- Publisher: Blizzard Entertainment
- Release Date: Sep 25, 2012
Feb 24, 2014The quality of this expansion vary on where are you coming from. If you want a cheerful asian-themed MMORPG resembling Diablo III with game mechanics, then this expansion might be pretty good for you. If you played all the other expansions of WoW, you might be disappointed. If you play RPGs for story, character progression, atmosphere, immersion etc. don't even bother considering it. If you played the original WoW and TBC and have no experience with later expansions, stay away from this. WoW is no longer a game for the RPG crowd. I played this expansion briefly, finished the story-line in few days and was done with it. All the other expansions left at least some feeling in my. This one... complete hollowness. The game has become very shallow and it aims at players with no imagination, inteligence and self-respcet. One point for all what is left in the game from its original. One point for the very few people I can still meet there and have a chat with them.… Expand
Feb 21, 2014At first I was put off by the entire idea of a Panda expansion for my World of Warcraft game. It felt too kiddish. However, after playing through the new areas of content I was blown away by the rich storytelling. This expansion was an improvement in quest design, class balance, and end-game content than what we saw in Cataclysm. Still ranking slightly behind Vanilla, TBC, and WotLK though.
Feb 12, 2014I know this game isn't exactly for adults, but I never felt that I was in a kid (targeted) game. That is until I fought a boss that consisted of a rabbit burping carrots at me while I played whack-a-mole, then I finished it off by fighting a beer monster in china town. Ugh...I can't do this any more.
Jan 30, 2014There is so much to be said about this expansion, for better or for worse. For me, there are things I like, but more things I can't stand. The pet battles put me off at first, but it turned out to be a fun diversion.
Things I didn't like...the horribly dumbed-down talent system. The new quests. All of Pandaria. Pandas. The massive scale of grinding. Having things to do is good, but come on. Having a couple of big daily quest hubs with their own faction is nice. But I don't need a rep grind to unlock more quests to unlock more dailies to rep up to unlock another faction to rep up to get more dailies. Optional stuff like the Agent Tournament in WOTLK or Firelands dailies from Cataclysm give you a diversion for about an hour a day. Finish up your quests, then move on to something else. With MoP, doing all of the dailies to rep up with factions is hours of monotonous garbage. The dungeons are so easy that very little proficiency is required to get through and win loot. They took an already easy raiding system from Cataclysm and made it even MORE easy due to people whining. It made me ask why I even bothered. Why play a game when the most interesting aspects for me were soloing old raids and hunting rare pets? When pet battle dailies are more entertaining than the rep grind dailies, what else can you say than: design problems.
One of the biggest problems with this expansion is what drew the most ire from veterans. The downright silliness and cringeworthy bubblegum pop feeling of the quest, characters, and continent in this expansion. The game has never been too serious to begin with, but some parts of it did have some dark undertones that created a unique experience. There were pop culture references, but they were scattered about. Now, they are constantly rammed in your face.
It takes a lot for me to roll my eyes and groan at how bad something is, and there were way too many of those moments leveling in Pandaria. Some of the quests and characters are so over-the-top that things meant to be mildly amusing make you want to laugh out loud, and not in a good way.
Cataclysm was not a great expansion. But it was still better than MoP. Some of these problems started showing up in Cataclysm, but at least the game still somewhat felt like Warcraft. Everything about Pandaria feels completely out of place. I still shake my head unable to comprehend how turning an old April Fool's joke into a full expansion to the biggest MMO that exists seemed like a good idea. Maybe I should have expected this, given how badly Diablo 3 and Cataclysm turned out.… Expand
Jan 12, 2014This addon ist NOT for players who enjoy to play a variety of classes for multiple reasons. Be it crafting materials that you can only gather by playing your -one same- character but not by trading, the farming of faction reputation (per character) or daily as well as weekly duties (per character) that you have to do over and over again, unless you want to be excluded from the rest of the content due to gear level.
