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Mixed or average reviews- based on 781 Ratings

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  1. Dec 7, 2010
    Every area has been redone, and if not completely redone, then slightly convenienced. The quest flow is amazing now! Start a Human and go thru Elwynn, Westfall, and Redridge. By the end of the three regions, each with their unique stories (well Elwynn is much the same), you will agree with me. Much better than classic. Everything continues to grow as the years go on
  2. Dec 9, 2010
    You've gotta love the morons giving it a low mark because "all they did was reskin Azeroth", acting as though that's a trivial matter and unimportant. World of Warcraft Cataclysm revolutionizes the way we think about expansion packs, and manages bring something any fan of the MMO can enjoy.

    World of Warcraft is starting to age. Or, at least it was. The graphics are still beautiful, but
    the model-count is noticeably low compared to any modern game. The previous expansion managed to upgrade the game, creating new zones, new content, new features, and featuring better gameplay. Burning Crusade introduced the flying mount and improved PvP, whereas Wrath of the Lich King spiced of questing with linear interactive storylines and added the oh so appreciated Looking-For-Dungeon tool. Nevertheless, the core of the game, the 1-60 experience, was left in the dust. The vistas in that region were uninspiring, the quest chains lackluster. Dungeons were long and tedious, and it all felt so, out-dated. People have long been bringing up the subject of a World of Warcraft 2. Obviously, nothing lasts forever, and eventually Blizzard would have to create a sequel. Blizzard managed to solve nearly all of its problems with their most recent release: World of Warcraft: Cataclysm.

    Unlike the previous expansions, which were additions and upgrades, Cataclysm is the first real update. It really is WoW 2, but without the problem of a split-player base. Before I go in depth, it's important to define what Cataclysm is. Technically, the $40 you pay only gets you the Goblin/Worgen, 80-85 content and the ability to fly in the Old World. That's only because the majority of work the developers put in is already there for everyone. Adding the Shattering of Azeroth makes this the most hefty expansion in WoW's history, arguably one of the greatest undertaking of any expansion in gaming history. Nearly every single World of Warcraft zone from 1-60 has been completely rehauled. Cutscenes and recurring characters make quest chains enjoyable. Vehicle segments and creative mechanics are mixed in to prevent tedious questing. Graphics have been upgraded, especially view distance and water effects, making for breathtaking vistas. This is the first time since 2004 that I've really felt excited to level. Blizzard took everything they learned from BC/WotLK and used it to optimize the Old World. This content alone deserves great recognition.
    The Goblin/Worgen are two extremely different and extremely interesting races, much more so than the Blood Elves, and especially more so than the Draenei. Goblin as wacky and funny, whereas Worgen present a completely serious storyline. Playing both offers great unique experiences.
    The 80-85 zones may not contain as much content as the previous xpacs, but each one can completely hold its own. Hyjal is a lore-lover's paradise, and Vashj'ir is absolutely incredible. Deepholm is a true warzone, and Uldum, my personal favorite, contains everything that is awesome about Ancient Egypt. I have yet to reach the Twilight Highlands, but I have a hard time seeing them being a disappointment. The quests are not all perfect, and there are quite a few generic ones, but ultimately these are some of the most entertaining zones in the game. While WotLK was undoubtedly a financial success, ultimately many "hardcore" players felt disappointed. Far too much of its content was either too easy or too simple. Vanilla raiding wasn't perfect, but doing a dungeon in Wrath was just boring. The tank would run through one group at a time, AoE-tank them, and move up. In that regard Cataclysm really is seeking out those older players. The dungeons have just as much flair if not more so than the other xpacs, but they possess the feel of a Vanilla/BC dungeon. Pulling different groups of adds requires thinking beforehand, and the group must watch out for patrols. Once again crowd control becomes a near necessity, something I almost forgot about in WotLK. Best of all, I have yet to encounter a tank 'n' spank boss. Each boss has its own unique abilities, many of them being very intuitive. If this is how the 5-mans shape up, I simply cannot wait to start raiding content.
    Other features in Cataclysm are the guild progression system, which I could go into much detail about, and the new professions. I'm running out of room, but both add new layers of complexity to the game and are very welcome.
    Overall, Cataclysm is a huge thing. It is easily the biggest expansion considering the Shattering, and manages to take what was learned from the previous xpacs and add some of the old lost flair from vanilla. There is literally something for everyone. Blizzard clearly shows that they know their market, and the Cataclysm is easily a solid A+, 10/10. Your $40 may only get you the last bit of the Cataclysm, but you can hardly complain about getting so much for free.
  3. Dec 17, 2010
    One thing I have learned about 50% of WoW gamers is they are never happy. I look back and see The Burning Crusade reviews and alot of the reviews are negative, so when Blizzard changes their approach to the next expansion you're still not happy. So what do you all tell Blizzard: "The Burning Crusade was way better go back to that", and so they did and you still f****** complain. All I can say to you is, if you hate it so much why are you still playing!!!? World of Warcraft is a great game, so either stop complaining or f*** off and play something else. Expand
  4. Dec 9, 2010
    This expansion is exactly what Blizz needed to do. I could not even bring myself to level a new character in WoW because of the boring old world content and/or quests that are so out of the way that they aren't worth the time because there are a bunch of juicy quests all together. Cataclysm, unfortunately, still has quests that are out of the way but at the speed I was leveling, it didn't become a reasonable drive to go up to that part of the map and do the quest. From Gilneas to Ashenvale the questlines are full of immersion and with Blizzard's new and improved phasing, its like what you're doing as the character is affecting the world. An MMO that I play that finally gives the illusion of time flowing through the game. To this extent, I give Blizz two thumbs up.

