User Score

Mixed or average reviews- based on 773 Ratings

User score distribution:

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Dec 11, 2010
    I commend Blizzard on having truly shown me the lengths they'll go to to make money. It's a simple matter of fact: Cataclysm has reworked ALL of old Azeroth, adding new quests, new dungeons, reworking old dungeons, and creating such "cinematic" experiences, that one would be a fool not to buy this game! Unfortunately, all this loses its luster when you realize something: this game has become so putrescently easy, that all this content is meaningless. Your out the Dark Portal and into Burning Crusade in a few short days. The leveling in this game has been turned into a joke. The quests are easy, and rather than feel enjoyable, it feels like you rush through this game to get to the end-game content. I see people giving this game 10's because they level so fast, but what's the point of reworking the first sixty levels if all you're going to do is fly by them? Is that supposed to be impressive? That in a week you can be having fun in Burning Crusade? Hardly. Next is the graphical quality. Now, it's a bit of a taboo subject when it comes to WoW, because the game's so old, it's more "vintage" than it is "horrible" looking. Unfortunately, I fail to see the validity in that arguement. If a game looks bad, it looks bad. Blizzard reworked the water, and it looks fantastic. And that's about it. Everything else in this game is a congealed texture-filled mass of color that falls short from "impressive". The new character models look sometimes laughable (the Goblins especially), and the Worgen "mount" form was so rigid looking, that it feels like a shame they made them run like wolves, and not like, you know, wolf-MEN. As in, anthropomorphous, bipedal wolves. You play a worgen so you can walk on two legs, otherwise you could use Beast Vision and see through your pet's eyes if you wanted to play just a plain old wolf. The other thing that nobody seems to mention is that, the lore has been so destroyed, it's appalling. Tauren use the sunlight? Well then how are they Paladins? Unless the sun and the Holy Light are the same entity? But then, why can't Orcs and Trolls be Paladins? I mean after all, if their Shamanistic ways cause them to revere the elements, including the sun, then they, too, should be imbued with the Holy ways of the Paladin. Right? Well, of course not, because that's too much work for Blizzard. And Night Elf Mages? Oh, you mean the original race of magic-casting elves that branched off into Night Elves and High Elves? Because here's a nifty lore tidbit for you: there can't be Night Elf mages. They lost their ties to the arcane schools of frost and fire. They use nature now. But hey, if it gets Blizzard these resplendant reviews from the bleeting sheep that gave this game a ten simply because it gives them content that hardly lasts half a month, then by all means, rate this game a perfect ten. For those with some foresight, however, I implore you to look beyond this game for one simple reason: You know what happens in World of Warcraft. Say all you will about the new quests, but in the end you're just reading a block of text, hopping into some played-out vehicle quest, or using some flashy spells that make you incredibly powerful to complete the quests. It's the same stuff you've seen, except now it takes even LESS time to reach level 85. So why even redesign the first 60 levels if you outlevel it super fast anyways? Because it makes Blizzard money, and in the end, this isn't "WoW 2" as someone so ignorantly stated, this is "WoW: Less Content, Faster Leveling." I mean, ask yourself. They redesigned the quests and the areas, but is the content still the same? Is there AS MUCH to do? No. But the quests are flashier, so it gives you the ILLUSION that you're doing more. Besides, you level so fast, there's no need to go outside of the basic chain of areas to level, i.e. Elwynn, to Westfall, to Redridge, to Duskwood, etc. But no matter what I say, the fact of the matter remains: love is blind. If you couldn't stop playing Vanilla, or Burning Crusade, or Wrath of the Lich King, then nothing I say will matter. But if you've been on the fence about this game, then I implore you to disregard it. Read these positive reviews, and you'll see they all say the same thing: flashy "new" content makes for a great game! Just wait until the progression drought kicks in, and you wait for the new set of raids, just like Vanilla, Burning Crusade, and Wrath of the Lich King. Then you can make all the alts you want. See how long THAT lasts. Just remember: all that glisters is not gold. If there were ever a way to physically show that, all you'd need do is show someone Cataclysm's box. And let's not be ignorant, like Plagiarmaster, and mistake my first sentence for an authentic compliment. It's sarcastic. A joke. Much like this game. Expand
  2. Dec 7, 2010
    Every area has been redone, and if not completely redone, then slightly convenienced. The quest flow is amazing now! Start a Human and go thru Elwynn, Westfall, and Redridge. By the end of the three regions, each with their unique stories (well Elwynn is much the same), you will agree with me. Much better than classic. Everything continues to grow as the years go on
  3. Dec 9, 2010
    There's multiple ways to go about reviewing Cataclysm.
    The actual event, and the content itself that was distributed for free is utterly excellent and some of the quest chains are so well excecuted that the quests would have you believe that it's been written like a standard, non-mmo while still maintaining excellent functionality. Under that rule, Cataclysm is a solid 10/10.

