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Mixed or average reviews- based on 814 Ratings

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  1. Jan 14, 2011
    Care Bear-clysm.. I thought that this expansion was going to be Blizz finally waking up and realizing that- A : Their game is too easy and- B: PVP and PVE need to be balanced seperately. --- I leveled up to 85 in 4-5 days, (what the hell) I mean I was just doing basic quests. Sure the end-game content is supposed to be where the "true game" starts. Well, the end-game content so far isn't anything to right home about unless you like farming plain looking dungeons with super-sized, color swapped, bosses with inflated hit points/damage to give the illusion of difficulty. --- Oh and speaking of color swap, they really phoned in the armor sets this time. Not only do most classes look horrid, when you finally get to upgrade out of that ugly set "gratz color swap" same ugly set. ----- Class balance issues have seemingly always plagued this game, alright any MMO to be fair, but WoW's balancing seems to defy common sense. You get to look forward to that in this expansion too, it just gets worse because they added Mastery rating so now they have another stat to screw up. ---- Sad fact is I'm still playing WoW and probably still will be when the next expansion hits because despite what I think I'm basically just another WoW drone. Expand
  2. Jan 20, 2011
    The game is really fun but wait I hate the most are the queues for dungeons. 30-50 minute queues is ridiculous. The dungeons are also much longer than they use to. I remember finishing dungeons within 30 minutes during WOTLK. Now they are taking 1 hour + per dungeon.

    PvP is also pretty unbalance. Frost mages who can win by just running around spamming ice lance 80% of the fight is dumb.
    I also purchased my World of Warcraft Cataclysm at for $37.99. Great deals for many games. That is where I do all my pc game purchases. Expand
  3. Feb 23, 2011
    +You does'nt have to be 10+ people to have a good time anymore.

    -Close to Nothing is New
    -No graphic improvement.
    -Story is none existent
    -More of the Same
    -No new classes, thus no freshness. -For an Experienced Gamer, this is still too Easy.
  4. Jul 28, 2012
    I liked this game when I was leveling. It was very tedious because quests were just a simple go there and complete a few quests there and then go there and complete a few quests there. But it was still fun. However, this tediousness made the game almost unplayable with more than 1 character to level. Because the second time running all this just like the first time, was extremely boring and it felt more like work. I never leveled more than 2 chars because of that. I gave up with the 3rd on level 81.

    Anyway, the atmosphere, scenery and story line was really well done. But again, there was something that made it uglier: The viewing distance. In WotLK you could customize it to like 1700 and the game instantly looked sooooo much better. But on Cata they axed that and 1250 or something was maximum. The game had DX10 effects, yes, but those were completely negated by the lower viewing distance.

    When I reached 85 I still had lots to do, like raising reputations, getting PvP gear and running heroics, which were really challenging at the start. But only a few weeks after came the patches and attempts to balance. They failed horribly in every aspect, so much worse than Ive ever seen before in this game. It was like a completely different company was in charge all of the sudden. This was no WoW anymore. It became more and more apparent to me that this was more like a Facebook game now. Far too easy, no balance and boring as hell.

    After a few more days I gave up because even the last straw, PvP, wasnt enjoyable anymore, even though it hold me a very long time before. Leveling new and other characters was boring even with a semi-new world, because I simply didnt want to run the Cata zones again. They were just boring as hell. I felt an aversion to those zones like I never felt before.

    I liked what they did to PvP gear, because I never liked Arena games, but when the balance is so bad, even nice equipment wont keep me playing.

    1 point because it was fun the first time leveling to 85, and a few weeks more after that in the challenging 5p instances. But overall it destroyed WoW. Not like TBC or WotLK (I actually liked those apart from the DK bias at the start), but it literally destroyed WoW. Not only because you wont ever see the old world again, which I already missed after playing Cata for a few weeks, but also the gameplay. WoW, even with TBC and WotLK, was challenging, fun to play even when you reached max level, even if it was just for PvP. But after Cata almost nothing was left of all that. Cata transformed WoW into a feint shadow of its former self. I felt like something was stolen from me. I put so much time into my chars only to see them "balanced" to boredom, simplicity and seeing abilities taken away that I loved for 4-6 years.

    After I read about MOP it felt like they are doing an Aprils fools joke. But they actually meant it. Even more dumbed down, even less control and customization for your char, even more cutting down old and nice features, even less freedom, even more childish artwork and Facebook like features, etc, etc, etc. That was the wooden stake into the Vampires heart. Its over. Dead. Gone.
    I would feel ashamed if I was a Blizzard employee.
  5. Mar 28, 2011
    I've been playing WoW since a week before Burning Crusade came out. I've been a fanboy ever since...loving the content and having plenty to do. I was getting a bit burned by the end of Wrath and debated getting Cataclysm. I did it anyway and was pretty happy with the first two areas I went through...the cut scenes they added were a pretty cool addition. Seeing how the stats on all the new gear and weapons was very attractive...had my warrior's health up to 80k in no time...and then it hit me...I had just cleared my 3rd full area of quests and headed in to a 4th new area...I gathered up 3 or 4 new quests from the NPCs...and all of a sudden I felt my dinner coming back up, and cold sweat coming...go kill 10 Hateful Beings, and gather 6 Something or other essences, and free 12 Pitiful Souls...Blah! I was more...I just couldn't go on...I'd seen enough of the reused buildings and creatures with new color schemes...I didn't want to do a dungeon 100+ times to get enough points for my new gear...not to mention tanking was not the same (i loved tanking), and rarely were groups patient enough as I learned the fights and geared up. My money, my time...I'm done. Looking forward to the Fall lineup of MMOs...until then, I'll catch up on some cool title for my PS3...peace All. No longer LFG... Expand
  6. Apr 25, 2011
    Excellent rebalance and new content aren't enough to kill the ennui growing in this WoWer's heart. Perhaps someday something will rekindle the lost feeling WoW once inspired but this, today, is not it. Better luck nest time Blizz.
  7. Jul 18, 2011
    It was interesting to see how this expansion reworked the original regions of Azeroth. However, the new max level content was a bit of a let down, in terms of quantity. I expected more to do, and there just didn't feel like more.
  8. Oct 8, 2011
    Despite it being a decent expansion, Cataclysm ultimately caused me to cancel my account by revealing the man behind the curtain. The remake of the old world was pretty cool, but zones have now become incredibly linear, like one big quest chain, and you tend to outlevel them before you complete them. Then you power through Outland and Northrend, which are both in a sort of lore limbo. Afterward you enter the new zones, which again are pretty cool, but it quickly becomes a treadmill where you endlessly grind rep/points/dungeons. There was and still is, not much new content. Expand
  9. Nov 27, 2011
    When the players asked to make Azeroth fun again I don't think they meant Cataclysm. It was a good excuse to remake the world and everybody got so hyped about it that this came out - an unfinished game. I like to call it unfinished because I never saw such a low job from Blizzard. It looks like they missed the ball here, not knowing where to focus and what to deliver. They say they "listened to users" but as it turn down, they didn't listen to beta players at all. We all said it, the content was too low. To be able to flight since day 1 was pretty stupid. There aren't enough dungeons. There aren't enough raids. The content is miserable. You guys take too much time to make it "perfect" and throw that at us? That's going to leave a mark, for sure.

    Now I scored a 5 because it IS indeed fun to see the changes in Azeroth, to see what changed in the quests, to check out the 2 new races and see the new dungeons and raids. The problem is that you can do that in just a month. Yup, that's about it.
  10. Dec 20, 2011
    Cataclysm brings an end to the Ice reign of the Lich King expansion and replaces it with fire and chaos. Lands that most players have seen for years are replaced with lava and cracks in the earth; new areas have cropped up to explore, and there's two new races to play. However, whilst that looks like a lot of content on paper, Blizzard didn't exactly deliver in terms of long-term play. Fun for those who enjoy alt-levelling as they've seemed to pump most of their time revamping their admittedly tired 1-60 levelling areas, but what they sacrificed for that is quality of capped level play. The quests for the new areas are tedious at best, the raids uninspired. The patches are nothing impressive either, with Blizzard hellbent on delivering the least amount of content they can get away with. Although still the King of MMO's with an impressive legacy of the last seven years, Cataclysm is not a landmark step and was a disappointment. Expand
  11. Jun 12, 2012
    I could write 100.000 words, how Lich King, and Cata has ruined WoW. WoW is now the most easiest game, with no original, or RPG feeling. It's now a HACK AND SLASH, DO THIS QUEST with no really feeling. Everyone has epic gear, and everyone can succeed in the world. It's just too **** changed from the original. And Blizzard doesn't even support vanilla servers, which is so wrong. Well, you ruined it Blizz. You ruined Diablo III too, now you just need to ruin Starcraft II with the new exspansion coming out huh? can't wait! -.- GG Expand
  12. Jun 20, 2012
    Blizzard completely jumped the shark with this expac. It is now the easiest AND most expensive game on the market with box cost + sub fee + cash shop. This combined with the lack of content patches for over a year while only getting 2 rehashed dungeons for one of the patches has left many realms dead or dying - but you have to pay a $25 transfer fee + $30 faction fee to transfer to a realm with a decent enough population to play the game. Shame on you Blizzard! Expand
  13. Jul 20, 2012
    It's a quality expansion of course, Blizzard doesn't put out crap, despite what haters like to say. But this expansion lost some of what I loved about older versions. I do not like the dumbed down talent trees. I do not like the simplicity of play rotations. It's so obviously laid out that if you play in a creative way then you suffer worse results, no matter what your role is. I don't like some of the options that have become common place. A built in quest helper guides you to your next objectives. Of course I use it because it's there, lest I be left behind, but you lose your sense of exploration, isolation, and discovery. You used to be able to search a zone and see something hidden and amazing and wonder how many players took the time to discover what you've discovered. Now you all follow the same linear path through the zone. A similar issue exists with changing the appearance of your gear. Yeah I use it, but I hate it. We should have to display the gear we've earned and live with it. If you want to break out your Soulforge from your bank and wear it that's your choice. I don't like how huge the zones are. They're pretty good looking and the quality of quests is usually decent but you're stuck in the same damn zone for hours and you just want to move on. Another issue is fast flying mounts. It trivializes the epic feeling of time and space that you used to get with Wow. Just fly over it and get where you need to go as fast as possible. Don't take the time to stop and enjoy the scenery or you'll be left behind. Arenas suck too...mostly because I suck at them and I'm mad. Anyway, I'll be back for panda time but I'm now a sceptic. Giving no lower than a 7 because Wow overall is the best game ever created :P P.S.-The old zone makeovers are a GOOD THING!! Expand
  14. Sep 4, 2012
    The good old days, when WoW was a revolution are over. To be honest: Cataclysm just deserves the 3 Points, because of changing the world map - an idea that came a few years too late. And the rest of the game? Well, it's pretty unfair. The way, Mounts and stuff are patched out of the game or being reduced to a minimum, so everyone playing 10h can get something, you've been working weeks for, is just unfair. Also the balance: while some classes get nerved all the time, pretty Paladin gets more and more op stuff. The times, feeling like a hero, having some things nearly alone, are gone. It became more and more a game for 6 year old children. I won't even describe the horrible quest system or even the achievements. Expand
  15. Aug 16, 2012
    I cannot believe how sad this game was. Every expansion it seems like they are trying to dumb it down even more so than the vanilla game was. The only things nice were the water, new graphics and new race/class options. The quests and environment changes were fun for twenty minutes then it got bland and only seemed like rehashed quests and Wrath of the Lich King buildings.
  16. Aug 31, 2012
    Seriously, this game needs complete graphic engine update. I do not understand why Blizzard do not invest money in this direction since apparently they have all possibilities to do so.
  17. May 20, 2011
    I played Cataclysm until recently. It's pretty fun at first, but the magic is gone. The storyline at this point makes absolutely no sense and has come down in 4.1 to "for some random reason former good guy Trolls are now evil, so go kill them in these recycled dungeons." Content is pathetically slow in coming since release, and weak when it finally did arrive. There's a great sense of "who cares?" in most of what's going on. To top it off, Blizzard is now largely focused on tacking on extra charges more then they are improving the game. It's been a good run, but this is a game that's lost its way. Expand
  18. Dec 11, 2010
    The developers have gone to great lengths to address the fundamental flaws present throughout the entirety of the genre. Many small cinematic flairs have been added to the game play and the experience as a whole has been greatly streamlined to result in a much more user-friendly experience. That being said, the hallmarks of World of Warcraft are here and present as strongly as ever. The art direction, music, and strategic depth of Cataclysm evidences the developer's continued success in design philosophy. The result is a fascinating social arena that is at once physically beautiful, engrossing from a game play standpoint, and remains accessible to new players while still challenging those who wish to involve themselves more thoroughly. Expand
  19. Dec 13, 2010
    The World of Warcraft has always been on the easy side, this is usually the case with hack and slash games, the new expansion however does have difficult heroic dungeons that are very finely tuned, which may raise hardcore players hopes that the raids will be even more challanging. The quest process from 80-85 is rather short but there should be an ample amount of end game content to keep players glued to their monitors. Guild perks are quite nice, especially the ones that grant more experience and faster mounts, this makes leveling from 1-85 even more of a breeze (the process keeps getting quicker), the newly redesigned old world zones were in need of a make over and the flow and pace are better than they were. The water graphics update was, in my opinion a necessity, and even though wow is dated, thanks to a skilled art team the scenes are still quite stunning. With all the direct x 11 experimentation going on with blizz I would expect full reflections soon. They have also implemented clouds that seem to have volume to them, a nice touch but not used often enough. Class balance seems to continue to improve and pvp is getting better, the larger health pools allow for more strategy and there's not so much of the cheap 3 second fighting going on now. So far archeology isn't much different than say herbalisim or mining but could allow for some pretty cool loot. Expand
  20. Dec 14, 2010
    To start with the conclusion; Cataclysm is one fine piece of online gaming. That being said, don't buy the game blind. Find out if it is your cup of tea. Hopefully this review can give you a hint towards this!

