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Mixed or average reviews- based on 787 Ratings

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  1. Dec 7, 2010
    Every area has been redone, and if not completely redone, then slightly convenienced. The quest flow is amazing now! Start a Human and go thru Elwynn, Westfall, and Redridge. By the end of the three regions, each with their unique stories (well Elwynn is much the same), you will agree with me. Much better than classic. Everything continues to grow as the years go on
  2. Dec 22, 2010
    Ill split this up into 2 parts. I want to first discuss how the good the game is if you just continue on your level 80 and get to 85. I would say its a pretty good experience. Hell, i think its the best they ever did in an expansion! However, even though making a new character and leveling it up in the new redone area's of the world is fun... it's the same thing through 60-85. So you're really only getting the oldest zones redone. No Northrend, no outland. If you're a WoW fan like me, i would defiantly pick this game up, even though 60-85 is the same process. Expand
  3. Apr 19, 2011
    Blizz did some wonderful work redoing the 'old world' and the game is far more enjoyable to level up a new toon now than it has ever been before. For this, it get's a perfect 10. Personally an overly tough first tier of raiding has tarnished it somewhat in the sense that it's not pug friendly on normal mode. The new lockout system is not something I like either. I think patch 4.1 will improve things here massively though.

    For the new races and reworked old content alone though, it's a fantastic expansion.
  4. Mar 17, 2011
    Boring, another rehash, let's get something NEW going on...the changes were minimal and not impressive. The only thing Cataclysm brought was a click on the cancellation of my account button. I think I am done with Blizzard, though maybe I will check out Diablo 3...we'll see!
  5. May 20, 2011
    I played Cataclysm until recently. It's pretty fun at first, but the magic is gone. The storyline at this point makes absolutely no sense and has come down in 4.1 to "for some random reason former good guy Trolls are now evil, so go kill them in these recycled dungeons." Content is pathetically slow in coming since release, and weak when it finally did arrive. There's a great sense of "who cares?" in most of what's going on. To top it off, Blizzard is now largely focused on tacking on extra charges more then they are improving the game. It's been a good run, but this is a game that's lost its way. Expand
  6. Jan 31, 2012
    Join free trial for 7 days! Yay and download a game within these 7 days (tried to change firewall, tcpip options etc.)
    No money or anything for you Blizzard.
    And yes. This. Is. A bash review.
  7. Dec 16, 2010
    The game gets a 6 for some lovely new zones, a fun reworking of Azeroth, but essentially a failure to move forward in terms of gameplay or design. In other words, it is more of the same old endless grind. If you enjoyed it before, you will enjoy it again. It's worth a trip to fly round Azeroth, enjoy a couple of the new zones; but it is not fresh and not innovative.

    The new high level
    world content is fun while it lasts, but quickly finished. After that it's the same old sit in a city and wait for dungeons to pop, pray your gizmo drops so you can do a more difficult version of the same dungeon; grind reputation, grind honour, grind justice points by endless repetition.

    I can't wait till we see a new breed of MMOs which emphasize dynamic change, and interaction in a living breathing world, rather than a treadmill of instances and limited battleground. A game which focuses upon random surprise, rather than perfecting scripted predictability. A game which finally shatters the - go to quest hub, kill 10 of these, 10 of those, 10 of the other.

    Cataclysm makes strides here - some of the new quests are fun. But too many repeat the same old formula. Basically, get it, play for your month, and then delete.
  8. Dec 9, 2010
    You've gotta love the morons giving it a low mark because "all they did was reskin Azeroth", acting as though that's a trivial matter and unimportant. World of Warcraft Cataclysm revolutionizes the way we think about expansion packs, and manages bring something any fan of the MMO can enjoy.

    World of Warcraft is starting to age. Or, at least it was. The graphics are still beautiful, but
    the model-count is noticeably low compared to any modern game. The previous expansion managed to upgrade the game, creating new zones, new content, new features, and featuring better gameplay. Burning Crusade introduced the flying mount and improved PvP, whereas Wrath of the Lich King spiced of questing with linear interactive storylines and added the oh so appreciated Looking-For-Dungeon tool. Nevertheless, the core of the game, the 1-60 experience, was left in the dust. The vistas in that region were uninspiring, the quest chains lackluster. Dungeons were long and tedious, and it all felt so, out-dated. People have long been bringing up the subject of a World of Warcraft 2. Obviously, nothing lasts forever, and eventually Blizzard would have to create a sequel. Blizzard managed to solve nearly all of its problems with their most recent release: World of Warcraft: Cataclysm.

    Unlike the previous expansions, which were additions and upgrades, Cataclysm is the first real update. It really is WoW 2, but without the problem of a split-player base. Before I go in depth, it's important to define what Cataclysm is. Technically, the $40 you pay only gets you the Goblin/Worgen, 80-85 content and the ability to fly in the Old World. That's only because the majority of work the developers put in is already there for everyone. Adding the Shattering of Azeroth makes this the most hefty expansion in WoW's history, arguably one of the greatest undertaking of any expansion in gaming history. Nearly every single World of Warcraft zone from 1-60 has been completely rehauled. Cutscenes and recurring characters make quest chains enjoyable. Vehicle segments and creative mechanics are mixed in to prevent tedious questing. Graphics have been upgraded, especially view distance and water effects, making for breathtaking vistas. This is the first time since 2004 that I've really felt excited to level. Blizzard took everything they learned from BC/WotLK and used it to optimize the Old World. This content alone deserves great recognition.
    The Goblin/Worgen are two extremely different and extremely interesting races, much more so than the Blood Elves, and especially more so than the Draenei. Goblin as wacky and funny, whereas Worgen present a completely serious storyline. Playing both offers great unique experiences.
    The 80-85 zones may not contain as much content as the previous xpacs, but each one can completely hold its own. Hyjal is a lore-lover's paradise, and Vashj'ir is absolutely incredible. Deepholm is a true warzone, and Uldum, my personal favorite, contains everything that is awesome about Ancient Egypt. I have yet to reach the Twilight Highlands, but I have a hard time seeing them being a disappointment. The quests are not all perfect, and there are quite a few generic ones, but ultimately these are some of the most entertaining zones in the game. While WotLK was undoubtedly a financial success, ultimately many "hardcore" players felt disappointed. Far too much of its content was either too easy or too simple. Vanilla raiding wasn't perfect, but doing a dungeon in Wrath was just boring. The tank would run through one group at a time, AoE-tank them, and move up. In that regard Cataclysm really is seeking out those older players. The dungeons have just as much flair if not more so than the other xpacs, but they possess the feel of a Vanilla/BC dungeon. Pulling different groups of adds requires thinking beforehand, and the group must watch out for patrols. Once again crowd control becomes a near necessity, something I almost forgot about in WotLK. Best of all, I have yet to encounter a tank 'n' spank boss. Each boss has its own unique abilities, many of them being very intuitive. If this is how the 5-mans shape up, I simply cannot wait to start raiding content.
    Other features in Cataclysm are the guild progression system, which I could go into much detail about, and the new professions. I'm running out of room, but both add new layers of complexity to the game and are very welcome.
    Overall, Cataclysm is a huge thing. It is easily the biggest expansion considering the Shattering, and manages to take what was learned from the previous xpacs and add some of the old lost flair from vanilla. There is literally something for everyone. Blizzard clearly shows that they know their market, and the Cataclysm is easily a solid A+, 10/10. Your $40 may only get you the last bit of the Cataclysm, but you can hardly complain about getting so much for free.
  9. Jan 13, 2011
    I would call the GOAL of this expansion more of a fix-it-up rather than adding new content (although it DOES add quite a few areas), but regardless, it will only appeal to those who enjoy World of Warcraft, or are on the fence. If you do not fit into these categories, then save your money and don't bother. You know, why even bother reviewing, its just going to be a tug of war between haters and fanboys anyways. Expand
  10. Dec 14, 2010
    Overall much better than vanilla wow and the previous expansions, for the most part, but they made the game way too easy. My suggestion would to make the game more story driven so player's can feel more involved, and to make the game more challenging, to not just breeze through levels just to get to the end game. They changed many things for the better, and some things for the worse. Overall though, I would still give this expansion a 10, and very much worth getting if WOW is you're thing. Expand
  11. Dec 17, 2010
    One thing I have learned about 50% of WoW gamers is they are never happy. I look back and see The Burning Crusade reviews and alot of the reviews are negative, so when Blizzard changes their approach to the next expansion you're still not happy. So what do you all tell Blizzard: "The Burning Crusade was way better go back to that", and so they did and you still f****** complain. All I can say to you is, if you hate it so much why are you still playing!!!? World of Warcraft is a great game, so either stop complaining or f*** off and play something else. Expand
  12. Jan 20, 2011
    I probably put in 3 to 5 hours of gameplay a day, and I find this to be an excellent expansion. Some folks are saying to just enjoy the changes to vanilla WoW without buying Cata. Well, that's fine if you want to miss out on all of the great endgame content. Some are saying that it's too easy, because a bunch of people hit 85 within the first 24 hours of the release of the game. Those would be the power levelers; it took me about two weeks to get my first character from 80 to 85, because the enjoyment of the game is about more than leveling. Those who said it was too easy -- they obviously hadn't played heroic dungeons or done Cata raiding when they said that. Heroic bosses now play like actual raid bosses; you've got to know the fight tactics, you can't just run and gun them like you could with WotLK heroic bosses. There's been a lot of whining in the WoW forums about how tough the new Heroics are! Gear strategy is well thought out; it's important to get exalted with all of the Cata factions in order to get your first few pieces of Epic gear, so there's a lot more incentive to do all of the expansion quests than there was in WotLK. Plus, we already know that Bliz is going to continue to add content to this expansion, as the final boss battle isn't even active yet. It's easy to give this expansion a 10 out of 10. Expand
  13. Jan 3, 2011
    First impressions are 10 out of 10. That is the reason so many critics rated this game so high.

    But after your first month of play, you will realize that nothing changed. The end game is identical to wrath of the lich king. If you were hoping this expansion would add something new and fresh, you will be disappointed. Nothing has changes at level cap. If I could, I would go back in
    time and skip this purchase. Expand
  14. Jan 2, 2011
    This expansion does so much to bring life into this game, it's incredible they only charge you $40 for it. There's is a lot of content here for everyone. The casuals, the alt-maniacs, the hardcore and the not so hardcore. As far as end game goes, I feel Blizzard hit a nice balance with dungeon difficulty, not being as easy as Wotlk but not as punishing as the harder TBC heroics. Good too see so much work is and quality is still coming out of Blizzard. Expand
  15. Jan 5, 2011
    The best expansion for what can only honestly be described as the best MMO game of the last 10 years, huge player base for all the family, worth a try and retry if you've played before, i'm off to play again now.
  16. Jan 1, 2011
    Cataclysm is just the same old stuff. Sure Azeroth looks different and now, but nothing has changed. Original Wow, and BC where 1,000 times better. They actually took skill, time, effort, and knowledge to be good at. What Blizzard has done with WotLK and Cata is almost a shame to WoW. People hit 85 within 8 hours of the release, so leveling was a complete joke. Blizzard tried to make instances harder, but the only people they were hard for were people who joined during WotLK. If you were an original or BC player these instances were a breeze because we know how to CC. When it comes to raiding people should not be able to clear raids the first day they are released. The Tuesday of the raid release patch I logged on and instantly saw someone with 6 epics. People had the Drake mount you get from raiding in the first week. That is just a joke. PvP doesn't take skill like it used to. It's who can do the most burst damage. Most PvP arena teams don't have healers anymore because of the whole mana issue, and lets face it, only being able to heal for 10-15k with most heals is a joke when people crit for 20k+. I've been playing WoW for 6 years now, and the only reason I'm still playing it is because I hope that Bliz will changed it back to original and BC some day. People giving this game a high rating are the people who came into it during WotLK. The original WoW players know this game to be a shame. I have yet to find anything good about this game. I'm going to go back to Starcraft 2, and wait for the release of Dead Space 2 in a month. GG Blizz... Expand
  17. May 18, 2011
    I enjoyed Cataclysm significantly more than I did the previous two expansions. I feel most of the reworking was rather well-done overall.
    For those that plan on playing a single MMO long-term, feel free to ignore this, as that's not how I play MMOs. For me, if I get a few good, *fun* months out of an MMO, it's a blazing success for me.
    Now, Cataclysm certainly had flaws, but I'd argue most
    of them stem from the core gameplay that WoW offers in the first place, which while decent has become stale in a way that no amount of reworking is going to change. Expand
  18. Dec 22, 2010
    As usual, a lot of outrageous scores of 1 drag down the overall score. Somehow, the simple concept that a review should not only be a reflection of your personal preferences eludes these simple folks. But I digress.

    So far, Cata has exceeded my (low) expectations by a large margin. Questing is much more focussed, mostly due to breadcrumb quests laying out a clear path on. Normal 5-man
    instances have been quite challenging, partially due to the overhaul of class mechanics, and partially because of mob and boss abilities. They've also been great fun, epic fail PUGs notwithstanding.

    The goblin starting quests are a blast, and offer an experience way beyond any older low level content.

