World of Warcraft: Cataclysm Image
Metascore
90

Universal acclaim - based on 53 Critics What's this?

User Score
5.5

Mixed or average reviews- based on 912 Ratings

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  • Summary: In Cataclysm, players witness the face of Azeroth being altered forever, as the corrupted Dragon Aspect Deathwing awakens from his subterranean slumber and erupts onto the surface, leaving ruin and destruction in his wake. As the Horde and Alliance race to the epicenter of the cataclysm, theIn Cataclysm, players witness the face of Azeroth being altered forever, as the corrupted Dragon Aspect Deathwing awakens from his subterranean slumber and erupts onto the surface, leaving ruin and destruction in his wake. As the Horde and Alliance race to the epicenter of the cataclysm, the kingdoms of Azeroth will witness seismic shifts in power, the kindling of a war of the elements, and the emergence of unlikely heroes who will rise up to protect their scarred and broken world from utter devastation. New features in the game's third expansion include: Two New Playable Races: Adventure as the cursed worgen with the Alliance or the resourceful goblins with the Horde. Increased Level Cap: Advance to level 85 and earn new abilities, tap into new talents, and progress through the path system, a new way for players to customize characters. Classic Zones Remade: Quest to level 60 as you never have before. Familiar zones across the original continents of Kalimdor and the Eastern Kingdoms have been reforged by the cataclysm and updated with new quests and content. Flying Mounts in Azeroth: Explore Kalimdor and the Eastern Kingdoms from a whole new perspective. Guild Advancement: Progress as a guild to earn guild levels and guild achievements. New High-Level Content: Explore newly opened parts of the world, including Uldum, Grim Batol, and the great sunken city of Vashj'ir beneath the sea, and enjoy even more high-level raid content than in previous expansions. New PvP Zone & Rated Battlegrounds: Take on PvP objectives and daily quests on Tol Barad Island, a new Wintergrasp-like zone, and wage war in all-new rated Battlegrounds. Archaeology: Master a new secondary profession to unearth valuable artifacts and earn unique rewards. New Race and Class Combinations: Explore Azeroth as a gnome priest, blood elf warrior, or one of the other never-before-available race and class combinations. [Blizzard Entertainment] Expand
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Score distribution:
  1. Positive: 53 out of 53
  2. Mixed: 0 out of 53
  3. Negative: 0 out of 53
  1. Dec 25, 2010
    100
    Cataclysm doesn't just make WOW better. It does something even more valuable than that; it renews it. It fires your excitement at starting on that long road one more time, and invites you to relish the journey just as much as you'll lose yourself in its ending.
  2. Dec 17, 2010
    98
    Bravo, Blizzard, Bravo.
  3. Dec 19, 2010
    93
    Though five new levels are fewer than 10, Cataclysm is nonetheless the most radical game-changer the World of Warcraft has seen yet.
  4. Dec 20, 2010
    90
    Cataclysm is perhaps not quite as awe inspiring as previous expansion packs considering this is all refinement and a reworking of original content but there's no denying the sense of sheer joy you feel rediscovering old yet familiar areas of Azeroth.
  5. Jan 10, 2011
    90
    In the end, Cataclysm is a great expansion to World of Warcraft.
  6. Dec 31, 2010
    90
    Cataclysm effortlessly mixes the casual focus of Wrath of the Lich King with the decidedly more challenging endgame prospects of classic WoW.
  7. Jan 10, 2011
    79
    The new expansion for the critically acclaimed MMORPG is huge and massive. While new players should try it out without even thinking about it, the old users might not find the huge cataclysm it rumored to be. The content for the new leveling bracket looks a bit too familiar despite the excellent artistic and quest design endeavors. Overall the Cataclysm is definitly what a WoW-fan should expect from Blizzard but is not as cataclysmic as it first promised.