    Unfortunately, that is not the only thing to consider. What "Cataclysm" is, as a boxed product, is a meager amount of content that costs as much as a full priced game. £30 for a couple of extra zones and a couple of new races is just utter robbery which they will easily get away with. It's unjustified to give out such little content for such a high price without using the reason "We want the money and we can get away with it".

    So it depends on your stance on Cataclysm. Do you interpret the game as being one solid package, including the content which does not require you actually own the game this review is based around, or do you base it upon the game you are receiving in the box? As far as the boxed copy goes, it's a solid 5/10 for extremely poor value for money. As far as the full content including free content goes, it's a solid 10/10. If you don't own Cataclysm, just get yourself patched up to 4.0.3a and you can enjoy the majority of the content for free without paying a penny.
  4. Dec 9, 2010
    Well. Honestly it depressed me that within 5.5 hours of Cataclysm's launch, somebody already reached max level. Blizzard spent around three years developing this, this is by far their worst expansion yet. All they did was re-skin Azeroth and call it an expansion. Have fun in WoW guys, im out for good.
  5. Aug 25, 2011
    This is the worst expansion to date. Plain and simple. Why do we even level anymore? What is the point. There is no challenge, it is just something you have to waste your time on before you get to the actual gameplay. You are learning nothing during the leveling stage, except how to kill 10 of this, and bring an npc 12 of that.
  6. Jan 10, 2011
    I will start off my post with a complement. Some of the new zones are beautiful: Vash'jir, Uldum, and Deepholm in particular. But if they were marketing the fact that they "destroyed Azeroth," well... that is a huge stretch. The Shimmering Flats (now called the Shimmering Deep) is the only place which has changed significantly. All the other zones are essentially the same minus a ridiculous amount of extra flight paths, and small sections of burnt up and/or regrown portions of old zones. Some zones didn't change at all.

    Instances are the same as they've always been despite peoples' arguments that they require more crowd control. That is false. Every new expansion that has come out has required some sort of crowd control because their gear is not on par with the scale of difficulty. Give it 6 months and some high-end raid gear and people will revert back to "tank and spank" mentality. But the worst part about dungeons, raids, etc. is the fact that the group makeup has been exactly the same in this game and in every other MMO. Dungeons: Tank, healer, 3 dps. Raids: Scale up the ratio of dungeons. For crying out loud, can't anyone come up with something original for once?

    But the worst part of the expansion has got to be the PVP. I'm not even sure what the actual names of the new battlegrounds are because I've nicknamed them "Simple Arathi Basin" and "Warsong Gulch 2." Aside from looks, the only difference between Arathi Basin and "Simple Arathi Basin" is that you fight over 3 nodes instead of 5. There is no logistical difference between Warsong Gulch and "Warsong Gulch 2." They basically took Warsong Gulch and divided the two sections with a river. World PVP is also no different. People queue up for Tol Barad every couple hours, some AFK, some actually play, and Horde typically win because they outnumber Alliance on most servers. And as far as the "fight" for Tol Barad is concerned, it's essentially a mix of Arathi Basin and Wintergrasp, but without tanks. Archaeology will bore you to tears and yes, you will get cool rewards for doing it but it's even worse than fishing. Lastly, there is nothing "MASSIVE" about this game or any other "MMO" these days. Maybe I'm feeling a little dejected about the MMO genre as a whole but I simply don't find 10 vs. 10, 15 vs. 15, or even 20 vs. 20 very massive. Then again, all the games who babble on about Hundreds vs. Hundreds or THOUSANDS vs. THOUSANDS have performance issues and fail horribly. As far as PVE is concerned, I also don't find 5 mans, 10 mans, and 25 mans massive either.

    Meh... I guess I just expected something a little better from Blizzard this time around, given all the hype. I'll give it a 3 because I really enjoyed some of the new zones--aesthetically speaking--but I've already cancelled my account and no, you can't have my stuff.
  7. Mar 13, 2011
    The World of Warcraft has changed for the better it is more streamlined and far more easy to to follow, the game now explicitly tells you the best spots to be at your level. many see this as hand holding and an absolutely massive blow the the game's quality i find that rather absurd making a game less confusing is not making it worse and in some ways not even making it less difficult but rather simply less tedious. Another aspect of the game that i find highly improved is they way gilds have been reworked. Lets face it this is an MMO you are supposed to play it with others complaining that you can not solo parts is like complain about the lack of race race cars in a fighting game. This gives a guild actual benefits and rewards you for advancing your guild making the for a more cohesive game.