If you make it: still endgame is hell. Outside of raids you won't find anything that isn't dumbed down. There's just nothing to do that makes sense whatsoever. Leveling is broken (too fast, super easymode, skipping lots of content, role system broken in low dungeons because of easymode npcs). PVP is broken (item level for PVP is no competition for PVE players, no change in the world for PVP victories, no sense as of what PVP should be good for in this game). Raiding can only be done once per week due to an ID system that flags the content until reset - which is once per week. So it's like a waiting game until you're allowed to do stuff again.
I'm looking hard, really, really hard for some kindness and teamplay in this game but it's nowhere to be found so far. Because everything has been anonymized along with the dumbing down people can and will try to do everything by themselves alone - in an MMO ! Others are merely a pest or random annoyance. Gameplay favors that by cornering the classes in their roles without any way to prove useful out of that role as well as the way classes are designed: Not teamplay is relevant for everyone. It's just relevant that YOU play you OWN CLASS well enough to survive - except for healers of course who are responsible for everyone.
I can hardly put my finger on the -one thing- that is broken in that game because there's so much wrong with it now. Basically it's become a game of ego players that want the best items while looking down on all others and trying to do everything alone and/or start griefing on others.
It's not the MMO with a kind community and teamplay that it once was. The thing is: I could put myself to use but because there's only raid content where that really matters I feel like there's no other place for me to be - except for once per week, of course.
Pandas are not the problem with that addon. Just another race added. The problems are broken mechanics everywhere, a world that has content added to it, one addon at a time while the previous content is basically dead and a community that is merely centered around endgame and toxic behaviour because the game has become so boring that this is the most interesting thing that one can actually do.
I had to take a break at the end of the previous addon, "Cataclysm", because it was long overdue to release new story content aka the next addon which took quite a long time. I waited some time after MoP before I started so that I could start my question without facing overrun zones with harsh competition but still there was just no place for me to be. As tank or healer I don't have any good options outside of instanced content. So I am forced to play a damage based class outside - or I play my -one- raid per week. Below the raiding difficult there is only very shallow instanced content and nothing that matters in the outside world.
Just no fun. Add toxic people, have your Wow experience. That's how it is.
Take this rating as a 3/10 instead of a 4/10 if you play on those servers that have technical problems quite frequently or such a low Horde / Alliance population that the auction house and guilds are quite empty.… Expand
Jan 12, 2014I played it for 8 years and I was, at different times, role-player with quests, profession farmer, gold farmer, explorer, serious raider and a sad veteran in the end. Its just not what it used to be. I put some things that players might remember or want back:
1) Mounts became useless and easy to get, you can summon and wait EVERYTHING. You pet may get one any of these days.
2) Professions are easy and good for I don't know what anymore...
3) You may get lvl 90 without questing and using LFG/LFR easily
4) Epic items are easier to get when compared to common and uncommon. The hardest to find are the gray items that we use to sell when questing.( prove is that enchanting mats from epics most times are the cheapest available in AH)
5) Classic dungeons are so dead...
6) The old expansions have no value AT ALL. They are needed because they are pre-requisite for the new one. The old raids have no real value.
7) Old areas have no real value, they are totally dead
8) World pvp for resources, dungeon summon, fun are GONE forever...
9) BARRENS CHAT is no more...
10) STV pvp have vanished...
11) Auction house, well... I won't even comment...
That's it...we need to wait for the next real good MMO, because right now there is no heir to WoW in the market.… Expand
Nov 18, 2013I've played World of Warcraft since Vanilla. Albeit, I did stop playing TBC the start of Cata, but that doesn't stop me being able to give my impressions on the current expansion, before the new one comes out and changes everything.
Now I know many onlookers to WoW are like: "Wow, look at the pandas. What this, Kung Fu Panda?". I know we're kinda past that now, but it still comes up in a few places, here and there. Out in real life. "Oh, you play WoW? Didn't they add Kung Fu Pandas?". You look at the ground, frowning. Pandaren, as they're referred to in-game, weren't the massive flop many expected them to be. A lot of people rolled a Pandaren, and you see quite a few flying around their respective capital city. The new continent, Pandaria, looking graphically striking compared to past zones, with its giant world bosses and impressive rolling hills and ancient structures. The land itself is beautiful, and a joy to explore.
