- Publisher: Got Game Entertainment
- Release Date: Nov 16, 2009
- Summary:
- Developer: Black Sea Studios
- Genre(s): Real-Time Strategy
- Cheats: On GameFAQs
- More Details and Credits »
Score distribution:
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Positive: 0 out of 9
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Mixed: 9 out of 9
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Negative: 0 out of 9
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73Well, this game certainly wasn’t able to shift my world enough to earn itself a thoroughly positive verdict. Sure, it’s not all fire and brimstone but frustratingly hectic battles and some excessive blunders concerning the gameplay managed to spoil it for good.
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70It sounds like a good idea: co-operative missions, heroes, a fresh setting. But Worldshift fails, mainly because of bad design that ignores the standards of the genre. Having to control every single soldier manually because there are no group controls isn't acceptable. Different heights, trees, houses and even whole rock formations are ignored or can be shot through. The three factions are well balanced for multiplayer, but the single player campaign basically consists of "go from A to B" and "try and error". Even the best ideas won't work if you get the basics wrong. Maybe it's better to wait until Black Sea has ironed out the problems.
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70Let's face it, every RTS lover is waiting for Starcraft 2 and Red Alert 3. But don't get too focused on these two titles, because you'll miss out on, for example, WorldShift. A strategy game than looks more than fine and plays like a perfect mix between RTS and RPG. Waiting for a triple A title will be easy with WorldShift.
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If there were any noteworthy singleplayer campaign Worldshift could be an almost flawless game. Unfortunately the one player part is a tedious mission-to-mission experience. High score for this game comes only for excellent multiplayer variability. [Oct 2008]
Score distribution:
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Positive: 0 out of
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Mixed: 0 out of
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Negative: 0 out of