World of Warcraft: Cataclysm Image
Metascore
90

Universal acclaim - based on 53 Critics What's this?

User Score
5.5

Mixed or average reviews- based on 941 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: In Cataclysm, players witness the face of Azeroth being altered forever, as the corrupted Dragon Aspect Deathwing awakens from his subterranean slumber and erupts onto the surface, leaving ruin and destruction in his wake. As the Horde and Alliance race to the epicenter of the cataclysm, theIn Cataclysm, players witness the face of Azeroth being altered forever, as the corrupted Dragon Aspect Deathwing awakens from his subterranean slumber and erupts onto the surface, leaving ruin and destruction in his wake. As the Horde and Alliance race to the epicenter of the cataclysm, the kingdoms of Azeroth will witness seismic shifts in power, the kindling of a war of the elements, and the emergence of unlikely heroes who will rise up to protect their scarred and broken world from utter devastation. New features in the game's third expansion include: Two New Playable Races: Adventure as the cursed worgen with the Alliance or the resourceful goblins with the Horde. Increased Level Cap: Advance to level 85 and earn new abilities, tap into new talents, and progress through the path system, a new way for players to customize characters. Classic Zones Remade: Quest to level 60 as you never have before. Familiar zones across the original continents of Kalimdor and the Eastern Kingdoms have been reforged by the cataclysm and updated with new quests and content. Flying Mounts in Azeroth: Explore Kalimdor and the Eastern Kingdoms from a whole new perspective. Guild Advancement: Progress as a guild to earn guild levels and guild achievements. New High-Level Content: Explore newly opened parts of the world, including Uldum, Grim Batol, and the great sunken city of Vashj'ir beneath the sea, and enjoy even more high-level raid content than in previous expansions. New PvP Zone & Rated Battlegrounds: Take on PvP objectives and daily quests on Tol Barad Island, a new Wintergrasp-like zone, and wage war in all-new rated Battlegrounds. Archaeology: Master a new secondary profession to unearth valuable artifacts and earn unique rewards. New Race and Class Combinations: Explore Azeroth as a gnome priest, blood elf warrior, or one of the other never-before-available race and class combinations. [Blizzard Entertainment] Expand
Buy On

Trailer

Please enter your birth date to continue:
You are not allowed to view this material at this time.
Autoplay: On | Off
Score distribution:
  1. Positive: 53 out of 53
  2. Mixed: 0 out of 53
  3. Negative: 0 out of 53
  1. Dec 25, 2010
    100
    Cataclysm doesn't just make WOW better. It does something even more valuable than that; it renews it. It fires your excitement at starting on that long road one more time, and invites you to relish the journey just as much as you'll lose yourself in its ending.
  2. Dec 17, 2010
    98
    Bravo, Blizzard, Bravo.
  3. Dec 19, 2010
    93
    Though five new levels are fewer than 10, Cataclysm is nonetheless the most radical game-changer the World of Warcraft has seen yet.
  4. Dec 20, 2010
    90
    Cataclysm is perhaps not quite as awe inspiring as previous expansion packs considering this is all refinement and a reworking of original content but there's no denying the sense of sheer joy you feel rediscovering old yet familiar areas of Azeroth.
  5. Jan 10, 2011
    90
    In the end, Cataclysm is a great expansion to World of Warcraft.
  6. Dec 31, 2010
    90
    Cataclysm effortlessly mixes the casual focus of Wrath of the Lich King with the decidedly more challenging endgame prospects of classic WoW.
  7. Jan 10, 2011
    79
    The new expansion for the critically acclaimed MMORPG is huge and massive. While new players should try it out without even thinking about it, the old users might not find the huge cataclysm it rumored to be. The content for the new leveling bracket looks a bit too familiar despite the excellent artistic and quest design endeavors. Overall the Cataclysm is definitly what a WoW-fan should expect from Blizzard but is not as cataclysmic as it first promised.