See all 53 Critic Reviews

Score distribution:
  1. Positive: 56 out of 211
  2. Negative: 92 out of 211
  1. Dec 7, 2010
    10
    Every area has been redone, and if not completely redone, then slightly convenienced. The quest flow is amazing now! Start a Human and go thruEvery area has been redone, and if not completely redone, then slightly convenienced. The quest flow is amazing now! Start a Human and go thru Elwynn, Westfall, and Redridge. By the end of the three regions, each with their unique stories (well Elwynn is much the same), you will agree with me. Much better than classic. Everything continues to grow as the years go on Expand
  2. Jan 6, 2012
    10
    I certainly recommend World of Warcraft for all gamers; especially for MMO players. Its pretty much impossible to NOT have an objectiveI certainly recommend World of Warcraft for all gamers; especially for MMO players. Its pretty much impossible to NOT have an objective which I have found in almost all games. This one however has successfully managed to keep me entertained non-stop in the 3 years I've played. Its sure to be a game that is worth its price. :) Expand
  3. Feb 21, 2014
    8
    Cataclysm was a positive expansion for WoW.... but not as much as TBC or WotLK. Cata brought about come game updates that really needed toCataclysm was a positive expansion for WoW.... but not as much as TBC or WotLK. Cata brought about come game updates that really needed to happen for the future of the game... but didn't provide as much content for end-game as the previous expansions. Expand
  4. Dec 31, 2011
    5
    Cataclysm finally made me stop playing WoW for good.

    As a player that experienced Wow from its release ive noticed that the game got more
    Cataclysm finally made me stop playing WoW for good.

    As a player that experienced Wow from its release ive noticed that the game got more accessible, easy, casual and generally dumbed down with pretty much every content patch and addon. This already got critical at wrath of the lich king. While in classic or burning crusade a good 50% of content could be considered as in some way fun or "challenging" it is down to like 5% now.

    Back then there was an actual chance of not completely finishing an instance, even completely failing, or of only killing a certain boss and leaving the rest of the instance untouched because it was too difficult etc. Actually completely cleaning an instance like Stratholme or TDM was pretty satisfying.

    There is nothing left like that anymore.
    Even daily heroic instance quests are more like a time consuming annoyance than a challenge now, the only challenge left the game manages to deliver are a few hardcore achievements like for heroic raid instances. Again even these ones can at some point just get picked up by everyone after blizzard once again nerfed the raid instances or released new content with better items allowing anyone to easily raid past instances without any difficulty left in them. Pointless.
    Expand
  5. Feb 23, 2011
    4
    +You does'nt have to be 10+ people to have a good time anymore.

    -Close to Nothing is New -No graphic improvement. -Story is none existent
    +You does'nt have to be 10+ people to have a good time anymore.

    -Close to Nothing is New
    -No graphic improvement.
    -Story is none existent
    -More of the Same
    -No new classes, thus no freshness. -For an Experienced Gamer, this is still too Easy.
    Expand
  6. Dec 28, 2010
    2
    Blizzard did a good job revamping the entire old Azeroth but Cataclysm isn't fun at all, to be honest, it is quite FRUSTRATING.

    Heroics are
    Blizzard did a good job revamping the entire old Azeroth but Cataclysm isn't fun at all, to be honest, it is quite FRUSTRATING.

    Heroics are much harder, which is fine because that's what Heroic means, but it gives those casual players that queue in the Looking for Group system a terrible experience since they will probably not be able to finish one single Heroic dungeon with Pick up Groups.

    The worst thing, however, is the new profession Archaeology. It's all about random number generation, yes, pure luck. Things that relies on insane random numbers will create a terrible injustice situation: A very small amount of players will be getting rare items by doing just a couple of "solves" (this is how you create an item via Archaeology) while a huge amount of players will be trying to get the same exact item by doing the same thing over weeks and yet they might never get the item. There is no sense by doing this since Archaeology is certainly the worst professions, it is time spending and not fun at all.

    It is quite impressive that Blizzard's staff is composed by the greatest game developers around the world that have enough time to develop games and their mistake on this last expansion was just insane as others failed grinding MMORPGs out there.

    If you are a HARDCORE player that don't think about anything other than playing World of Warcraft, this game is just for you.

    Don't play this game if you think you also have a life.
    Expand
  7. May 22, 2014
    0
    World of Warcraft: Cataclysm SUCKS!
    Why?
    -more than 40 minutes waiting in a queue to play random dungeons -bugged quests and dungeons
    World of Warcraft: Cataclysm SUCKS!
    Why?
    -more than 40 minutes waiting in a queue to play random dungeons
    -bugged quests and dungeons
    -mobs that never die
    -lags that disconnect you from server
    -piece of **** gameplay
    -censorhip
    -never get an answer from customer support/ticket system
    -fanatism
    -and many lies

    TO ALL BLIZZARD EMPLOYEES: GO F--- YOURSELVES!
    Expand

See all 211 User Reviews

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