    A lot of the user reviews, especially the negative ones, have a very emotional vibe going on. Some people seem to really dislike that Blizzard has made a game that's not what they
    want to play. It's not hardcore enough for these people. And they are right; if you want to play a hardcore MMORPG, the new Azeroth is not for you. The WoW now made by Blizzard is for the serious yet casual player. Leveling doesn't take as long as it used too but it's not nothing either to invest about 30 hours before you hit the TBC content. And in the 85 levels you will be leveling you will be learning your class without the need of reading spreadsheets of data you find via Google (and of these 85 levels the best content by far are the new 80+ zones, each and every one is beautiful, fun and immersive!).

    Then there is the lore question. Some people seem to think lore shouldn't progress or change in the dramatic fashion Cataclysm does, they like their lore dogmatic and "ancient". Well, this will always be a matter of taste. I myself enjoy Blizzard's choice to let the Tauren become Paladin's, using a different god for their powers, such as a Night Elf uses Elune's power and no other race does. After all, the Tauren are noble savages, and a Paladin Order can perfectly fit in that. Still it was a daring move, and I'd say it worked out perfectly. And Troll Druids are if nothing else completely logical, and I'd say that anyone who ever played Zul' Gurub when it was still there would agree with me. The return to Azeroth and the classic struggle of the Elementals in Azeroth is nothing but a pure delight! This is very promising for the high-end content.

    The graphics are improved, but not that much. However, you do feel like the graphical tools at Blizzard's disposal has been way better utilized. What they have done with their redesigning is less open barren spaces and more vivid diverse textures, cluttered with small plants or little details on stone houses, or just simply grass on green field. Though technically the graphics have been updated just a little, the use of the graphics has been greatly improved, sucking you more into Azeroth than ever before.

    And then there are the last of the major additions in Cataclysm. The adding of Rated Battleground and Guild Achievements. So far Guild Achievements have unlocked a few nifty perks (such as 10% extra mount speed, but not in Arena's and Battlegrounds). It pays to be in a guild and there is nice sense of shared achievement, my guess is it will have positive cohesive effect even on minor alt and leveling guilds. Rated Battlegrounds finally really motivate people to do their best in Battlegrounds. It will also get you at your skill level in Battlegrounds, feeling you got a fighting chance if you never were that good at PvP! And if you see someone slacking you now know that if you do your best you will reach the non-slacking layer of fellow PvP-ers.

    All and all I myself love Cataclysm so far, and it looks like it won't disappoint anytime soon. But like I said before, this game if for the serious yet casual player. If you want to play an MMORPG hardcore, this is not it for you.
  21. Dec 21, 2010
    Long story short, haters gonna hate. But in actuality, what blizzard has done with this expansion is update the oldest portion of content, both in game play and in graphics, to the new standard in MMO. The new quest flow, which many pen as "0MG 2 3asy!" moves quickly because it is well designed and efficient. There is a grand amount of content to explore, with more than 3000 new quests in the old world alone and 6 new zones in the 80-85 level bracket. The battleground system has been redesigned, new dungeons with an exploration and gear dependent lockout system, and 2 imaginative and fun new races to choose from are just a few of the fantastic new features. The lore of the game has changed massively, and players will love the way Thrall ties into the shamanic order of the earthen ring. And while leveling moves fast, content itself does not. There are vast questlines spanning over many zones, and old questions that were once unanswered, such as "What truly IS in Uldum? Remember? That place we heard about in 2005 when we ran Ulduman?" are finally answered, much to the delight of veteran warcraft players. New players are not forsaken, however, as the initial game experience has been streamlined, granting players key abilities earlier and leaving the training wheels on longer. The game is more accessible to new players in the starting areas, with more clearly defined quest objectives and abilities. All in all, the game experience has been improved from the bottom up. Great measures have been taken to make sure the experience is just as fun at level 10 as it is at level 85. Now, to all the negative reviewers out there, you have points. If this was a competitive First person shooter or a real time strategy game with for-money tournament leagues, then yes, this game is 0mG ez ez ez. But for the gamer who is looking for a meaningful gaming experience, complete with class diversity, many different quest lines and game lores to explore, as well as vastly different races and classes to experiment with, this is truly the perfect game. Expand
  22. Dec 24, 2010
    For the most part people have been complaining that the game is too easy. Lackluster compared to the bygone days when our half a year grind to level forty to obtain our first mount was rewarded with borrowing the one hundred gold from a guild member and having that held over your head until level sixty when you once again had to borrow money from someone. Sure it is easier to get gear now. Sure leveling is easier. They have made it more like a game and less like a job. I have been playing World of Warcraft since a month after the original release and I do not miss the difficulty. The new zones of Cataclysm have a smooth quest flow and if you are a fan or lore, you will enjoy it greatly. Sure within the first five hours there was a first level 85 already, but I guarantee you that person was not playing for the love of the game. Just for the love of achievements. If you play games for a great storyline, amazing gameplay, and a player base that is decent if you stay out of trade or are ready and willing to place people on your ignore list, I would highly recommended this game. Just remember, the game is what you make of it. If you take an entire day sure you can go from 80-85 but take things slow, see the sights, play with archaeology, go kill some Horde (since we Alliance dont go down nearly as easy!), level a profession... There is plenty of things to do and plenty of time to do it. Just don't ignore this great game because people whine that you young whippersnappers have it too easy, they just missed naptime so they get a little cranky. Expand
  23. Dec 27, 2010
    I would like to start off by saying that I am a hardcore WoW player, but am by no means going to be biased with this review. First off, the expansion "redoes" all the old zones - Seems ok, and it indeed does put a lot of new quests and exploration in the game. As the expantion hit, i leveled my 80 priest to 85, and did some end-game content. There was a variety of it, and I indeed was happy with the new implements for boss tactics and such. The new PvP was indulging and the new battlegrounds, arenas, and the new rated battleground system all deserve a positive rating.

    The bad side? I made a new character (no, not a deathknight), and went through all the old content, 1-80. It started feeling even more rushed than in Wrath, and there were quite a few game (or quest) breaking bugs that didn't allow me to progress further. Since I am a completionist, it felt awkward to be leveling just in 1/4 zones meant for your level, and skipping the other three (heirlooms, guild perk, and too many quests).

    One more point: The game engine is way out of date for an MMO. Since this is supposed to be the top-notch MMORPG, I would advise blizzard to completely (not just water-effect) overhaul the graphical engine the next expantion. 7 out of 10.
  24. Feb 25, 2011
    This may be the hardest ame to review. Cataclysm's gem comes for free. Get Vanilla, get to level 60 a few times, find another game. You will love every minute of it. 60-70 was like getting teeth pulled, and 70-80 dragged on towards the end. Cataclysm (strictly speaking) 80-85 content was wonderful. Wonderful, but disgustingly short. It can be done in just a few hours. Imagine a roller coaster where you get to the bottom of the first hill and- woop, ride's over. Not horrible, but not exactly what you were expecting after waiting out that long line. It's not worth the torture of 60-80 to play 80-85 content, but 1-60 was great, first second and third time. Expand
  25. Mar 7, 2011
    I've played WoW since the BC days and seen the changes. The old classic world is revamped forever and quests have become linear. The storyline for this expansion is not the best compared to previous expansions. Compared to WoTLK the dungeons and raids have been made a bit harder. Probably for the outrageous numbers of players in forums complaining how easy Wraith was. Graphics are never high end because Blizzard tries to get as many people as they can get. Be it that people have a crap computer to high end users. This game is a bit shorter than usually for the start of a expansion but more content will come in the months ahead. Expand
  26. Apr 10, 2011
    Revamped areas, two new races, new instances/battlegrounds and a general streamlining of the levelling process make Cataclysm a fairly decent expansion to the series. However, as much as Blizzard sugarcoat it, it still results in a lack of end-game content if you're not in a huge raiding guild. This alienation of the player base that prefers playing in small groups or solo is unforgivable in a game that promises so much. The new heroic mode provides a few hours of challenge which sadly doesn't last once you've seen them all at least once. Battlegrounds are, as ever, down mainly to pot luck (being in a decent server group) or the gear you have on. Level to 85, check out the areas, talents and instances, but don't expect anything much different from previous offerings or even anything particularly challenging. What was once an endless grind to the next piece of gear has stayed relatively unchanged. Expand
  27. Mar 16, 2011
    This review contains spoilers, click expand to view. Dear Blizzard, Thank you for revamping old Azeroth into a world of heavenly (and Horde-favored, LOKTAR OGAR!) experience for the playerbase. Thank you for making some nice new zones and two competent (I hated the BS races) new races. Thank you for adding even more BRILLIANT music to the game and, perhaps MOST importantly, thank you for both making the Forsaken as a playable race make any sense and giving the trolls a new starting zone. Also thank you for making your end game content fun and challeng- WHAT? 19 direct nerfs to heroics? 15% luck of the draw buff? Oh, dear God, Blizzard, DON'T GO BACK TO THE HELL OF WOTLK. Also to everyone who "hates" this expansion and is "done" I have 3 things to say: 1: If you are calling leveling too easy, yes I can agree with that, WTF Blizz? 2: If you are quitting, you'll be back, you've probably "quit: every damn patch, and 3: If you ARE quitting, NOBODY CARES! you are a worthless internet troll and Blizzard wouldn't care if you DIED, get over yourself. This is, however, only MY opinion, and I recommend you try it out, seeing as how the revamp of old Azeroth was done via a patch, so you don't need to buy the expansion to experience this updated content. Expand
  28. Mar 16, 2011
    HORRIBLE! every single thing about the worl of warcraft is now gone totaly wasted and gone it is not ballances at all it is so glitch and totaly for toatal noobs it is just to easy you need to avoid this and now you need to avopd WoW this rund all of it for all people in al way it is the Worst game ever ET was better than this you know the ET game yeah it was better!
  29. Mar 22, 2011
    This review contains spoilers, click expand to view. Game is just boring they failed both new race starting zones. Game has been made for new new players leveling specially. High end game is just about being in large active guild and grinding and dailies. Utter waste of time if you're example casual player leveling 80-85. Deepholm and Vash'jir boring as hell zones Uldum is just one big cinematic. If you enjoy achi, totally unbalanced classes, item level, dailies and so called weekly caps game fits for you. Do not bother buying if you're looking for content or good time. Just same crap in different package. Expand
  30. Mar 20, 2011
    really really bad addon .. content is so boring and just the same as always ..