We'll start off talking about Pandaria then. As I said, Blizzard opted to update the graphics significantly in Pandaria, making the land one pretty place. Pink-blossomed trees blowing in the wind, the light breeze of background music it all creates a very nice atmosphere of an ancient time-lost land that you're exploring. The decision to not let you fly in Pandaria until max level (90), was a great choice. It means that you get to actually experience the environment instead of flying high above, not caring in the slightest what's down below. It also gives way for World PVP to occur the enemy faction attacking you, or you attacking them. Only if you're on a PVP server, of course. And its likely that the enemies you find from the opposite faction are actually your level, making it a fair fight. You do get the occasional maxed out ganker, but those moments are few and far between. The new continent itself is a joy to explore and level in.
But what happens when you 'ding' 90? Yes, you've done it! Max level! The game really opens up. You can now do raids get together a group of 10-25 people and take on some of the hardest bosses. Or do LFR, and get grouped with other similar players to take on a 25-man raid. In terms of raiding, MoP shines. The raids are varied and very interesting, and the bosses are epic in scale. However, I do feel that LFR is too easy in most circumstances if you have a non-braindead group you can easily faceroll through all the bosses no problem. This is LFR though, so that's to be expected. The real challenge comes in Normal or Heroic versions of the raids, pumping up the difficulty substantially. Also, there's one more option Flexible raiding. This allows a group of anywhere in between 10 and 25 people to do a raid and the difficulty scales with the amount of people, as well as the loot. Flex is harder than LFR, and provides just the right amount of challenge for many players. In terms of raiding and endgame, MoP gets a big fat golden tick.
But what of the new class, the monk? I've played the monk for a bit, to around level 25, and it seems very fun. Talking to a 90 monk, they seem to really like this class, for all it's worth. Monks can choose all 3 positions Tank, DPS, or Healer with their 3 specs. At lower levels, monks do seem to be very OP, especially in BGs and Dungeons, but this levels out in the higher levels. Overall, the monk class is a worthy addition to the current classes, and you have to admit punching people in the face is bloody cool.
There's so much more I could say about this expansion, but... wait a second. There's one thing I've got to talk about. Pet Battles. Just seriously, hear me out. Pet battles are like Pokémon, but in WoW. When you're not raiding, or doing anything else, you can summon out your pets and battle other players in a Poké-like experience. You can even catch Rare and Epic rated pets. Seriously, it's really addictive and a lot of fun a worthy addition to this expansion.
As this review and expansion draws to a close, it's a perfect time to say that I've really enjoyed this expansion. The new Warlords of Draenor expansion is just around the corner, and that looks to be some of the best WoW times yet. I look forward to the future of this game and have truly enjoyed my time in this expansion.
8/10. If haven't before, pick up WoW and give it a go. I'm not kidding.… Expand
Nov 14, 2013Lol there is no reason that this game on user score schould be this low this is my love my happyness this is world of warcraft and all they do with each expansion is just enhance the game to make me even happier yes it has some balancing issues blizzard always do but you cannot deny the greatness and the new additions timless isle and more just keep enhancing the experiance i am a pvp player and oldschool raider and nothing is changing in me as a player each time i play it i just want to play more i have 4 lvl 90's and i think that shows the time and dedication i put into this game the only game i play right now.
They have enhanced on the graphics remade some of the raids recreated the character models Pandas look great the new monk class is brilliant the new raids battlegrounds are great the new secrets monuts and rewards are awsome.
Blizzard please keep doing what your doing as this game has made me and my friends happy for years and every year you just make it better Please capture this again and again and again your so good at making great games for me this was one of the easiest 10 out of 10's my fav game ever and my fav expansion!… Expand
Nov 14, 2013Graphics: Gear has been updated, new mounts look good, more lighting, the game constantly upgrades even though this expansion hasn’t seen the most. WoW still has amazing graphics for its artistic style. New environments look good as well. 10.