    The new zones wring out every last drop of graphical delight offered by the ageing engine. After stepping back into WoW from other (non-MMO) games, it struck me as incredible simple looking. However, after only a couple of days play, I've come to appreciate the immense amounts of work which has evidently gone into the new content: textures, layout, general feel, etc. Just look at Deepholm, then tell me how bad this game looks. Technically, other MMO's are ahead in the engine department, but none of them offers the quality of artwork available here.

    As or claims of the games being too easy: I'll put that down to kids sticking to faceroll DPS classes/builds. Try tanking/healing, then come back and tell us how easy it has become.

    Furthermore: the balance of green vs. blue vs. purple gear seems a lot better, more like vanilla WoW - when epic actually meant epic.

    I can't speak for endgame content yet, but from what I've seen and read so far I'm not worried as to the quality. Same goes for PvP. So my score is based on leveling and normal 5-man instances, and should be read accordingly.
  19. Dec 11, 2010
    huge amount of content added, significantly improved graphics plus questing is now more fun, quests are more imaginative. Worgens are the epitome of cool. Blizz have some exceeded my expectations again. For the Alliance!
  20. Feb 14, 2011
    World of Warcraft is more than just a game, it is a malicious waste of time, where one has to work so much to keep up with the rest of the players that it becomes something like a virtual job, frustrating and tedious, it is more repetitive than the spinning of a wheel, and has no substance whatsoever. If only players realised how much time they spend waiting to fly from one spot to another, waiting for a boat or a zeppelin, riding for miles to get to the desired spot, waiting for the raid to build up, do long, plenty and very tedious dailies to earn virtual money they would see that most of the game time is spent doing effectively NOTHING.

    And then there's the anger, stress, disappointment which are all inevitable in both raids and arena, and so little satisfaction to gain which is not in the game-play itself but in the number of emblems or badges one strives to collect, or the loot, the arena points and team rating respectively.
    Cataclysm is yet another useless add-on, which urges players to level up some more, get in new boring instances and basically just start the whole repetitive labour all over again, all to one end only - to obtain better gear as quickly as possible, before other players do, and be among the first in their guild to be congratulated with "GZ" when earning a worthless achievement.
    World of Warcraft appears under "similar games" regardless of one looking into an RPG game, action, strategy, or any other. It's advertised EVERYWHERE and in a most annoying manner. But what can we do against the almighty power of money - the sum Gamespot collects from Blizzard.
  21. Dec 9, 2010
    This expansion is exactly what Blizz needed to do. I could not even bring myself to level a new character in WoW because of the boring old world content and/or quests that are so out of the way that they aren't worth the time because there are a bunch of juicy quests all together. Cataclysm, unfortunately, still has quests that are out of the way but at the speed I was leveling, it didn't become a reasonable drive to go up to that part of the map and do the quest. From Gilneas to Ashenvale the questlines are full of immersion and with Blizzard's new and improved phasing, its like what you're doing as the character is affecting the world. An MMO that I play that finally gives the illusion of time flowing through the game. To this extent, I give Blizz two thumbs up.

    I haven't played through all the new zones but I must say that the time Blizzard put into this particular expansion is beautiful. Although stay away from Uldum unless you really have a good graphics card or you have turned down the graphics because Uldum will thrash and slash your framerate.
  22. Jan 7, 2011
    ......FIRST OFF: Metacritic - Please allow paragraphs, Walls of Text is no fun :D ..............................The last time I tried to get back into World of Warcraft was in 2007 when WotLK expansion was released. I had played the game from inception up to The Burning Crusade, and that was where my love for the game died. TBC was just plain boring, and I didn't see much new imagination being used in how the new regions were created. The reduction to 25 man was also a hard hitter having been an officer in a very successful guild (all server 1sts from MC up to half of Serpentshrine). Suddenly having to pick out people to dump who didn't make the grade was not a task we enjoyed. Tied in with various patches that made all the boss encounters really easy after we had spent many MANY hours wiping, working out new tactics and getting dungeons on farm, I got really peeved at Blizzard for devaluing the efforts of those who wanted hardcore PvE.......................................... I then rejoied the game (and my old guild - as a member) and despite making it to level 78, I just really didn't like what I was seeing. My guildies levelled far quicker than I did as I vowed (to my wife) that this game would no longer take up too much of my life..................................... The guild had been raiding for a couple of weeks and had the first to major instances almost on farm, which to me just seemed too fast. Reports were telling me way too many encounters were just "tank 'n' Spank" and really didn't require much thought to beat. This is when I gave up............................................

    So, on to Cataclysm. This time around I am on a PvP server in a new guild which a friend of mine helps to run. They were fairly established with another guild but some squabbles seemed to have seen him and a few others splinter off to reform a new guild. The guild has about 15 players who are very regular, and I thought what the heck, I'll give WoW another try.................................. So, I rolled a fresh character, a Goblin mage, which is a class I have never played as before. I really don't want to go into extreme detail, but the efforts Blizzard have made in the revamped level 1-60 zones are something majestical. They have really put a lot of thought into a lot of quests that have been reworked, and quests now have a much better flow as now, many quest lines don't require you to keep running back and forth to the quest giver, and will give you a "clicky" to complete and move onto the next part of the quests.......................................Experience gain is now very fast, and it does somewhat derail a little as you start going way ahead of quest levels, to the point that I managed to reach level 60 (as horde) by just doing half a dozen zones in Kalimdor, and just Stranglethorn Vale in the Eastern kingdoms. Whilst this is ok for those looking to rush everything, for me, a player who likes to take a bit more time, levelling up all my primary and secondary professions at the same time, became a bit annoying................................

    The biggest stumbling block as regards to the flow of the game, is that levelling 1-60 was at a good pace, but then you enter Hellfire Penninsula (I was at level 62) and it suddenly feels like hitting a brick wall. Everything slows down to a snails pace. The continuous quest utility used in Azeroth hasn't been brought forward to TBC or WotLK, so running back and forth is required. Luckily, the guild had hit the level required to give us a 5% bonus to experience, so it speeded it up a little. This buffed up to 10% bonus by the time I finished TBC and hit level 70. I only did Hellfire, Zangarmarsh, and Nagrand to reach level 70, so at least I didn't have to suffer too much in what for me was a nightmare expansion. I managed to get to level 80 by only doing a few zones in WotLK which is fine......................................

    At the time of writing this, I have reached level 81, and I am only in the first zone. Things appear to be a lot better so far, and it is a pleasure to see that old grounds will be revisited, and old bosses make an appearance here and there. I have watched some video reviews of the new expansion, and some of the new implementations and mechanics really look like I am going to have a good time. But the most important thing for me, is that Blizzard have re-introduced a level of difficulty to boss fights, and from what I've watched and read, means that not that much "tank 'n' spank" has made it into the expansion..............................
    Whilst I haven't witnessed a whole lot so far, I still feel I can give a review so far, and I score Cataclysm (so far) as follows......................Graphics: 6/10, Audio: 8/10, Presentation: 10/10, Gameplay: 8/10, OVERALL: 8.......
    If you are a lapsed player like me, it is definately worth at least giving it a go.
  23. Apr 11, 2012
    Outdated graphics? Check. Re-reusing old content? Check. Boring grinding? Check. Screwing over everyone that played and spent a lot of time on the previous expansion? Check. One of the most redundantly stupid and offensive community in the world? Check. Not listening to that community for better or worse? Check. Still shaking the class balance around like its a pot of scrambled eggs? Check. Slapping on 80000 extra health for all classes? Check. You still want more? Okay then.

    Giving away level 80's including gear, mounts, gold and flight-paths, completely screwing anyone that earned level 80+ over? Check. Unbalanced arena matchup? Check. Crossclassing? Check. Rapidly losing a huge amount of subscribers? Check A decrease of user ratings by 40% over a year? Check. Money-grubbing overzealous company that has most of its staff leaving? Check.

    I will laugh HARD once they release MoP which will have roughly 20% approval by the end of next year.
  24. Dec 17, 2010
    Waste of money, and even worse, a waste of valuable time of my life.
  25. Aug 25, 2011
    This is the worst expansion to date. Plain and simple. Why do we even level anymore? What is the point. There is no challenge, it is just something you have to waste your time on before you get to the actual gameplay. You are learning nothing during the leveling stage, except how to kill 10 of this, and bring an npc 12 of that.
  26. Jan 16, 2011
    For a bit of background about me, I played WoW extensively when it first came out (cleared Naxx) then played a bit when TBC came out (mostly arena) and quit at level 78 with WotLK.

    I came back to Cataclysm after seeing beta footage on Youtube and having it pique my interest. I had lost my account at that point, so I needed to start from scratch.

    The game blew me away almost from the
    get-go. I was absolutely stunned with how much I enjoyed it, especially remembering the agony of leveling before. Almost every zone has a story, some small tale that you affect, brilliantly using the phasing mechanic to make you feel like your actions impact the zone.

    The entire game felt fresh and new, many small things were added to make learning things easier. No more training defense and weapon skills, notifications when you can learn new moves from the trainer, improved interfaces, spell alerts etc. etc.

    I had a perpetual blast from 1-60, but alas that's when the magic abruptly ends. Being a casual gamer, I played maybe a 2-3 hours a week, and levels 50-60 (which pre-cataclysm used to take ages to complete) now take about 1/2 hour per level un-rested.

    At level 60 this joyride comes to a screeching halt, and outlands and beyond. All of a sudden after having fun, rewarding, half hour level ups it takes about 2-3 hours PER LEVEL. The quests in the outlands starting zones give LESS exp than old world level 55 quests. The quests are also much further spaced out (meaning more travel time) and overall not as fun (kill 10 of x and 20 of y). I am currently level 69, and went to Northrend. That place hasn't changed much either, and I will not be continuing my "adventures" much longer.

    If I was to give out a recommendation for this game, I'd say that you should just buy the original WoW and play through leveling to 60. The expansion content is only necessary if you want to play goblins/worgen/blood elves/draenei or want to continue beyond level 60.
  27. Mar 28, 2011
    I have played world of warcraft on and off since vanilla, I stopped playing the first time about 5 months before wrath of the litch king came out, I have noticed a very disturbing pattern with blizzard lately which kills the game completely for any gamer that knows that there must be a challenge to make a game decent.

    These Two statements sum up the game completely:

    1. "Vanilla and
    Burning Crusade had lore that was quite good, Wrath of the Litch King took this lore and smashed it with a hammer into 4 pieces, cataclysm takes the 4 pieces and throws them into a blender with other ingredients not food related, this is a smoothie you don't want to drink. 2. World of Warcraft is mmorpg for newbies to the gaming industry. Here are the issues the game has. They removed all of the elements that actually made the game challenging, if you look at vanilla vs cataclysm vanilla always wins the challenge debate. Cataclysm rebuilt wow from the ground up, its not a good thing. Some games are better if you do not make massive changes which turns a game into a kid friendly environment. There is another common issue with blizzard, they say they will find a way to prevent twinks or make it so they cant do much but they turn right around and give players more options to do so, I am always getting one shotted unless I'm 60+ so doing any type of pvp before 60 is out of the question. Only chance I have at those levels is to go get my weapons enchanted and of course get a ton of Bind to Account (BoA) gear, no reason the game should have BoA gear anyway. Their attempts to balance the game have outright made me laugh beyond anything I have ever seen, the big issue is that they listen to all of the kids who have barely started gaming and not the ones who have been gaming since the 70s or 80s. On top of this they almost directly ripped off League of Legends abilities for abilities so there is little to no ingenuity anymore from blizzard. Vanilla WoW was incredible, challenging in every aspect and every casual player could play it and get ahead. Burning crusade comes and a good 20% of the pvp appeal was lost in the patch about a week before it was released (e.g. the beginning rank system which I know they are going to add back but wont be similar or challenging to get ranks.) Wrath of the litch king comes out, makes everything extremely simplified and adds in new stats to gear which means that pvp gear is no longer useful for pve and vice versa meaning its an attempt to get players to spend a lot more time in a game that should only have half the longevity. Now cataclysm comes out, everything is so simplified even an 8 year old can play it and learn quickly, the learning curve went from average to well below average in terms of how hard it is to learn. Real gamers know that we need a challenge to be content with a game, we know that games are worthless if we are not being pushed to get ahead in the game. Cataclysm removes all of these aspects from the game meaning there are more challenging games on the market with better PvP and PvE most of which are free to play. There have been studies that showed that the average amount of subscribing world of warcraft accounts that had characters over 10 was roughly 70%. This means that 30% played the game for a few hours and quit because it was just too boring. Here are a few examples of games that have better pvp... Perfect World International (free to play better pvp at higher levels) Global Agenda (Buy once no monthly charge - even though the game is just as bad as wow) Dungeon Fighter online (free to play) Air Rivals (free to play space craft game) Zero online (diablo 2 but in mecha style form) Games that have better PvE: Lunia Online (free to play) Global Agenda (see above) Battle of Immortals Perfect World International Dungeon Fighter online Zero Online Air Rivals Everquest Classic (thats right, old game but still better) Many others I cant actually list here due to character's remaining issues. Games worse than or equal to WoW in all ways: Vanguard - Saga of Heros Everquest II Hellgate London Guild wars (about the same in many ways in terms of longevity) Point being go play something worth 55 dollars if you are going to spend 55 dollars, not something that is worth 5 dollars to buy (e.g. cataclysm) and worth no monthly fees since blizzard does a terrible job at maintaining and managing the content for the game. My advise, wait for Diablo III, Dungeon Siege III, and Rift. Expand
  28. Dec 20, 2010
    Every area in this game has redone, and it started with a new battle or something. The new characters the worgens and the gobilins started up with a huge story, and its so fun to play for the starting. However, there is one thing obiously changed are the quests, I think the quests are a bit too easy, because of that, the gameplay seems short from 80-85Lv. I can't tell if the game is fun to play because every guy plays WoW would have different opinions about the game, like the TaiWan guys worshiped the game as their life.... But anyway, I recommend Blizzard to (incharge) the quests. Expand
  29. Dec 9, 2010
    There's multiple ways to go about reviewing Cataclysm.
    The actual event, and the content itself that was distributed for free is utterly excellent and some of the quest chains are so well excecuted that the quests would have you believe that it's been written like a standard, non-mmo while still maintaining excellent functionality. Under that rule, Cataclysm is a solid 10/10.