    I haven't played through all the new zones but I must say that the time Blizzard put into this particular expansion is beautiful. Although stay away from Uldum unless you really have a good graphics card or you have turned down the graphics because Uldum will thrash and slash your framerate.
  5. Dec 9, 2010
    Despite some regrettably annoying bugs, this expansion reigns in a far more cinematic experience than previous MMORPGS have ever before tried. The phasing technology is amazing and allows for a great questing experience. Something of a change of pace, early leveling zones include extremely long chain quests with no alternative. Either you do you the chain quest, or you don't do the zone. This can be frustrating, but it pays off in the end with new, wonderful cinematics and unique and engaging questing experiences. Expand
  6. Dec 11, 2010
    For people rating this game low, I think you need to read the review from GAMEPRO posted on here that is from a hardcore WOW freak who's been playing for 6 years. I find it hard to believe any of you could experience all of the new content in less than a few days. Also note, as big as this game is there's obviously going to be some kinks that need to be worked out and play balanced, which I'm sure will happen in the coming months as players give their input (both new and old players). They fix/polish each expansion for 2 years or so. How can someone complain after their review fully admits there is a LOT of content (Keridor - "t's a simple matter of fact: Cataclysm has reworked ALL of old Azeroth, adding new quests, new dungeons, reworking old dungeons, and creating such "cinematic" experiences, that one would be a fool not to buy this game!"), then comes back to say it's defeatable in 1/2 month. How could you possibly know in 3 days? LOL. Everything's been redone, new quests, dungeons etc but you say there's less content. Which is it? Myself I don't think I'd be able to write an true review for months (discounting the fact that the game will undoubtedly change quite a bit in the next year+). The gamepro guy wrote two reviews (one for newbs, the other for hardcore players). Right now I'd say the game is a 8.5 or so but I'm rating it a 10 to make up for silly reviews that freely admit there's a lot of new content etc then rate the game as if it's a complete mess. I'm wondering if they work for a competing product or something (neosyth) :) Let's face it, Blizzard has certainly been killing off the competition for 6 years or so. I haven't played every MMO but I can't name another one that I'm afraid might suck the life out of me if I'm not careful. This game (as all Blizzard games I've played) makes me lose sleep. A lot of sleep. :)
    The whiners should read the above review and maybe re-evaluate after a few weeks. There's no way this game rates less than 6 even if you don't like some of the new changes etc. That's just ridiculous. If $40 upset you that much, perhaps you shouldn't be buying games. You can start over as new characters and go through the game as a whole new experience. Isn't playing the new characters part of new expansions experience? If you're totally blowing off half the new content you really did waste your money I guess and perhaps, missed 1/2 the point of the new release. Good luck finding a better MMO.
  7. Jul 14, 2013
    I played this game for a long time and i all ways loved it! I all ways thought that this game easily deserved a 100/100. Sadly the new expansion "Mists of Pandaria" did not turn out as well as i thought but all the other ones were good and i can't wait to see what new expansion comes out next! :D
  8. Dec 14, 2010
    Overall much better than vanilla wow and the previous expansions, for the most part, but they made the game way too easy. My suggestion would to make the game more story driven so player's can feel more involved, and to make the game more challenging, to not just breeze through levels just to get to the end game. They changed many things for the better, and some things for the worse. Overall though, I would still give this expansion a 10, and very much worth getting if WOW is you're thing. Expand
  9. Dec 11, 2010
    huge amount of content added, significantly improved graphics plus questing is now more fun, quests are more imaginative. Worgens are the epitome of cool. Blizz have some exceeded my expectations again. For the Alliance!
  10. Dec 10, 2010
    The reviewers that write that this is just the old Azeroth re-skinned. Think again. People should actually play the game instead of hating on something. What Blizzard has done is simply amazing. They have reworked almost every zone, including the quests. In every zone there is something amusing, fantastic, or funny to experience, and this is just the stuff they have offered for free. The new dungeons are amazing to look at and offer exciting encounters that go above and beyond the normal expectations. The level experience is finally in line with the community expectations of the game. The game has always been about the end-game content (supported by the firm foundation of lore) There will always be people who irrationally complain about this game. It just means more room for the rest of us to enjoy a fantastic and wonderful experience. Expand
  11. Dec 15, 2010
    Before I even start let's get something out of the way. Yes, i'm a WoW fanboy. But I like how some people, such as Keridor, imply that if I love WoW then I'm blind because it's bad.If I like this game, or any game for that matter, it's because that game was good enough to merit my appreciation. I think people throwing around the 1 scores are no different than people throwing around the 10s. It's just different extremes. I give this expansion a nine because I believe it deserves it. The one complaint I hear most is about levelling being easy. Yes, it is easier now. If you like hardcore grindfests than WoW wasn't your game to begin with. But WoW has always been about the atmosphere, and as the game evolved this became an even stronger point. Levelling now is about the experience. And yes, there is a lot to do. The new archeology profession is perfect for lore freaks like me who love to explore the world and delve into its secrets. The new zones are fantastic and you'll be fighting epic battles before you reach level 10. That's not a bad thing. The NPCs and factions inhabiting the world have more of a presence. Blizzard have added life into a game that was already brimming with it. Furthermore, like it or not, the max level is 85, not 60. So while getting to 60 is significantly quicker, this is only part of the way.