Sound: Amazing new themes that put a new kung-fu sound to WoW. 10.
Gameplay: The game does a good job of mixing up its quests so that they don’t feel like a chore. Not many new gameplay elements were added in this title, and raiding seems more casual than before, as well as the heroics when you first hit 90. The game remains similar to previous expansions with this one having more of a focus on gaining rep just to buy gear. New battlegrounds are a nice mix taking a page from Rift’s library, and a cart mode that I like to compare with Team Fortress, although the carts always move and it’s more like a king of the hill/carts. New hero class added, look out for panda monks! 10.
Story: The focus of this expansion dives real deep in this expansion, too much to explain, I wasn’t to particularly interested, but lore fans won’t be disappointed. 10.
Lasting Appeal: Worth the hours you get! 10.
Overall Score: 10 out of 10.… Expand
Nov 6, 2013graphics 6/10 visually it was stunning but this is 2013, you should be updating the way the game looks and plays at least a little bit 10 years after launch
story 10/10 I thought I wouldn't enjoy pandas, but the story line was actually enjoyable.
pvp 9/10 I played arena and battlegrounds quite a bit and I have to say I enjoyed all of the new maps and game modes. Warriors were a bit overpowered at first, but I assume they were making up for the season before that in which warriors were the "lame ducks" of pvp.
raiding 5/10 I do not like the "find a group" raiding system. It takes all the fun out of raiding.… Expand
Nov 6, 2013I believe it has come to a point where no expansion can satisfy me. I no longer play World of Warcraft for the content, but for the memories. The game has been a huge part of my life and to be honest, it's quite hard to let go. Many times I have cancelled my subscription only to subscribe yet again in less than a month, regardless of the fact that I log on to the game so rarely now.
As for this particular expansion, I must say I love the design and graphics behind it. They really surpassed their previous expansions in that regard. I absolutely loved exploring Pandaria and the Pandaren starting area. Had they allowed flying mounts in Pandaria right off the bat, I would've missed out on so much. The dungeons did not impress me, though they also had great design behind them. I believe this is because I have become too familiar with the game and lost any sense of adventure there used to be.
World of Warcraft is still, undeniably, the best MMORPG there is and I'm likely to continue buying future expansions to come, but the game will never feel the way it used to. But it's not Blizzard's fault, it's just the way things are.… Expand
Oct 27, 2013Mists of Pandaria continues what has been bothering me for awhile--the dumbing-down of WoW while I'm aware that WoW has its share of pre-teen players, have people REALLY complained that much about running out of arrows/ammo and/or a pet who's fractious because you forgot to FEED it I think these little things teach valuable lessons--like Be Prepared !
I can't really complain about the Panda-oids--after all they have Orcs and Cow-People in WoW. the Pandaren landscape was nicely done, and the martial-arts component as well.
But--Wow has lost me because the game has just been dumbed-down too much. It's sad because I spent many a night skulking around--as either a Rogue or a Druid in cat-form. Fun times.… Expand
Oct 25, 2013While nothing will ever bring us back to the first two expansions that made WoW, this is not bad. The talent tree changes are but the story line is better integrated than Cataclysm (though not as well done as BC or Wrath). Hopefully, Blizzard learns from the user reviews of this game to produce a better expansion next time around. There is just too much of the endgame grinding for gear handouts and not enough challenging exclusive content.… Expand
Sep 26, 2013MoP is pretty much the most packed WoW expansion to date with something for everyone, and a statement that WoW is still the MMO king.
Sad to see the low user score it's gotten due to trolls and just general idiots who doesn't have the mental strengh to see past the fact that the game is good despite the inclusion of pandas.
Sep 22, 2013Don't listen to all the whiny anti-WoW fanboys, enough is enough. If you hate WoW, don't go around telling people lies about how it's a grind fest and not fun, because both are 100% false.