    Unfortunately, that is not the only thing to consider. What "Cataclysm" is, as a boxed product, is a meager amount of content that costs as much as a full priced game. £30 for a couple of extra zones and a couple of new races is just utter robbery which they will easily get away with. It's unjustified to give out such little content for such a high price without using the reason "We want the money and we can get away with it".

    So it depends on your stance on Cataclysm. Do you interpret the game as being one solid package, including the content which does not require you actually own the game this review is based around, or do you base it upon the game you are receiving in the box? As far as the boxed copy goes, it's a solid 5/10 for extremely poor value for money. As far as the full content including free content goes, it's a solid 10/10. If you don't own Cataclysm, just get yourself patched up to 4.0.3a and you can enjoy the majority of the content for free without paying a penny.
  30. Dec 9, 2010
    Well. Honestly it depressed me that within 5.5 hours of Cataclysm's launch, somebody already reached max level. Blizzard spent around three years developing this, this is by far their worst expansion yet. All they did was re-skin Azeroth and call it an expansion. Have fun in WoW guys, im out for good.
  31. Dec 9, 2010
    Despite some regrettably annoying bugs, this expansion reigns in a far more cinematic experience than previous MMORPGS have ever before tried. The phasing technology is amazing and allows for a great questing experience. Something of a change of pace, early leveling zones include extremely long chain quests with no alternative. Either you do you the chain quest, or you don't do the zone. This can be frustrating, but it pays off in the end with new, wonderful cinematics and unique and engaging questing experiences. Expand
  32. Dec 10, 2010
    The reviewers that write that this is just the old Azeroth re-skinned. Think again. People should actually play the game instead of hating on something. What Blizzard has done is simply amazing. They have reworked almost every zone, including the quests. In every zone there is something amusing, fantastic, or funny to experience, and this is just the stuff they have offered for free. The new dungeons are amazing to look at and offer exciting encounters that go above and beyond the normal expectations. The level experience is finally in line with the community expectations of the game. The game has always been about the end-game content (supported by the firm foundation of lore) There will always be people who irrationally complain about this game. It just means more room for the rest of us to enjoy a fantastic and wonderful experience. Expand
  33. Dec 11, 2010
    I commend Blizzard on having truly shown me the lengths they'll go to to make money. It's a simple matter of fact: Cataclysm has reworked ALL of old Azeroth, adding new quests, new dungeons, reworking old dungeons, and creating such "cinematic" experiences, that one would be a fool not to buy this game! Unfortunately, all this loses its luster when you realize something: this game has become so putrescently easy, that all this content is meaningless. Your out the Dark Portal and into Burning Crusade in a few short days. The leveling in this game has been turned into a joke. The quests are easy, and rather than feel enjoyable, it feels like you rush through this game to get to the end-game content. I see people giving this game 10's because they level so fast, but what's the point of reworking the first sixty levels if all you're going to do is fly by them? Is that supposed to be impressive? That in a week you can be having fun in Burning Crusade? Hardly. Next is the graphical quality. Now, it's a bit of a taboo subject when it comes to WoW, because the game's so old, it's more "vintage" than it is "horrible" looking. Unfortunately, I fail to see the validity in that arguement. If a game looks bad, it looks bad. Blizzard reworked the water, and it looks fantastic. And that's about it. Everything else in this game is a congealed texture-filled mass of color that falls short from "impressive". The new character models look sometimes laughable (the Goblins especially), and the Worgen "mount" form was so rigid looking, that it feels like a shame they made them run like wolves, and not like, you know, wolf-MEN. As in, anthropomorphous, bipedal wolves. You play a worgen so you can walk on two legs, otherwise you could use Beast Vision and see through your pet's eyes if you wanted to play just a plain old wolf. The other thing that nobody seems to mention is that, the lore has been so destroyed, it's appalling. Tauren use the sunlight? Well then how are they Paladins? Unless the sun and the Holy Light are the same entity? But then, why can't Orcs and Trolls be Paladins? I mean after all, if their Shamanistic ways cause them to revere the elements, including the sun, then they, too, should be imbued with the Holy ways of the Paladin. Right? Well, of course not, because that's too much work for Blizzard. And Night Elf Mages? Oh, you mean the original race of magic-casting elves that branched off into Night Elves and High Elves? Because here's a nifty lore tidbit for you: there can't be Night Elf mages. They lost their ties to the arcane schools of frost and fire. They use nature now. But hey, if it gets Blizzard these resplendant reviews from the bleeting sheep that gave this game a ten simply because it gives them content that hardly lasts half a month, then by all means, rate this game a perfect ten. For those with some foresight, however, I implore you to look beyond this game for one simple reason: You know what happens in World of Warcraft. Say all you will about the new quests, but in the end you're just reading a block of text, hopping into some played-out vehicle quest, or using some flashy spells that make you incredibly powerful to complete the quests. It's the same stuff you've seen, except now it takes even LESS time to reach level 85. So why even redesign the first 60 levels if you outlevel it super fast anyways? Because it makes Blizzard money, and in the end, this isn't "WoW 2" as someone so ignorantly stated, this is "WoW: Less Content, Faster Leveling." I mean, ask yourself. They redesigned the quests and the areas, but is the content still the same? Is there AS MUCH to do? No. But the quests are flashier, so it gives you the ILLUSION that you're doing more. Besides, you level so fast, there's no need to go outside of the basic chain of areas to level, i.e. Elwynn, to Westfall, to Redridge, to Duskwood, etc. But no matter what I say, the fact of the matter remains: love is blind. If you couldn't stop playing Vanilla, or Burning Crusade, or Wrath of the Lich King, then nothing I say will matter. But if you've been on the fence about this game, then I implore you to disregard it. Read these positive reviews, and you'll see they all say the same thing: flashy "new" content makes for a great game! Just wait until the progression drought kicks in, and you wait for the new set of raids, just like Vanilla, Burning Crusade, and Wrath of the Lich King. Then you can make all the alts you want. See how long THAT lasts. Just remember: all that glisters is not gold. If there were ever a way to physically show that, all you'd need do is show someone Cataclysm's box. And let's not be ignorant, like Plagiarmaster, and mistake my first sentence for an authentic compliment. It's sarcastic. A joke. Much like this game. Expand
  34. Dec 11, 2010
    For people rating this game low, I think you need to read the review from GAMEPRO posted on here that is from a hardcore WOW freak who's been playing for 6 years. I find it hard to believe any of you could experience all of the new content in less than a few days. Also note, as big as this game is there's obviously going to be some kinks that need to be worked out and play balanced, which I'm sure will happen in the coming months as players give their input (both new and old players). They fix/polish each expansion for 2 years or so. How can someone complain after their review fully admits there is a LOT of content (Keridor - "t's a simple matter of fact: Cataclysm has reworked ALL of old Azeroth, adding new quests, new dungeons, reworking old dungeons, and creating such "cinematic" experiences, that one would be a fool not to buy this game!"), then comes back to say it's defeatable in 1/2 month. How could you possibly know in 3 days? LOL. Everything's been redone, new quests, dungeons etc but you say there's less content. Which is it? Myself I don't think I'd be able to write an true review for months (discounting the fact that the game will undoubtedly change quite a bit in the next year+). The gamepro guy wrote two reviews (one for newbs, the other for hardcore players). Right now I'd say the game is a 8.5 or so but I'm rating it a 10 to make up for silly reviews that freely admit there's a lot of new content etc then rate the game as if it's a complete mess. I'm wondering if they work for a competing product or something (neosyth) :) Let's face it, Blizzard has certainly been killing off the competition for 6 years or so. I haven't played every MMO but I can't name another one that I'm afraid might suck the life out of me if I'm not careful. This game (as all Blizzard games I've played) makes me lose sleep. A lot of sleep. :)
    The whiners should read the above review and maybe re-evaluate after a few weeks. There's no way this game rates less than 6 even if you don't like some of the new changes etc. That's just ridiculous. If $40 upset you that much, perhaps you shouldn't be buying games. You can start over as new characters and go through the game as a whole new experience. Isn't playing the new characters part of new expansions experience? If you're totally blowing off half the new content you really did waste your money I guess and perhaps, missed 1/2 the point of the new release. Good luck finding a better MMO.
  35. Dec 11, 2010
    Goblin's missions were pure fun (I even forgot that I was playing WoW), but when I came to Orgrimmar, I lost my interest in playing. I think Cataclysm came too early, but also I do believe Blizzard will make it more valuable later with some big patches
  36. Dec 11, 2010
    This review contains spoilers, click expand to view. Great expansion for a great game !
    To be honest I was done with Wow: end-game experience required too much effort and most of all time to get the necessary items, PvP was fun but not the main reason to play this game, starting an alt was time-consuming, frustrating and all about doing the same quests and regions all over again...
    With this expansion Blizzard sets the new standard: amazing new content in the old regions, amazing quest flow (reached level 20 on one evening of playy with new Worgen), slightly improved graphics, more interesting class changes.
    I will get addicted again, but I won't forgive myself ever if I didn't play this game no more.
    To all the low-life people giving ridicilous low scores: get a life !
  37. Dec 11, 2010
    The developers have gone to great lengths to address the fundamental flaws present throughout the entirety of the genre. Many small cinematic flairs have been added to the game play and the experience as a whole has been greatly streamlined to result in a much more user-friendly experience. That being said, the hallmarks of World of Warcraft are here and present as strongly as ever. The art direction, music, and strategic depth of Cataclysm evidences the developer's continued success in design philosophy. The result is a fascinating social arena that is at once physically beautiful, engrossing from a game play standpoint, and remains accessible to new players while still challenging those who wish to involve themselves more thoroughly. Expand
  38. Dec 13, 2010
    The World of Warcraft has always been on the easy side, this is usually the case with hack and slash games, the new expansion however does have difficult heroic dungeons that are very finely tuned, which may raise hardcore players hopes that the raids will be even more challanging. The quest process from 80-85 is rather short but there should be an ample amount of end game content to keep players glued to their monitors. Guild perks are quite nice, especially the ones that grant more experience and faster mounts, this makes leveling from 1-85 even more of a breeze (the process keeps getting quicker), the newly redesigned old world zones were in need of a make over and the flow and pace are better than they were. The water graphics update was, in my opinion a necessity, and even though wow is dated, thanks to a skilled art team the scenes are still quite stunning. With all the direct x 11 experimentation going on with blizz I would expect full reflections soon. They have also implemented clouds that seem to have volume to them, a nice touch but not used often enough. Class balance seems to continue to improve and pvp is getting better, the larger health pools allow for more strategy and there's not so much of the cheap 3 second fighting going on now. So far archeology isn't much different than say herbalisim or mining but could allow for some pretty cool loot. Expand
  39. Dec 14, 2010
    To start with the conclusion; Cataclysm is one fine piece of online gaming. That being said, don't buy the game blind. Find out if it is your cup of tea. Hopefully this review can give you a hint towards this!

    A lot of the user reviews, especially the negative ones, have a very emotional vibe going on. Some people seem to really dislike that Blizzard has made a game that's not what they
    want to play. It's not hardcore enough for these people. And they are right; if you want to play a hardcore MMORPG, the new Azeroth is not for you. The WoW now made by Blizzard is for the serious yet casual player. Leveling doesn't take as long as it used too but it's not nothing either to invest about 30 hours before you hit the TBC content. And in the 85 levels you will be leveling you will be learning your class without the need of reading spreadsheets of data you find via Google (and of these 85 levels the best content by far are the new 80+ zones, each and every one is beautiful, fun and immersive!).

    Then there is the lore question. Some people seem to think lore shouldn't progress or change in the dramatic fashion Cataclysm does, they like their lore dogmatic and "ancient". Well, this will always be a matter of taste. I myself enjoy Blizzard's choice to let the Tauren become Paladin's, using a different god for their powers, such as a Night Elf uses Elune's power and no other race does. After all, the Tauren are noble savages, and a Paladin Order can perfectly fit in that. Still it was a daring move, and I'd say it worked out perfectly. And Troll Druids are if nothing else completely logical, and I'd say that anyone who ever played Zul' Gurub when it was still there would agree with me. The return to Azeroth and the classic struggle of the Elementals in Azeroth is nothing but a pure delight! This is very promising for the high-end content.