See all 53 Critic Reviews

Score distribution:
  1. Positive: 56 out of 211
  2. Negative: 92 out of 211
  1. Dec 7, 2010
    10
    Every area has been redone, and if not completely redone, then slightly convenienced. The quest flow is amazing now! Start a Human and go thruEvery area has been redone, and if not completely redone, then slightly convenienced. The quest flow is amazing now! Start a Human and go thru Elwynn, Westfall, and Redridge. By the end of the three regions, each with their unique stories (well Elwynn is much the same), you will agree with me. Much better than classic. Everything continues to grow as the years go on Expand
  2. Jan 21, 2012
    10
    although some people may not like the new expansion, i personally love it. It adds a new aspect to the world of warcraft experience, and onealthough some people may not like the new expansion, i personally love it. It adds a new aspect to the world of warcraft experience, and one cannot deny that it is one of the best games out there. Can't stop playing! Expand
  3. Jun 5, 2014
    8
    A lot of people didn't/ don't like this expansion but I really enjoyed it. It was difficult and made the bad players who thought they wereA lot of people didn't/ don't like this expansion but I really enjoyed it. It was difficult and made the bad players who thought they were good (who also happen to always have the biggest mouths) leave out of frustration. The community continues to get more and more toxic and it continues to effect the game itself.
    Some of the best 5man content comes from this expansion as well as some of the best raid boss fights. BWD (and the final boss) could be argued as reused content like NAXX as well as reusing a certain famous boss from the original game. At this point all my friends have stopped playing which lowered my enjoyment by half. I also enjoyed the remake of the original game, it needed the upgrade bad.
    Expand
  4. Dec 31, 2011
    5
    Cataclysm finally made me stop playing WoW for good.

    As a player that experienced Wow from its release ive noticed that the game got more
    Cataclysm finally made me stop playing WoW for good.

    As a player that experienced Wow from its release ive noticed that the game got more accessible, easy, casual and generally dumbed down with pretty much every content patch and addon. This already got critical at wrath of the lich king. While in classic or burning crusade a good 50% of content could be considered as in some way fun or "challenging" it is down to like 5% now.

    Back then there was an actual chance of not completely finishing an instance, even completely failing, or of only killing a certain boss and leaving the rest of the instance untouched because it was too difficult etc. Actually completely cleaning an instance like Stratholme or TDM was pretty satisfying.

    There is nothing left like that anymore.
    Even daily heroic instance quests are more like a time consuming annoyance than a challenge now, the only challenge left the game manages to deliver are a few hardcore achievements like for heroic raid instances. Again even these ones can at some point just get picked up by everyone after blizzard once again nerfed the raid instances or released new content with better items allowing anyone to easily raid past instances without any difficulty left in them. Pointless.
    Expand
  5. Feb 23, 2011
    4
    +You does'nt have to be 10+ people to have a good time anymore.

    -Close to Nothing is New -No graphic improvement. -Story is none existent
    +You does'nt have to be 10+ people to have a good time anymore.