    theres nothing really new.. 2 new races and a bunch of new instances is definately not worth the price .. really disappointed
  31. Aug 7, 2011
    Unfortunately this really feels like the beginning of the end for WoW. I liked the new content a lot at first, until a week passed and I was already 85. Then I decided to go back and start a couple new characters to see the new 1-60 content. A couple weeks later, I was reentering untouched old content for levels 60-80 that I didn't have any interest in replaying. The transition between Cata content and previous expansions is just awkward without any consideration or adjustment by Blizzard. There just wasn't enough content and fine-tuning with this expansion for veteran players, especially when the 1-60 game is now so ridiculously easy that it's just as easy and boring as watching someone else play it on youtube. Blizzard still manages to make some quest lines entertaining and funny, but these came few and far between this time around. The highlights were the new graphic effects, more challenging endgame instances, and the reorganization of the entire old world to make it flow better (technically this wasn't expansion content - vanilla players have access to all 1-60 content). The more prevalent cons of this expansion include the terrible transition now present for new players after level 60, everything outside of endgame dungeons/raids being pathetically easy, more graphical glitches then ever before, poorly made cutscenes, a very boring new profession (archaeology), and very little else to keep any veteran players interested beyond another month or two. I'm not sure if Blizzard is just losing their touch, or if the game is just reaching the age where no amount of quality content could help retain it's playerbase. Either way, this expansion came off as very mediocre at best. Expand
  32. Jun 1, 2011
    Cataclysm is a very hard expansion to review. On one hand, the leveling content (Both from 1-60 and 80-85) is much more streamlined than it was before, though it is also much easier which may take down the enjoyment for more hardcore players. Casual players will likely be turned off though by the increase in time commitment required for endgame raiding from Wrath, along with much longer heroic dungeons. My recommendation is to look for another mmo, such as Guild Wars or Rift, or waiting for the old Republic Expand
  33. Sep 17, 2011
    I love world of warcraft. Butt iam not die hard gaming freak i got a live to. So let me say this is the expand good or not well the f*ck up some good **** in this game but the graphics story and the fun in it don`t forget the leveling up system make this game OK not good but OK.
  34. Aug 9, 2011
    After playing for 4 years at a cost of 675$ in total subscription costs and a couple hundred in discs and another hundred worth of pets and mounts it has been the most immersive MMORPG I have ever installed. The cataclysm expansion was long awaited by myself and millions of other players and it delivered about 25% of the satisfaction we expected in the game. Farming nodes are as if someone just decided to put a few lines of nodes in each new area and call it a day, versus pre-cata where nodes could be anywhere. Each week is met with at least 8-10 hours of complete downtime and neverending restarts as if they don't quite know exactly what they are doing. They recently also shut down all forums during these downtimes to ensure they need not read about unhappy players who spend real money for downtime. Quests which used to take time to figure out to complete are overly too simple as if the new target player base is 8 to 12 year old kids. Rest assured that once you have learned your class and become good at it, blizzard will rewrite your skills and abilities to ensure you are half as strong as you once were and after overcoming that hurdle, they weaken you even more. End content in the game requires you to somehow become affluent in raid tactics and gear to even be eligible to play the end content, typically reserved for the top 10% of the realm. Goldsellers, (hackers), frequent the servers to steal passwords and accounts then bilk these accounts clean to sell your stolen items on the auction house with no retaliation as blizzard can roll-back your account to replace stolen items. One would surmise that these hackers would be banned, yet they are not and instill the idea that they are beneficial to Blizzard akin to the term, "you scratch our back and we'll scratch yours", the idea that if a player buys gold from a goldseller, that player will be banned but will be able to buy a new cd set to continue playing with a new slate. Tactical title sales? Be warned, it's no longer as safe as it once was, just ask any player who purchased an authenticator. Expand
  35. Sep 18, 2011
    World of Warcraft is still and probably always be one of the most beautiful online "worlds" in terms of MMORPGs. It's massive and pretty, although somewhat repetitive. At first it is easy to disregard it as a complete repacking of Vanilla, with a few extra areas thrown in for good measure. (Nothing was really changed in regards to BC or WotLK, at least not too much) The gameplay is much the same as it ever was, except now traveling does not take as long, leveling progresses much faster (sometimes this is good and bad) and the story does take an interesting twist. That being said the biggest issue is the story. Although it makes perfect sense what has happened in Azeroth, the missing elements are disappointing. What happened to the Emerald Dream? I'm still waiting for that. I want to face off with the Titans and Old Gods, I want the end to draw near in an epic battle, that I can play again, with better or more challenging mechanics, something. In essence you will be doing more of the same and there are some challenging instances, beautiful areas and awesome bind on account equipment BUT, we really need a change or I feel this game is going to die soon. Great if you love the Warcraft series but awful if you don't. Probably also not the best change for the most hardcore WoW players, since the challenge level slightly dropped. Save for some of the places in Deepholm, Hyjal and Uldum. Also what's the deal with only adding 5 levels? I know there is always epic loot but Blizzard, if we assume has at least 9 million people left, or at least did at once time, they were pulling in about 135,000,000 (135 million) per month, not including the cost of the game and expansions. Where is all the money going? That is my real problem with this expansion. Expand
  36. Nov 20, 2011
    World Of Warcraft what an awesome game. Then cata came along and slightly ruined it with its health and damage system. In wrath at lvl 80 I saw a druid tank with 55k health and I thought wow he has alot of health. In cata you get lvl 80 with your 30-40k health you lvl up to 81 and you have 50k and it keeps going up till you 85 and you have about 90- 105k health and then you get fully geared and think to yourself WTF????? I have 200k health and a feral druid just crit 100k on me? hmmm I think ill go play runescape, at least that isnt messed up this badly. WoW is good overall, But cata just came along and ruined everything. Im not going to say dont buy this as its not worth it because you kind off need it to progress in the game. Expand
  37. Dec 11, 2011
    Warcraft Cataclysm is an ok game that will provide players with hours of goal-oriented entertainment. Upon starting the game, the first goal for most players will be to get to the maximum level. This is done though an array of quest that are varied from mindlessly boring to extremely exciting. The problem is that many quest themselves are repetitive and like I said, boring. The fun isn't completing the quest, but getting that much closer to the maximum level. Upon reaching that maximum level, the next logical step is clearing the highest level dungeons. Unfortunately, just how fun this is depends widely on who is clearing the dungeon with you, and what class you are playing. But clearing each dungeon has a certain level of satisfaction, being able to say you accomplished it. The next goal is to clear the same dungeons again on heroic difficulty. Yet again, the level of enjoyment depends widely on who is clearing the dungeons with you. Upon clearing heroic dungeons, raiding is next. Here is where things branch off. If you are able to dedicate the time and energy, raiding in a guild with several other players regularly can be a blast. But for most people, dedicating x amount of hours on y days can't be done. I will relate it to my playing. I spent approximately one and a half months raiding about two days a week. It was fun, but stressful. At the end of these one and a half months, we were able to beat one of the end bosses we had been working on for quite sometime. I had not been that emotionally excited over a video game in ages. But to have beaten the next end boss would have taken even more effort, and I already felt that this was the end for me. Eventually everything becomes repetitive and dull, but this was after many hours of entertaining gameplay. It took about 3 months to become bored of warcraft cataclysm. With monthly subscription cost and buying the game with its expansions cost around $120 total. I easily got over 120 hours of entertainment, way more in fact. If you have a few months where you can dedicate 1 or 2 hours a day to warcraft and you can see yourself raiding, then I would buy this game. Otherwise I wouldn't bother. You will eventually get bored of Warcraft, but it will take sometime for that to happen. Expand
  38. May 22, 2012
    Not a game for the long term player. Cataclysm, at launch, was designed purely for the hard core and new player in mind. Now at its end, I'd drop hard core and add casual player in mind. This is the expansion that killed off my love of WoW. With only 5 levels, less content, a storyline that's no where near as epic in comparison to that of Wrath of the Lich King, and one that I finally lost interest in after Firelands came out. It started out being pretty hard core and its developers took a hardline approach when it came to instances and raids. This unfortunately caused a backlash effect from the majority of WoW's player based, the casual PvP Veruca Salt player, and ever since its devs have flip flopped in desperation to try and please them and almost everybody else. The casualty of this being the long term player. Blizzard have thrown in the towel and given up on them. With Cataclysm it quickly becomes apparent that WoW has no more mystery left in it. I despair for WoW's future, fan boys are easily appeased with offerings of fluff, new mounts, new pets etc. It's next expansion, MoP has two main features Pandas and Pokemon, and will be even more casual friendly. Long term players should look elsewhere, try SWTOR for some seriousness or GW2 for a fantasy MMO. Unless you're a new player (or for MoP, very young), a casual, a PvP player, stay away from this expac and wait it out till either Titan or the next WoW expac after MoP hits (pending reviews of course), for the long term player, the explorer types, this dreck is not for you. Expand
  39. Mar 7, 2012
    Alright, sure it is not Vanilla anymore. There was more time spent for me on Vanilla as for gear hunting and raiding, than there is in CATACLYSM. But, i want to add, it beats every MMO i tried. And i am not necessarily a fan boy. I played Aion, Rift, Age of Conan, Warhammer Online, Lineage II, Guild Wars,, I've been liking Guild Wars alot, but not for the challenge. As for Cataclysm, it is still a fun game. Sure they tend to listen to the people who does not want to work to get their gear... But whatever.. Since Vanilla i am Healing on a Holy Paladin. When they nerf us or buff us, or even change us, whatever? A real gamer is a gamer who can stand the changes... I know the Raids are easy, look i started playing again after 3 months of non play, and i still already bet Dragon's Soul on Normal and Heroic in only 2 Weeks.. I still like the game... I have my pals i am raiding with, and i am happy with the game. I would never say no to get back to Vanilla Raid difficulty, i hope Blizzard will do it one day. But it's a long game, atleast. Perfect for a Casual Gamer, which is playing Hardcore (by the fact that i do not play all day, but i raid two times a week). PVP is still good, but it always remain on which class is OP and which is not. Skill is the other half of the victories. In my opinion, this game is still good, but got a BIT downhill, not by much, but it got downhill. Fights in Raids gets repetitive since Burning Crusade. Whatever... I love playing the game still. Definately gonna keep playing, though i hope they add more stuff even, in the future. Thanks Blizzard for the efforts, i think they are not trickering us and stealing us, like companies such as Infinity Ward, trickering their COD fans. Thanks for staying True. Expand
  40. May 15, 2012
    I'm going to give Cata a 7, and this being a full 18 months since release. Contrary to one of the "highlighted" reviews, the changes to guilds have KILLED recruiting. If you weren't already in a good raiding guild, you have to give up all your current guild perks in order to switch, so even if people are in a social guild and want to try their hand at raiding with a decent raiding guild for awhile, there is no motivation to do so for fear of losing those perks and having to grind back into the good graces of the new guild. And same again if you wanted to return your now skillful toon back into your social guild to help them out.