    The graphics are improved, but not that much. However, you do feel like the graphical tools at Blizzard's disposal has been way better utilized. What they have done with their redesigning is less open barren spaces and more vivid diverse textures, cluttered with small plants or little details on stone houses, or just simply grass on green field. Though technically the graphics have been updated just a little, the use of the graphics has been greatly improved, sucking you more into Azeroth than ever before.

    And then there are the last of the major additions in Cataclysm. The adding of Rated Battleground and Guild Achievements. So far Guild Achievements have unlocked a few nifty perks (such as 10% extra mount speed, but not in Arena's and Battlegrounds). It pays to be in a guild and there is nice sense of shared achievement, my guess is it will have positive cohesive effect even on minor alt and leveling guilds. Rated Battlegrounds finally really motivate people to do their best in Battlegrounds. It will also get you at your skill level in Battlegrounds, feeling you got a fighting chance if you never were that good at PvP! And if you see someone slacking you now know that if you do your best you will reach the non-slacking layer of fellow PvP-ers.

    All and all I myself love Cataclysm so far, and it looks like it won't disappoint anytime soon. But like I said before, this game if for the serious yet casual player. If you want to play an MMORPG hardcore, this is not it for you.
  40. Dec 15, 2010
    Before I even start let's get something out of the way. Yes, i'm a WoW fanboy. But I like how some people, such as Keridor, imply that if I love WoW then I'm blind because it's bad.If I like this game, or any game for that matter, it's because that game was good enough to merit my appreciation. I think people throwing around the 1 scores are no different than people throwing around the 10s. It's just different extremes. I give this expansion a nine because I believe it deserves it. The one complaint I hear most is about levelling being easy. Yes, it is easier now. If you like hardcore grindfests than WoW wasn't your game to begin with. But WoW has always been about the atmosphere, and as the game evolved this became an even stronger point. Levelling now is about the experience. And yes, there is a lot to do. The new archeology profession is perfect for lore freaks like me who love to explore the world and delve into its secrets. The new zones are fantastic and you'll be fighting epic battles before you reach level 10. That's not a bad thing. The NPCs and factions inhabiting the world have more of a presence. Blizzard have added life into a game that was already brimming with it. Furthermore, like it or not, the max level is 85, not 60. So while getting to 60 is significantly quicker, this is only part of the way.

    If you've never played this game and you feel like giving it a go I definitely urge you to, and don't listen to people who are either too excited or too bitter to give an honest opinion. Declarations such as Blizzard only wanting money are childish. This is a company that for years has proved time and again that they care not only about providing a service but about the products they stamp their name on.

    Get the game or don't, the fact is this is the best MMO out there today for people who wants to have fun. If you feel like trying out MMOs this is definately the place to start.
  41. Dec 15, 2010
    "Keridor" you really got the true perspective of this. I rarely read honest and real critic words about World of Warcraft and what it has become. Especially after Cataclysm has been released.

    I dont want to rewrite what already has been written. So I will keep it short. This game has become something that only is there for taking the last money out of the "blind" people who belive the
    game is really giving something new. There isn't anything NEW to the game. Just easier way to endgame and do all the same thing over again. A few new changes. Nothing new to the mechanics or the core of the game.

    Dont get fooled guys. Don not let the high score or other blinded reviews get into you. It's a waste of time...

    Realize the fact. And think for yourselves...

    Enjoy other great games out there.
  42. Dec 17, 2010
    Most of the people who are giving this game negative reviews are doing so for completely stupid reasons. I mean, do these people really expect Blizzard to create an expansion that completely changes the gameplay style and experience? People want new CONTENT, not an entirely new game style. Then comes the complaining of how fast you can get to the max level. I don't think these people understand that this game is designed mostly for end-game play. It's utterly obvious, and these people can't seem to grasp that point. People don't want to spend months getting to the max level, and it would be unnecessary if you had to. Sorry, Keridor, the idea of questing for six months doesn't seem very appealing to me. As for the game itself, people are saying a very few amount of content was added, when it's exactly the opposite. Five amazing new zones and re-skinned and added features to almost all of the other zones in the game. The difficulty has been raised for heroics and raids, and the new instances look and feel great. The classes in PvP are still unbalanced, some classes will still feel useless in PvP, and some classes are ridiculous, but other then that, my experience has been FAR greater than WotLK or Burning Crusade. Expand
  43. Dec 18, 2010
    The best expansion to the WoW series, a return to "vanilla WoW" everything has been reworked, instances are actually challenging once again and you get a real feel of it being a world rather than just dalaran and dungeon lines. The new zones and quests are simply amazing and the new dungeons require actualy skill such as CC. People have to realise that rather than concentrating on new broken content that blizzard have gone back and reworked older content fixing everything that any true mmo fan would consider broken. The only negative I could really think of is making taurens into paladins. Thats just plain crazy. Giving the game a 9 Expand
  44. Dec 18, 2010
    World of Warcraft has gone so far but this new addon makes it go right over the top with the new races like the werewolf race and the goblen race. The new land the put in makes every thing you know about World of Warcraft changed, but it can make it harder to get around some of the times but not alway. Overall this new addon makes old players and new players come to World of Warcraft. I hope you found this helpful. Expand
  45. Dec 21, 2010
    Long story short, haters gonna hate. But in actuality, what blizzard has done with this expansion is update the oldest portion of content, both in game play and in graphics, to the new standard in MMO. The new quest flow, which many pen as "0MG 2 3asy!" moves quickly because it is well designed and efficient. There is a grand amount of content to explore, with more than 3000 new quests in the old world alone and 6 new zones in the 80-85 level bracket. The battleground system has been redesigned, new dungeons with an exploration and gear dependent lockout system, and 2 imaginative and fun new races to choose from are just a few of the fantastic new features. The lore of the game has changed massively, and players will love the way Thrall ties into the shamanic order of the earthen ring. And while leveling moves fast, content itself does not. There are vast questlines spanning over many zones, and old questions that were once unanswered, such as "What truly IS in Uldum? Remember? That place we heard about in 2005 when we ran Ulduman?" are finally answered, much to the delight of veteran warcraft players. New players are not forsaken, however, as the initial game experience has been streamlined, granting players key abilities earlier and leaving the training wheels on longer. The game is more accessible to new players in the starting areas, with more clearly defined quest objectives and abilities. All in all, the game experience has been improved from the bottom up. Great measures have been taken to make sure the experience is just as fun at level 10 as it is at level 85. Now, to all the negative reviewers out there, you have points. If this was a competitive First person shooter or a real time strategy game with for-money tournament leagues, then yes, this game is 0mG ez ez ez. But for the gamer who is looking for a meaningful gaming experience, complete with class diversity, many different quest lines and game lores to explore, as well as vastly different races and classes to experiment with, this is truly the perfect game. Expand
  46. Dec 21, 2010
    What a hoot this new expansion is. For those Wrath players, just patch up and enjoy the grand majority of the (not very good and reasonably buggy) content for free. For those people who are still on the fence about WoW, just don't bother. BC and WoTLK were great additions to the game, but Cataclysm is the equivalent of taking 40 dollars and burning it. "If we can't reuse it, we won't bother" - Blizzard Expand
  47. Dec 22, 2010
    Cataclysm represents the end of the road for me in World of Warcraft. Blizzard has finally removed any and all challenge from the game. Leveling my pally from 80 to 85 was a joke as it was impossible for me to die. There wasn't a single quest that gave me a second of concern. After getting to 85, I began leveling a worgen warrior and, being unable to heal myself, I did die a few times but only at the lowest levels. Once I got some half-decent gear, leveling became a dull, dull grind. My guess is that Blizzard decided that with Cataclysm WoW would no longer be a game for adults. Their focus must be on 8 to 10 year olds. I can't think of any other age group that could find any hint of a challenge in the game. Yeah, yeah, yeah - lots of new quests and the graphics, while still a bit cartoonish, are very detailed. The overhaul of Stormwind is pretty amazing. But Wow isn't a game. It's nothing more than a way to kill time. Expand
  48. Dec 24, 2010
    For the most part people have been complaining that the game is too easy. Lackluster compared to the bygone days when our half a year grind to level forty to obtain our first mount was rewarded with borrowing the one hundred gold from a guild member and having that held over your head until level sixty when you once again had to borrow money from someone. Sure it is easier to get gear now. Sure leveling is easier. They have made it more like a game and less like a job. I have been playing World of Warcraft since a month after the original release and I do not miss the difficulty. The new zones of Cataclysm have a smooth quest flow and if you are a fan or lore, you will enjoy it greatly. Sure within the first five hours there was a first level 85 already, but I guarantee you that person was not playing for the love of the game. Just for the love of achievements. If you play games for a great storyline, amazing gameplay, and a player base that is decent if you stay out of trade or are ready and willing to place people on your ignore list, I would highly recommended this game. Just remember, the game is what you make of it. If you take an entire day sure you can go from 80-85 but take things slow, see the sights, play with archaeology, go kill some Horde (since we Alliance dont go down nearly as easy!), level a profession... There is plenty of things to do and plenty of time to do it. Just don't ignore this great game because people whine that you young whippersnappers have it too easy, they just missed naptime so they get a little cranky. Expand
  49. Dec 26, 2010
    For what it adds to the game, this should probably be rated a 10. Getting to max level is easier than ever too, so that's a huge plus. However, seeing as Blizzard made no indication on the difficulty increase to the average user thus nothing can be done without a guild or a decent group on your server, I'm left wondering why they made random heroics in the first place. As always with these kind of games, while the gameplay can be fine, the community ruins any enjoyment I could get from it.

    PS - They said they wouldn't nerf heroics, but they're going to have to before everyone quits from not being able to get any done with random bad players.
  50. Dec 27, 2010
    I would like to start off by saying that I am a hardcore WoW player, but am by no means going to be biased with this review. First off, the expansion "redoes" all the old zones - Seems ok, and it indeed does put a lot of new quests and exploration in the game. As the expantion hit, i leveled my 80 priest to 85, and did some end-game content. There was a variety of it, and I indeed was happy with the new implements for boss tactics and such. The new PvP was indulging and the new battlegrounds, arenas, and the new rated battleground system all deserve a positive rating.

    The bad side? I made a new character (no, not a deathknight), and went through all the old content, 1-80. It started feeling even more rushed than in Wrath, and there were quite a few game (or quest) breaking bugs that didn't allow me to progress further. Since I am a completionist, it felt awkward to be leveling just in 1/4 zones meant for your level, and skipping the other three (heirlooms, guild perk, and too many quests).

    One more point: The game engine is way out of date for an MMO. Since this is supposed to be the top-notch MMORPG, I would advise blizzard to completely (not just water-effect) overhaul the graphical engine the next expantion. 7 out of 10.
  51. Dec 28, 2010
    No more sense in this game. It's become "keep giving me your money because we're so good at marketing". Billions of dollars and Cataclysm is what a regular player gets after paying that much for years? It's a joke already, it's been a joke since the nerfs to Kael'thas, Illidan and Kil'jaeden. And blizzard kept it a joke **** around with naxx v2.0. Cataclysm is the example of how you shouldn't continue a game. 1 for the effort of trying to steal my money and life again.

    Blizzard keeps pressing greed at every "green" they see. Not mine for sure.
  52. Dec 28, 2010
    Blizzard did a good job revamping the entire old Azeroth but Cataclysm isn't fun at all, to be honest, it is quite FRUSTRATING.

    Heroics are much harder, which is fine because that's what Heroic means, but it gives those casual players that queue in the Looking for Group system a terrible experience since they will probably not be able to finish one single Heroic dungeon with Pick up

    The worst thing, however, is the new profession Archaeology. It's all about random number generation, yes, pure luck. Things that relies on insane random numbers will create a terrible injustice situation: A very small amount of players will be getting rare items by doing just a couple of "solves" (this is how you create an item via Archaeology) while a huge amount of players will be trying to get the same exact item by doing the same thing over weeks and yet they might never get the item. There is no sense by doing this since Archaeology is certainly the worst professions, it is time spending and not fun at all.

    It is quite impressive that Blizzard's staff is composed by the greatest game developers around the world that have enough time to develop games and their mistake on this last expansion was just insane as others failed grinding MMORPGs out there.

    If you are a HARDCORE player that don't think about anything other than playing World of Warcraft, this game is just for you.

    Don't play this game if you think you also have a life.
  53. Dec 29, 2010
    I'm a long-time player of WoW and I had been looking forward to Cataclysm; after purchasing it on launch day and getting at least one character from 80 to 85, I feel comfortable giving it a 7.

    There's not a whole lot to this expansion to be honest, it feels more like half an expansion. The questing zones and content are beautifully crafted, but it's very linear; quest content completely
    holds your hand in a "go to quest hub 1 / pick up 3 quests / kill mobs / turn in quests, get a cutscene and move to quest hub 2". Between the heavily-optimized questing model and the over-use of phasing, a lot of the time it feels like you're playing a single-player game. However, it is technically well done, it's Blizzard quality all over after all. There are tons of little bugs everywhere, but it's fairly minor.