    My only complaint is that Outlands and Notherrend are absolutely untouched even a slight touch up to the 2 would have been a nice change of pace.
  8. Dec 9, 2010
    You've gotta love the morons giving it a low mark because "all they did was reskin Azeroth", acting as though that's a trivial matter and unimportant. World of Warcraft Cataclysm revolutionizes the way we think about expansion packs, and manages bring something any fan of the MMO can enjoy.

    World of Warcraft is starting to age. Or, at least it was. The graphics are still beautiful, but
    the model-count is noticeably low compared to any modern game. The previous expansion managed to upgrade the game, creating new zones, new content, new features, and featuring better gameplay. Burning Crusade introduced the flying mount and improved PvP, whereas Wrath of the Lich King spiced of questing with linear interactive storylines and added the oh so appreciated Looking-For-Dungeon tool. Nevertheless, the core of the game, the 1-60 experience, was left in the dust. The vistas in that region were uninspiring, the quest chains lackluster. Dungeons were long and tedious, and it all felt so, out-dated. People have long been bringing up the subject of a World of Warcraft 2. Obviously, nothing lasts forever, and eventually Blizzard would have to create a sequel. Blizzard managed to solve nearly all of its problems with their most recent release: World of Warcraft: Cataclysm.

    Unlike the previous expansions, which were additions and upgrades, Cataclysm is the first real update. It really is WoW 2, but without the problem of a split-player base. Before I go in depth, it's important to define what Cataclysm is. Technically, the $40 you pay only gets you the Goblin/Worgen, 80-85 content and the ability to fly in the Old World. That's only because the majority of work the developers put in is already there for everyone. Adding the Shattering of Azeroth makes this the most hefty expansion in WoW's history, arguably one of the greatest undertaking of any expansion in gaming history. Nearly every single World of Warcraft zone from 1-60 has been completely rehauled. Cutscenes and recurring characters make quest chains enjoyable. Vehicle segments and creative mechanics are mixed in to prevent tedious questing. Graphics have been upgraded, especially view distance and water effects, making for breathtaking vistas. This is the first time since 2004 that I've really felt excited to level. Blizzard took everything they learned from BC/WotLK and used it to optimize the Old World. This content alone deserves great recognition.
    The Goblin/Worgen are two extremely different and extremely interesting races, much more so than the Blood Elves, and especially more so than the Draenei. Goblin as wacky and funny, whereas Worgen present a completely serious storyline. Playing both offers great unique experiences.
    The 80-85 zones may not contain as much content as the previous xpacs, but each one can completely hold its own. Hyjal is a lore-lover's paradise, and Vashj'ir is absolutely incredible. Deepholm is a true warzone, and Uldum, my personal favorite, contains everything that is awesome about Ancient Egypt. I have yet to reach the Twilight Highlands, but I have a hard time seeing them being a disappointment. The quests are not all perfect, and there are quite a few generic ones, but ultimately these are some of the most entertaining zones in the game. While WotLK was undoubtedly a financial success, ultimately many "hardcore" players felt disappointed. Far too much of its content was either too easy or too simple. Vanilla raiding wasn't perfect, but doing a dungeon in Wrath was just boring. The tank would run through one group at a time, AoE-tank them, and move up. In that regard Cataclysm really is seeking out those older players. The dungeons have just as much flair if not more so than the other xpacs, but they possess the feel of a Vanilla/BC dungeon. Pulling different groups of adds requires thinking beforehand, and the group must watch out for patrols. Once again crowd control becomes a near necessity, something I almost forgot about in WotLK. Best of all, I have yet to encounter a tank 'n' spank boss. Each boss has its own unique abilities, many of them being very intuitive. If this is how the 5-mans shape up, I simply cannot wait to start raiding content.
    Other features in Cataclysm are the guild progression system, which I could go into much detail about, and the new professions. I'm running out of room, but both add new layers of complexity to the game and are very welcome.
    Overall, Cataclysm is a huge thing. It is easily the biggest expansion considering the Shattering, and manages to take what was learned from the previous xpacs and add some of the old lost flair from vanilla. There is literally something for everyone. Blizzard clearly shows that they know their market, and the Cataclysm is easily a solid A+, 10/10. Your $40 may only get you the last bit of the Cataclysm, but you can hardly complain about getting so much for free.
  9. Dec 16, 2010
    The game gets a 6 for some lovely new zones, a fun reworking of Azeroth, but essentially a failure to move forward in terms of gameplay or design. In other words, it is more of the same old endless grind. If you enjoyed it before, you will enjoy it again. It's worth a trip to fly round Azeroth, enjoy a couple of the new zones; but it is not fresh and not innovative.