WoW is by far the most polished and enjoyable MMO I've ever played, for 8 long years now, and while I've tried every other WoW "killer" out there, none come close, none have "killed" WoW, in fact it's still the #1 MMO in the world by far, 8 years in a row. Why? Because it's the best damn MMO ever made and the rest of the industry doesn't have a clue. WoW has a bit of everything for everyone, and even more surprising, an incredibly rich story that drives its ever growing world. Two things more that WoW does right that others fail: PvP and end-game raiding.
There is nothing quite as balanced or challenging as WoW when it comes to PvP and end-game, and the WoW haters know it, so they QQ 24/7 on places like this instead of playing their precious WoW "killer" game. Now, if you'll excuse me, I've got a raid to go to. FOR THE ALLIANCE!… Expand
Sep 22, 2013World of Warcraft Mists of Pandaria is not only an expansion but its also a game which contains all World of Warcraft Expansions. Users are not judging the game as they must. Lets begin from graphics: Medium playing graphics===> based on Ultra graphics/or WoW Max graphics. The Content This game is known for its content and has big amount of content. The content of this game cannot be challenged by any game on the world. So for the Content i would give WoW 100/100 points for this About the Design: This game got a lot of characters 2 Worlds designed by Blizzard Entertainment. The staff did a good job giving the players 2 planets with a lot of area designed a lot of characters hairstyles etc. This game is one of the best games on the World if you judge it right. This game requires a lot of word especially at lv 90 on PvP or Pve It needs more time to get PvP and Pve Gear on both primary and secondary talents. Lets judge the lore behind the game: I have always been a fan of WoW lore because it got so many characters and leaders with their long stories. The Lore of WoW is one of the biggest stories in the world. I always think that the lore is one of the important parts of the game. Going back to desing There are a lot of wearing that characters use on WoW which are also designed by blizzard entertainment. WoW its one of the best games in the world if you judge it right. WoW doesnt have high level graphic but that doesnt mean that playing it will not be fun.
As for the poor gamers here who rate it 0 or 10 learn to judge a game and stop writing foolishes about it. You are not rating the game you are writting just things that you experience.… Expand
Sep 19, 2013I was subbed to WoW for possibly 3 years straight, once Cataclysm came along I re-subbed and play for about a month.
After Diablo 3 and Cataclysm I started to sour on my Blizzard love. I had been an avid fan of the company since I was in 4th grade with Warcraft I. Pandaria seemed like a joke to me, it seemed a casual ploy. And maybe it is to a degree.
I remember the first days of the original WoW.... how long everything took. It really felt like getting to level 60 was going to be a huge achievement. But, thank goodness they did away with that level of grind so that you would be able to level a couple of classes a little quicker and get to your raid.
On a whim I recently decided to get Mists for $20. Watched the GameTrailers review and I trust that guy.
I am delighted with this expansion; I feel somewhat bad that I never gave this expansion a chance from the very beginning. I cannot devout a lot of time to any video game and I wish WoW would have gone F2P as well, but while I play this expansion I realize why it has not. There is a reason I am not still playing GW2, or Neverwinter, or any of the countless other pieces of MMOs. WoW still has creativity, it still has a vibrant soul that I cannot deny. I am glad I was able to unfurl it's claw from my mind for a while, but nonetheless roaming through it's world is a wonder.
MoP may not be nearly as ambitious as other WoW expansions and this, I find, to be it's strongest suite. The design is tight, questing is streamlined, the environments open. I loved stumbling upon a small village with 3 tight quests then journeying on-wards through majestic environments that recall the original WoW to some degree.
The sound design is solid, the new zones are solid and more down-to-Earth in a WoW sense, pop-culture references abound (the whole thing somewhat based on Rashomon), whimsical, goofy and actually slightly matured and extremely polished.
