User Score
6.8 out of 10

Mixed or average reviews- based on 544 Ratings

User score distribution:

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  1. Sep 28, 2012
    0
    WoW was a fantastic game in the past. It was filled with adventure, discovery, and most importantly, teamwork. However, the game has been going downhill recently with the release of the new expansion, the Mists of Pandaria. It has become too simplistic, and plays like a console game. There is no sense of accomplishment and adventure anymore. Clearly, Blizzard is now targeting a different demographic - the game is now for kids. If you enjoy paying a monthly fee AND playing with (other) children, this game might be for you. Expand
  2. Sep 29, 2012
    5
    Though WOTLK gave us some fine additions such as Achievements that gave non-hardcore players an alternative way of enjoying the game, WOTLK was a mixed bag. It was the expansion that began to chip away the magic and wonder of a game that I had previously loved. I didn't hate WOTLK - there were many things I really liked about it. However, many of the added races such as the Vrykul, Tuskarr, Taunka and Gorloc and Wolvar ranged from superfluous (like the Taunka) to out of place (the Vrykul) to ridiculous (the Tuskarr, the Gorloc and the Wolvar). The ridiculous races gave the game a puerile quality that eroded the dark tone that WOTLK was trying to set by introducing slapstick, childish humour with these new races. This created a sense of dissonance with the feelings of impending doom caused by the return of the Lich King and the accompanying scourge threat to the world. There were also zones in Northrend that seemed redundant (ie: Borean Tundra is the same zone level as Howling Fjord) and there was too much overlap in terms of zone levels, so players didn't get to experience Northrend in its entirety because they often had to choose between zones, whereas Burning Crusade had a more balanced approach in this way. Other zones such as Crystalsong Forest seemed to have little to no function or relevance at all except for housing the city of Dalaran. I also want to say that I wasn't fond of how they handled the Death Knight class, which are GOOD, but they're not great and are still seen as a bit of a joke among the core classes because they're somewhat redundant - they're not the best tank (unless the player is really skilled - and many I've played with too many who aren't), their DPS is sketchy (again, it depends on if they player really knows this class inside out, as DKs seem to be less forgiving of mediocrity than other classes) and they really haven't found a useful place among the base classes. I think they would have been more functional as a hybrid class (tank/DPS/heals), and they could have done something interesting with them as a healer, using weird demonic spells to heal (because lore-wise, I think makes sense that healers would have been converted to DKs). Among things I liked: Achievements, the expanded lore of the DKs and the fall of Arthas, the coupe attempt against the Undercity, the beautifully crafted city of Dalaran and easter eggs like Higher Learning that encouraged players to explore and rewarded them with pets, mounts or titles. I really loved that Blizzard brought back titles, something they seemed to briefly touch upon and abandoned without explanation in Vanilla WoW, as well as the addition of the Inscription profession, which felt far less painful than Jewelcrafting, a profession introduced in BC that I still hate with a passion for reasons I can't explain. I loved the addition of Wintergrasp and the use of siege vehicles. The introduction of BoA gear was an idea I was somewhat warm to at first, but as the game has progressed, BoAs have proven to be a scourge in low-level PvP BGs/zones. BoAs give players without it an unfair disadvantage and I feel it's broken the lower-level PvP aspect of the game as they've added BoAs in subsequent expansions. Though I don't hate WOTLK, I didn't like the precedent it set for later expansions with ridiculous races, a redundant new class, overlapping zone levels that prevented the player from fully experiencing the new content and the introduction of BoAs that later resulted in a broken low-level PvP experience for new players (or players who didn't feel like grinding). WOTLK did a LOT of things right and they did them well. Though the mistakes they made in this expansion didn't break the game for me, it started to show cracks that subsequent expansions shattered, irrevocably changing a fantastic game into a mediocre experience that I no longer enjoy. Expand
  3. Oct 1, 2012
    8
    For me, it was the best expansion of WoW, the problem with it, was that it was really easy to beat. Even a 12yo boy could kill the lich king with no problem at all. But at least WOTLK had an interesting story line with epic raids like Ulduar, ICC and Malygos
  4. Dec 10, 2012
    8
    The final arc in the Warcraft III story fails to disappoint, returning to see old characters and the final chapter in the tale of Arthas. Best expansion to date and adding many enjoyable new features.
  5. Mar 28, 2013
    8
    I used to enjoy World of Warcraft. I played every single day, one hour on weekdays, two on weekends. This was the best expansion. I really want it back. There were very few bad things about this. The Death Knights were very fun to play, and Northrend looked very beautiful. If I wrote this a few years earlier, I probably would have given it a 10/10, as I thought WoW was "the best game EVAR" up until Cata, but looking back now, I probably won't enjoy it as much as I did back then. It was a good expansion, and I don't understand how it has such a bad user score. I really want to play this again, but Blizzard changed WoW so much, it's not the same as it was in WotLK. Expand
  6. Apr 17, 2013
    10
    This game just keeps getting better and better. Although raids were vastly improved for the hardcore gamer, they were now more accessible for those who like to play WOW casually, and now it doesn't take as much to reach a nice position among your guild. This expansion also keeps that hardcore group intact by adding difficult battles and intricate raids that last a long time, and take a lot of effort and strategy to progress, and should you succeed, you will be heavily rewarded. To me that was the biggest feature. I was a raider, and this just made it that much better. ICC was also a blast, and probably the most fun I have ever had in a game. Expand
Metascore

Universal acclaim - based on 47 Critics

Critic score distribution:
  1. Positive: 47 out of 47
  2. Mixed: 0 out of 47
  3. Negative: 0 out of 47
  1. It’s brilliant, inspired and will easily secure their supremacy as the leader in the MMOPRG market.
  2. Seeing the innumerable changes and tune-ups to the game engine and the rules, you get the sense that World of Warcraft is a finely-tuned machine that its makers just can't stop tinkering with in an obsessive effort to keep it fresh, relevant, and above all, fun. For now, mission accomplished.
  3. 100
    Wrath of the Lich King takes the best-of-breed MMO and improves everything about it. It's a work of supreme confidence and quality that is twice as fun and ten times as beautiful as classic WOW, not to mention anything else in the genre. But above all else - in the breathtaking sweep of Northrend, in the assured, epic storytelling, in the constellation of brilliant quests - it is a grand adventure. Perhaps the grandest adventure in all gaming.