    Dungeons are a little wonky when running them the first few times; everything is new for everybody, so that's to be expected. The rehashing of old content doesn't sit well with me personally, I can see why they do it and why it's viable, but it's a bit lazy to me.

    I'm completely excluding the revamping of the old world here, that's not technically part of the Cataclysm expansion itself (it was made available to everybody in a huge patch prior to launch).

    Cataclysm itself is fairly skimpy on content once you reach lv85, hence why I feel like I got half an expansion. Not down-right terrible, but not as great as it could have been either
  54. Jan 2, 2011
    Cataclysm is great fun, if you have the time for it. For new users, the expansion has improved the leveling experience so that it feels cohesive and flows better. The use of in-game cinematics also makes the whole experience much more fun and immersive. There really is no better time to get into the game than right now, IMO. Be warned, though, that the user base tends to be a bit sociopathic. Just try not to let random players being mean ruin your fun, and you'll be fine.

    For users that are already into the franchise, views seem to be mixed. I actually found leveling from 80-85 to be much harder than previous tiers, but then again I'm not geared for dealing damage--I'm geared for healing as a paladin. Your mileage may vary here. Leveling from 80-85 didn't take much time at all. That being said, I hate leveling, so this is a good thing. The new zones are also amazing, using brand-new quest mechanics with great story lines. One of my favorite zones in the game is one of the new ones--Uldum. Pretty much all of the content I've played has been spot-on.

    Here's where my low score comes in. I found that once I hit 83 and began to do semi-max to max level content, difficulty increased steeply. (Again, because I'm a healer, YMMV. Healing difficulty has certainly sharply increased.) I found that very jarring, personally, because earlier content is very simple to complete. Groups in the 80-85 range must be coordinated if they want to get through heroic dungeons, and to some extent regular dungeons. While this is much less boring than the Wrath model of dungeon running, it takes much more time. Most heroics take groups on my server around 3-4 hours to complete at this point in time. My server (Zangarmarsh) is about average on the side of progression--not good but not bad, either. I can imagine that it would be better or worse, depending on the server.

    Since I'm working, going to college, and raising a (currently) 1-year-old girl with my husband's help, I simply do not have time for that much gameplay in a week. The Wrath model would have allowed me to keep playing, but sadly, this was not to be. Since the only way for me to get gear to raid would be to run one regular dungeon a day for a very small amount of currency to get gear, my estimate gear up time is going to be several months. I think perhaps I will take a break until I either have more time or the content takes less time to do.

    Pros: Much better leveling experience, great zone redesigns as well as new areas, story lines generally improved, much better gameplay at max level.

    Cons: Time sink at max level. Difficulty curve sharply steepens around 83 or so (at least from a healing perspective.)
  55. Jan 5, 2011
    no... no... no... no... and... surprisingly... NO! This is desperate, so this is just utter tripe.. itn is dismal, bad, no story -line and to many problems to list!
  56. Jan 7, 2011
    This review contains spoilers, click expand to view. Keridor Dec 11, 20101 I commend Blizzard on having truly shown me the lengths they'll go to to make money. It's a simple matter of fact: Cataclysm has reworked ALL of old Azeroth, adding new quests, new dungeons, reworking old dungeons, and creating such "cinematic" experiences, that one would be a fool not to buy this game! Unfortunately, all this loses its luster when you realize something: this game has become so putrescently easy, that all this content is meaningless. Your out the Dark Portal and into Burning Crusade in a few short days. The leveling in this game has been turned into a joke. The quests are easy, and rather than feel enjoyable, it feels like you rush through this game to get to the end-game content. I see people giving this game 10's because they level so fast, but what's the point of reworking the first sixty levels if all you're going to do is fly by them? Is that supposed to be impressive? That in a week you can be having fun in Burning Crusade? Hardly. Next is the graphical quality. Now, it's a bit of a taboo subject when it comes to WoW, because the game's so old, it's more "vintage" than it is "horrible" looking. Unfortunately, I fail to see the validity in that arguement. If a game looks bad, it looks bad. Blizzard reworked the water, and it looks fantastic. And that's about it. Everything else in this game is a congealed texture-filled mass of color that falls short from "impressive". The new character models look sometimes laughable (the Goblins especially), and the Worgen "mount" form was so rigid looking, that it feels like a shame they made them run like wolves, and not like, you know, wolf-MEN. As in, anthropomorphous, bipedal wolves. You play a worgen so you can walk on two legs, otherwise you could use Beast Vision and see through your pet's eyes if you wanted to play just a plain old wolf. The other thing that nobody seems to mention is that, the lore has been so destroyed, it's appalling. Tauren use the sunlight? Well then how are they Paladins? Unless the sun and the Holy Light are the same entity? But then, why can't Orcs and Trolls be Paladins? I mean after all, if their Shamanistic ways cause them to revere the elements, including the sun, then they, too, should be imbued with the Holy ways of the Paladin. Right? Well, of course not, because that's too much work for Blizzard. And Night Elf Mages? Oh, you mean the original race of magic-casting elves that branched off into Night Elves and High Elves? Because here's a nifty lore tidbit for you: there can't be Night Elf mages. They lost their ties to the arcane schools of frost and fire. They use nature now. But hey, if it gets Blizzard these resplendant reviews from the bleeting sheep that gave this game a ten simply because it gives them content that hardly lasts half a month, then by all means, rate this game a perfect ten. For those with some foresight, however, I implore you to look beyond this game for one simple reason: You know what happens in World of Warcraft. Say all you will about the new quests, but in the end you're just reading a block of text, hopping into some played-out vehicle quest, or using some flashy spells that make you incredibly powerful to complete the quests. It's the same stuff you've seen, except now it takes even LESS time to reach level 85. So why even redesign the first 60 levels if you outlevel it super fast anyways? Because it makes Blizzard money, and in the end, this isn't "WoW 2" as someone so ignorantly stated, this is "WoW: Less Content, Faster Leveling." I mean, ask yourself. They redesigned the quests and the areas, but is the content still the same? Is there AS MUCH to do? No. But the quests are flashier, so it gives you the ILLUSION that you're doing more. Besides, you level so fast, there's no need to go outside of the basic chain of areas to level, i.e. Elwynn, to Westfall, to Redridge, to Duskwood, etc. But no matter what I say, the fact of the matter remains: love is blind. If you couldn't stop playing Vanilla, or Burning Crusade, or Wrath of the Lich King, then nothing I say will matter. But if you've been on the fence about this game, then I implore you to disregard it. Read these positive reviews, and you'll see they all say the same thing: flashy "new" content makes for a great game! Just wait until the progression drought kicks in, and you wait for the new set of raids, just like Vanilla, Burning Crusade, and Wrath of the Lich King. Then you can make all the alts you want. See how long THAT lasts. Just remember: all that glisters is not gold. If there were ever a way to physically show that, all you'd need do is show someone Cataclysm's box. And let's not be ignorant, like Plagiarmaster, and mistake my first sentence for an authentic compliment. It's sarcastic. A joke. Much like this game.â Expand
  57. Jan 7, 2011
    Many areas, not all, have been completely redone to get updated to stay true to Wrath's technology. Blizzard are also able to tell a story through most of the areas so it's not like: "just finish this quest so I can move on" and more like "I want to finish this quest so I can find out what's going to happen next". It's a HUGE step forward for the World of Warcraft!
  58. Jan 10, 2011
    I will start off my post with a complement. Some of the new zones are beautiful: Vash'jir, Uldum, and Deepholm in particular. But if they were marketing the fact that they "destroyed Azeroth," well... that is a huge stretch. The Shimmering Flats (now called the Shimmering Deep) is the only place which has changed significantly. All the other zones are essentially the same minus a ridiculous amount of extra flight paths, and small sections of burnt up and/or regrown portions of old zones. Some zones didn't change at all.

    Instances are the same as they've always been despite peoples' arguments that they require more crowd control. That is false. Every new expansion that has come out has required some sort of crowd control because their gear is not on par with the scale of difficulty. Give it 6 months and some high-end raid gear and people will revert back to "tank and spank" mentality. But the worst part about dungeons, raids, etc. is the fact that the group makeup has been exactly the same in this game and in every other MMO. Dungeons: Tank, healer, 3 dps. Raids: Scale up the ratio of dungeons. For crying out loud, can't anyone come up with something original for once?

    But the worst part of the expansion has got to be the PVP. I'm not even sure what the actual names of the new battlegrounds are because I've nicknamed them "Simple Arathi Basin" and "Warsong Gulch 2." Aside from looks, the only difference between Arathi Basin and "Simple Arathi Basin" is that you fight over 3 nodes instead of 5. There is no logistical difference between Warsong Gulch and "Warsong Gulch 2." They basically took Warsong Gulch and divided the two sections with a river. World PVP is also no different. People queue up for Tol Barad every couple hours, some AFK, some actually play, and Horde typically win because they outnumber Alliance on most servers. And as far as the "fight" for Tol Barad is concerned, it's essentially a mix of Arathi Basin and Wintergrasp, but without tanks. Archaeology will bore you to tears and yes, you will get cool rewards for doing it but it's even worse than fishing. Lastly, there is nothing "MASSIVE" about this game or any other "MMO" these days. Maybe I'm feeling a little dejected about the MMO genre as a whole but I simply don't find 10 vs. 10, 15 vs. 15, or even 20 vs. 20 very massive. Then again, all the games who babble on about Hundreds vs. Hundreds or THOUSANDS vs. THOUSANDS have performance issues and fail horribly. As far as PVE is concerned, I also don't find 5 mans, 10 mans, and 25 mans massive either.

    Meh... I guess I just expected something a little better from Blizzard this time around, given all the hype. I'll give it a 3 because I really enjoyed some of the new zones--aesthetically speaking--but I've already cancelled my account and no, you can't have my stuff.
  59. Jan 10, 2011
    Smaller scale than the first two expansions and not as well tested. Some of the PVP content, Tol Barad - the new Wintergrasp- in particular, is very poor. Its a far cry from the days Blizzard delays the burning crusade because they wanted to releases as polished a product as possible. The concept is great and when its good it really is but it just feels far to rushed in places.
  60. Jan 14, 2011
    Care Bear-clysm.. I thought that this expansion was going to be Blizz finally waking up and realizing that- A : Their game is too easy and- B: PVP and PVE need to be balanced seperately. --- I leveled up to 85 in 4-5 days, (what the hell) I mean I was just doing basic quests. Sure the end-game content is supposed to be where the "true game" starts. Well, the end-game content so far isn't anything to right home about unless you like farming plain looking dungeons with super-sized, color swapped, bosses with inflated hit points/damage to give the illusion of difficulty. --- Oh and speaking of color swap, they really phoned in the armor sets this time. Not only do most classes look horrid, when you finally get to upgrade out of that ugly set "gratz color swap" same ugly set. ----- Class balance issues have seemingly always plagued this game, alright any MMO to be fair, but WoW's balancing seems to defy common sense. You get to look forward to that in this expansion too, it just gets worse because they added Mastery rating so now they have another stat to screw up. ---- Sad fact is I'm still playing WoW and probably still will be when the next expansion hits because despite what I think I'm basically just another WoW drone. Expand
  61. Jan 20, 2011
    The game is really fun but wait I hate the most are the queues for dungeons. 30-50 minute queues is ridiculous. The dungeons are also much longer than they use to. I remember finishing dungeons within 30 minutes during WOTLK. Now they are taking 1 hour + per dungeon.

    PvP is also pretty unbalance. Frost mages who can win by just running around spamming ice lance 80% of the fight is dumb.
    I also purchased my World of Warcraft Cataclysm at for $37.99. Great deals for many games. That is where I do all my pc game purchases. Expand
  62. Jan 27, 2011
    Having been both a pretty serious PvE and PvPer in WOTLK, i feel Blizzard imroved on every quality of the game. I have only really gotten into the pvp in Cataclysm, but from what i can tell, its simply fantastic. All the classes seem much more rounded, healers arent unkillable anymore and fights take longer and feel much more satisfying. As for the new world pvp Tol Barad, i dont really like it that much but is not a huge deal. Blizzard has also made PvP more accesable because they ahve added rated battlegrounds as a way to get better gear, so you don't have to play in arenas if you dont like them that much. As for the PvE content, the leveling in Cataclysm wasn't a great challenge, but the new zones are simply stunning and the quests were alot of fun for the most part. The new PvE endgame content seems alot better as well, as more thought was put into the boss fights and the dungeons are much more intriguing. As for the old content, it has all been remodeled and i found that it has been made much more enjoyable and accessable for both new and old players. Another thing that i was pleased with was the new gear. Both PvP and PvE gear is much more cool looking and really gives a sense of accomplishment when you finally complete the set you have been working so hard to get. Overall, i found that Cataclysm was and still will be a great expansion, and im excited to see what kind of patches and new content gets released. Great job, Blizzard :) Expand
  63. Jan 30, 2011
    I played wow since feb '05. I wasn't surprised to find the end game content to be a few dungeons and a raid dungeon. What I was surprised to find was how difficult it was to get anywhere in heroic dungeons or the main raid dungeon. Blizzard's raiding focus has shifted from tank and healers doing all the work to DPS working out when to CC and/or interrupt. This can lead to a lot of frustration especially considering that a lot of people were used to WotLK mode of playing when all people had to do was round mob groups up and aoe them down. It's obvious to me that blizzard's extended focus on the old zones was to encourage players who were fed up with the difficulty of running dungeons to roll a new toon. Questing is cooler though with more added cinematics, making the questlines more than just a series of "to do" lists. I was surprised at how quickly I got from 80 to 85 on my pally. It only took 3 days. With that said, there isn't much to do when you get to the top, other than to do another dungeon so you can get a little more geared up. Tradeskilling is easier. PVP is still the boring objectives, just on different maps. Playing Tol Barad for the 20th time can be a little old and considering that you need to play every TB you can get into just so you can get some much needed gears it can feel redundant. All in all, it feels like Blizzard's quality in making games hasn't disappeared at all. Expand
  64. Feb 1, 2011
    I love World of Warcraft. I have played for over four years and have 11 level 85s.