The game may not be innovative, but this is WoW. Ultima Online was more ambitious and innovative than WoW years before WoW ever set foot. It's no big deal, innovation was never in the cards for WoW even though it tore this whole genre into such a specific and emulated genre no one has been able to touch the magic Blizzard created. Blizzard once again prove with this expansion that they are design geniuses; they realize what they have, what works and what does not and what I see here is something in a perfected and under-appreciated form. The pandas work, the voice acting where it is, is great, the story is actually somewhat decent. But, at it's heart It is truly magical escapism at it's finest, beautiful and subtle. I will gladly pay another two months of sub fees to take in it's glory to a fuller extent.… Expand
Sep 14, 2013its ok but it is over priced. i really hope that the next patch will include more races and more classes. it would also be cool if mor races were able to chose the if they would like to switch factions later on in the game. i also would really like if there would be more choices of faces, hair and all that stuff.
Jul 28, 2013Resubscribed about a month ago after having played during Burning Crusade and Wrath of the Lich King. I myself scoffed initially at the concept and made the same generic "Kung Fu Panda" jokes everyone else did. But that was until I looked further and actually started playing the game.
While the atmosphere of Mists of Pandaria is not nearly as epic as the air of uncertainty that came with advancing upon the Lich King- an impressive antagonist steeped in WoW's Lore- it is obvious that Blizzard was attempting to break the formula. The style of MoP is radically different than that of any expansion in regards to its artistic style. Whereas the landscapes added in Wrath of the Lich King and Cataclysm, though beautiful and far more detailed, did not strike me as being terribly different from content in the base game, Mists of Pandaria immediately stood out. You are told that you are being thrust into a strange new land, and damn it, Blizzard delivers it.
For the Lore-aholics that resent the direction WoW's story has taken, be at ease. The Pandaren (Though I take no issue with them) are not the central characters of Mists of Pandaria. The story revolves primarily around the Alliance and Horde- lead by King Varian Wrynn and Warchief Garrosh Hellscream- taking of advantage of Pandaria and its denizens in a final attempt to end one another. While the Pandaren play an important part, you will find that characters introduced in the past of World of Warcraft seize more prominent roles.
Like them or not, it is overkill to say that the Pandaren ruin the game. Especially considering that there are already bear-people like the Furbolg. The only reason it seems far-fetched is because of Kung Fu Panda.… Expand
Jul 14, 2013I played this game for a long time and i all ways loved it! I all ways thought that this game easily deserved a 100/100. Sadly the new expansion "Mists of Pandaria" did not turn out as well as i thought but all the other ones were good and i can't wait to see what new expansion comes out next! :D
Jul 11, 2013Throughout the beta for this game, you could tell there was something 'off' about it, there was a lack of direction and the game as a whole has been left in odd, unsavory parts.
Whilst they have rectified the errors made in cataclysm by adding more endgame content, they have further reduced the leveling time and now they want to bring an ingame shop with which to buy further EXP bonuses, so you never actually see more than half of a zone before you are rushed off.
The Endgame content is lacking, and all though the raids are plenty, Blizzard is making fights more and more complex, which doesn't necessarily mean a more interesting counter but more of a tedium to learn and do. There has only been 1 additional raid release throughout it's 3 patches, with a 2nd coming in 5.4, and the fact that it is almost over after 1 year of release, makes you wonder whether they are pushing out a greater quantity of content rather than a select of quality content. They have added a new raiding system, which is an improvement, but it still feels like a huge 'drop-off' point for players who want to raid, as you can still get 0 loot from your raid finder, or normal raid, and as soon as you get gear that out-scales the raid finder's current loot available to you, you can't help but feel that it becomes a pointless waste of your time. Blizzard have removed the daily quest limit, so instead of paying careful attention to which faction you'd like to make some friends with, you basically have no reason to not spend 3 hours doing them all at once, which feels very overwhelming and necessary to retain an edge in the game. Challenge mode dungeons are underplayed, and are still pretty much ignored on the whole.
New features such as the Tiller's farm and Pet battles added some interesting flavor and value to the game, but they quickly lose their novelty and your farm seems like more of a chore, and pet battles just lose any sort of charm after you get beaten by an enemy-troll team.
In conclusion, I think that Mists of Pandaria cured the bane of players, which was nothing to do, but now instead overfaces them with too much.