    The new high level
    world content is fun while it lasts, but quickly finished. After that it's the same old sit in a city and wait for dungeons to pop, pray your gizmo drops so you can do a more difficult version of the same dungeon; grind reputation, grind honour, grind justice points by endless repetition.

    I can't wait till we see a new breed of MMOs which emphasize dynamic change, and interaction in a living breathing world, rather than a treadmill of instances and limited battleground. A game which focuses upon random surprise, rather than perfecting scripted predictability. A game which finally shatters the - go to quest hub, kill 10 of these, 10 of those, 10 of the other.

    Cataclysm makes strides here - some of the new quests are fun. But too many repeat the same old formula. Basically, get it, play for your month, and then delete.
  10. Jan 3, 2011
    First impressions are 10 out of 10. That is the reason so many critics rated this game so high.

    But after your first month of play, you will realize that nothing changed. The end game is identical to wrath of the lich king. If you were hoping this expansion would add something new and fresh, you will be disappointed. Nothing has changes at level cap. If I could, I would go back in
    time and skip this purchase. Expand
  11. Feb 23, 2011
    Before I begin to say anything about Cataclysm, I will say that Blizzard should be applauded for tackling the semi-herculean coding task of rewriting, revamping, and rebuilding much of the code from Vanilla WoW. What they have been able to pull off successfully, and with relatively few bugs compared to what there COULD have been is nothing short of astonishing.

    That having been said, here
    is my take on Cataclysm summed up in quotes made by myself or various guild members. (I was in beta, so some of the quotes were made based off the beta time.)

    "Wow, the worgen starter zone is sweet! Now if only they would fix the bugs..."
    "Oh my, the quests in Vash'jir are nuts! The zone is gorgeous and it has so many cool stories!"
    "Vash'jir is a pain. I can't handle all the 3D attacks. WoW is a 2D game, they should've kept it that way."
    "Some of these new quests for starter zones are awesome! The stories really rock!"
    "Hmmm, so there's a few plot holes here that don't mesh with lore...wonder what manufactured or forced lore Blizz will introduce to fix THAT one."
    "The water effects rock! Now why did Blizzard not fix how bloody cartoony this game looks...cmon!"
    "OMG, the dungeons are HARD! Seriously, all these idiot Wrath babies have NO idea how to CC!"
    "Dungeon finder ruined the game..."
    "Sweet, the Harrison Jones stuff is a lot of fun! Too bad there's no rep and it's a dead end after Brann."
    "Blizzard so screwed up, making it so hard and twitchy to handle some heros and most raids."
    And my personal favorite.
    "It's while doing Archeology that I began to realize how LITTLE there is to do in WoW once you're max level and don't need to do heroics. If I wanted to level an alt, I wouldn't have a main...And I want to raid, but it's not raid what do I do? Run around watching a blinking light next to a telescope...I'm done."

    This sums up very well what Cataclysm is. It's an attempt by Blizzard to suck in more and younger players (and to an extent give old players something new to do) by a more "enjoyable" starting experience from 1-60. After that is the dryness (dungeon grind) of BC, followed by the worn out quests (and dungeon grind) from Wrath until you get to 80 (not 78). After that it's a continuation of the relative breeze it is in WoW to level compared to most (if not all) other MMORPGs. 80-85 should not take more than 3-4 days if played casually for 3-4 hours maximum per day. The quest content is a continuation of the themes that were started in WOTLK, involving vehicles, seemingly random encounters, cut scenes, and other aspects that are somewhat perfected. However it does not make up for the complete lack of depth in content from level 80-85, and the abysmal existence that becomes 85 endgame. What Blizzard did do was make CC required again. They also made boss encounters more intelligent than those in Wrath of the Lich King. However, these boss encounters are nothing compared to some of the Vanilla/BC encounters where you TRULY had to play intelligently due to lack of taunts and agro wipes. Between this and the over-simplification of the talent system, the things about WoW that actually allowed you to feel like you were roleplaying or building your own character have largely been removed.
    The over-emphasis on the Dungeon Finder has, as well, weakened many of the more casual guilds, and even some of the stronger ones, at least on my server. Many people have forsaken trying to work together as a guild to reach certain levels and have instead focused on themselves and gearing alts.