    No real dailies in Cata to guide players into areas of content as it was in previous releases.

    PVP still broken - Bring back what was lost in BC, please.

    But the basic game is still solid, with many new convenience features.
  41. May 25, 2012
    There's the development team and the artists to be commended. They have truly put in a lot of their time into constructing this. However, there are weak points that truly disappointed me, which many people here have stated. I will be awaiting the next expansion, and truly hope, Blizzard have heard our pleas and improve the game.
  42. Jun 10, 2012
    The weakest expansion so far. The new content seemed mostly cosmetic to me and it was not even on the disc. It was patched. Also, the Worgen were awesome but the Goblins sucked. I couldnt stand them. I thought that the destruction aspect was kinda cool but overall it was a waste of money.
  43. Sep 19, 2012
    This was the expasnion where WoW's slow decline began. Technically you coudl argue the last 'wasted' year of Wrath of the Lich King (no patches, no new content barring the abysmal Ruby Sanctum) was the beginnign of the decline, but Cataclysm cemented the decline.

    Missed commitments: No path of the titans;. less dungeons than promised; the dual raid structure dropped after the first
    release. Revamped zones lacked flavour and were streamlined to ridiculous extremes. The expansion ends with the following behaviour: players login and never leave the capital cities; they queue to run serial dungeons (or battlegrounds) until they meet their weekly cap of valour points. There's no discussion or interaction in dungeon runs, and Blizzard has roled the latin americas into the queue so language is now an issue anyways. 20 man raiding died this expansion. With homogenized gear, guilds focus on 10 man progression. LFR kills off any casual raiding or server pugs, further destroying any social interaction. Mid point of the expansion, Blizzard started to bribe players to maintain their subscriptions by giving away free copies of Diablo 3 via their annual pass. A very poorly executed expansion -- poor lore, bad design decisions, and increasing desperation to maintain their subscription base. Peak WoW is over, a slow inevitable decline has started. WoWs market position is now the result mainly of nostalgia and player inertia versus quality of product. Expand
  44. Jun 13, 2012
    This game is not the World of Warcraft. That game was epic,skill-based(mostly :D),had a great universe which vacuumes players. I was one player caught in the wave,i loved it. Meeting characters from the World of Azeroth was awesome,u know them,u love them. Then came the Cataclysm,which was made for 5-15 year old players,from 12+,removing the hybrid talents,making the game chum on your food and spit in your mouth,it was transformed to some moneymaker,so kis kill their parents to buy it.

    The story is meh,deathwing wow so epic!!!! 2bad that the bossfight is a piece of **** know nothing of the bosses except Deathwing,and that boss was awful too.

    Not the best recommendation here,but if u wanna play World of Warcraft then go play vanilla/BC/LK on cracked servers.
    And if u need only the universe there are plenty of books around you can choose from.

    I hoped Blizzard realized their fail,but no they make MoP,without talents!!! YAY!!!!
  45. Jul 8, 2012
    they did it again,delivered a masterpiece of **** is it possible? what kind of people buy this? by now it must be only the chinese goldsellers that play this
  46. Aug 3, 2012
    Leveling 1-60 once again was a bit of fun seeing the new content and zones, but entirely a single-player experience. Thankfully, it is a quick journey. After that though, you realize how bad the questing is in the Burning Crusade zones and trudge through (or do nothing but dungeons) until you hit the Lick King content.

    Once you hit end game, it's the same WoW you've always known. Grind
    for gear, grind for rep, grind for some more gear, and then grind some more. Is it fun? Not for me anymore, but WoW still remains the most "solid" and polished MMO experience to date - though the impressiveness of that feat is diminished by the fact they've had 8 years now to work on it.

    Mists of Panderia will be the first WoW expansion I do not purchase, and not only because of how much Cataclysm changed the game (for worse) but because the Everquest model of grind levels to then grind gear is just not enough to hold my interest anymore.
  47. Aug 30, 2012
    The thoughts going into the Cataclysm expansion were good ones. There was an intention of customization and letting people play how they wanted to play.
    What came out of beta and was shipped and then patched was nothing like what was promised. Stat customization went from an optional cool thing, to something that was just plainly required because itemization went down the drain.
    talent tree revamp flopped.
    The raid content flopped for the most part.
    A lot of pvp content that was supposed to come in, never did, and got pushed into MoP instead, and the stuff that should have come out in MoP is not coming out. That is to say PvP content that had been around in files since the Cataclysm beta were never utilized and instead just recycled for a later expansion, which they have no context in.
    Blizzard has become quicker to do knee jerk nerfs, but now waits years to fix any problems they create in their knee jerk nerfs. Druids are a case and point in this expansion, early on they were doing fairly solid all around, average players stayed in the middle of the pack while playing the class, and awesome players performed awesomely, instead of the druid class' usual performance where average players perform sub par and good players may just barely make out ahead of the middle of the pack. Blizzard's methods for remedying this change in performance were to put mechanics into the class that removed key talents and abilities from toolkits thus severely nerfing you no matter what you did. MoP is showing the same trends in dev behavior. No they can't be reasoned with to be shown the errors of their ways, they just dig in deeper when you prove them wrong.

    The amount of content put in this expansion is the smallest amount put in any iteration of WoW to date, and all for the same price (for you) as previous iterations. This also isn't a trend that doesn't seem to be going away or getting better, but instead getting worse in the upcoming years.

    Yeah, I could write a short novel on all of the downfalls of Cata, and the problems so far seen in the next xpack MoP. I can't do that here, so just walk away with the knowledge and suggestion to stay away from WoW until next year at the earliest, maybe the end of next year to check up and see if anything has been fixed, and the devs have gotten a few humble pills so that way they stop thinking they can treat their customers like crap and still charge full price for less than half of the content advertised.
  48. Aug 30, 2012
    I can't believe i went back to WOW for this, i left after i got bored with Burning Crusade thinking Cataclysm would bring dramatic changes, but it's just the same old crap, boring questing.

    I've played Guild wars 2 for about 10 hours and already had more FUN then the 3 or so years I've had in WOW.
  49. Sep 27, 2012
    As far as MMO's go, I have played better. Unfortunately in WoW you will frequently find yourself standing 40 yrds, from an enemy and casting spells or attacks at him over and over. IMO the cap should have been 75 at most, beyond that just feels like grinding.
  50. Sep 28, 2012
    WoW was a fantastic game in the past. It was filled with adventure, discovery, and most importantly, teamwork. However, the game has been going downhill recently with the release of the new expansion, the Mists of Pandaria. It has become too simplistic, and plays like a console game. There is no sense of accomplishment and adventure anymore. Clearly, Blizzard is now targeting a different demographic - the game is now for kids. If you enjoy paying a monthly fee AND playing with (other) children, this game might be for you. Expand
  51. Sep 29, 2012
    I'm not sure why I didn't end up enjoying Cataclysm - it was based upon a lot of revolutionary ideas. Up until that point, I hadn't been that excited about a new expansion since Burning Crusade. The events leading up to Cataclysm were well done and exciting. The new races were additions to the game that I felt were long overdue. Archaeology was a new secondary profession I looked forward to, as well as the concept of guild leveling. The breaking of the world and overhaul/redesign of classic zones was an innovative, ballsy and refreshing move by Blizzard, and I felt it would breathe new life into the game. I was giddy with anticipation at the inclusion of new zones that were an integral part of Warcraft lore such as Hyjal and Vashj'ir. However, Cataclysm is a hard lesson for everyone that shows how an outstanding idea can be implemented in the wrong way. First, the good: The new zones were beautiful and fun to play in, though like in WOTLK, Blizzard decided to force the player to choose between two fantastic zones that robbed the player of the full leveling experience of Cataclysm by making Vashj'ir and Hyjal the same zone level. Having to choose between these zones was a horrible decision to make, because I was keenly interested in both. The quests in these new zones were, at times, broken and lackluster. In addition, the new zones were spread WAY too far apart and didn't seem to fit together. Next, let's look at the new races. I hate what they did with the starting areas - why they made these areas "instanced" is beyond me. One can argue that the Cataclysm that drove these races to their respective factions is why you can never return to these zones, but it was exceedingly annoying that your new characters had no access to mailboxes after you left the initial starting zone, and if you got sick of the starting zone, you HAD to finish it before joining the rest of Azeroth. They wrote themselves into a corner and had to do it this way, but surely they could have written the lore differently so that, like other races, they could easily port to a new zone in Azeroth if they grew tired of being forced to go through the same story over and over. I was particularly disappointed with the Worgen, because the fall of Gilneas is STILL broken, and one wrong move during this final battle and you're ported back to the beginning of the instance and have to start over. Quests in the starting areas had a few fun experiences, but many were tedious. I felt the new quests in the retailored classic zones were redundant, because it was more efficient for players to grind through levels by running dungeons and battlegrounds, while questing in the refurbished zones wasn't nearly as fast. All of the work done by writers and developers to overhaul the classic zones was wasted, since running dungeons would get a player leveled more quickly. The ethos of WoW seemed to change with Cata, where leveling was no longer a journey to be enjoyed but a grind to be overcome. Perhaps it's because max level is ridiculously high while Blizzard hasn't adequately increased experience gained by questing to make players want to bother. In addition, the game has become far too easy. Cata kind of went from one extreme to another - they broke the healing class and made it exceedingly difficult to make it through a dungeon alive, and then they went the other way and made it far too easy. Guild leveling, intended to bring members of a guild closer together, acted instead to make guilds more cliquey - and now, almost 2 years post-Cata, people are only joining level 25 guilds for the benefits and ignoring the lower level guilds, making it almost impossible for new guilds to level, as there's no incentive to join. I'm not sure why I left two months after Cata's release - I became aware of Cata's faults later on, but at the time I couldn't put my finger on what I didn't like about it. I just found myself in Stormwind one day with some friends repeatedly jumping off our flying mounts into the water, and realized, "I'm bored and unmotivated...what's the point of playing this game anymore?" I returned briefly 9 months later, only to have my lowbie slaughtered repeatedly with players decked out in BoA gear in battlegrounds and then slapped in the face with MoP, a further degradation into mediocrity. Cataclysm is when WoW lost its magic for me, and MoP ended up being the nail in the coffin of a once fantastic game. If Blizzard created separate servers for Vanilla WoW or BC (with achievements) or even WOTLK (still good, but not my favourite), I'd pay a monthly fee and play again in a heartbeat, but the direction developers have taken and the decisions they have made with this game since Cata has rendered this game unplayable. Expand
  52. Apr 19, 2011
    Blizz did some wonderful work redoing the 'old world' and the game is far more enjoyable to level up a new toon now than it has ever been before. For this, it get's a perfect 10. Personally an overly tough first tier of raiding has tarnished it somewhat in the sense that it's not pug friendly on normal mode. The new lockout system is not something I like either. I think patch 4.1 will improve things here massively though.