    -Close to Nothing is New
    -No graphic improvement.
    -Story is none existent
    -More of the Same
    -No new classes, thus no freshness. -For an Experienced Gamer, this is still too Easy.
    Expand
  6. Apr 30, 2011
    2
    I *may* still be a WoW addict, but it seems less likely by the day. I haven't even downloaded the 4.1 patch. Why? I'm bored. CataclysmI *may* still be a WoW addict, but it seems less likely by the day. I haven't even downloaded the 4.1 patch. Why? I'm bored. Cataclysm revamped all the old world zones, redoing most of the quests! Cool, but they also made it absurdly easy to fly through them in a bare minimum of time. Why spend so much effort on giving the leveling process a facelift, only to be done with it so quickly? There is this persistent rush to end-game, and when you get there... there's very little left to do. Particularly if it's with the same character you've reached end-game on in previous expansions. There are achievements! Got 'em on my main, minus a fair bit of the ones requiring a raid. I really have no desire to get them again on another character, just for the sake of having them. Dungeons! Heroics! Have all the gear I can possibly use for an upgrade from them... on 6 or so toons, and their offspecs. PvP! Okay, really. I *know* Blizzard is in a constant struggle to balance PvP, but I just don't see it ever actually happening. Ever. Happens I have few-month-long moods where I really want to PvP, so I do it anyway, balanced or not. Well, since the massive battlegroup merger, and the faction changing for a fee thing, my beloved Horde *massively* outnumbers the Alliance. This leads to absurdly long queue-times for battlegrounds, and the inevitable sitting in Orgrimmar, waiting, that goes with it. Gets a bit old. Raids! Yes, I enjoy raiding, but you can only raid so many times per week. What's left? Professions? I have all of the professions maxed on various characters, except for archaeology. Which, as another reviewer quoted, involves staring at a stick with a blinking light, and *massive* amounts of travel time. /Yawn. So, we're left with leveling another character... again. Well, I've definitely got that covered--I have two accounts with max character limits on one server alone. Leaving me with absurd things like 3 priests, and 2 lvl 85 prot paladins, etc. Why? Well, not counting the fact that it's about the only thing left to do, I actually *like* leveling. Well, yay, there's new content for leveling up to 60. I've done all the new quests, on Horde and Alliance toons. It goes by too quickly, and I just end up with yet another 85 that I can't bare to delete, but probably won't play very often. As for the whole concept of "cata dungeons are hard!", they were moderately difficult initially, especially in comparison to the ones in Wrath, but, last I was playing they were easy mode again. Really, the dungeon-finder hp/healing/damage bonus is nice, but with 208k hp (with that bonus) and good avoidance and mitigation, I really didn't need CC any more. Yes, you still have to do appropriate things to compensate for various boss mechanics, for the most part, but it really had gone right back to "tank grabs a group, we all kill it, next!" from Wrath. For a little while, there was a hint of challenge. Now I don't care if you're hitting my target or not, I'm not gonna lose threat to you. That's just the tanking standpoint. With two accounts full of toons on one server, I *do* do other things, and I'm still bored. The new zones are interesting the first time through. Vashj'ir added in the element of needing to look above and below you, instead of just around you on a plain, but it loses its shiny luster of newness rather quickly. Most people find the zone pretty, but annoying. I only know of two people who don't hate it. The constant chain of cinematics in Uldum is an interesting twist the first time through, but after that, it's incredibly annoying to try to skip the cutscene, and find out you don't get the quest update, and have to go back and actually sit through the whole thing again. Also, an annoying facet of questing in the lvl 80-05 zones is that, with the ability to fly in the old world, the new zones were designed for you to fly in them. That doesn't sound problematic at first, but it massively affects mob spacing. You kill one mob, and then run just a bit too long to get to the next one, or you have to mount up, hop a short distance in the air on your flying mount, and then kill the next mob. Over all, the content is visually appealing, in the same WoW style, but the "new" parts get old pretty quickly. That's a gripe I have about the game as a whole, actually. Content gets outdated *fast*. Sure, you can do a Vanilla raid at lvl 60, because you can actually zone into the raid zone, but good luck finding other level appropriate people to do it with. Everyone wants to zoom through them on 85s. For luls, I soloed most of Kara shortly after Cata came out... on a holy priest. Sure, it's got the amusing "look what I can do" factor, but like everything else, it loses its appeal rapidly. If you don't mind using WoW as a giant chat room for weeks on end while waiting for major content patches, then you won't have a problem with Cata. It's pretty, but it's nothing truly new. Expand
  7. May 22, 2014
    0
    World of Warcraft: Cataclysm SUCKS!
    Why?
    -more than 40 minutes waiting in a queue to play random dungeons -bugged quests and dungeons
    World of Warcraft: Cataclysm SUCKS!
    Why?
    -more than 40 minutes waiting in a queue to play random dungeons
    -bugged quests and dungeons
    -mobs that never die
    -lags that disconnect you from server
    -piece of **** gameplay
    -censorhip
    -never get an answer from customer support/ticket system
    -fanatism
    -and many lies

    TO ALL BLIZZARD EMPLOYEES: GO F--- YOURSELVES!
    Expand

See all 211 User Reviews

Related Articles

  1. The Disconnect: When Gamers Disagree With Critics

    The Disconnect: When Gamers Disagree With Critics Image
    Published: May 4, 2011
    The release of Portal 2 exposed a divide between game critics and users. While that title's user scores have rebounded, others haven't. We take a look at the games with the biggest score differentials between professional reviewers and gamers.