    Which brings me to my final point. WoW developers know that they have nearly no end-game content worth a pinch of salt. They know it so much that they, during WoTLK created gear that would be able to be sent to an alt and used to level faster, both by having great stats and XP bonuses. What this did is effectively negate the necessities of LEARNING the classes you play before you hit endgame. They also MOVED many key spells or abilities and put them into places at much higher levels. The logic for this escapes me, as some of these skills are literally game-changing if you don't have them to learn with. Imagine being a tanking class and trying to learn how to tank, only to find that a particular skill that is absolutely necessary for holding threat on groups of mobs is not available until you are almost in the 85 range. How are you to learn to utilize said skill without first making it a very unpleasant experience for players you group with? Blizzard seems to have forgotten that the game does not begin at the next expansion's level and they have left many players wanting to actually have the RP in MMORPG experience. In the end, all that WoW:Cataclysm does is the same as Wrath... do all your rep and heroic grinding, then log into an alt and do the same thing...until you can do a raid...and once the raids are done or downed for the week, there's nothing more to do except alts again.
  12. Mar 16, 2011
    Someone wake me when I can actually care about the story. Seriously. It has been wrung in so many directions it feels like they're just hanging ornaments on a dead christmas tree. Moving on to something more interesting.
  13. Aug 14, 2011
    I recently made a new character on a new server starting from scratch to see what it would be like and for something different. WoW is brutal to new players. It's a very long 85 levels during which PvP is absolutely broken, dungeons are boring and dumbed down, people will harass you for not having Bind on Account gear (which levels with you and is more powerful as a result) and it's a repetitious sequence of hit this button followed by this one about a million times. There is no variety, though the places look different the sequence is the same, every time. Once you get to 85 you find yourself underpowered and so far behind it's an even longer grind just to catch up with gear to play where everyone else is. This part is much more difficult because people won't take you with them where the good gear is and won't PvP with you because you didn't start the new season on day one (so, you can never catch up in rating). The system is designed so that first come, first server and all else just miss out. The other major problem I had with this game is the support. The staff is not knowledgeable about what current issues are or how to fix them. Blizzard also openly supports racism, despite their claim to the contrary, by allowing people to name their characters with racial slurs. Their policy clearly states that they do not allow this and to report names if seen, but nothing is ever done about it and the offensive names remain. A simple search of their website reveals literally hundreds of characters named after racial slurs, either directly or thru letter substitution, IE. q for a g (also against their policy, supposedly masking words by altering spelling isn't allowed). Expand
  14. Dec 11, 2010
    Goblin's missions were pure fun (I even forgot that I was playing WoW), but when I came to Orgrimmar, I lost my interest in playing. I think Cataclysm came too early, but also I do believe Blizzard will make it more valuable later with some big patches
  15. Dec 15, 2010
    "Keridor" you really got the true perspective of this. I rarely read honest and real critic words about World of Warcraft and what it has become. Especially after Cataclysm has been released.

    I dont want to rewrite what already has been written. So I will keep it short. This game has become something that only is there for taking the last money out of the "blind" people who belive the
    game is really giving something new. There isn't anything NEW to the game. Just easier way to endgame and do all the same thing over again. A few new changes. Nothing new to the mechanics or the core of the game.

    Dont get fooled guys. Don not let the high score or other blinded reviews get into you. It's a waste of time...

    Realize the fact. And think for yourselves...