    For the new races and reworked old content alone though, it's a fantastic expansion.
  53. Jan 13, 2011
    I would call the GOAL of this expansion more of a fix-it-up rather than adding new content (although it DOES add quite a few areas), but regardless, it will only appeal to those who enjoy World of Warcraft, or are on the fence. If you do not fit into these categories, then save your money and don't bother. You know, why even bother reviewing, its just going to be a tug of war between haters and fanboys anyways. Expand
  54. Jan 20, 2011
    I probably put in 3 to 5 hours of gameplay a day, and I find this to be an excellent expansion. Some folks are saying to just enjoy the changes to vanilla WoW without buying Cata. Well, that's fine if you want to miss out on all of the great endgame content. Some are saying that it's too easy, because a bunch of people hit 85 within the first 24 hours of the release of the game. Those would be the power levelers; it took me about two weeks to get my first character from 80 to 85, because the enjoyment of the game is about more than leveling. Those who said it was too easy -- they obviously hadn't played heroic dungeons or done Cata raiding when they said that. Heroic bosses now play like actual raid bosses; you've got to know the fight tactics, you can't just run and gun them like you could with WotLK heroic bosses. There's been a lot of whining in the WoW forums about how tough the new Heroics are! Gear strategy is well thought out; it's important to get exalted with all of the Cata factions in order to get your first few pieces of Epic gear, so there's a lot more incentive to do all of the expansion quests than there was in WotLK. Plus, we already know that Bliz is going to continue to add content to this expansion, as the final boss battle isn't even active yet. It's easy to give this expansion a 10 out of 10. Expand
  55. Jan 5, 2011
    The best expansion for what can only honestly be described as the best MMO game of the last 10 years, huge player base for all the family, worth a try and retry if you've played before, i'm off to play again now.
  56. Feb 14, 2011
    World of Warcraft is more than just a game, it is a malicious waste of time, where one has to work so much to keep up with the rest of the players that it becomes something like a virtual job, frustrating and tedious, it is more repetitive than the spinning of a wheel, and has no substance whatsoever. If only players realised how much time they spend waiting to fly from one spot to another, waiting for a boat or a zeppelin, riding for miles to get to the desired spot, waiting for the raid to build up, do long, plenty and very tedious dailies to earn virtual money they would see that most of the game time is spent doing effectively NOTHING.

    And then there's the anger, stress, disappointment which are all inevitable in both raids and arena, and so little satisfaction to gain which is not in the game-play itself but in the number of emblems or badges one strives to collect, or the loot, the arena points and team rating respectively.
    Cataclysm is yet another useless add-on, which urges players to level up some more, get in new boring instances and basically just start the whole repetitive labour all over again, all to one end only - to obtain better gear as quickly as possible, before other players do, and be among the first in their guild to be congratulated with "GZ" when earning a worthless achievement.
    World of Warcraft appears under "similar games" regardless of one looking into an RPG game, action, strategy, or any other. It's advertised EVERYWHERE and in a most annoying manner. But what can we do against the almighty power of money - the sum Gamespot collects from Blizzard.
  57. Jan 7, 2011
    ......FIRST OFF: Metacritic - Please allow paragraphs, Walls of Text is no fun :D ..............................The last time I tried to get back into World of Warcraft was in 2007 when WotLK expansion was released. I had played the game from inception up to The Burning Crusade, and that was where my love for the game died. TBC was just plain boring, and I didn't see much new imagination being used in how the new regions were created. The reduction to 25 man was also a hard hitter having been an officer in a very successful guild (all server 1sts from MC up to half of Serpentshrine). Suddenly having to pick out people to dump who didn't make the grade was not a task we enjoyed. Tied in with various patches that made all the boss encounters really easy after we had spent many MANY hours wiping, working out new tactics and getting dungeons on farm, I got really peeved at Blizzard for devaluing the efforts of those who wanted hardcore PvE.......................................... I then rejoied the game (and my old guild - as a member) and despite making it to level 78, I just really didn't like what I was seeing. My guildies levelled far quicker than I did as I vowed (to my wife) that this game would no longer take up too much of my life..................................... The guild had been raiding for a couple of weeks and had the first to major instances almost on farm, which to me just seemed too fast. Reports were telling me way too many encounters were just "tank 'n' Spank" and really didn't require much thought to beat. This is when I gave up............................................

    So, on to Cataclysm. This time around I am on a PvP server in a new guild which a friend of mine helps to run. They were fairly established with another guild but some squabbles seemed to have seen him and a few others splinter off to reform a new guild. The guild has about 15 players who are very regular, and I thought what the heck, I'll give WoW another try.................................. So, I rolled a fresh character, a Goblin mage, which is a class I have never played as before. I really don't want to go into extreme detail, but the efforts Blizzard have made in the revamped level 1-60 zones are something majestical. They have really put a lot of thought into a lot of quests that have been reworked, and quests now have a much better flow as now, many quest lines don't require you to keep running back and forth to the quest giver, and will give you a "clicky" to complete and move onto the next part of the quests.......................................Experience gain is now very fast, and it does somewhat derail a little as you start going way ahead of quest levels, to the point that I managed to reach level 60 (as horde) by just doing half a dozen zones in Kalimdor, and just Stranglethorn Vale in the Eastern kingdoms. Whilst this is ok for those looking to rush everything, for me, a player who likes to take a bit more time, levelling up all my primary and secondary professions at the same time, became a bit annoying................................

    The biggest stumbling block as regards to the flow of the game, is that levelling 1-60 was at a good pace, but then you enter Hellfire Penninsula (I was at level 62) and it suddenly feels like hitting a brick wall. Everything slows down to a snails pace. The continuous quest utility used in Azeroth hasn't been brought forward to TBC or WotLK, so running back and forth is required. Luckily, the guild had hit the level required to give us a 5% bonus to experience, so it speeded it up a little. This buffed up to 10% bonus by the time I finished TBC and hit level 70. I only did Hellfire, Zangarmarsh, and Nagrand to reach level 70, so at least I didn't have to suffer too much in what for me was a nightmare expansion. I managed to get to level 80 by only doing a few zones in WotLK which is fine......................................

    At the time of writing this, I have reached level 81, and I am only in the first zone. Things appear to be a lot better so far, and it is a pleasure to see that old grounds will be revisited, and old bosses make an appearance here and there. I have watched some video reviews of the new expansion, and some of the new implementations and mechanics really look like I am going to have a good time. But the most important thing for me, is that Blizzard have re-introduced a level of difficulty to boss fights, and from what I've watched and read, means that not that much "tank 'n' spank" has made it into the expansion..............................
    Whilst I haven't witnessed a whole lot so far, I still feel I can give a review so far, and I score Cataclysm (so far) as follows......................Graphics: 6/10, Audio: 8/10, Presentation: 10/10, Gameplay: 8/10, OVERALL: 8.......
    If you are a lapsed player like me, it is definately worth at least giving it a go.
  58. Jan 7, 2011
    This review contains spoilers, click expand to view. Keridor Dec 11, 20101 I commend Blizzard on having truly shown me the lengths they'll go to to make money. It's a simple matter of fact: Cataclysm has reworked ALL of old Azeroth, adding new quests, new dungeons, reworking old dungeons, and creating such "cinematic" experiences, that one would be a fool not to buy this game! Unfortunately, all this loses its luster when you realize something: this game has become so putrescently easy, that all this content is meaningless. Your out the Dark Portal and into Burning Crusade in a few short days. The leveling in this game has been turned into a joke. The quests are easy, and rather than feel enjoyable, it feels like you rush through this game to get to the end-game content. I see people giving this game 10's because they level so fast, but what's the point of reworking the first sixty levels if all you're going to do is fly by them? Is that supposed to be impressive? That in a week you can be having fun in Burning Crusade? Hardly. Next is the graphical quality. Now, it's a bit of a taboo subject when it comes to WoW, because the game's so old, it's more "vintage" than it is "horrible" looking. Unfortunately, I fail to see the validity in that arguement. If a game looks bad, it looks bad. Blizzard reworked the water, and it looks fantastic. And that's about it. Everything else in this game is a congealed texture-filled mass of color that falls short from "impressive". The new character models look sometimes laughable (the Goblins especially), and the Worgen "mount" form was so rigid looking, that it feels like a shame they made them run like wolves, and not like, you know, wolf-MEN. As in, anthropomorphous, bipedal wolves. You play a worgen so you can walk on two legs, otherwise you could use Beast Vision and see through your pet's eyes if you wanted to play just a plain old wolf. The other thing that nobody seems to mention is that, the lore has been so destroyed, it's appalling. Tauren use the sunlight? Well then how are they Paladins? Unless the sun and the Holy Light are the same entity? But then, why can't Orcs and Trolls be Paladins? I mean after all, if their Shamanistic ways cause them to revere the elements, including the sun, then they, too, should be imbued with the Holy ways of the Paladin. Right? Well, of course not, because that's too much work for Blizzard. And Night Elf Mages? Oh, you mean the original race of magic-casting elves that branched off into Night Elves and High Elves? Because here's a nifty lore tidbit for you: there can't be Night Elf mages. They lost their ties to the arcane schools of frost and fire. They use nature now. But hey, if it gets Blizzard these resplendant reviews from the bleeting sheep that gave this game a ten simply because it gives them content that hardly lasts half a month, then by all means, rate this game a perfect ten. For those with some foresight, however, I implore you to look beyond this game for one simple reason: You know what happens in World of Warcraft. Say all you will about the new quests, but in the end you're just reading a block of text, hopping into some played-out vehicle quest, or using some flashy spells that make you incredibly powerful to complete the quests. It's the same stuff you've seen, except now it takes even LESS time to reach level 85. So why even redesign the first 60 levels if you outlevel it super fast anyways? Because it makes Blizzard money, and in the end, this isn't "WoW 2" as someone so ignorantly stated, this is "WoW: Less Content, Faster Leveling." I mean, ask yourself. They redesigned the quests and the areas, but is the content still the same? Is there AS MUCH to do? No. But the quests are flashier, so it gives you the ILLUSION that you're doing more. Besides, you level so fast, there's no need to go outside of the basic chain of areas to level, i.e. Elwynn, to Westfall, to Redridge, to Duskwood, etc. But no matter what I say, the fact of the matter remains: love is blind. If you couldn't stop playing Vanilla, or Burning Crusade, or Wrath of the Lich King, then nothing I say will matter. But if you've been on the fence about this game, then I implore you to disregard it. Read these positive reviews, and you'll see they all say the same thing: flashy "new" content makes for a great game! Just wait until the progression drought kicks in, and you wait for the new set of raids, just like Vanilla, Burning Crusade, and Wrath of the Lich King. Then you can make all the alts you want. See how long THAT lasts. Just remember: all that glisters is not gold. If there were ever a way to physically show that, all you'd need do is show someone Cataclysm's box. And let's not be ignorant, like Plagiarmaster, and mistake my first sentence for an authentic compliment. It's sarcastic. A joke. Much like this game.â Expand
  59. Jan 7, 2011
    Many areas, not all, have been completely redone to get updated to stay true to Wrath's technology. Blizzard are also able to tell a story through most of the areas so it's not like: "just finish this quest so I can move on" and more like "I want to finish this quest so I can find out what's going to happen next". It's a HUGE step forward for the World of Warcraft!
  60. Mar 15, 2011
    It's fun, but they removed the whle purpose or reason to visit old areas because you lvl so quickly. on the other hand lvling faster also means you can truly begin to play the actual game. Everyone knows that wow really only starts at max lvl, everything b4 that is bassicaly a way to make money and a way to get to know your character (a bit of practice).
  61. Mar 29, 2011
    This game is the same as WotLK besides they reworked 1-60, added 81-85, added two races, and reworked talent trees. Once at 85 all you can do is raid / arena same as it has been since TBC only the raids are boring after the first 2-3 full clears. Granted I am a player that doesn't like to redo content that is boring the first time around let alone do boring heroic modes. Arenas is the thing I love to do in WoW and I play a Warrior got rank 1 S7 in 5s on shadowburn. I guess I burnt myself out back then or it is the fact that Blizzard / Activison killed small servers with rated BGs. I would have to transfer off server to find any sort of good team now a days. Too much time to invest in something I am wanting to play casual now. Overall it is the same grind as it was in WotLK with new fancy titles. If you didn't like it back then then you wont like it in the future months to come. Expand
  62. Mar 22, 2011
    After having played World of Warcraft since before Burning Crusade I can say this: a terrible destruction has befallen Azeroth. No, it's not the actual Cataclysm itself, but the quality of the game. Now, the leveling grind was horrid way back, I will give that to players, but Blizzard has no grasp of moderate. All the game has done is gone from painfully slow to this: *blinks* "Huh? Did I just hit 60? Where did all the zones go?"