    If you've never played this game and you feel like giving it a go I definitely urge you to, and don't listen to people who are either too excited or too bitter to give an honest opinion. Declarations such as Blizzard only wanting money are childish. This is a company that for years has proved time and again that they care not only about providing a service but about the products they stamp their name on.

    Get the game or don't, the fact is this is the best MMO out there today for people who wants to have fun. If you feel like trying out MMOs this is definately the place to start.
  12. Dec 22, 2010
    Ill split this up into 2 parts. I want to first discuss how the good the game is if you just continue on your level 80 and get to 85. I would say its a pretty good experience. Hell, i think its the best they ever did in an expansion! However, even though making a new character and leveling it up in the new redone area's of the world is fun... it's the same thing through 60-85. So you're really only getting the oldest zones redone. No Northrend, no outland. If you're a WoW fan like me, i would defiantly pick this game up, even though 60-85 is the same process. Expand
  13. Dec 20, 2010
    Every area in this game has redone, and it started with a new battle or something. The new characters the worgens and the gobilins started up with a huge story, and its so fun to play for the starting. However, there is one thing obiously changed are the quests, I think the quests are a bit too easy, because of that, the gameplay seems short from 80-85Lv. I can't tell if the game is fun to play because every guy plays WoW would have different opinions about the game, like the TaiWan guys worshiped the game as their life.... But anyway, I recommend Blizzard to (incharge) the quests. Expand
  14. Dec 11, 2010
    This review contains spoilers, click expand to view. Great expansion for a great game !
    To be honest I was done with Wow: end-game experience required too much effort and most of all time to get the necessary items, PvP was fun but not the main reason to play this game, starting an alt was time-consuming, frustrating and all about doing the same quests and regions all over again...
    With this expansion Blizzard sets the new standard: amazing new content in the old regions, amazing quest flow (reached level 20 on one evening of playy with new Worgen), slightly improved graphics, more interesting class changes.
    I will get addicted again, but I won't forgive myself ever if I didn't play this game no more.
    To all the low-life people giving ridicilous low scores: get a life !
  15. Dec 17, 2010
    Most of the people who are giving this game negative reviews are doing so for completely stupid reasons. I mean, do these people really expect Blizzard to create an expansion that completely changes the gameplay style and experience? People want new CONTENT, not an entirely new game style. Then comes the complaining of how fast you can get to the max level. I don't think these people understand that this game is designed mostly for end-game play. It's utterly obvious, and these people can't seem to grasp that point. People don't want to spend months getting to the max level, and it would be unnecessary if you had to. Sorry, Keridor, the idea of questing for six months doesn't seem very appealing to me. As for the game itself, people are saying a very few amount of content was added, when it's exactly the opposite. Five amazing new zones and re-skinned and added features to almost all of the other zones in the game. The difficulty has been raised for heroics and raids, and the new instances look and feel great. The classes in PvP are still unbalanced, some classes will still feel useless in PvP, and some classes are ridiculous, but other then that, my experience has been FAR greater than WotLK or Burning Crusade. Expand
  16. Dec 18, 2010
    The best expansion to the WoW series, a return to "vanilla WoW" everything has been reworked, instances are actually challenging once again and you get a real feel of it being a world rather than just dalaran and dungeon lines. The new zones and quests are simply amazing and the new dungeons require actualy skill such as CC. People have to realise that rather than concentrating on new broken content that blizzard have gone back and reworked older content fixing everything that any true mmo fan would consider broken. The only negative I could really think of is making taurens into paladins. Thats just plain crazy. Giving the game a 9 Expand
  17. Dec 11, 2010
    The developers have gone to great lengths to address the fundamental flaws present throughout the entirety of the genre. Many small cinematic flairs have been added to the game play and the experience as a whole has been greatly streamlined to result in a much more user-friendly experience. That being said, the hallmarks of World of Warcraft are here and present as strongly as ever. The art direction, music, and strategic depth of Cataclysm evidences the developer's continued success in design philosophy. The result is a fascinating social arena that is at once physically beautiful, engrossing from a game play standpoint, and remains accessible to new players while still challenging those who wish to involve themselves more thoroughly. Expand
  18. Dec 13, 2010
    The World of Warcraft has always been on the easy side, this is usually the case with hack and slash games, the new expansion however does have difficult heroic dungeons that are very finely tuned, which may raise hardcore players hopes that the raids will be even more challanging. The quest process from 80-85 is rather short but there should be an ample amount of end game content to keep players glued to their monitors. Guild perks are quite nice, especially the ones that grant more experience and faster mounts, this makes leveling from 1-85 even more of a breeze (the process keeps getting quicker), the newly redesigned old world zones were in need of a make over and the flow and pace are better than they were. The water graphics update was, in my opinion a necessity, and even though wow is dated, thanks to a skilled art team the scenes are still quite stunning. With all the direct x 11 experimentation going on with blizz I would expect full reflections soon. They have also implemented clouds that seem to have volume to them, a nice touch but not used often enough. Class balance seems to continue to improve and pvp is getting better, the larger health pools allow for more strategy and there's not so much of the cheap 3 second fighting going on now. So far archeology isn't much different than say herbalisim or mining but could allow for some pretty cool loot. Expand
  19. Dec 14, 2010
    To start with the conclusion; Cataclysm is one fine piece of online gaming. That being said, don't buy the game blind. Find out if it is your cup of tea. Hopefully this review can give you a hint towards this!