    Enjoy other great games out there.
  16. Mar 10, 2011
    World of Warcraft: Cataclysm
    Average User Score: 5.6
    World of Warcraft: Cataclysm Image
    Even before this expansion WoW started to feel as if you were being funneled into where they wanted. With all the options of characters and things you can do I cant help but feel I'm being forced to do what Blizzard wants you to do. The free world experience is lost. Everything is too structured now,
    dumbed down. The rebuilding of Azeroth seemed completely pointless, new content very insignificant. To me it feels like a money grab, an opportunity to bring in more players and increase the player base but at the same time alienating smart people who know better. I was a DAOC veteran, thus have a high expectation in terms of a MMORPG. I like complex items, complex skill system, and true character customization. I feel as if Blizzard is limiting many options and streamlining everything in order to make WoW more mainstream. I enjoy things like Open world PvP. I like the ability to become a lone wolf and scour the land for an opponent like the old days of DAOC, but in wow it is very structured. It feels like the "facebook game" of MMO's now. I am severely disappointed in the direction they have taken WoW because they have in my experience worsened the experience for smart players not enhanced. WoW is now a game for kids, as an adult I feel it is embarrassing to be associated with it, and more of a liability. Plus the Wow world is getting very old very outdated, there is a reason their making a new MMO....aka "Titan" Expand
  17. Mar 11, 2011
    After looking over the critic reviews, I'm simply speechless. An average rating of 90 speaks volumes of how much credibility these reviewers will have for me in the future. I've been a subscriber to World of Warcraft for several years and game was at one time to best of breed. Things change however, and Cataclysm is the culmination of a grand company changing course and direction for the worst. The content developed for Cataclysm was decent, certainly within the bounds of expectations. However, it was shallow and introduced a new philosophy of developers determining "how" players should have fun rather than allowing players to creatively determine their own methods of enjoyment from the game. Part of foisting philosophy and arrogance on the player include a higher focus on guild play, grinding and progression. This expansion introduced bugs and issues not typically found in Blizzard products. Community management has fostered a great deal poor gamesmanship and bad behavior. Horrible expansion and a marked change in direction for Blizzard. Expand
  18. Apr 26, 2011
    People have been speculating what it would take to bring the behemoth that is WoW down for years. Turns out, it's not the competition. Blizzard has done everything they could in the latest expansion, Cataclysm, to kill WoW slowly, painfully, without remorse.

    Cataclysm has a new quest design that is linear. You pick up a quest, it sends you to the next and so on until a zone is
    complete. New quests don't show up until previous quests are complete, so there is only one way to do things. In order, every time, on every toon. Thankfully there are only 5 new zones of quests and the level cap has only been raised 5 levels so after you've seen the new quests, doing them again on you alt won't take long.

    That brings up another point, Cataclysm is short. Blizzard redid the entire 1-60 leveling process and tries to tack that onto Cataclysm. The fact is the 1-60 experience was NOT a part of Cataclysm, is not included with the new content and costs nothing extra to see. So, if you want a new toon no need to upgrade. Unfortunately the new questing is done in the same theme as the expansion, so you only need to see it once and after it's done there is never any reason to return to that area.

    In fact, once you finish any quests in an area, there is never any reason to leave a city. Thanks to linear questing and automatic queues the WORLD of WoW might as well not exist anymore. It's just a hassle to run through on your way to a raid. Not that raiding is worth doing. There are two difficulties hard and professional raider. The average PUG (Pick Up Group) can't clear more than a couple bosses. People don't form pugs even on the busiest servers anymore. Guilds that play together all the time even have trouble clearing the raid content now due to the difficulty with the number of guilds clearing heroic mode nearing 6 months after release in the tens nationwide. Yes, coming up on 6 months of working on the same raid and only a handful of groups have cleared it in the entire country. Let that sink in. Would you like to try a game for 6 months straight and still not beat it?

    The loot tables are pitifully small, the game play for all classes was redone completely and in many cases (I personally play 4 toons at max level) made worse or completely broken. New content has been very slow to arrive. The first content patch, 5 months after release, is simply a second presentation of two old raids converted to 5 man instances, one of which (Zul'Aman) wasn't even changed according to the interview with Scott Mercer. So, it's not new mechanics like they promised, it's in fact just rehashed old content just like Onyxia was. Populations on servers are in decline, the new patch 4.1 won't change that. If you haven't already bought Cataclysm save your money. It would be more aptly name Catastrophe, though I suppose the damage was cataclysmic. In the end Cataclysm is a boring, repetitive grind of daily quests and endless waits in queue's (there is a bug for battlegrounds where the queue won't work that had been in the game since Cataclysm's release), with nothing really new or fun to do. New content is slow to come and is being sold as much more than it truly is. WoW is dieing, sad but true.
  19. Sep 1, 2011
    A horrible expansion to a game that was already in a very bad state. Nothing positive can be really said here, its buggy, half asses, counter-creative, grindy, boring, ugly and clearly rushed expansion, with half the conent the previous expansions had. The fact it was generating hype for over an year, doesn't help at all, it makes it an even greater disapointment.
  20. Dec 21, 2010
    What a hoot this new expansion is. For those Wrath players, just patch up and enjoy the grand majority of the (not very good and reasonably buggy) content for free. For those people who are still on the fence about WoW, just don't bother. BC and WoTLK were great additions to the game, but Cataclysm is the equivalent of taking 40 dollars and burning it. "If we can't reuse it, we won't bother" - Blizzard Expand
  21. Dec 22, 2010
    Cataclysm represents the end of the road for me in World of Warcraft. Blizzard has finally removed any and all challenge from the game. Leveling my pally from 80 to 85 was a joke as it was impossible for me to die. There wasn't a single quest that gave me a second of concern. After getting to 85, I began leveling a worgen warrior and, being unable to heal myself, I did die a few times but only at the lowest levels. Once I got some half-decent gear, leveling became a dull, dull grind. My guess is that Blizzard decided that with Cataclysm WoW would no longer be a game for adults. Their focus must be on 8 to 10 year olds. I can't think of any other age group that could find any hint of a challenge in the game. Yeah, yeah, yeah - lots of new quests and the graphics, while still a bit cartoonish, are very detailed. The overhaul of Stormwind is pretty amazing. But Wow isn't a game. It's nothing more than a way to kill time. Expand
  22. Mar 3, 2011
    They just went overboard and changed way too much about this game that made it epic.

