• Publisher: Ubisoft
  • Release Date: Mar 10, 2009
Metascore
72

Mixed or average reviews - based on 21 Critics

Critic score distribution:
  1. Positive: 11 out of 21
  2. Negative: 1 out of 21
  1. While the Soviets can be considered a new playable faction, the fact that they don't bring any new units means they play pretty much identically to their American enemies. This is perhaps Soviet Assault's biggest disappointment.
  2. The Complete Edition is a great way to introduce newbies to this RTS masterpiece. [May 2009, p.93]
  3. Soviet Assault is still an indispensable title, although the developers should have included more new features or, at least, more missions in the campaign mode.
  4. To everyone who liked, or still likes, World in Conflict, Soviet Assault is a must-have. The simple fact alone, that you’re finally able to play as a commander in the Russian Army is sort of a fans dream come true. Unfortunately though, the original's slight overview-problems still haven’t been solved.
  5. Only six missions and no gameplay changes whatsoever? Some people will be disappointed by Soviet Assault. But the add-on delivers just what WiC-players need: The new missions fit exactly into the main story and are far more diversified than those of the main game. Whoever liked World in Conflict will absolutely love this “directors cut”-version.
  6. Soviet Assault is a must have for World in Conflict fans. It does not contribute too much content, only six missions, but its low price and its undeniable quality are enough reasons to search for new challenges in the Massive Entertainment’s universe.
  7. The expansion’s mission set is fun and engaging, but the whole experience only lasts for six missions.
  8. Still very entertaining, but too scripted and holds players’ hands far too much. [Apr 2009]
  9. 78
    If you're really into the fiction of the game or crave anything World in Conflict, then the missions won't disappoint, but if you feel you've already had your fill with the storyline, you're not missing out on that much if you pass on Soviet Assault.
  10. If you've already played it, Soviet Assault isn't enough of a reason to come back.
  11. There's only one problem with this expansion: buying it. [June 2009, p.71]
  12. With Soviet Assault we're treated to an exiting and realistically detailed experience of war set in the year of 1989. As with the original game the presentation is as attractive as it is detailed and realistic. The expansion adds an intense war campaign and a truckload of red flags. The increased intensity is unfortunately hampered by an equally increased complexity of gameplay, but overall this is a great experience for all fans of strategy and warfare.
  13. A skimpy expansion for an excellent game.
  14. Because no matter how you look at it, paying 15 Euros for six single-player missions and two multiplayer maps which can be downloaded for free isn’t much of a bargain. Moreover, Ubisoft already released the Complete Edition of the game, which contains both World in Conflict and Soviet Assault.
  15. The first expansion for the award-winning World in Conflict features six new campaign maps from the USSR perspective. Invade America with the soviet army and free the nation with the weapons of Communism. A good add-on for those who own the game and look for further and new challenges. Soviet Assault is a good expansion that does its job well, just by adding a few maps to the original game.
  16. 65
    Newcomers to World in Conflict will find some value here, but veterans shouldn't bother.
  17. Soviet Assault doesn't expand on World in Conflict enough to make it an automatic purchase. New players will get the best experience here. [Apr 2009, p.84]
  18. The missions on Soviet side during an assault on NATO are fierce, but require replaying the entire campaign. World in Conflict is a brilliant game, but not everyone wants to play it again just for the sake of the new content. Which is sparse, to boot. [May 2009]
  19. Six new missions and several multiplayer maps – that’s all the extras Soviet Assault contains compared to the previous WiC. We call this add-on not a regular datadisk. [Apr 2009]
  20. 50
    For those who bought the original game and have supported it through two years of corporate turmoil, though, Soviet Assault feels like somebody's just trying to squeeze money out of a loyal fan base that really deserves better.
  21. The new content in this World in Conflict expansion is short and not so sweet.
User Score
8.3