    A lot of the user reviews, especially the negative ones, have a very emotional vibe going on. Some people seem to really dislike that Blizzard has made a game that's not what they
    want to play. It's not hardcore enough for these people. And they are right; if you want to play a hardcore MMORPG, the new Azeroth is not for you. The WoW now made by Blizzard is for the serious yet casual player. Leveling doesn't take as long as it used too but it's not nothing either to invest about 30 hours before you hit the TBC content. And in the 85 levels you will be leveling you will be learning your class without the need of reading spreadsheets of data you find via Google (and of these 85 levels the best content by far are the new 80+ zones, each and every one is beautiful, fun and immersive!).

    Then there is the lore question. Some people seem to think lore shouldn't progress or change in the dramatic fashion Cataclysm does, they like their lore dogmatic and "ancient". Well, this will always be a matter of taste. I myself enjoy Blizzard's choice to let the Tauren become Paladin's, using a different god for their powers, such as a Night Elf uses Elune's power and no other race does. After all, the Tauren are noble savages, and a Paladin Order can perfectly fit in that. Still it was a daring move, and I'd say it worked out perfectly. And Troll Druids are if nothing else completely logical, and I'd say that anyone who ever played Zul' Gurub when it was still there would agree with me. The return to Azeroth and the classic struggle of the Elementals in Azeroth is nothing but a pure delight! This is very promising for the high-end content.

    The graphics are improved, but not that much. However, you do feel like the graphical tools at Blizzard's disposal has been way better utilized. What they have done with their redesigning is less open barren spaces and more vivid diverse textures, cluttered with small plants or little details on stone houses, or just simply grass on green field. Though technically the graphics have been updated just a little, the use of the graphics has been greatly improved, sucking you more into Azeroth than ever before.

    And then there are the last of the major additions in Cataclysm. The adding of Rated Battleground and Guild Achievements. So far Guild Achievements have unlocked a few nifty perks (such as 10% extra mount speed, but not in Arena's and Battlegrounds). It pays to be in a guild and there is nice sense of shared achievement, my guess is it will have positive cohesive effect even on minor alt and leveling guilds. Rated Battlegrounds finally really motivate people to do their best in Battlegrounds. It will also get you at your skill level in Battlegrounds, feeling you got a fighting chance if you never were that good at PvP! And if you see someone slacking you now know that if you do your best you will reach the non-slacking layer of fellow PvP-ers.