    I am not criticizing Cataclysm. I loved the new zones and the questing, but...

    I think Blizzard is really shoving guilds down our throats. Yes, in WOTLK, if you wanted the absolute top of the line gear, you needed to be part of a raiding guild and spend the time. Fine, but if you did not want to raid,
    there were still quite a few ways to improve yourself through heroics, PvP and achievements and still have fun.

    Now, everything from achievements, to PvP, to heroics are guild-centric, so as a solo player, your options for advancement have been pretty much destroyed.

    I have raised all my alts to level 85, but now what? I hardly got my guild (consisting of my alts) to level 3. So many of the achievements are guild related. Doing heroics with a Pug? Impossible. Rated battegrounds without being part of a PvP guild? Can't do that either.

    So you get to 85 and that is it, nothing more to do unless you are willing to join and spend the time with an active guild. And what do I have against guilds? The drama, the power games, etc. Why play a game to reproduce the idiocy that takes place at the workplace?
  65. Feb 12, 2011
    First let me get things clear. My first impression of Cataclysm was great! I loved the new zones and some of the quests were really fun (i even did the new Hillsbrad quests on my lvl 85 and they were really fun). However after a month of playing you realize that you are doing the same thing you have been doing in Wotlk. Grinding for gear and money. The changes to raids and dungeons are minimal (except for more CC and added difficulty) but nothing really new.

    Now say this game was for free (buy Cataclysm for 30/70 euro and rest is free) this would be a great game. But the current content is just not worth paying a monthly fee for, especially if you have already done most content in Wotlk, Cataclysm is just more of the same. Blizzard had a real gem on their hands with WoW but it is really showing its age. WoW Vanilla/BC/Wotlk were great games and really fun to play but Cataclysm just doesnt cut it anymore for me. The reason i gave this game a 3 is mostly because i think its just not worth the 13 euro per month + 30/70 one time fee.
  66. Feb 25, 2011
    I was really looking forward to cata, and when it finally arrived I started leveling. In the beginning it was a bit crowded, but good fun anyway. Mount hyjal, deepholm, uldum, twilight highlands, 85! Leveling turned out to be way too quick and way too linear. After 3 days I was 85 already, and now what? Grinding dungeons/heroics for gear and emblems, just like in wrath. Farming mats for professions/flasks/food, just like in wrath. Learning and mastering raid encounters, just like in wrath. Cata is EXACTLY the same game as before, just with other surroundings. I started playing wow when wrath was just released, so this is basically my first expansion. I don't know if this is what wow expansions should be like, but it is a real disappointment. Yes, they changed all the old zones. So what? A level 85 character has no reason at all to go there, except maybe for the new profession archeology, which must be the most boring thing in the game, even worse than fishing. The new raids are challenging at times, but again more of the same: spread out, stack up, kill adds, don't stand in this, do stand in that, dispel that, interrupt this, etc. And then there is the failure called Tol Barad and blizzards laughable attempt to 'fix' it by rewarding the attacking side 1800 honor for a win. I mean, seriously? Leveling professions is too easy, new talent trees and stats are too simple, phasing is annoying (especially when farming nodes disappear and reappear), dungeons are hardly ever fun (except stonecore, which is pretty good)... So is it all bad then? No, I did really enjoy the goblin starting zone, Stonecore is good, leveling in Uldum was fun. Is it enough to make a good game? No. Most critics must have only played this game for a few days, cause that's when it still seems like a good game. Earlier this month I canceled my subscription... time to move on to better games... Expand
  67. Feb 23, 2011
    Before I begin to say anything about Cataclysm, I will say that Blizzard should be applauded for tackling the semi-herculean coding task of rewriting, revamping, and rebuilding much of the code from Vanilla WoW. What they have been able to pull off successfully, and with relatively few bugs compared to what there COULD have been is nothing short of astonishing.

    That having been said, here
    is my take on Cataclysm summed up in quotes made by myself or various guild members. (I was in beta, so some of the quotes were made based off the beta time.)

    "Wow, the worgen starter zone is sweet! Now if only they would fix the bugs..."
    "Oh my, the quests in Vash'jir are nuts! The zone is gorgeous and it has so many cool stories!"
    "Vash'jir is a pain. I can't handle all the 3D attacks. WoW is a 2D game, they should've kept it that way."
    "Some of these new quests for starter zones are awesome! The stories really rock!"
    "Hmmm, so there's a few plot holes here that don't mesh with lore...wonder what manufactured or forced lore Blizz will introduce to fix THAT one."
    "The water effects rock! Now why did Blizzard not fix how bloody cartoony this game looks...cmon!"
    "OMG, the dungeons are HARD! Seriously, all these idiot Wrath babies have NO idea how to CC!"
    "Dungeon finder ruined the game..."
    "Sweet, the Harrison Jones stuff is a lot of fun! Too bad there's no rep and it's a dead end after Brann."
    "Blizzard so screwed up, making it so hard and twitchy to handle some heros and most raids."
    And my personal favorite.
    "It's while doing Archeology that I began to realize how LITTLE there is to do in WoW once you're max level and don't need to do heroics. If I wanted to level an alt, I wouldn't have a main...And I want to raid, but it's not raid what do I do? Run around watching a blinking light next to a telescope...I'm done."

    This sums up very well what Cataclysm is. It's an attempt by Blizzard to suck in more and younger players (and to an extent give old players something new to do) by a more "enjoyable" starting experience from 1-60. After that is the dryness (dungeon grind) of BC, followed by the worn out quests (and dungeon grind) from Wrath until you get to 80 (not 78). After that it's a continuation of the relative breeze it is in WoW to level compared to most (if not all) other MMORPGs. 80-85 should not take more than 3-4 days if played casually for 3-4 hours maximum per day. The quest content is a continuation of the themes that were started in WOTLK, involving vehicles, seemingly random encounters, cut scenes, and other aspects that are somewhat perfected. However it does not make up for the complete lack of depth in content from level 80-85, and the abysmal existence that becomes 85 endgame. What Blizzard did do was make CC required again. They also made boss encounters more intelligent than those in Wrath of the Lich King. However, these boss encounters are nothing compared to some of the Vanilla/BC encounters where you TRULY had to play intelligently due to lack of taunts and agro wipes. Between this and the over-simplification of the talent system, the things about WoW that actually allowed you to feel like you were roleplaying or building your own character have largely been removed.
    The over-emphasis on the Dungeon Finder has, as well, weakened many of the more casual guilds, and even some of the stronger ones, at least on my server. Many people have forsaken trying to work together as a guild to reach certain levels and have instead focused on themselves and gearing alts.

    Which brings me to my final point. WoW developers know that they have nearly no end-game content worth a pinch of salt. They know it so much that they, during WoTLK created gear that would be able to be sent to an alt and used to level faster, both by having great stats and XP bonuses. What this did is effectively negate the necessities of LEARNING the classes you play before you hit endgame. They also MOVED many key spells or abilities and put them into places at much higher levels. The logic for this escapes me, as some of these skills are literally game-changing if you don't have them to learn with. Imagine being a tanking class and trying to learn how to tank, only to find that a particular skill that is absolutely necessary for holding threat on groups of mobs is not available until you are almost in the 85 range. How are you to learn to utilize said skill without first making it a very unpleasant experience for players you group with? Blizzard seems to have forgotten that the game does not begin at the next expansion's level and they have left many players wanting to actually have the RP in MMORPG experience. In the end, all that WoW:Cataclysm does is the same as Wrath... do all your rep and heroic grinding, then log into an alt and do the same thing...until you can do a raid...and once the raids are done or downed for the week, there's nothing more to do except alts again.
  68. Feb 23, 2011
    +You does'nt have to be 10+ people to have a good time anymore.

    -Close to Nothing is New
    -No graphic improvement.
    -Story is none existent
    -More of the Same
    -No new classes, thus no freshness. -For an Experienced Gamer, this is still too Easy.
  69. Feb 25, 2011
    This may be the hardest ame to review. Cataclysm's gem comes for free. Get Vanilla, get to level 60 a few times, find another game. You will love every minute of it. 60-70 was like getting teeth pulled, and 70-80 dragged on towards the end. Cataclysm (strictly speaking) 80-85 content was wonderful. Wonderful, but disgustingly short. It can be done in just a few hours. Imagine a roller coaster where you get to the bottom of the first hill and- woop, ride's over. Not horrible, but not exactly what you were expecting after waiting out that long line. It's not worth the torture of 60-80 to play 80-85 content, but 1-60 was great, first second and third time. Expand
  70. Mar 3, 2011
    They just went overboard and changed way too much about this game that made it epic.

    Don't waste your money or your time. Locked in talent trees, increased homogenization of classes, grindy guild levels and rep, and so much more have sent this game to the pits. I loved the way this game was during Wrath. It wasn't perfect, but it was a ton better then what it has changed into this
    expansion. Some are even calling it half an expansion for the high level players. I don't know what possesed Blizzard to go with All or Nothing changes like they did. It's odd that they think they either do this or that, but fail to see the middle ground. Sadly, WoW has lived its life. I am VERY certain that this game is heading more and more downhill. That sad part is that so many WoW players are so desperately addicted they are more then likely going down with this ship while the rest of us move on.

    But hey, it had 6 years in the spot light, and that is a heck of an acomplishment. No amount of hotfixes or patches for Cataclysm will bring it back to what it once was.
  71. Mar 3, 2011
    Ok cool. Its another wow expansion that adds a fairly good amount of content for your money but overall it grows old very quickly. Its the same old wow. GO here, quest, get max level, enjoy the endless gear grind until next expansion. Rinse-Repeat. Save yourself the trouble.. Play wow for a few months maybe like 2-4 then once uve played through a few raids etc quit. Cus its the same concept over and over... Expand
  72. Mar 4, 2011
    Not the best of expansions. The game is focusing more on the hardcore players, and making less content for the players that dont have 20 hours+ a week. Disappointing if you ask me. The world remake was good no doubt, and the quests are funny, but end game content is too time demanding.
  73. Mar 16, 2011
    Someone wake me when I can actually care about the story. Seriously. It has been wrung in so many directions it feels like they're just hanging ornaments on a dead christmas tree. Moving on to something more interesting.
  74. Mar 7, 2011
    Jeez. What happened Blizzard? We used to have so much fun together. You've changed, and I don't think I can live with it anymore. Why don't we just agree that you've changed, I've grown up, and the flaws you refuse to fix after three face lifts have gotten between us, ok?
  75. Mar 5, 2011
    I have been playing World of Warcraft since its release, lots of changes have happened and 3 expansions later we have arrived at Cataclysm. For me, Cataclysm looked great, it seemed that WoW was going to move up another step in the MMO ranks. For me, its the same old stuff, to get to 80-85 its tons and tons of quests. The story line...well, I kept doing so many quests I started to just accept the quests without reading them. If your an avid WoW fan you will love it. If your new to the game, there isnt any reason to buy Cataclysm unless you want a different looking avatar (Worgen, Goblins). The new starting zones are beyond great, the story lines are VERY well done. But thats just until level 20ish, when your around level 80-85 the quests just keep coming and there seems to be no end to it. If your looking to advance the next levels in WoW go for it. But once you hit the level cap, its the same old story of PvP and 5 man dungeons and play your eyes out until you have the correct gear score to do 10 and 25-man raids. Expand
  76. Mar 7, 2011
    I've played WoW since the BC days and seen the changes. The old classic world is revamped forever and quests have become linear. The storyline for this expansion is not the best compared to previous expansions. Compared to WoTLK the dungeons and raids have been made a bit harder. Probably for the outrageous numbers of players in forums complaining how easy Wraith was. Graphics are never high end because Blizzard tries to get as many people as they can get. Be it that people have a crap computer to high end users. This game is a bit shorter than usually for the start of a expansion but more content will come in the months ahead. Expand
  77. Mar 10, 2011
    World of Warcraft: Cataclysm
    Average User Score: 5.6
    World of Warcraft: Cataclysm Image
    Even before this expansion WoW started to feel as if you were being funneled into where they wanted. With all the options of characters and things you can do I cant help but feel I'm being forced to do what Blizzard wants you to do. The free world experience is lost. Everything is too structured now,
    dumbed down. The rebuilding of Azeroth seemed completely pointless, new content very insignificant. To me it feels like a money grab, an opportunity to bring in more players and increase the player base but at the same time alienating smart people who know better. I was a DAOC veteran, thus have a high expectation in terms of a MMORPG. I like complex items, complex skill system, and true character customization. I feel as if Blizzard is limiting many options and streamlining everything in order to make WoW more mainstream. I enjoy things like Open world PvP. I like the ability to become a lone wolf and scour the land for an opponent like the old days of DAOC, but in wow it is very structured. It feels like the "facebook game" of MMO's now. I am severely disappointed in the direction they have taken WoW because they have in my experience worsened the experience for smart players not enhanced. WoW is now a game for kids, as an adult I feel it is embarrassing to be associated with it, and more of a liability. Plus the Wow world is getting very old very outdated, there is a reason their making a new MMO....aka "Titan" Expand
  78. Mar 11, 2011
    After looking over the critic reviews, I'm simply speechless. An average rating of 90 speaks volumes of how much credibility these reviewers will have for me in the future. I've been a subscriber to World of Warcraft for several years and game was at one time to best of breed. Things change however, and Cataclysm is the culmination of a grand company changing course and direction for the worst. The content developed for Cataclysm was decent, certainly within the bounds of expectations. However, it was shallow and introduced a new philosophy of developers determining "how" players should have fun rather than allowing players to creatively determine their own methods of enjoyment from the game. Part of foisting philosophy and arrogance on the player include a higher focus on guild play, grinding and progression. This expansion introduced bugs and issues not typically found in Blizzard products. Community management has fostered a great deal poor gamesmanship and bad behavior. Horrible expansion and a marked change in direction for Blizzard. Expand
  79. ltx
    Mar 12, 2011
    Fun for a little while. Unless you're into raiding or other long-term grinds, this expansion brings about 2 months worth of content. Overall, least amount of content from any expansion so far. This would be fine if expansion release cycle was shortened to 1 year or even 6 months. Good stuff: heroic dungeons were a lot of fun before everyone geared out and difficulty was reduced. New zones, although few, are pretty and have story-lines. Expand
  80. Jul 28, 2012
    I liked this game when I was leveling. It was very tedious because quests were just a simple go there and complete a few quests there and then go there and complete a few quests there. But it was still fun. However, this tediousness made the game almost unplayable with more than 1 character to level. Because the second time running all this just like the first time, was extremely boring and it felt more like work. I never leveled more than 2 chars because of that. I gave up with the 3rd on level 81.

