Ratings
Jun 3, 2014Best MMO on the market right now. I love the combat system, because it is highly dynamic and the telegraphing is a great feature. I like howBest MMO on the market right now. I love the combat system, because it is highly dynamic and the telegraphing is a great feature. I like how deeply you can customize your character, from appearance down to your skills and abiltiies, making each character unique. You choose 8 skills from a large pool, and then tweak their emphasis with ability points. You can also customize further with AMPs, their version of talents, of which there are 90 total to choose from.
The housing system is also amazing. Each player gets a house around level 15, and you can customize it in infinite ways, with very powerful tools to do so. There are hundreds if not thousands of items you can place in your house, and you can rotate them along 3 axes, scale them up or down, and place them exactly where you'd like.
Finally, if you haven't seen it already, check out the developer video on raids, it's awesome :D… Full Review »
Jun 3, 2014Best mmo I've tried recently. The most innovative feature and also the coolest is the combat. It's very proactive. I think it is what GW2Best mmo I've tried recently. The most innovative feature and also the coolest is the combat. It's very proactive. I think it is what GW2 tried to do, but much better.
Besides the combat, it's a regular mmo, so if you don't like mmos, you won't like this one. But, there are good mmos and bad ones, and this one does everything right.
There's another unique feature called Paths. Besides the usual race, class and tradeskills, you chose a path. And this decides a lot of what you will be doing. For example soldier gets you new bosses to defeat, zones to defend and so on, all with it's own story. Or settler which I am right now, let's me build stuff around towns and cities, useful stuff. I'm loving settler tbh.
The skills are very interesting and cool (I was shocked at thow boring skills were in FFRR, the last mmo I tried). And the skill and perk system is very configurable, letting you switch skills on the fly, which I like too.
The crafting system looks cool, but I still have no idea how it works, it's not just click and craft, you have to select different ingredients and put them in a kind of grid.
The world is full of stuff. The path system helps in this regards. There aren't any boring zones, because besides missions, events, ingredients, or the usual things, the world is also populated with things related to your path.
The graphics are cartoonish. They don't look awesome in the sense of technical power, but they are pretty and very detailed.
Oh, and the game has a kind of Borderlands humor.
All in all, very good mmo and I'd say right now the best you can play.… Full Review »
Jun 3, 2014This game is surprisingly fun. At level 15 you get access to adventures, which are essentially dungeons. They are super fun and challenging.This game is surprisingly fun. At level 15 you get access to adventures, which are essentially dungeons. They are super fun and challenging. Completing adventures feels very fulfilling when you clear them. Bosses are unique and engaging with neat mechanics. Combat feels more like an action RPG than an MMO. Manual dodging is fun.… Full Review »