Generally favorable reviews- based on 46 Ratings

User score distribution:
  1. Positive: 12 out of 14
  2. Negative: 0 out of 14
  1. MartinF
    Apr 14, 2009
    10
    Brilliant game, can only recommend everyone that loves strategy games to buy it.
  2. AurelianoF
    Mar 29, 2009
    10
    Amazing game. I bought the pack on Steam This is what i been looking all along. One of the best strategy games ever!! Cheers!
  3. Apr 3, 2014
    10
    World In Conflict: Soviet Assault is a rather fun mission-type RTS, while with no resource management beyond tax income, it excels in what it delivers with awe inspiring visuals and strategic gameplay beyond what most can handle allowing countless of their troops to march into death. First up is the strategy elements in the game, this can sometimes feel as if it was a Total War game set in the "Modern Era" in which every single movement counts. Infantry and sometimes light transport can hide in the forests designed for ambushes and strategic placement for ground infantry. Infantry can go into buildings and use them as makeshift forts, making an apartment complex an MG nest, or even hold off tanks with AT units firing from windows that suddenly attack you from the side as you're going by. APC's are used as transport over land, and if it's amphibious even by sea if you are in need of that approach. Tanks are broken down into light, medium, and heavy. Light for taking out small infantry units and light transport, but are dominated by AT. Medium for taking out APC's, but are easily taken out by artillery. Finally, there's heavy that is for taking out buildings, and breaking through enemy locations to capture strategic points on the map, that have only two weaknesses I could find, air units and Tac Point bonuses. Anti-air is broken into light and heavy, heavy being mobile sam turrets mostly, and light using heavy bullets that tear apart helicopters mid-air, but both are easily taken out by land units. Air vehicles are in two different places, the "Tac Points" and the buy menu. The buy menu uses helicopters ranging from lightweight scouts used to find enemies moving around to flank or simply finding where the enemy is advancing from. Transport to quickly move behind enemy lines and fortify to capture a point. And heavy to take out armored units such as any tank, and some APC's. Artillery is broken down into light and heavy weight, as well as getting much larger single strikes through "Tac Points". Heavy for the Soviets are Howitzers that fire large shells that deal much more damage than the rapid fire artillery for Nato, or the balanced between version of American heavy artillery. Lightweight artillery takes out pretty much only light transport, and infantry which is a bit underwhelming at first but if you figure out where to fire with it, it can change battles around. Perhaps the best part of this game is the Tac Points that range from calling in paratroopers, to tactical nuclear devices. This is what expands the strategy in almost every way. The tac points such as the cluster bomb is devastating and should be kept close to you if you ever get the points. The nuclear device levels entire sections of the map with little to no effort besides getting there, and is by far the most visually and shows the best use of the game's physics. The lighter, cheaper tac points are made to allow for strategic flanks around enemies, or such as an A10 taking out a group of APC's or tanks. Here's a tip instead of moving infantry in to take out the enemy snipers use a Napalm strike on his position, or a bunker buster if he's in a building. The story is good for the most part, you take the role of both sides starting with the invasion of West Germany, killing the 6th armored platoon of America. This is the first battle of what is supposedly WWIII. The Soviets later invade North America through cargo freights and sneaking in to American homelands and attacking Seattle and fighting back the unprepared National Guard and U.S. Army. Although the most surprising part, is where a rather hated character turns loved by me where he sacrifices himself in the most honorable way possible, living up to the code that he will fight for his country no matter the cost. The part that was most surprising to me was it's what he wanted, he died and you had to call in the order to do it. Giving a fairly touching cinematic, and giving you motive to not let a strike be launched at Seattle later on. It shocked both sides as well, halting the soviet forces that attempted to go through the area, Paradise Falls, and shocked America by how they were almost forced to do it. Multiplayer is perhaps the best part allowing for some rather significant features, and the key feature is choosing a role and using it to cover the weaknesses for other players, although not completely as they do allow you to get some things in all parts which is commendable in it's own right but I'm going to give that a minus because it ruins part of the teamwork experience. The reason it earns it's 10/10 is for truly significant gameplay and it's complete add-on to the story of it's base game, giving you actual emotions when you order your men to kill. The multiplayer is amazing, and the Engine was made specifically for this type of game. Full Review »