    I could understand the reduction in mount prices(having spent the fortune and time it was for the Paladin charger.) That brings me to another big point. Paladins got no choice. My first toon was a hunter, but in BC I made a Dranei Paladin. At some point the devs made a switch, and all Dranei got an Elekk Paladin mount. I liked my charger, had the feat of strength for earning it the old fashioned way, and was told I couldn't use it without paying for a race change to Human.

    So we get the crux of the situation, and that's money. It's all Blizzard cares about. At this point they should stop selling Vanilla, and make Cata the base: with Wrath and BC $10 expansions. No, they want the money. So that means it currently costs: $40 for the Battle-chest, $40 for Wrath, and $40 for Cata.

    This shows with most of the content. It has gone from spending time to find neat things to a grind for everything. Each expansion they make it longer to reach fishing cap(even with dailies it's painful.) They SHOULD have left the number of catches required to skill the same as they were at the highest in vanilla. So even if leveling is now super fast, it takes a solid month of grinding to do anything remotely useful dungeon or raid wise. Especially without guild support.

    Professions are worse. Fast to level? Only herbalism, mining, and skinning. The amount of mats for tailoring is insane, and the same for enchanting. Want the good recipes? NOPE! Not only are the high end one PVP, but they cost bolts of cloth to get.

    So instead of having an ok profession experience with useful gear, it's a painfully slow one, with a leveling grind that's so fast you don't get to enjoy the zones. I used to know all the zones by heart, just from leveling that first single toon.

    Stay away from this generic MMO. It lost it's flavor in the interest of catering to the entitled kids that screamed "I WANT 85 NOW!" The ones that don't get the reward from the hard work. *cancels sub and puts on gardening gloves*
  63. Mar 22, 2011
    The 'professional' critics don't even need to be bribed at this point; they're likely all addicted fanboys. I have been playing WoW since a few months after release, so I guess I don't have room to talk. However, this has been, by far, the most lackluster expansion to date. I enjoyed the competitive rush of the first two weeks or so, but now it's slowed down to the exact same sluggish **** as WotLK, just with less content. This quickie expansion heralds the cry that the peak of WoW's dominance has waned. Say goodbye to the WoW of yore, but hold on to the good memories; WoW was actually good back then. That said, I will certainly look into future Blizzard releases, even this 'Titan' project. Blizzard is by no means a bad company, WoW has just gotten old and far too streamlined-yet-grindy. Expand
  64. Mar 22, 2011
    Horrible Simply Horrible. I have played WoW since classic And I will admit its a great game for a little while. having played in classic i will say it was Ok at best and then BC came out and Blew me and many others away I was completely addicted. Horde Pallies WHAT! Flying mounts WHAT!. simply great i loved it then Wrath. DKS WHAT!! i loved them I loved Wrath and BC. Wrath was great and then The Crap started flowing Too many people Crying because they Suck and they dont know how to play the game So they started Nerfing everthing. then when the classes started leveling out people started crying again Dungeons are to hard! Nerf then I cant get into raids no one will take me and i cant get gear without raiding and Bam Now u can farm raids for gear and all the experienced players are like WTF now we get idiots who dont know how to raid but have amazing gear! and after all the hard ship they Announce CATA and all of the veterans are SCREAM YES! finally a way for wow to Make a turn around and become what we use to Love. NOT! the world is awsome but slightly disappointing in areas and FLYING MOUNTS IN AZEROTH! WOOT!. but what do they do they Nerf the talent Trees because of Whining bastards. And all that CATA really is, is a Polished version of Wrath WTF Blizzard How about making a game thats challenging again thats what makes it fun! Give us something knew to look at and experience besides the same old Grinding! I do not Recommend Buying CATA! i left it months ago because of all the stupid Crap going on. Yes i know my grammar and mechanics is junk but All well Read i carefully Cause i Speak the Truth! Stop Rating WOW so high when really its the same crap as before I feel like im in a movie of Zoolander ITS THE SAME GAME!!! GAWD! It Turned to Crap and guess what Even with a new name as cool as Cataclysm Its STILL CRAP! Expand
  65. Feb 11, 2012
    I'll start saying that I've played Wow since the original (although I played more The burning crusade, because it was months away), so I witnessed the decay and the various kind of downgrades/upgrades of the series. With that settled, I honestly like this expansion, more than the wrath of the lich king: the dungeons are fun to do, it actually requests some tactics in order to proceed, and the raids as well are fun to do with proper and better tactics than the previous expansion (I don't mean to offend: it's just what I think). Honestly, I don't get it why it's so hated: it's not a perfect expansion yes, but it IS better than wrath of the lich king; I know the previous expansion had a fantastic lore, but the game was too boring and too easy in comparison. And now, we have to be more carefull on various things: gear is slightly more important to check and a small improvement is actually necessary; dungeons require tactics to comprehend, but that''s logical, but at least they're not just spanking (...for the most part). In general, I wasn't disappointed by this expansion, except for maybe one biggest flaw ever: there is SO few content! The raids are very few (5 to this day, excluding the Tol Barad one), the new zones are big but they aren't that many to explore, and the dungeons are still very few (at least that's my general idea). On top of that, the game is always getting easier and easier, although fans beg for more difficulty: we got heroic raids yes, but blizzard should stop always following the casual gamers: I'm a casual gamer now, but I demand more challenge!. Bottom line, I think this expansion was more of a transition than a real proper expansion, a way to remake the main lands better, and really I can't complain because it was a real desert after the burning crusade. But I still wish for more content... Expand
  66. Apr 25, 2011
    I have been a WoW player for over 5 years, and i pretty much liked every expansion they tooked out, until Cataclysm, ok great theme revamping old azeroth and all but really i mean i would love to have 24 hours a day to play this game but the truth is i really dont, and seems to be that for blizzard that is not enought they force you to play like crazy so you can be "Decently" geared i mean, i have no problems with them using the whole story of deathwing, recycling old quest dungeons and whatsoever that´s cool for me, but honestly i feel like i dont have time to be "good" on game and that frustrates the hell out of me Expand
  67. Aug 7, 2011
    A late review since i also think Cataclysm is a terrible expansion. I hope blizzard put their A team back on wow for the next xpac. Think its pretty obvious that they were working on some other game instead of Cata. The issues i have are: The graphics are terrible. Fly around Northrend or Outlands for good graphics. 80-85 content looks very primitive and bland. The soundtrack has been destroyed. Went from equal best in a video game to stupid hollywood crap. Worst of all, say you did like the story, the model has changed to tens of little of quest hubs in a zone. Over everything else, this has made questing meaningless. If you only know an npc and their story for 20 mins max, you'll forget the npc just as easily. Oh yeah, the endgame is identical to previous expansions. Expand
  68. May 22, 2011
    The game has been redecorated and redesigned to change the much needed to be changed old world areas. I will include the patch contents within the expansion because this is about the change in WoW, not necessarily the value of the product. The old world zones used to be difficult, not the fun type which requires simple skill, but they were difficult to get through because they were tedious and frankly boring. However with cataclysm these things change, and mostly for the better. Old zones are redesigned so the effects of the catacylsm (mainly lava zones) are shown throughout, however the biggest addition are the quests. There are cinematics, phasing, and most important simply more quests. The 1-60 content is often better than any outlands or northrend content, making it seem much more feasible to start the new character you always wanted. However, during the leveling process, they have made it so quickly that its very possible to skip through things way to fast, for instance, i finished Stonetalon mountains within perhaps 1-2 hours, and i had gone up a whole 5 levels. Its like this of course until the early 50s, where blizzard tends to slow things heavily, but it is still a welcome addition. Now for the 80-85 content, which is actually some of the best blizzard has ever produced. The quests are epic in scale and involving many important lore characters, and even though their mostly against the odd Twilight Hammer. This also brings up another issue, the lore is quite unfitting besides the story of Deathwing (who is a fantastic villain) and the twilight hammer. The twilight hammer simply dont fit because they were always a very small part of the previous versions of the game, and only now do they go onto par with the demons and undead. It also marks the departure from the warcraft 3 lore, meaning blizzard will have to crank the creativity wheel soon enough to add to the lore anymore. The two new races Goblin and Worgen, are also a slight disappointment, but not because its blizzards fault. There simply werent enough players wanting new classes, and it resulted in very little amount of the new races. However their starting zones (especially the worgen) are great, and show the races homeland get destroyed as they take sides with their new factions. Now for the last part, and arguably the most important part, the endgame. The endgame is much better than Wotlk's easiness. The heroics, especially at the beginning of the release, were extremely hard and required teamwork and crowd control not seen since the BC days. It marked a return to the old days of classical wow, and was a huge welcome addition to many hardcore players. The design of the dungeons are great as well, with bosses being very flashy and numerous, and the diversity being good between them. Not much can be say about the raids however, mainly because they simply are not very good. There are three raids in total, and they are all much harder than WotLK beginning raids, however they are not memorable much at all. Over all i rate the game an 8, because the redesign of the old world is ultimately amazing, but with not much different to bring to the picture, wow's age marks are beginning to show. Expand
  69. Jul 17, 2011
    This review contains spoilers, click expand to view. I'm just gonna be straight up here. I've only played the game for 2 years, yet I'm already kinda burnt out of it. However, it emits an attractive vibe that just keeps me coming back. It's addiction, my friends. I can't even find any WoW clones attractive. It's addictive and it's even fun most of the time. Whenever I get bored on WoW, I find a way to cure my boredom, maybe even have a few laughs. That's what I loved about WoW; its semi non-linearity. Now, however, that non-linearity kinda disappeared with Cataclysm. It's quest, gold, raid, gloat. It's always been like this but I just feel like Cataclysm is where it's been most pronounced. Even in Wrath it wasn't like this. I've raided this expansion. I find it challenging and fun. However, I've been burnt out. Hell, on my 85s I haven't even done a dungeon for months because I just don't enjoy the queues, then having the group fall apart because the tank doesn't know what a taunt is. I just prefer the leveling. I've done all the old zones plenty of times before Cataclysm and the reworking of the zones was very refreshing. However, it's just starting to get old now, and I cry in pain whenever I get to Outland because it's the same thing it was for years, now. Now, I wait it out. I level to 60, do some stuff there, then level to 60 again. I actually find it quite entertaining, even though I've done it plenty of times already. I'm a slow leveler, so I guess that inadvertently prolongs the enjoyment. I really hope Blizzard doesn't disappoint next expansion. BlizzCon is getting me excited. However, in interim, I find that my playtime is slowly eroding and having its place taken by other games like Team Fortress 2. It's burning out, but there still are glimmers of hope left. Expand
  70. Jan 30, 2012
    Word Of Warcraft is my favourite MMORPG (Massive Multiplayer Online Role Playing Game) on the computer there are two groups you can the alliance and the horde both groups have a mix of races in the alliance they have Human, Dwarf, Gnome, Night Elves, Draenei, Worgen and the horde races are Orc, Troll, Tauren, Undead, Blood Elves, Goblin and they are bringing a new race in the new expansion called the Pandaren the Pandaren is going to be alliance and horde the new expansion is going to be called world of warcraft mists of pandaria and they are also bringing a new class called monk There are 10 other playable classes that are out which are Warrior, Druid, Mage, Warlock, Priest, Hunter, Rogue, Paladin, Shaman and Death knight The death knight class is in the World of Warcraft Wrath of the Lich King and you can only make a death knight if you have at least one level 55 and you can only make one death knight per realm The other expansions are called world of warcraft burning crusade and world of warcraft cataclysm Each race has their own mounts the mounts for the alliance are called Stallion, Swift Brown Steed, Brown Ram, Swift Brown Ram, Spotted Frostsaber, Swift Frostsaber, Blue Mechanostrider, Swift Green Mechanostrider, Brown Elekk, Great Blue Elekk, Golden Gryphon and the horde mounts are Goblin Trike, Goblin Turbo-Trike, Black Wolf, Swift Brown Wolf, Black Skeletal Horse, Green Skeletal Warhorse, Brown Kodo, Great Brown Kodo but think the best mount is the druid Flight Form. Expand
  71. May 4, 2012
    has improved in every way its now much easyer for the casual player to go in raids dungeons and even when questing you have your own built in quest helper in the game the landscapes are retextured so they look better the questing is more engaging and the raids are awsome the game has improved in every way ,
  72. Jun 4, 2012
    This expansion is very well done in some areas, and in others kind of lacking. The major updates to the world and the addition of the Worgen and Goblins is a huge plus, but the end game and leveling content was way to small. The content was epic but so spread apart with a confusing story that I feel as if it is probably my least favorite expansion. Overall great content from Blizzard just not enough of it. Expand
  73. May 15, 2012
    WoW will forever be known as 'THAT MMO'. The first MMO to make MMORPGs a mainstream game. It was and forever will be the biggest game of it's generation and forever to come.
  74. May 25, 2012
    I don't like old formula. The game is boring if there is no exciting elements injecting into the game.
    Also 10/25 combine into one CD is also very bad. That makes the game much more boring as there is really nothing to do in the game.
  75. Aug 31, 2012
    This review contains spoilers, click expand to view. Cataclysm was the third expansion for World of Warcraft and my least favourite. The first two weeks of play were fun while I was leveling. Blizzard had really polished its phasing, vehicle fights and the way quests are presented in this expansion. Two of the new zones went in a different direction than your typical WoW zone and I liked those zones best. One was an under water zone. Many people don't like it, but personally I like it because it is different from all the other WoW zones. The other was was a cut-scene full zone that was mostly a parody of the Indiana Jones movies, I also enjoyed that zone a lot too, although some others did not. The questing in the new zones in this expansion were more linear and really told a story which I liked. Some players did not like this. One problem I encountered with this setup early on was that the phasing for one of the water zone quests was bugged which prevented you from being able to progress in the zone for about a week, so I had to leave the zone and do another one in the meantime.