    All and all I myself love Cataclysm so far, and it looks like it won't disappoint anytime soon. But like I said before, this game if for the serious yet casual player. If you want to play an MMORPG hardcore, this is not it for you.
  20. Dec 21, 2010
    Long story short, haters gonna hate. But in actuality, what blizzard has done with this expansion is update the oldest portion of content, both in game play and in graphics, to the new standard in MMO. The new quest flow, which many pen as "0MG 2 3asy!" moves quickly because it is well designed and efficient. There is a grand amount of content to explore, with more than 3000 new quests in the old world alone and 6 new zones in the 80-85 level bracket. The battleground system has been redesigned, new dungeons with an exploration and gear dependent lockout system, and 2 imaginative and fun new races to choose from are just a few of the fantastic new features. The lore of the game has changed massively, and players will love the way Thrall ties into the shamanic order of the earthen ring. And while leveling moves fast, content itself does not. There are vast questlines spanning over many zones, and old questions that were once unanswered, such as "What truly IS in Uldum? Remember? That place we heard about in 2005 when we ran Ulduman?" are finally answered, much to the delight of veteran warcraft players. New players are not forsaken, however, as the initial game experience has been streamlined, granting players key abilities earlier and leaving the training wheels on longer. The game is more accessible to new players in the starting areas, with more clearly defined quest objectives and abilities. All in all, the game experience has been improved from the bottom up. Great measures have been taken to make sure the experience is just as fun at level 10 as it is at level 85. Now, to all the negative reviewers out there, you have points. If this was a competitive First person shooter or a real time strategy game with for-money tournament leagues, then yes, this game is 0mG ez ez ez. But for the gamer who is looking for a meaningful gaming experience, complete with class diversity, many different quest lines and game lores to explore, as well as vastly different races and classes to experiment with, this is truly the perfect game. Expand
  21. Dec 24, 2010
    For the most part people have been complaining that the game is too easy. Lackluster compared to the bygone days when our half a year grind to level forty to obtain our first mount was rewarded with borrowing the one hundred gold from a guild member and having that held over your head until level sixty when you once again had to borrow money from someone. Sure it is easier to get gear now. Sure leveling is easier. They have made it more like a game and less like a job. I have been playing World of Warcraft since a month after the original release and I do not miss the difficulty. The new zones of Cataclysm have a smooth quest flow and if you are a fan or lore, you will enjoy it greatly. Sure within the first five hours there was a first level 85 already, but I guarantee you that person was not playing for the love of the game. Just for the love of achievements. If you play games for a great storyline, amazing gameplay, and a player base that is decent if you stay out of trade or are ready and willing to place people on your ignore list, I would highly recommended this game. Just remember, the game is what you make of it. If you take an entire day sure you can go from 80-85 but take things slow, see the sights, play with archaeology, go kill some Horde (since we Alliance dont go down nearly as easy!), level a profession... There is plenty of things to do and plenty of time to do it. Just don't ignore this great game because people whine that you young whippersnappers have it too easy, they just missed naptime so they get a little cranky. Expand
  22. Dec 27, 2010
    I would like to start off by saying that I am a hardcore WoW player, but am by no means going to be biased with this review. First off, the expansion "redoes" all the old zones - Seems ok, and it indeed does put a lot of new quests and exploration in the game. As the expantion hit, i leveled my 80 priest to 85, and did some end-game content. There was a variety of it, and I indeed was happy with the new implements for boss tactics and such. The new PvP was indulging and the new battlegrounds, arenas, and the new rated battleground system all deserve a positive rating.

    The bad side? I made a new character (no, not a deathknight), and went through all the old content, 1-80. It started feeling even more rushed than in Wrath, and there were quite a few game (or quest) breaking bugs that didn't allow me to progress further. Since I am a completionist, it felt awkward to be leveling just in 1/4 zones meant for your level, and skipping the other three (heirlooms, guild perk, and too many quests).

    One more point: The game engine is way out of date for an MMO. Since this is supposed to be the top-notch MMORPG, I would advise blizzard to completely (not just water-effect) overhaul the graphical engine the next expantion. 7 out of 10.
  23. Jan 20, 2011
    I probably put in 3 to 5 hours of gameplay a day, and I find this to be an excellent expansion. Some folks are saying to just enjoy the changes to vanilla WoW without buying Cata. Well, that's fine if you want to miss out on all of the great endgame content. Some are saying that it's too easy, because a bunch of people hit 85 within the first 24 hours of the release of the game. Those would be the power levelers; it took me about two weeks to get my first character from 80 to 85, because the enjoyment of the game is about more than leveling. Those who said it was too easy -- they obviously hadn't played heroic dungeons or done Cata raiding when they said that. Heroic bosses now play like actual raid bosses; you've got to know the fight tactics, you can't just run and gun them like you could with WotLK heroic bosses. There's been a lot of whining in the WoW forums about how tough the new Heroics are! Gear strategy is well thought out; it's important to get exalted with all of the Cata factions in order to get your first few pieces of Epic gear, so there's a lot more incentive to do all of the expansion quests than there was in WotLK. Plus, we already know that Bliz is going to continue to add content to this expansion, as the final boss battle isn't even active yet. It's easy to give this expansion a 10 out of 10. Expand
  24. Jan 5, 2011
    The best expansion for what can only honestly be described as the best MMO game of the last 10 years, huge player base for all the family, worth a try and retry if you've played before, i'm off to play again now.
  25. Feb 14, 2011
    World of Warcraft is more than just a game, it is a malicious waste of time, where one has to work so much to keep up with the rest of the players that it becomes something like a virtual job, frustrating and tedious, it is more repetitive than the spinning of a wheel, and has no substance whatsoever. If only players realised how much time they spend waiting to fly from one spot to another, waiting for a boat or a zeppelin, riding for miles to get to the desired spot, waiting for the raid to build up, do long, plenty and very tedious dailies to earn virtual money they would see that most of the game time is spent doing effectively NOTHING.

