Mixed or average reviews - based on 23 Critics

Critic score distribution:
  1. Positive: 8 out of 23
  2. Negative: 1 out of 23
Buy On
  1. 84
    Comes about as close to tabletop RPGing as any computer RPG we've ever played.
  2. The game does revolutionize the genre by bringing it into 3D successfully. It also offers over 150 hours of alternate reality, to help you escape the doldrums of everyday life. In that, the game is a winner.
  3. It's an addictive game that'll have you hacking away at brigands, toad men, evil priests, and even the occasional minor gaming bug.
  4. It's a good idea for a story but it has been overdone to death.
  5. The extra time it took to get it to market makes it look and feel outdated. It also suffers from technical problems with its 3D graphics support.
  6. The visuals are just too dated and will be tough for some to swallow and the unintuitive controls can be a real pain.
  7. Daily Radar
    Its lack of originality only adds to its charm.
  8. The gamer interface is awkward and does not allow for, initially, a quick grasp of the program.
  9. PC Gamer
    A bit clunky, but it provides a good RPG experience over the long run. [Dec 2000, p.144]
  10. Antagonist
    There's a pretty decent and engaging game underneath all of the problems, but it's a fair chore to make your way down to it.
  11. It looks and sounds unimpressive, and at first, its poorly designed interface may seem like more trouble than it's worth to master and will likely continue to seem cumbersome even after you've gotten used to it.
  12. 70
    RPG fans looking for a change of pace from "Baldur's Gate II" and who are willing to overlook a few flaws may want to give Wizards & Warriors a chance.
  13. The incredible diversity possible in putting character parties together makes the gameplay nearly unlimited.
  14. The longevity of this title is nearly unmatched by any other RPG save the online crowd, and players from the old-school crowd of role-playing will feel immediately at home.
  15. CNET Gamecenter
    Despite its graphical and play control shortcomings, Wizards & Warriors is a good dungeon romp that stands shoulder to shoulder with those RPG classics of yore.
  16. 68
    Two thumbs way down... The graphics left a lot to be desired, the interface was painful and the storyline pretty weak.
  17. I've had lots of fun, especially puzzling my way through the dungeons. It's a game that's rich in detail but unfortunately some of the detail just didn't get enough attention.
  18. Run from this game like you've never run before. It will taunt you with happy memories of the past and then it will break your heart. It certainly broke mine.
  19. Da Gameboyz
    Probably the most aggravating part of Wizards & Warriors was the exploration, which should be full of excitement, tension, and fun, but is just plain dull.
  20. The lack of ambition to break new ground will prove unpalatable to most gamers; most RPG fans, even.
  21. May have a fine pedigree, but it's the runt of the litter. As Bonk once might have shouted, "Game not very good! Get C! Probably. Not Sure!!"
  22. An extremely mixed bag. The game mechanics are full of holes, the interface is clunky and unintuitive, the puzzles can be mind-numbingly obscure, and the technology driving the whole thing is unimpressive. Still, the game's focus on character progression and dungeon crawls adds depth and interest.
  23. Despite nice effects like the lighting on the torches in dungeons and the water effects that let you see the fishies swimming along, the whole game grows rather old rather fast. This happens because the game is indeed old.

Awards & Rankings

User Score

Mixed or average reviews- based on 13 Ratings

User score distribution:
  1. Positive: 8 out of 13
  2. Negative: 2 out of 13
  1. AnonymousMC
    Aug 22, 2008
    Even for its time, Wizards & Warriors was horribly sub-par in virtually every respect. Problems during development were never ironed out, evenEven for its time, Wizards & Warriors was horribly sub-par in virtually every respect. Problems during development were never ironed out, even over the 4 years it took for the game to finally see a release.

    The first thing of note is the very old graphics and graphic style of the game. You might be thinking, well, that's what games looked like in 2000. You'd be wrong and the lackluster visual aspect of the game was a major complaint by most even at the time of release. The game had taken so long to develop, and had such a poor and archaic visual style even from the beginning, that it simply never was revised and updated to become competitive in a market with RPG's such as Baulder's Gate. Not even close.

    The game play, combined with an equally archaic interface, was and is tedious right from the start. The game lingered between wanting real-time and turn-based game play, even offering the option for to the player to choose as they like; unfortunately, they failed to successfully deliver on either format, causing combat to be convoluted and as uninteresting as the mechanics that went with it.

    Once released, many were literally shocked at the horrible game that DW Bradley had directed from the doors of Heuristic Park. In hindsight, with the later example Dungeon Lords to further cement both Bradley and HR as incapable of producing a quality game, it isn't quite as surprising as it was back in the day. That it received the marks that it did from the press is a testament to the media's willingness to be lenient to Bradley, at least in 2000.

    In all, there is really nothing to lend a positive note about regarding Wizards & Warriors. Despite some reviewers waxing how "close to tabletop" this game is supposed to be, it even failed miserably in that respect, paled by competitors and the designers own failures alike. Now, as then, the game is best avoided (especially as its horrible graphic issues are only compounded on modern machines and operating systems). There are worse games, but not many.
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