World War II: Frontline Command PC

Metascore
70

Mixed or average reviews - based on 16 Critics

Critic score distribution:
  1. Positive: 8 out of 16
  2. Negative: 0 out of 16
Buy On
  1. It was definitely interesting to play a game that to some extent had the look and feel of an "Age of Empires," yet with game play focused on mission accomplishment as opposed to strategic planning (i.e. no need to develop your trade economy or make sure you have enough lumber to build houses).
  2. 90
    It's a cracking title, which makes excellent use of its 3D premise for genuine gameplay improvement. Its rendering of battlefields is superb and strategical, and ranks up there as one of the most enjoyable RTS titles we've been fortunate enough to play this year.
  3. That, then, is the real triumph here; an RTS game that allows you the ability to do very complex things but doesn't have an interface which it'll take weeks to learn.
  4. There is plenty of action, strategy, and stealth involved during the entire course of this game, without the tediousness of collecting all of the resources.
  5. Though a tired premise, this game gets just about everything right, offering deep gameplay, excellent strategy, and enemy AI that is both adaptive and unique.
  6. The few flaws I did notice are more oversights than anything else, easily correctible in a future patch if they choose to do so, and are just as easily overshadowed by the quality gameplay and exciting mission designs.
  7. 79
    A worthy successor to "Close Combat" ... at least until something better comes along.
  8. 75
    The focus on strategy rather than building, the fine attention to graphics, the historical detail… all make the game an incredibly fun package. However, the AI is somewhat lacking at times.
  9. 70
    You'll need to be patient to get into this game (even in multiplayer) but the perseverance is worth it as the interface, mechanics and AI combine for what is, for the most part, a decent strategy title.
  10. If you can forgive its unimpressive multiplayer and its problematic interface, Frontline Command's innovative features and gameplay depth may make it worth the trouble.
  11. PC Gamer
    62
    Innovative features lift this game above mediocrity - but not by much. [Oct 2003, p.108]
  12. 60
    A solid foot soldier, meeting gamers' expectations and occasionally rising above and beyond the call of duty. But like a new recruit, it misses the mark more than once.
  13. Cheat Code Central
    60
    This game is not for action addicts. At times it can be deep and rewarding and at other times it can be boring and redundant. Compared to a good, mindless shooter, World War II: Frontline Command is like playing war on a speadsheet.
  14. Computer Games Magazine
    60
    A mediocre to average game with just enough in the way of innovations and highlights to make it worth a look. [Sept 2003, p.79]
  15. Edge Magazine
    50
    Well engineered and, while unexceptional in almost every fashion, it does boast a superb level of attention to detail. [June 2003, p.104]
  16. As far as intuitive interfaces go, this one is about as user-friendly as the Russian "Lada" service booklet.
User Score
8.3

Generally favorable reviews- based on 4 Ratings

User score distribution:
  1. Positive: 2 out of 3
  2. Negative: 0 out of 3
  1. JimmusMaximus
    Aug 11, 2003
    5
    In a nutshell: great graphics, horrible AI. I wanted to like this game, I really did. I was eagerly going through the tutorial with one squad In a nutshell: great graphics, horrible AI. I wanted to like this game, I really did. I was eagerly going through the tutorial with one squad and thinking how fun it was all going to be. Then, I started the regular campaign, and they threw in 4 or 5 squads. Movement and pathing for your troops is HORRIBLE! More than once, when I told a soldier to load up onto a truck which was a few feet away from him, he went around the block to get into the back of the truck. And when you select units, they stay in the exact formation they were in when you selected them in, so most of the time they will not "fit" into the spot where you send them. I also experienced 2-3 second lag freezes after unit selections, orders, and during movement. Also disappointing was the lack of any random mission generation, making this game somewhat limited on replay value. As it stands, I played the game for about an hour, and uninstalled. The only hope for it is probably some heavy-duty patching. Full Review »
  2. HarmL.
    Jul 8, 2003
    9
    At last a nice replacement for Close Combat. It's fun to play. I would like to see more unit types and the ability to choose units for At last a nice replacement for Close Combat. It's fun to play. I would like to see more unit types and the ability to choose units for my army. Maybe they are holding something back for an expansion? Full Review »
  3. PeterPal
    Jun 19, 2003
    9
    A bit like C&C and a lot like Commandos (only much better because I didn't like Commandos haha). It will probably be a total flop A bit like C&C and a lot like Commandos (only much better because I didn't like Commandos haha). It will probably be a total flop because people want lots of noise and exploding screens and so! This game is very minimal and I love it! Full Review »