    Anyway, the atmosphere, scenery and story line was really well done. But again, there was something that made it uglier: The viewing distance. In WotLK you could customize it to like 1700 and the game instantly looked sooooo much better. But on Cata they axed that and 1250 or something was maximum. The game had DX10 effects, yes, but those were completely negated by the lower viewing distance.

    When I reached 85 I still had lots to do, like raising reputations, getting PvP gear and running heroics, which were really challenging at the start. But only a few weeks after came the patches and attempts to balance. They failed horribly in every aspect, so much worse than Ive ever seen before in this game. It was like a completely different company was in charge all of the sudden. This was no WoW anymore. It became more and more apparent to me that this was more like a Facebook game now. Far too easy, no balance and boring as hell.

    After a few more days I gave up because even the last straw, PvP, wasnt enjoyable anymore, even though it hold me a very long time before. Leveling new and other characters was boring even with a semi-new world, because I simply didnt want to run the Cata zones again. They were just boring as hell. I felt an aversion to those zones like I never felt before.

    I liked what they did to PvP gear, because I never liked Arena games, but when the balance is so bad, even nice equipment wont keep me playing.

    1 point because it was fun the first time leveling to 85, and a few weeks more after that in the challenging 5p instances. But overall it destroyed WoW. Not like TBC or WotLK (I actually liked those apart from the DK bias at the start), but it literally destroyed WoW. Not only because you wont ever see the old world again, which I already missed after playing Cata for a few weeks, but also the gameplay. WoW, even with TBC and WotLK, was challenging, fun to play even when you reached max level, even if it was just for PvP. But after Cata almost nothing was left of all that. Cata transformed WoW into a feint shadow of its former self. I felt like something was stolen from me. I put so much time into my chars only to see them "balanced" to boredom, simplicity and seeing abilities taken away that I loved for 4-6 years.

    After I read about MOP it felt like they are doing an Aprils fools joke. But they actually meant it. Even more dumbed down, even less control and customization for your char, even more cutting down old and nice features, even less freedom, even more childish artwork and Facebook like features, etc, etc, etc. That was the wooden stake into the Vampires heart. Its over. Dead. Gone.
    I would feel ashamed if I was a Blizzard employee.
  81. Mar 13, 2011
    The World of Warcraft has changed for the better it is more streamlined and far more easy to to follow, the game now explicitly tells you the best spots to be at your level. many see this as hand holding and an absolutely massive blow the the game's quality i find that rather absurd making a game less confusing is not making it worse and in some ways not even making it less difficult but rather simply less tedious. Another aspect of the game that i find highly improved is they way gilds have been reworked. Lets face it this is an MMO you are supposed to play it with others complaining that you can not solo parts is like complain about the lack of race race cars in a fighting game. This gives a guild actual benefits and rewards you for advancing your guild making the for a more cohesive game.

    My only complaint is that Outlands and Notherrend are absolutely untouched even a slight touch up to the 2 would have been a nice change of pace.
  82. Apr 10, 2011
    Revamped areas, two new races, new instances/battlegrounds and a general streamlining of the levelling process make Cataclysm a fairly decent expansion to the series. However, as much as Blizzard sugarcoat it, it still results in a lack of end-game content if you're not in a huge raiding guild. This alienation of the player base that prefers playing in small groups or solo is unforgivable in a game that promises so much. The new heroic mode provides a few hours of challenge which sadly doesn't last once you've seen them all at least once. Battlegrounds are, as ever, down mainly to pot luck (being in a decent server group) or the gear you have on. Level to 85, check out the areas, talents and instances, but don't expect anything much different from previous offerings or even anything particularly challenging. What was once an endless grind to the next piece of gear has stayed relatively unchanged. Expand
  83. Mar 15, 2011
    It's fun, but they removed the whle purpose or reason to visit old areas because you lvl so quickly. on the other hand lvling faster also means you can truly begin to play the actual game. Everyone knows that wow really only starts at max lvl, everything b4 that is bassicaly a way to make money and a way to get to know your character (a bit of practice).
  84. Mar 16, 2011
    This review contains spoilers, click expand to view. Dear Blizzard, Thank you for revamping old Azeroth into a world of heavenly (and Horde-favored, LOKTAR OGAR!) experience for the playerbase. Thank you for making some nice new zones and two competent (I hated the BS races) new races. Thank you for adding even more BRILLIANT music to the game and, perhaps MOST importantly, thank you for both making the Forsaken as a playable race make any sense and giving the trolls a new starting zone. Also thank you for making your end game content fun and challeng- WHAT? 19 direct nerfs to heroics? 15% luck of the draw buff? Oh, dear God, Blizzard, DON'T GO BACK TO THE HELL OF WOTLK. Also to everyone who "hates" this expansion and is "done" I have 3 things to say: 1: If you are calling leveling too easy, yes I can agree with that, WTF Blizz? 2: If you are quitting, you'll be back, you've probably "quit: every damn patch, and 3: If you ARE quitting, NOBODY CARES! you are a worthless internet troll and Blizzard wouldn't care if you DIED, get over yourself. This is, however, only MY opinion, and I recommend you try it out, seeing as how the revamp of old Azeroth was done via a patch, so you don't need to buy the expansion to experience this updated content. Expand
  85. Mar 16, 2011
    HORRIBLE! every single thing about the worl of warcraft is now gone totaly wasted and gone it is not ballances at all it is so glitch and totaly for toatal noobs it is just to easy you need to avoid this and now you need to avopd WoW this rund all of it for all people in al way it is the Worst game ever ET was better than this you know the ET game yeah it was better!
  86. Mar 17, 2011
    Putting the GRIND back in Warcraft =)

    Having won over a big bunch of new players (a new market) with the success and ease of access in Wrath of the Lich King, Blizzard has done a classic bait and switch. Get ready to grind your ass off if you want anything.

    Please be very aware that Blizzard employees have been caught spamming Metacritic with positive reviews in order to bump up the
    score (which has worked nicely)

    This expansion has less in it than any other expansion so far. this expansion has more "lolwut" moments in it than any other (Sphynx-Men, racist Arab midgets, a death-star pyramid, dragon rape) and its clear that blizzards primary development team are off doing something else, leaving us with the work experience guys and some retards who came in for a day trip to Blizz HQ. This game gets a score of 1 because it finally cured my World of Warcraft addiction, its just a pity that I replaced it with crystal meth =(
  87. Mar 24, 2011
    This review contains spoilers, click expand to view. And then there is Cataclysm. It's THE borderline of WoW. Your experience with this game will really depend on whatever you played from Vanilla or you jumped on the train not long ago. I wasn't as excited as I was at previous Expansion Packs because I knew what summarily they bring. The new areas are really good and the stories are good, I'll sing that. I played Western/Eastern Plaguelands and Westfall which were pretty good and of course the 5 new Cataclysm zone (Yes, only 5 since the maximum level was pushed up with only 5!). I hoped they have made it harder since 3.2.0 but I soon realized how foolish I was to think this. It became so easy that you barely need to think anymore. The abilities became extremely overpowered (for Warriors at least). And Questing/Leveling was like surfing on small tides, It didn't have difficulty at all! I thought at level 85 I might find some challange but no. The heroics were again using the same system but with Points (why Points now?) and Battlegrounds used the same system with points too (at least this mostly remained like it did). So what did I do? Try out the new species (Goblin and Worgen). Wait. What are these classes? Tauren Paladin? MAGE DWARF? Orc Mage? I understand now. They killed half of WoW with the Badge system in 3.2.0 and now they killed the other half with messing the whole plot up, but this half was the one that was with Warcraft at its RTS roots too. Why would suddenly Taurens turn to the light? Dwarves are immune to magic in this way (they couldn't become mages). Even Dragon Age 2 could keep this rule. And Orc Mage.. Who thought that picking random class combinations out of the blue was a good idea? Why did they even do these combinations that completely DENIES THE LORE!? And there are the "merely a setback" characters. In Burning Crusade this was a great idea and it might made you smile in WOTLK, but It's extremely overused here. Hogger, Ragnaros, Nefarian, Onyxia, Cenarius (Yep, It makes the orcs' victory at Ashenvale completely meaningless). Oh, and Cairne is dead who was the leader of the Tauren since Warcraft 3 and got killed in some quest. Ultra Great,really... And what's with the constant instance repeating? I mean, Naxxramas was a great idea. But now they use Zul'Gurub, Zul'Aman and old bosses up again? I hope you were happy with your Amani War Bear because soon everyone will be running with that one all around. At least there are some more positives, It makes puts some character into the story which haven't done anything before : Matthias Shaw of the SI:7, Prince Anduin and It welcomes some new ones. I don't know what this expansion will bring up later but I'm not sure I'll resume playing it during the summer because It's so nerfed (they made it so easy) that I might play a week if I resumed It and then I would be jumping and talking in a Capital City. So to sum this one up: If you are new on the train, you might like it but if you are a veteran, you'll want to deny this as being part of Warcraft. For the later one I can only say what i said before, go to Vanilla or any private server that is before the 3.2.0 patch. And if the previous got bored of It or doesn't like it too, They might wanna check the previous games too. Expand
  88. Mar 22, 2011
    This review contains spoilers, click expand to view. Game is just boring they failed both new race starting zones. Game has been made for new new players leveling specially. High end game is just about being in large active guild and grinding and dailies. Utter waste of time if you're example casual player leveling 80-85. Deepholm and Vash'jir boring as hell zones Uldum is just one big cinematic. If you enjoy achi, totally unbalanced classes, item level, dailies and so called weekly caps game fits for you. Do not bother buying if you're looking for content or good time. Just same crap in different package. Expand
  89. Mar 29, 2011
    This game is the same as WotLK besides they reworked 1-60, added 81-85, added two races, and reworked talent trees. Once at 85 all you can do is raid / arena same as it has been since TBC only the raids are boring after the first 2-3 full clears. Granted I am a player that doesn't like to redo content that is boring the first time around let alone do boring heroic modes. Arenas is the thing I love to do in WoW and I play a Warrior got rank 1 S7 in 5s on shadowburn. I guess I burnt myself out back then or it is the fact that Blizzard / Activison killed small servers with rated BGs. I would have to transfer off server to find any sort of good team now a days. Too much time to invest in something I am wanting to play casual now. Overall it is the same grind as it was in WotLK with new fancy titles. If you didn't like it back then then you wont like it in the future months to come. Expand
  90. Mar 20, 2011
    really really bad addon .. content is so boring and just the same as always ..

    theres nothing really new.. 2 new races and a bunch of new instances is definately not worth the price .. really disappointed
  91. Mar 20, 2011
    I've played WoW since vanilla, and my favourite 'era' is tBC, now I expected Cata would make a big difference, but now I feel like I'm being served the same meal over and over again; And although I love the game I must say that I have become quite bored, especially with the quests. Someone would think that at lvl 80-85 we wouldn't be supposed to gather silly things for a quest, or grind for stuff. I did like though the guilds ranks and achievs system and the fact they added qs on entrances of dungeons. After leveling my druid to 85 I felt I was bored to lvl the rest 7 lvl 80ies. I started doing some qs on my priest then gave up and started using only the dungeons system to gain xp. My overall feeling is that the game has made it's circle, graphics and gameplay need more than just a make-over for this 6-7 year old game. Really, one thing I hate most is eating the same dinner for a third night! Expand
  92. Mar 22, 2011
    After having played World of Warcraft since before Burning Crusade I can say this: a terrible destruction has befallen Azeroth. No, it's not the actual Cataclysm itself, but the quality of the game. Now, the leveling grind was horrid way back, I will give that to players, but Blizzard has no grasp of moderate. All the game has done is gone from painfully slow to this: *blinks* "Huh? Did I just hit 60? Where did all the zones go?"