    And then there's the anger, stress, disappointment which are all inevitable in both raids and arena, and so little satisfaction to gain which is not in the game-play itself but in the number of emblems or badges one strives to collect, or the loot, the arena points and team rating respectively.
    Cataclysm is yet another useless add-on, which urges players to level up some more, get in new boring instances and basically just start the whole repetitive labour all over again, all to one end only - to obtain better gear as quickly as possible, before other players do, and be among the first in their guild to be congratulated with "GZ" when earning a worthless achievement.
    World of Warcraft appears under "similar games" regardless of one looking into an RPG game, action, strategy, or any other. It's advertised EVERYWHERE and in a most annoying manner. But what can we do against the almighty power of money - the sum Gamespot collects from Blizzard.
  26. Jan 7, 2011
    This review contains spoilers, click expand to view. Keridor Dec 11, 20101 I commend Blizzard on having truly shown me the lengths they'll go to to make money. It's a simple matter of fact: Cataclysm has reworked ALL of old Azeroth, adding new quests, new dungeons, reworking old dungeons, and creating such "cinematic" experiences, that one would be a fool not to buy this game! Unfortunately, all this loses its luster when you realize something: this game has become so putrescently easy, that all this content is meaningless. Your out the Dark Portal and into Burning Crusade in a few short days. The leveling in this game has been turned into a joke. The quests are easy, and rather than feel enjoyable, it feels like you rush through this game to get to the end-game content. I see people giving this game 10's because they level so fast, but what's the point of reworking the first sixty levels if all you're going to do is fly by them? Is that supposed to be impressive? That in a week you can be having fun in Burning Crusade? Hardly. Next is the graphical quality. Now, it's a bit of a taboo subject when it comes to WoW, because the game's so old, it's more "vintage" than it is "horrible" looking. Unfortunately, I fail to see the validity in that arguement. If a game looks bad, it looks bad. Blizzard reworked the water, and it looks fantastic. And that's about it. Everything else in this game is a congealed texture-filled mass of color that falls short from "impressive". The new character models look sometimes laughable (the Goblins especially), and the Worgen "mount" form was so rigid looking, that it feels like a shame they made them run like wolves, and not like, you know, wolf-MEN. As in, anthropomorphous, bipedal wolves. You play a worgen so you can walk on two legs, otherwise you could use Beast Vision and see through your pet's eyes if you wanted to play just a plain old wolf. The other thing that nobody seems to mention is that, the lore has been so destroyed, it's appalling. Tauren use the sunlight? Well then how are they Paladins? Unless the sun and the Holy Light are the same entity? But then, why can't Orcs and Trolls be Paladins? I mean after all, if their Shamanistic ways cause them to revere the elements, including the sun, then they, too, should be imbued with the Holy ways of the Paladin. Right? Well, of course not, because that's too much work for Blizzard. And Night Elf Mages? Oh, you mean the original race of magic-casting elves that branched off into Night Elves and High Elves? Because here's a nifty lore tidbit for you: there can't be Night Elf mages. They lost their ties to the arcane schools of frost and fire. They use nature now. But hey, if it gets Blizzard these resplendant reviews from the bleeting sheep that gave this game a ten simply because it gives them content that hardly lasts half a month, then by all means, rate this game a perfect ten. For those with some foresight, however, I implore you to look beyond this game for one simple reason: You know what happens in World of Warcraft. Say all you will about the new quests, but in the end you're just reading a block of text, hopping into some played-out vehicle quest, or using some flashy spells that make you incredibly powerful to complete the quests. It's the same stuff you've seen, except now it takes even LESS time to reach level 85. So why even redesign the first 60 levels if you outlevel it super fast anyways? Because it makes Blizzard money, and in the end, this isn't "WoW 2" as someone so ignorantly stated, this is "WoW: Less Content, Faster Leveling." I mean, ask yourself. They redesigned the quests and the areas, but is the content still the same? Is there AS MUCH to do? No. But the quests are flashier, so it gives you the ILLUSION that you're doing more. Besides, you level so fast, there's no need to go outside of the basic chain of areas to level, i.e. Elwynn, to Westfall, to Redridge, to Duskwood, etc. But no matter what I say, the fact of the matter remains: love is blind. If you couldn't stop playing Vanilla, or Burning Crusade, or Wrath of the Lich King, then nothing I say will matter. But if you've been on the fence about this game, then I implore you to disregard it. Read these positive reviews, and you'll see they all say the same thing: flashy "new" content makes for a great game! Just wait until the progression drought kicks in, and you wait for the new set of raids, just like Vanilla, Burning Crusade, and Wrath of the Lich King. Then you can make all the alts you want. See how long THAT lasts. Just remember: all that glisters is not gold. If there were ever a way to physically show that, all you'd need do is show someone Cataclysm's box. And let's not be ignorant, like Plagiarmaster, and mistake my first sentence for an authentic compliment. It's sarcastic. A joke. Much like this game.â Expand
  27. Mar 15, 2011
    It's fun, but they removed the whle purpose or reason to visit old areas because you lvl so quickly. on the other hand lvling faster also means you can truly begin to play the actual game. Everyone knows that wow really only starts at max lvl, everything b4 that is bassicaly a way to make money and a way to get to know your character (a bit of practice).