Graphics wise it is fine, not a gem, but it's not really a 'graphics' orientated game.… Expand
Jul 1, 2013We must all admit that world of warcraft has soon existed for 10 years and by that we can also say that this game is a hard rock to beat off the shelves. I personally have good and bad experiences about this game. But one thing is for sure. I feel ashamed when i go to metacritic to see one of my most time consuming games have gotten, i mean, haven't we all played this game? When it comes to the community of those who've moved on or gotten old of the game, it's fine, it's understandable but i do not feel that we are doing a great job as what comes to helping the existing community. I first joined World of warcraft in 2007, so i wasn't there from the beginning, but was far from the end! World of Warcraft is something we all should admire, even if it is good/bad/dying right now. I feel ashamed and disappointed. Not because of Blizzard no. But because of the community that is now turning their bags away from the game and spitting it right in the face. You don't get your voice taken seriously if you are threatening with your fists at the same time. I am not trying to defend blizzard, but i am trying to defend something that we've all loved for a long, long time. I know this was not an actual game review, to make it quick, i still play the game myself. Not as much as i used to and not as enjoyable as it used to be BUT! I do still find new things that blizzard actually DID improve to the game. The questing has gotten way more fun, RBG's, Cross realm, Battletags, LFR, Guild levels, Challenges and more. Despite every single one of you who have grown old by age, some of you STARTED playing this game as a KID and now you are judging onwards those YOU once were. Don't point the fingers at the game. Point them at yourselves and say to yourself: "what did this game do to me?" now i know that there are plenty of terrifying stories about humans who have lost their lives out of addiction, but what the heck?? The game was apparently good enough to take all the life form out of most of us? If that isn't worth the time writing a review about a game that has been life changing for both the good and for the bad we should all remember one thing. Things will never be like the past, but give the new generation room to learn.
I am sorry if this "critic" was a bit too long or if my grammar, english aren't 100% correct. I am not from English nationality.
- a happy customer.… Expand
Jun 25, 2013World of Warcraft, without a doubt, is the most successful MMORPG of all time. Even it's most ravenous of critics can't help but admit this. One thing they refuse to admit, however, is why it is the most successful.
It is the most successful MMO of all time for a reason. A very good reason. The presentation is top-notch, the level of immersion is second to none, and the user-interface is the best I've ever seen in an RPG, period. What is does, it does so well, and it's addicting and all consuming in all the right ways for all the right reasons.
Mists of Pandaria breathes new life into a true classic. It aptly demonstrates that WoW is far from done. In fact, it comes darn close to boasting more subscribers than all of it's major competitors put together.
Folks, there's a reason for that. And not the reasons the haters think. WoW is excellent.
Many of those who like to hate on WoW are spoiled, self-entitled, whiny little bi**hes. No one listens. No one cares. They are most likely anti-corportate, also. They have a natural inclination to hate on big publishers. They are fools, you see.
Don't listen to the idiots drivel. WoW is as good today as it was in the WotLK era. In fact, it's still just as strong. Most of the subscriptions lost are from Asia; in the West, WoW is as popular as ever.
Don't take my word for it check the queue times on at least half a dozen of WoW's top realms. It's packed tight and there is a reason for that. Needless to say, when you do get in, it is well worth the wait.
World of Warcraft is head and shoulders above the rest. It stands alone as the greatest massively multiplayer game in video game history. Mists of Pandaria is merely a continuation of that.… Expand
Jun 23, 2013I been playing wow since burning crusade but now I see what people are saying wow is just starting to get old for grinding.
The good well the world of Pandaria looks beautiful, the idea of scenarios is a good idea, more content to the game was added and still it holds up for PVP.
The bad well the leveling feels more like a chore, getting good gear in raids sucks, and it was hard enough to get all the reputations in all of the different things.… Expand
Jun 15, 2013Major letdown. Questing feels like a chore Takes forever to get to 90 lvl.
Stupid lore WORST pvp balance so far LFR Casuals everywhere. Monks are lame.