    The first end game instances in this expansion was kind of disappointing. For me I found that the graphics of the place just looked too old and boring, they looked like the old 5 man instances inside the mountain that were created back in 2004, they really could have done a better job on the looks of these places. The bosses weren't really that memorable. Maybe it was because we had all been playing for years and just weren't that blown away by raids anymore. Maybe the bosses weren't really that special. Right now the only one I really remember is the blind dragon, so I guess the rest in that place were not memorable lol. I do remember seeing Onyxia during the end boss fight and thinking to myself "Didn't we already kill her in a previous expansion?" Well, really we killed her already two expansions because they remade her original instance at one point too.

    They really nerfed healers mana at the start of this expansion, they wanted it to be more challenging to heal but they went overboard. I had played as mainly a healer for 6 years before this point and this was the first expansion that I did not enjoy healing in. I could do it, but it just was no fun watching your team mates die because you were severey mana-challenged, especially when you were running the normal 5 mans or heroics and didn't have much end-game gear. Tol Barad was also horribly designed at the start of this expansion so that 99% of the time the opposite faction than I was had control of it. And since the loot pinata boss inside of it was only accessible to who controled it that meant no easy raid gear for our guild and that really sucked. They eventually fixed it but it was months later so by that time it was too late to get the bad taste of the design of that place out of my mouth.

    When Firelands came out I was logging on each day to max out my gear tokens by running the Firelands dailies and heroic dailies. It started to feel like a chore. I would log on, do my daily quests then do my daily heroics and then log out on non-raid days. Not because I wanted to, but because it was necessary to do to max out the number of gear tokens I could get to get myself new gear as fast as possible. The Firelands dailies took a long time to complete. Blizzard has even come out and admitted that they were tuned to take too long. Then I realized that the rewards for completing all the dailies enough times rewarded gear that was slightly worse than what I was already wearing in most cases. This was the point where I got burned out on the game and I quit for 6 months. Blizzard bribed me back with their overpowered Scroll of Ressurrection where they allowed you to insta-level any one of your toons to level 80 (close to the level 85 cap). Other than the new transmog feature which finally lets me use the look of my favourite gear while wearing something else there was not enough to really keep me hooked on the game. I used the new LFR to join zerg fests to get the lower versions of the tier set, but it just feels so cheap and meaningless since no skill was involved to get them. I hung out with my guild for a couple of months to get the normal Dragon Soul tier set and that was fun, but not as fun as the old days. I barely play these days,. I am uncertain if I will purchase the next expansion.

    I am giving this expansion a 6/10 because, I don't think it was a terrible expansion so I think it deserves at least average, but there is "je ne sais quoi" that was missing from this expansion that I can't give it a better rating than that.
  76. Jan 8, 2013
    This is where things started to get really bad. The inherent problem lies in the fact that this is the turning point of WoW where it became all about grinding, and less about the story or having fun.In classic wow and the expansions leading up to this abomination it was about exploring the new content, roleplaying, watching the storyline unfold, and having fun with your friends, but with THIS expansion, it was about hitting the level cap and grinding for gear. Part of the problem is that the community was starting to take a nosedive in wotlk, but atleast in wotlk the community was still atleast half decent, but in cataclysm the community hit rock bottom, and the game isn't to blame for this, just bad customer service and other people not keeping the community in line, And while there are those rare servers that kept their communities in line, such as Cenarion Circle, those were RARE, and even if you were on one of those servers, those servers felt pretty empty and were not nearly as lively as they used to be. Even with a good community though, the game still sucked, mainly because the content felt shallow and it was all about grinding, which, by the way, may be necessary to an extent, they took it TOO FAR in this expansion. WoW would never get it's groove back after this expansion was released, going on to make a **** storyline about the events leading up to killing deathwing, and another **** expansion, Mists of pandaria. Expand
  77. Sep 29, 2012
    Bad product. blizzard has not been able to address the expansion,wanting to please everyone. Unbalanced classes for the entire exp and lack of interest in repairing bad moves made ​​at the start,
    while customers continued to pay every month with the hope of a quality product
  78. Jan 4, 2013
    Haven't played on the official site yet!!! But a pretty good one!! Amazing ideas used!!! I guess the best online game till date!!! Gotta see the latest addition!!
  79. Aug 30, 2013
    Why "modern" WoW is bad:

    First of all there isn't a world anymore. In a normal world you get to know people, know their strengths, their weaknesses. It used to be that way in WoW too, back when each player didn't own 30 alts on his account, 30 on a friends account and 30 more on his grandma's. Instant lvl 80, RaF and all this crap. Also, in a normal world there aren't 50 different
    versions of Elwynn Forest like there are in WoW (*cough *cough server hopping). Not to mention the good old summoning stones that actually required 2 people to fly to instance for a summon (at least they still exist in raid dungeons).. If you think about it they have cut down the time required on a lot of things (from looting to getting on your mount)

    Dailies. Did I say dailies? Are those quests? Those little dots that appear on the minimap? Those little dots that you just follow and just start clicking buttons mindlessly? You don't even have to do any research about the legendary quest... It just pops up in the middle of your god damn screen. DAMN, that's some hardcore gaming right there. Thank you Wowhead we won't need you again, back to farming dots for our alts.

    Of course since everyone is busy playing on all of their 8 alts each day, nobody can play ANY class well. And of course nobody has the proper gear for the raid dungeon he is about to attempt.. So we make raid dungeons have no requirements. You can basically enter with uncommon gear and clear it in no time. Hooray, that was fun.

    I understand that there weren't that many """"""""""gamers""""""""""" using the internet back in 2004, but ruining a good game for those casual players who think that they are paying for an enhanced version of plant vs zombies is simply unacceptable.
  80. May 18, 2011
    I enjoyed Cataclysm significantly more than I did the previous two expansions. I feel most of the reworking was rather well-done overall.
    For those that plan on playing a single MMO long-term, feel free to ignore this, as that's not how I play MMOs. For me, if I get a few good, *fun* months out of an MMO, it's a blazing success for me.
    Now, Cataclysm certainly had flaws, but I'd argue most
    of them stem from the core gameplay that WoW offers in the first place, which while decent has become stale in a way that no amount of reworking is going to change. Expand
  81. Jan 27, 2011
    Having been both a pretty serious PvE and PvPer in WOTLK, i feel Blizzard imroved on every quality of the game. I have only really gotten into the pvp in Cataclysm, but from what i can tell, its simply fantastic. All the classes seem much more rounded, healers arent unkillable anymore and fights take longer and feel much more satisfying. As for the new world pvp Tol Barad, i dont really like it that much but is not a huge deal. Blizzard has also made PvP more accesable because they ahve added rated battlegrounds as a way to get better gear, so you don't have to play in arenas if you dont like them that much. As for the PvE content, the leveling in Cataclysm wasn't a great challenge, but the new zones are simply stunning and the quests were alot of fun for the most part. The new PvE endgame content seems alot better as well, as more thought was put into the boss fights and the dungeons are much more intriguing. As for the old content, it has all been remodeled and i found that it has been made much more enjoyable and accessable for both new and old players. Another thing that i was pleased with was the new gear. Both PvP and PvE gear is much more cool looking and really gives a sense of accomplishment when you finally complete the set you have been working so hard to get. Overall, i found that Cataclysm was and still will be a great expansion, and im excited to see what kind of patches and new content gets released. Great job, Blizzard :) Expand
  82. Jan 30, 2011
    I played wow since feb '05. I wasn't surprised to find the end game content to be a few dungeons and a raid dungeon. What I was surprised to find was how difficult it was to get anywhere in heroic dungeons or the main raid dungeon. Blizzard's raiding focus has shifted from tank and healers doing all the work to DPS working out when to CC and/or interrupt. This can lead to a lot of frustration especially considering that a lot of people were used to WotLK mode of playing when all people had to do was round mob groups up and aoe them down. It's obvious to me that blizzard's extended focus on the old zones was to encourage players who were fed up with the difficulty of running dungeons to roll a new toon. Questing is cooler though with more added cinematics, making the questlines more than just a series of "to do" lists. I was surprised at how quickly I got from 80 to 85 on my pally. It only took 3 days. With that said, there isn't much to do when you get to the top, other than to do another dungeon so you can get a little more geared up. Tradeskilling is easier. PVP is still the boring objectives, just on different maps. Playing Tol Barad for the 20th time can be a little old and considering that you need to play every TB you can get into just so you can get some much needed gears it can feel redundant. All in all, it feels like Blizzard's quality in making games hasn't disappeared at all. Expand
  83. Nov 22, 2014
    High on my list of reasons why I quit WoW, this expansion just took the cake as far as nerfing things to placate incompetents and dullards. Absolutely nothing was a challenge, or if something was it lasted for about a week until Blizzard got round to nerfing it. Anyone who suffered through the indignities of Wrath and Cataclysm and is still playing the game either has incredible staying power with lost causes (Perhaps they`re all from Scotland) or at least one serious mental problem.