  28. May 22, 2011
    The game has been redecorated and redesigned to change the much needed to be changed old world areas. I will include the patch contents within the expansion because this is about the change in WoW, not necessarily the value of the product. The old world zones used to be difficult, not the fun type which requires simple skill, but they were difficult to get through because they were tedious and frankly boring. However with cataclysm these things change, and mostly for the better. Old zones are redesigned so the effects of the catacylsm (mainly lava zones) are shown throughout, however the biggest addition are the quests. There are cinematics, phasing, and most important simply more quests. The 1-60 content is often better than any outlands or northrend content, making it seem much more feasible to start the new character you always wanted. However, during the leveling process, they have made it so quickly that its very possible to skip through things way to fast, for instance, i finished Stonetalon mountains within perhaps 1-2 hours, and i had gone up a whole 5 levels. Its like this of course until the early 50s, where blizzard tends to slow things heavily, but it is still a welcome addition. Now for the 80-85 content, which is actually some of the best blizzard has ever produced. The quests are epic in scale and involving many important lore characters, and even though their mostly against the odd Twilight Hammer. This also brings up another issue, the lore is quite unfitting besides the story of Deathwing (who is a fantastic villain) and the twilight hammer. The twilight hammer simply dont fit because they were always a very small part of the previous versions of the game, and only now do they go onto par with the demons and undead. It also marks the departure from the warcraft 3 lore, meaning blizzard will have to crank the creativity wheel soon enough to add to the lore anymore. The two new races Goblin and Worgen, are also a slight disappointment, but not because its blizzards fault. There simply werent enough players wanting new classes, and it resulted in very little amount of the new races. However their starting zones (especially the worgen) are great, and show the races homeland get destroyed as they take sides with their new factions. Now for the last part, and arguably the most important part, the endgame. The endgame is much better than Wotlk's easiness. The heroics, especially at the beginning of the release, were extremely hard and required teamwork and crowd control not seen since the BC days. It marked a return to the old days of classical wow, and was a huge welcome addition to many hardcore players. The design of the dungeons are great as well, with bosses being very flashy and numerous, and the diversity being good between them. Not much can be say about the raids however, mainly because they simply are not very good. There are three raids in total, and they are all much harder than WotLK beginning raids, however they are not memorable much at all. Over all i rate the game an 8, because the redesign of the old world is ultimately amazing, but with not much different to bring to the picture, wow's age marks are beginning to show. Expand
  29. Jan 30, 2012
    Word Of Warcraft is my favourite MMORPG (Massive Multiplayer Online Role Playing Game) on the computer there are two groups you can the alliance and the horde both groups have a mix of races in the alliance they have Human, Dwarf, Gnome, Night Elves, Draenei, Worgen and the horde races are Orc, Troll, Tauren, Undead, Blood Elves, Goblin and they are bringing a new race in the new expansion called the Pandaren the Pandaren is going to be alliance and horde the new expansion is going to be called world of warcraft mists of pandaria and they are also bringing a new class called monk There are 10 other playable classes that are out which are Warrior, Druid, Mage, Warlock, Priest, Hunter, Rogue, Paladin, Shaman and Death knight The death knight class is in the World of Warcraft Wrath of the Lich King and you can only make a death knight if you have at least one level 55 and you can only make one death knight per realm The other expansions are called world of warcraft burning crusade and world of warcraft cataclysm Each race has their own mounts the mounts for the alliance are called Stallion, Swift Brown Steed, Brown Ram, Swift Brown Ram, Spotted Frostsaber, Swift Frostsaber, Blue Mechanostrider, Swift Green Mechanostrider, Brown Elekk, Great Blue Elekk, Golden Gryphon and the horde mounts are Goblin Trike, Goblin Turbo-Trike, Black Wolf, Swift Brown Wolf, Black Skeletal Horse, Green Skeletal Warhorse, Brown Kodo, Great Brown Kodo but think the best mount is the druid Flight Form. Expand
  30. May 4, 2012
    has improved in every way its now much easyer for the casual player to go in raids dungeons and even when questing you have your own built in quest helper in the game the landscapes are retextured so they look better the questing is more engaging and the raids are awsome the game has improved in every way ,
  31. May 15, 2012
    WoW will forever be known as 'THAT MMO'. The first MMO to make MMORPGs a mainstream game. It was and forever will be the biggest game of it's generation and forever to come.
  32. Jan 27, 2011