    Don't waste your money or your time. Locked in talent trees, increased homogenization of classes, grindy guild levels and rep, and so much more have sent this game to the pits. I loved the way this game was during Wrath. It wasn't perfect, but it was a ton better then what it has changed into this
    expansion. Some are even calling it half an expansion for the high level players. I don't know what possesed Blizzard to go with All or Nothing changes like they did. It's odd that they think they either do this or that, but fail to see the middle ground. Sadly, WoW has lived its life. I am VERY certain that this game is heading more and more downhill. That sad part is that so many WoW players are so desperately addicted they are more then likely going down with this ship while the rest of us move on.

    But hey, it had 6 years in the spot light, and that is a heck of an acomplishment. No amount of hotfixes or patches for Cataclysm will bring it back to what it once was.
  23. Jul 29, 2011
    I ended up quitting in April, but came back to do a review because i read that WoW lost 600k subscribers. (derp) Anyways, i WAS an extreme WoW fanboy for like 6 years. I played the email beta in early 2003. I've seen every game diminish in potential. Cataclysm did it for me. No ACTUAL new content. Get to 85 asap, grind dungeons and pvp. Once you're all geared up... well that's it.. time to re-roll. I actually found myself sitting in Orgrimmar alt tabbed out doing other things, that's how bored i was. That's another thing, you get so bored because you just sit in main cities waiting for queues. Not like there's any world pvp anymore.â Expand
  24. Nov 14, 2011
    Oh i remember playing this game for hours. I sat through the Ball crushingly difficult game that was Vanilla WoW and made Grand Marshal. I sat through burning crusade arena, where those who did BT were on Top and did ok. I even stomached wrath's failure. But this. This was the end all. They took everything out of the game that gave it what little challenge was left, and flushed it. Instead of people having to play for awhile to actually learn whats right and wrong, blizzard sits down and holds your hand through it. This has taken the community from the small amount of elitist douchebags, to everyone being a douchebag. Every Tom, Dick and Mary from the internet comes on here to spew fourth their trash and say that the game is still hard. Even though guilds cleared "Heroic" versions of the raids in the first week and i even made 2500 in arena in the first week of a season. I thought I could stomach it. Oh yeah. The revamped quests and zones really caught my attention at first. I was liking what I saw. Then after the first week or two, you realize its just the same zone, it truly changed little. And even though they changed the zones, they still refuse to do a graphics update for anything. It's still on the same engine from years back. But the age is starting to show. Drastically. The only thing that would keep you playing, is if you have any friends who still do. If not, you have to suffer the peanut gallery. Its truly astonishing that people can still be bad at this game at how easy Blizzard as made it. Expand
  25. Dec 17, 2010
    One thing I have learned about 50% of WoW gamers is they are never happy. I look back and see The Burning Crusade reviews and alot of the reviews are negative, so when Blizzard changes their approach to the next expansion you're still not happy. So what do you all tell Blizzard: "The Burning Crusade was way better go back to that", and so they did and you still f****** complain. All I can say to you is, if you hate it so much why are you still playing!!!? World of Warcraft is a great game, so either stop complaining or f*** off and play something else. Expand
  26. Jan 1, 2011
    Cataclysm is just the same old stuff. Sure Azeroth looks different and now, but nothing has changed. Original Wow, and BC where 1,000 times better. They actually took skill, time, effort, and knowledge to be good at. What Blizzard has done with WotLK and Cata is almost a shame to WoW. People hit 85 within 8 hours of the release, so leveling was a complete joke. Blizzard tried to make instances harder, but the only people they were hard for were people who joined during WotLK. If you were an original or BC player these instances were a breeze because we know how to CC. When it comes to raiding people should not be able to clear raids the first day they are released. The Tuesday of the raid release patch I logged on and instantly saw someone with 6 epics. People had the Drake mount you get from raiding in the first week. That is just a joke. PvP doesn't take skill like it used to. It's who can do the most burst damage. Most PvP arena teams don't have healers anymore because of the whole mana issue, and lets face it, only being able to heal for 10-15k with most heals is a joke when people crit for 20k+. I've been playing WoW for 6 years now, and the only reason I'm still playing it is because I hope that Bliz will changed it back to original and BC some day. People giving this game a high rating are the people who came into it during WotLK. The original WoW players know this game to be a shame. I have yet to find anything good about this game. I'm going to go back to Starcraft 2, and wait for the release of Dead Space 2 in a month. GG Blizz... Expand
  27. Dec 9, 2010
    This expansion is exactly what Blizz needed to do. I could not even bring myself to level a new character in WoW because of the boring old world content and/or quests that are so out of the way that they aren't worth the time because there are a bunch of juicy quests all together. Cataclysm, unfortunately, still has quests that are out of the way but at the speed I was leveling, it didn't become a reasonable drive to go up to that part of the map and do the quest. From Gilneas to Ashenvale the questlines are full of immersion and with Blizzard's new and improved phasing, its like what you're doing as the character is affecting the world. An MMO that I play that finally gives the illusion of time flowing through the game. To this extent, I give Blizz two thumbs up.