    The only positive innovation I could find was the inclusion of rated battlegrounds, which were great fun while my ill-considered final WoW subscription ran its course. But who subs to an MMORPG to play RBGs? I know I don`t, and everything else was total trash.
  84. Mar 26, 2011
    I have played WOW since launch, took a short break around BC, so when I saw that Blizzard was going to be changing up the old zones and redoing the quest I was needless to say excited. The new zones are quite beautiful and blizzard did an amazing job on the phasing that they implemented, which really helps to make you feel like you made a difference. The new dungeons are great especially when you get into a heroic and it actually takes skill to get through it unlike playing through the WoTLK dungeons, which were just burn the enemies down no real strategy. One downside I have found is the leveling, it simply goes by too fast. I finished up all the new content within a month and was onto endgame content again, basically back in the same spot I was the month before when Cataclysm wasn't out yet. All in all it is a great expansion to a great game. Expand
  85. Apr 9, 2011
    I will try to keep this review strictly about the game and not about the people in it or the length of time I personally have been playing as I find that to be nothing more then a epeen issue.

    Cataclysm is a effort from blizzard to breath a bit of life into a game slowly crushing from its own weight. Since the beggining of world of warcraft the game has taken blizzard by surprise and in
    my opinion made them greedy as seeing big dollar signs can do to many developers. A lot of mechanics have been simplified such as talent trees and the inner workings of character progression. The added mastery in many character builds is very stale but in others is very useful. You can reforge your gear which is taking half of your secondary stas and changing that to another secondary stat which isnt on the gear. Reforging is incredibly more useful then mastery however. Since Blizzard didnt know how to deal with people who had 45% or more crit chance they nerfed it by a drastic amount. They could of made it that the bosses had extra health to compensate which would in effect give players the exact same effect but they also wouldnt feel like they have been universally nerfed. The phasing system is very cool but it is also very aggravating to go to a ore to mine it and have it disappear bewcause its in a different phase. I believe they should make all resource nodes either show up on every phase or make only obtainable nodes show up for seperate phases. The new zones are a nice change of pace but all in all I feel the time it takes to get from 80-85 is very disappointing in how short it is to get to max level. Heroic dungeons feel heroic again but from what I have experienced raids seem rather easy comparitively to burning crusade or vanilla. I feel that having the end cataclysm boss being just a rehash of a boss already defeated is a huge slight to the playerbase. The precense of a blizzard store that sells non combat pets is okay except thats not all they sell. You can purchase a mount which is essentially just a reskin of a mount you most likely already have it even uses the same skeleton. The amount of daily quests is mind boggling considering blizzard has expressed numerous concerns about there being to much gold in game. All in all I would say it probably is worth it for old veteran players to come back to try it out at least. While there is faults it still is a enjoyabble experience and at the very least will save you money from buying numerous games that may only last a few hours. Expand
  86. May 20, 2011
    After two trash expansions here comes finaly something what brings me back to trully World of Warcraft feeling. I was playing World of Warcraft from the begining, but as I said first and second expansion was crap with noob gamplay and EPIX for everyone, now comes something what brings to World of Warcraft something from good old wow, what we knew...
  87. Jan 21, 2012
    although some people may not like the new expansion, i personally love it. It adds a new aspect to the world of warcraft experience, and one cannot deny that it is one of the best games out there. Can't stop playing!
  88. Oct 1, 2012
    Cataclysm is an expansion that had so much potential.The new races are terrific.Unfortunately, questing in Outlands and Northrend is still terrible after 100 times.The endgame has few dungeons, that are not so amusing.And the final boss/patch was just too fast and not epic.
  89. Dec 25, 2011
    I have been playing this game for nearly 6 years now and still am not bored with it. There seems to be an infinite amount of gameplay including raiding (PvE), arenas(PvP), battlegrounds(PvP), professions, holiday events, achievements, guild leveling, and even mount and pet collecting. No other MMORPG, including SWTOR comes anywhere close to WoW. If you want fun, challenging, or endless gameplay, this is the game for you! Expand
  90. Jan 3, 2012
    This games continues the World of Warcraft story by revamping the content adding new quests and zones. The story is more complex and is very tied-up to all the other expansions (see quests in Felwood).
    Unfortunatelly the questing experience becomes very easy, too easy at some point, only at the Cataclysm dungeons you really get some difficult stuff.
    Overall it is a great expantion.
  91. Jan 6, 2012
    I certainly recommend World of Warcraft for all gamers; especially for MMO players. Its pretty much impossible to NOT have an objective which I have found in almost all games. This one however has successfully managed to keep me entertained non-stop in the 3 years I've played. Its sure to be a game that is worth its price. :)
  92. Dec 2, 2012
    Worst expansion to date (didn't try MOP yet) but it wasn't that bad. Biggest plus for reworking 1-60 zones, 80-85 was OK and end game was just more of the same. It was just missing the feeling that TBC and WOTLK had.
  93. Jun 1, 2012
    The World of Warcraft has changed for the better it is more streamlined and far more easy to to follow, the game now explicitly tells you the best spots to be at your level. many see this as hand holding and an absolutely massive blow the the game's quality i find that rather absurd making a game less confusing is not making it worse and in some ways not even making it less difficult but rather simply less tedious. Another aspect of the game that i find highly improved is they way gilds have been reworked. Lets face it this is an MMO you are supposed to play it with others complaining that you can not solo parts is like complain about the lack of race race cars in a fighting game. This gives a guild actual benefits and rewards you for advancing your guild making the for a more cohesive game. My only complaint is that Outlands and Notherrend are absolutely untouched even a slight touch up to the 2 would have been a nice change of pace. Expand
  94. Sep 27, 2012
    I am officially late in writing this review, but I finally finished playing the game. I thoroughly enjoyed this expansion and the progression of the WoW story. The game is aging, though perhaps aging well. High-points were the Firelands raid, and the heroics and raids present at launch. Vashir was beautifully done, and has the least annoying underwater combat in any game I've ever played (though the gated nature of the zone almost forbade exploration and there was no reason to go back to it afterwards). Transmog (item appearance customization) arrived (at last... better 7 years late than never), but is still too restrictive... this made old content fresh again... brilliant! Low points were the dismally small amount of raid bosses released with Firelands and Dragon Soul. The progression reset with a new expansion's increased level cap is unavoidable, but the structure of valor/justice/heroics made for a mini-progression reset with every sub-patch, and really forced many people to see the gear treadmill through the curtain. Quests were also painfully linear. Talent trees were simplified with the aim of reducing options while increasing choice... unfortunately, the opposite happened, taking 10 or so "truly-optional" talent assignments down to ~3. Mists has reduced this further. Goblin and worgen starting quests were well done. The community has been becoming increasingly toxic, but cross-server raiding has the chance to make this less of an issue, as it has opened the door for sites like where there are consequences once again for being a d-bag.

    Overall, I had some of my happiest moments in videogames with this expansion. I mostly blame my guild for that, but this game let that happen, so I'm deeply appreciative.
  95. Jul 29, 2013
    This expansion definitely made the game worse than it was before. The transition from the old world to the new one, although it looked fun as an idea, turned out to be pretty bad. I suddenly felt myself alienated from the game, there was no world as I knew it anymore, and instead just super-simplified zones where you just moved from one griffon master to another and doing all those small quests.
    Yet I must say in retrospect, that compared to what they did in Mysts of Pandaria, this expansion was still pretty much on Blizzard's level.
  96. Dec 10, 2012
    The turning point in WoW as Blizzard start to run out of ideas ? Much of the old content is now gone and changed to suit the casual player and leveling and dungeons have been made very easy. Still a great story being told and the base game play is still fun.
  97. Mar 7, 2013
    I really liked the Heroic Difficulty and raid mechanics that the dungeons had at the start of the expansion, i really dislike the other stuff like pvp, questing and the lore that this game gave us.
  98. Mar 28, 2013
    This review contains spoilers, click expand to view. World of Warcraft Expansion: ‘Cataclysm’ Views on the PvE & PvP system
    World of Warcraft has changed alot during the time I’ve played. I wasn’t sure how Cataclysm would go down, but it has surprised me. The game-play has improved overall; however the PvP experience and PvE experience has changed alot. An Example of how PvP changed; PvE raid gear can be acquired by doing ‘Raid Finders’ premade groups. Gear is dropped from bosses, however there is an unbalanced PvP system because of this because now Patch 3.3.5 raid gear is much more overpowered than the PvP gear. This makes no sense... PvP gear should be doing its job, owning ‘noobs’ in BG’s with PvE gear. However this is not the case, you will get 1shotted by certain classes which have been tweaked to increase their performance and whom acquire these over-powered raid gear. On the other hand, the Raiding experience in Cataclysm has improved which is what kept me playing, raid bosses, world bosses encounters are becoming harder which means it’s not just charge and attack, the group has to form strategies and implement them into their game-play. The new raids have also been tweaked and bosses are seemingly dropping better loot and at a more often rate. Overall I believe the new expansion ‘Cataclysm’ has impacted WoW in a big way. The PvP system has corrupted due to the unbalanced gear but however the raiding experience is becoming alot more fun, and makes players think twice about tactics and strategies to overcome an encounter. Hopefully in the next expansion, the PvP system will get balanced and the gear will be sorted. What I mean by sorted is that PvP gear is better than the majority of the PvE gear because that’s what it is for and nerf downgrade the PvP gear so that its only got an advantage while PvE raiding. The best thing about this expansion is that the scenery has changed and everyone wants a new change right? Stormwind looks brilliant. The fiery cores and corrupt walls have really made the city look as if it was attacked by ‘Death-wing’ the world boss. So I believe because of this expansion they are trying to persuade players to do more PvE rather than PvP. The PvE Loot system is still the same, and is very good (Need before Greed). Very well done Blizz, however please consider balancing the PvP system in the next expansion!
    Click here to see the trailer for the expansion CLICK HERE
    #World of Warcraft-‘Cataclysm’
    - Infamous Offence
  99. Apr 17, 2013
    Blizzard made a huge mistake in this particular expansion. The game has been dumbed down, to the point where hardcore gamers are just a bunch of tryhard dicks. This game takes minimal effort for the original gamers, and they will find themselves done with the game completely if they are in a competent guild in no time. It also reduced the amount of individuality that the game had by decreasing the amount a person can use their talent tree, or at least the freedom to do so.

    Now if you are new to WOW this expansion is quite awesome. The way a person is able to rise to the top with the best gear around by putting minimal effort and being that idiot that sits in a corner due to lag or lack of any idea as to what they are doing. Old WOW is dead, and so is the reward.
  100. Feb 21, 2014
    Cataclysm was a positive expansion for WoW.... but not as much as TBC or WotLK. Cata brought about come game updates that really needed to happen for the future of the game... but didn't provide as much content for end-game as the previous expansions.

Universal acclaim - based on 53 Critics

Critic score distribution:
  1. Positive: 53 out of 53
  2. Mixed: 0 out of 53
  3. Negative: 0 out of 53
  1. Apr 24, 2011
    World of Warcraft: Cataclysm brings the excitement of a new expansion to much of the game and provides some exciting and engaging high-level content. If your account has lapsed, Cataclysm makes it worth the renewal cost. The expansion content raises the bar and re-establishes Blizzard as the reigning king of traditional MMORPGs.
  2. Mar 21, 2011
    More of an evolution in terms of gaming experience, but it's the best World of Warcraft expansion so far. If you have never tried WoW or are thinking about returning in Azeroth – now is the time. [Feb 2011, p.66]
  3. Mar 4, 2011
    Blizzard has undergone an extremely ambitious effort with the Cataclysm expansion, razing the familiar to the ground and building something that proves both new and inviting. And while certain balance issues are being fixed via patches, thereʼs something good here for new players, veterans, hardcore and casual gamers alike.