    Having been both a pretty serious PvE and PvPer in WOTLK, i feel Blizzard imroved on every quality of the game. I have only really gotten into the pvp in Cataclysm, but from what i can tell, its simply fantastic. All the classes seem much more rounded, healers arent unkillable anymore and fights take longer and feel much more satisfying. As for the new world pvp Tol Barad, i dont really like it that much but is not a huge deal. Blizzard has also made PvP more accesable because they ahve added rated battlegrounds as a way to get better gear, so you don't have to play in arenas if you dont like them that much. As for the PvE content, the leveling in Cataclysm wasn't a great challenge, but the new zones are simply stunning and the quests were alot of fun for the most part. The new PvE endgame content seems alot better as well, as more thought was put into the boss fights and the dungeons are much more intriguing. As for the old content, it has all been remodeled and i found that it has been made much more enjoyable and accessable for both new and old players. Another thing that i was pleased with was the new gear. Both PvP and PvE gear is much more cool looking and really gives a sense of accomplishment when you finally complete the set you have been working so hard to get. Overall, i found that Cataclysm was and still will be a great expansion, and im excited to see what kind of patches and new content gets released. Great job, Blizzard :) Expand
  33. Jan 30, 2011
    I played wow since feb '05. I wasn't surprised to find the end game content to be a few dungeons and a raid dungeon. What I was surprised to find was how difficult it was to get anywhere in heroic dungeons or the main raid dungeon. Blizzard's raiding focus has shifted from tank and healers doing all the work to DPS working out when to CC and/or interrupt. This can lead to a lot of frustration especially considering that a lot of people were used to WotLK mode of playing when all people had to do was round mob groups up and aoe them down. It's obvious to me that blizzard's extended focus on the old zones was to encourage players who were fed up with the difficulty of running dungeons to roll a new toon. Questing is cooler though with more added cinematics, making the questlines more than just a series of "to do" lists. I was surprised at how quickly I got from 80 to 85 on my pally. It only took 3 days. With that said, there isn't much to do when you get to the top, other than to do another dungeon so you can get a little more geared up. Tradeskilling is easier. PVP is still the boring objectives, just on different maps. Playing Tol Barad for the 20th time can be a little old and considering that you need to play every TB you can get into just so you can get some much needed gears it can feel redundant. All in all, it feels like Blizzard's quality in making games hasn't disappeared at all. Expand
  34. May 20, 2011
    After two trash expansions here comes finaly something what brings me back to trully World of Warcraft feeling. I was playing World of Warcraft from the begining, but as I said first and second expansion was crap with noob gamplay and EPIX for everyone, now comes something what brings to World of Warcraft something from good old wow, what we knew...
  35. Jan 21, 2012
    although some people may not like the new expansion, i personally love it. It adds a new aspect to the world of warcraft experience, and one cannot deny that it is one of the best games out there. Can't stop playing!
  36. Dec 25, 2011
    I have been playing this game for nearly 6 years now and still am not bored with it. There seems to be an infinite amount of gameplay including raiding (PvE), arenas(PvP), battlegrounds(PvP), professions, holiday events, achievements, guild leveling, and even mount and pet collecting. No other MMORPG, including SWTOR comes anywhere close to WoW. If you want fun, challenging, or endless gameplay, this is the game for you! Expand
  37. Jan 3, 2012
    This games continues the World of Warcraft story by revamping the content adding new quests and zones. The story is more complex and is very tied-up to all the other expansions (see quests in Felwood).
    Unfortunatelly the questing experience becomes very easy, too easy at some point, only at the Cataclysm dungeons you really get some difficult stuff.
    Overall it is a great expantion.
  38. Jan 6, 2012
    I certainly recommend World of Warcraft for all gamers; especially for MMO players. Its pretty much impossible to NOT have an objective which I have found in almost all games. This one however has successfully managed to keep me entertained non-stop in the 3 years I've played. Its sure to be a game that is worth its price. :)
  39. Jun 1, 2012
    The World of Warcraft has changed for the better it is more streamlined and far more easy to to follow, the game now explicitly tells you the best spots to be at your level. many see this as hand holding and an absolutely massive blow the the game's quality i find that rather absurd making a game less confusing is not making it worse and in some ways not even making it less difficult but rather simply less tedious. Another aspect of the game that i find highly improved is they way gilds have been reworked. Lets face it this is an MMO you are supposed to play it with others complaining that you can not solo parts is like complain about the lack of race race cars in a fighting game. This gives a guild actual benefits and rewards you for advancing your guild making the for a more cohesive game. My only complaint is that Outlands and Notherrend are absolutely untouched even a slight touch up to the 2 would have been a nice change of pace. Expand

Universal acclaim - based on 53 Critics

Critic score distribution:
  1. Positive: 53 out of 53
  2. Mixed: 0 out of 53
  3. Negative: 0 out of 53
  1. Apr 24, 2011
    World of Warcraft: Cataclysm brings the excitement of a new expansion to much of the game and provides some exciting and engaging high-level content. If your account has lapsed, Cataclysm makes it worth the renewal cost. The expansion content raises the bar and re-establishes Blizzard as the reigning king of traditional MMORPGs.
  2. Mar 21, 2011
    More of an evolution in terms of gaming experience, but it's the best World of Warcraft expansion so far. If you have never tried WoW or are thinking about returning in Azeroth – now is the time. [Feb 2011, p.66]
  3. Mar 4, 2011
    Blizzard has undergone an extremely ambitious effort with the Cataclysm expansion, razing the familiar to the ground and building something that proves both new and inviting. And while certain balance issues are being fixed via patches, thereʼs something good here for new players, veterans, hardcore and casual gamers alike.