    I haven't played through all the new zones but I must say that the time Blizzard put into this particular expansion is beautiful. Although stay away from Uldum unless you really have a good graphics card or you have turned down the graphics because Uldum will thrash and slash your framerate.
  28. Dec 17, 2010
    Waste of money, and even worse, a waste of valuable time of my life.
  29. Dec 9, 2010
    Despite some regrettably annoying bugs, this expansion reigns in a far more cinematic experience than previous MMORPGS have ever before tried. The phasing technology is amazing and allows for a great questing experience. Something of a change of pace, early leveling zones include extremely long chain quests with no alternative. Either you do you the chain quest, or you don't do the zone. This can be frustrating, but it pays off in the end with new, wonderful cinematics and unique and engaging questing experiences. Expand
  30. Feb 1, 2011
    I love World of Warcraft. I have played for over four years and have 11 level 85s.

    I am not criticizing Cataclysm. I loved the new zones and the questing, but...

    I think Blizzard is really shoving guilds down our throats. Yes, in WOTLK, if you wanted the absolute top of the line gear, you needed to be part of a raiding guild and spend the time. Fine, but if you did not want to raid,
    there were still quite a few ways to improve yourself through heroics, PvP and achievements and still have fun.

    Now, everything from achievements, to PvP, to heroics are guild-centric, so as a solo player, your options for advancement have been pretty much destroyed.

    I have raised all my alts to level 85, but now what? I hardly got my guild (consisting of my alts) to level 3. So many of the achievements are guild related. Doing heroics with a Pug? Impossible. Rated battegrounds without being part of a PvP guild? Can't do that either.

    So you get to 85 and that is it, nothing more to do unless you are willing to join and spend the time with an active guild. And what do I have against guilds? The drama, the power games, etc. Why play a game to reproduce the idiocy that takes place at the workplace?

Universal acclaim - based on 53 Critics

Critic score distribution:
  1. Positive: 53 out of 53
  2. Mixed: 0 out of 53
  3. Negative: 0 out of 53
  1. Apr 24, 2011
    World of Warcraft: Cataclysm brings the excitement of a new expansion to much of the game and provides some exciting and engaging high-level content. If your account has lapsed, Cataclysm makes it worth the renewal cost. The expansion content raises the bar and re-establishes Blizzard as the reigning king of traditional MMORPGs.
  2. Mar 21, 2011
    More of an evolution in terms of gaming experience, but it's the best World of Warcraft expansion so far. If you have never tried WoW or are thinking about returning in Azeroth – now is the time. [Feb 2011, p.66]
  3. Mar 4, 2011
    Blizzard has undergone an extremely ambitious effort with the Cataclysm expansion, razing the familiar to the ground and building something that proves both new and inviting. And while certain balance issues are being fixed via patches, thereʼs something good here for new players, veterans, hardcore and casual gamers alike.