    I could understand the reduction in mount prices(having spent the fortune and time it was for the Paladin charger.) That brings me to another big point. Paladins got no choice. My first toon was a hunter, but in BC I made a Dranei Paladin. At some point the devs made a switch, and all Dranei got an Elekk Paladin mount. I liked my charger, had the feat of strength for earning it the old fashioned way, and was told I couldn't use it without paying for a race change to Human.

    So we get the crux of the situation, and that's money. It's all Blizzard cares about. At this point they should stop selling Vanilla, and make Cata the base: with Wrath and BC $10 expansions. No, they want the money. So that means it currently costs: $40 for the Battle-chest, $40 for Wrath, and $40 for Cata.

    This shows with most of the content. It has gone from spending time to find neat things to a grind for everything. Each expansion they make it longer to reach fishing cap(even with dailies it's painful.) They SHOULD have left the number of catches required to skill the same as they were at the highest in vanilla. So even if leveling is now super fast, it takes a solid month of grinding to do anything remotely useful dungeon or raid wise. Especially without guild support.

    Professions are worse. Fast to level? Only herbalism, mining, and skinning. The amount of mats for tailoring is insane, and the same for enchanting. Want the good recipes? NOPE! Not only are the high end one PVP, but they cost bolts of cloth to get.

    So instead of having an ok profession experience with useful gear, it's a painfully slow one, with a leveling grind that's so fast you don't get to enjoy the zones. I used to know all the zones by heart, just from leveling that first single toon.

    Stay away from this generic MMO. It lost it's flavor in the interest of catering to the entitled kids that screamed "I WANT 85 NOW!" The ones that don't get the reward from the hard work. *cancels sub and puts on gardening gloves*
  93. Mar 22, 2011
    The 'professional' critics don't even need to be bribed at this point; they're likely all addicted fanboys. I have been playing WoW since a few months after release, so I guess I don't have room to talk. However, this has been, by far, the most lackluster expansion to date. I enjoyed the competitive rush of the first two weeks or so, but now it's slowed down to the exact same sluggish **** as WotLK, just with less content. This quickie expansion heralds the cry that the peak of WoW's dominance has waned. Say goodbye to the WoW of yore, but hold on to the good memories; WoW was actually good back then. That said, I will certainly look into future Blizzard releases, even this 'Titan' project. Blizzard is by no means a bad company, WoW has just gotten old and far too streamlined-yet-grindy. Expand
  94. Mar 22, 2011
    Horrible Simply Horrible. I have played WoW since classic And I will admit its a great game for a little while. having played in classic i will say it was Ok at best and then BC came out and Blew me and many others away I was completely addicted. Horde Pallies WHAT! Flying mounts WHAT!. simply great i loved it then Wrath. DKS WHAT!! i loved them I loved Wrath and BC. Wrath was great and then The Crap started flowing Too many people Crying because they Suck and they dont know how to play the game So they started Nerfing everthing. then when the classes started leveling out people started crying again Dungeons are to hard! Nerf then I cant get into raids no one will take me and i cant get gear without raiding and Bam Now u can farm raids for gear and all the experienced players are like WTF now we get idiots who dont know how to raid but have amazing gear! and after all the hard ship they Announce CATA and all of the veterans are SCREAM YES! finally a way for wow to Make a turn around and become what we use to Love. NOT! the world is awsome but slightly disappointing in areas and FLYING MOUNTS IN AZEROTH! WOOT!. but what do they do they Nerf the talent Trees because of Whining bastards. And all that CATA really is, is a Polished version of Wrath WTF Blizzard How about making a game thats challenging again thats what makes it fun! Give us something knew to look at and experience besides the same old Grinding! I do not Recommend Buying CATA! i left it months ago because of all the stupid Crap going on. Yes i know my grammar and mechanics is junk but All well Read i carefully Cause i Speak the Truth! Stop Rating WOW so high when really its the same crap as before I feel like im in a movie of Zoolander ITS THE SAME GAME!!! GAWD! It Turned to Crap and guess what Even with a new name as cool as Cataclysm Its STILL CRAP! Expand
  95. Mar 24, 2011
    I've played WoW since the start,I must say,It seems Bliz could care less about there loyal players. Cata is just more of the same,With MORE downfalls,Like the other guy said,Its to the point where they are shoving a guild down your throat.I have been in succesfull guilds,beat WotLK etc,but it gets really old. Try to advance your gear after 85 without a guild?? haha laughable.This may be fine if you dont have any kind of a life(or are a kid living with mommy) But other then that guilds are just a pain in the ass anymore.And i think its because Wow IS mostly kids living with mommy now,At least thats how immature most of them act that are in decent guilds.Its really pathetic.Also,every expansion uses the SAME boss models and icons,just changes color/size etc.. Dont waste your time with this,Unless your a kid,then you may fit right in.â Expand
  96. Mar 25, 2011
    I loved World of Warcraft for a very long time- I joined only a few years after release. I went happily along, playing on the same server and faction for six years or so. Then along came Cataclysm- Cataclysm by no means is a terrible expansion, it has nice new features and so forth- and it changed everything. Just as promised, Blizzard changed tons of things in old Azeroth, making the leveling experience fresh and new. I grabbed the game before it released, and was ecstatic to see all the new things. I cruised to the level cap, loving how much more experience and content was required to be completed before one could reach the level cap. The quests were designed uniquely and it seemed as though this chain of fun which I was climbing would never end. ------------------------------------------------------------------------------------------------But, unfortunately, it seems that all things end at some time. Once I hit the level cap, I felt the general feeling of overwhelming-ness when you lose your direction. Endgame is always fairly nonlinear. So I spent some gold, gathered up the blues I needed, leveled up my Alchemy and was finally ready for heroics. I ran a few, and sure, they had some new encounters and they were difficult enough, but that was it. No, really, that was about it. There are probably some nice PvP things in Cataclysm, but I was never a huge fan of the WoW PvP. ------------------------------------------------------------------- So I basically went back to doing the things I liked to do in WotLK (which, though not particularly original, was a very nice expansion pack in my opinion). Suddenly I realized that my subscription was about to run out, so I decided to sever the recurring effect because I simply had nothing to do. The end game was so dry- most of World of Warcraft has these neat intricacies all over. Cataclysm doesn't. Not to me, anyway. By the time I had reached 85 I was only a little bit away from having completed all the quests in all but one of the new 80-85 zones. There aren't many little interesting things to do in Cataclysm like there were in the past. ----------------------------------------------------------------------------------------------------- I suppose my review will not wholly apply to most readers, primarily because they would be interested in starting World of Warcraft and my opinion results from the fact that I have played World of Warcraft in the past. One of the main things that frustrates me about Cataclysm, though, is all the changes. My joy from MMORPGs seems to stem from my knowledge of the game. I like to know the name of that city, how to do all those quests, where to get that, who has that, the fastest way to this place, all the easter eggs, all the glitches, all the secret exploit-to-get-to zones and so on. By redoing the old Azeroth, Blizzard annihilated the base on which I had built my knowledge. Nothing had the old mystique that it used to. I used to think, "Wow, I remember that this was like this way back in Vanilla. This is so cool." I loved to get the old factions' reputations up to the max and get all the mounts and so forth. That sort of bewitching feeling, even when few players were still around, was so cool. But it all vanished, and my love for WoW is greatly diminished. I feel like developers should not try to do this to their games, the destruction of good content is depressing. ---------------------------------------------------- Perhaps Cataclysm will interest the new and growing group of people who are new to MMORPGs and joining WoW for the first time, but it has certainly left me disappointed. Perhaps it's for the best, though. Expand
  97. Mar 26, 2011
    I have played WOW since launch, took a short break around BC, so when I saw that Blizzard was going to be changing up the old zones and redoing the quest I was needless to say excited. The new zones are quite beautiful and blizzard did an amazing job on the phasing that they implemented, which really helps to make you feel like you made a difference. The new dungeons are great especially when you get into a heroic and it actually takes skill to get through it unlike playing through the WoTLK dungeons, which were just burn the enemies down no real strategy. One downside I have found is the leveling, it simply goes by too fast. I finished up all the new content within a month and was onto endgame content again, basically back in the same spot I was the month before when Cataclysm wasn't out yet. All in all it is a great expansion to a great game. Expand
  98. May 8, 2011
    I guess it's just the game showing its age but wow is far past its best. The game world is now looking increasingly redundant and the only active areas of the game are now instanced. The end game content is reasonable but nothing special and the huge revamp of the low level world seems to have taken away from interesting and exciting developments in the end game play. I would likely still give wow the thumbs up for new players, there is very little reason for long time players to like this. Expand
  99. Mar 28, 2011
    I've been playing WoW since a week before Burning Crusade came out. I've been a fanboy ever since...loving the content and having plenty to do. I was getting a bit burned by the end of Wrath and debated getting Cataclysm. I did it anyway and was pretty happy with the first two areas I went through...the cut scenes they added were a pretty cool addition. Seeing how the stats on all the new gear and weapons was very attractive...had my warrior's health up to 80k in no time...and then it hit me...I had just cleared my 3rd full area of quests and headed in to a 4th new area...I gathered up 3 or 4 new quests from the NPCs...and all of a sudden I felt my dinner coming back up, and cold sweat coming...go kill 10 Hateful Beings, and gather 6 Something or other essences, and free 12 Pitiful Souls...Blah! I was more...I just couldn't go on...I'd seen enough of the reused buildings and creatures with new color schemes...I didn't want to do a dungeon 100+ times to get enough points for my new gear...not to mention tanking was not the same (i loved tanking), and rarely were groups patient enough as I learned the fights and geared up. My money, my time...I'm done. Looking forward to the Fall lineup of MMOs...until then, I'll catch up on some cool title for my PS3...peace All. No longer LFG... Expand
  100. Feb 11, 2012
    I'll start saying that I've played Wow since the original (although I played more The burning crusade, because it was months away), so I witnessed the decay and the various kind of downgrades/upgrades of the series. With that settled, I honestly like this expansion, more than the wrath of the lich king: the dungeons are fun to do, it actually requests some tactics in order to proceed, and the raids as well are fun to do with proper and better tactics than the previous expansion (I don't mean to offend: it's just what I think). Honestly, I don't get it why it's so hated: it's not a perfect expansion yes, but it IS better than wrath of the lich king; I know the previous expansion had a fantastic lore, but the game was too boring and too easy in comparison. And now, we have to be more carefull on various things: gear is slightly more important to check and a small improvement is actually necessary; dungeons require tactics to comprehend, but that''s logical, but at least they're not just spanking (...for the most part). In general, I wasn't disappointed by this expansion, except for maybe one biggest flaw ever: there is SO few content! The raids are very few (5 to this day, excluding the Tol Barad one), the new zones are big but they aren't that many to explore, and the dungeons are still very few (at least that's my general idea). On top of that, the game is always getting easier and easier, although fans beg for more difficulty: we got heroic raids yes, but blizzard should stop always following the casual gamers: I'm a casual gamer now, but I demand more challenge!. Bottom line, I think this expansion was more of a transition than a real proper expansion, a way to remake the main lands better, and really I can't complain because it was a real desert after the burning crusade. But I still wish for more content... Expand

Universal acclaim - based on 53 Critics

Critic score distribution:
  1. Positive: 53 out of 53
  2. Mixed: 0 out of 53
  3. Negative: 0 out of 53
  1. Apr 24, 2011
    World of Warcraft: Cataclysm brings the excitement of a new expansion to much of the game and provides some exciting and engaging high-level content. If your account has lapsed, Cataclysm makes it worth the renewal cost. The expansion content raises the bar and re-establishes Blizzard as the reigning king of traditional MMORPGs.
  2. Mar 21, 2011
    More of an evolution in terms of gaming experience, but it's the best World of Warcraft expansion so far. If you have never tried WoW or are thinking about returning in Azeroth – now is the time. [Feb 2011, p.66]
  3. Mar 4, 2011
    Blizzard has undergone an extremely ambitious effort with the Cataclysm expansion, razing the familiar to the ground and building something that proves both new and inviting. And while certain balance issues are being fixed via patches, thereʼs something good here for new players, veterans, hardcore and casual gamers alike.