AND even now it still costs 20 to migrate 1 character I have 10 character so it would cost me 200 to migrate them all to other server. And reason why this is a problem for me is that my server died around Cataclysm times .
If im lucky there will be 2-3 alliance in Tol'Barad battle At best gametime there might be 35-45 90 lvl.s online. And yet we get no free migrate out of the server .
Blizzard doesent give a about they'r fans Migrate costing 20 just proves it.… Expand
May 28, 2013I fear MOP is a reflection of when the whining masses get their own way. Let me be up front and state this: just because people want something in a game, does not mean it's good game design.
Do you remember when tanking and healing used to take skill and some forethought? You won't find that here. Healers cannot go OOM and tanking takes very little attention.
Characters have become very homogenized and the differences between the classes are small.
Blizzard cannot balance PVP. This is the worst pvp I've played in any wow game. Sure, people used to get gibbed in vanilla, but at least you could see it coming most of the time IE stuck in a seduction while a warlock fired up a soulfire with a 6 second cast. Combine this with boatloads of instant CCs and instant heals and instant everything else and I'm left wondering who finds pvp fun anymore?
Many of the raid fights I've been in had hard enrage timers. Many fights aren't about mechanic mastery, but about pumping out as much dps as you can. This made for some of the most boring boss battles I've done yet, and the most frustrating.
Blizzard has taken an approach to eliminate all aspects of socialization or need to communicate and coordinate. Why CC a mob? Looking for raid is pants on head stupidly easy. No longer is there any mystique because all raids are cleared on day 1 with a raid full of people who don't communicate and are not punished for standing in the fire the whole fight. How is this even a game? There is no challenge to be found here. Just because I'm a casual player doesn't mean I want to be treated like someone who has never seen a computer before.
Grinding has been replaced with daily quests. Remember how in vanilla or TBC you could log on and go kill mobs for drops to get rep with the scryers or timbermaw? Yes, it was a grind, but what we're offered in place of this is daily quests. Now the ability to accumulate rep is throttled instead of being something you could do on your own time! Just because it's a daily quest doesn't mean it is not a grind. You are still killing mobs or picking up items. I miss being able to farm twilight texts and selling them to other players who wanted their rep grind quickly. I also miss how grinding mobs in an area for drops usually meant players were going to be in the same area for a while and provided good opportunities for PVP.
Cross realm zones have ensured that the low level crafting materials are going to be extremely rare. This is opposed to the mop lvl zones where you literally cannot go 2 seconds without seeing another resource node to loot. Have fun lvling that new character's trades!
I'll conclude by saying that I stand in the group that firmly believes Vanilla and especially TBC were the pinnacle of wow. I still play on a private vanilla wow server and I find it infinitely more enjoyable than mop. It is not the nostalgia factor at all as many mop supporters would like to think. Wow used to be simple to learn and hard to master. It used to require team work, communication, and some struggling which just made the rewards that much more enjoyable to get. There used to be a reason to go out into the world, and you could make real rivalries and get a reputation for yourself. Blizz made wow so people who want to be anonymous jerks or are really bad at the game are able to accomplish just as much as everyone else in the same span of time without ever leaving the main cities. There is no challenge to be had here. This is the last Blizzard game I will ever purchase (I said that when I got D3 and I should have stuck to my guns). The worst part is that much of the community supports the direction WOW is going so I really do think we are going to see WOW fizzle out and die because the people who made the community good, enjoyed a challenge, and didn't want everything handed to them on a silver platter have been alienated.
The few good things, challenge modes, and improved graphics, are the only pros I can think of. Even challenge modes though are just a race against the clock however and only provide aesthetic rewards. Not worth coming back for IMO.… Expand
Feb 6, 2013An expansion worthy of the franchise’s legacy that, according to sales and subscriptions data, pulls the series back on the right track, in a spectacular way. On the other hand however, the limitations of the World of Warcraft platform are similarly underlined. There’s no room for fundamental restructuring of the game. [November 2012]