• Publisher: Sega
  • Release Date: Nov 24, 2004
Worms Forts: Under Siege Image
Metascore
60

Mixed or average reviews - based on 10 Critics

User Score
6.4

Mixed or average reviews- based on 12 Ratings

Summary: Worms Forts: Under Siege! puts players in command of a crack team of up to four fort-dwelling worms. Set in the cartoon environments that will be very familiar to Worms fans, players direct their worm garrison to construct defenses to maximize strategic advantages, expand castles, seize valuable victory locations and of course, build massively destructive weapons to eliminate their opponents' fortifications. Players can test their mettle in a single-player game by battling through the 20 missions, or they can take on up to four friends in the frenzy of destruction that is Fort vs. Fort mode. Massive weapons and massive destruction, including catapults, cannons, giant crossbows, bows and arrows, rocket launchers, air strikes, napalm... even nuclear strikes; For the first time in the history of the series, players can build their own castle, including towers, walls, citadels and keeps. Each building will offer unique special powers and weapons, and poor choices may leave players lagging in the arms race. [Acclaim]
Developer: Team 17
Genre(s): Artillery
Number of Players:1-4 Players
Offline Modes:Competitive, Team Oriented
Connectivity:Online, Pass-and-Play
Online Modes:Competitive, Team Oriented
Number of Online Players:4 Players Online
Cast Credit
Phil Carlisle Programmer
Colin Surridge Programmer
Rico Holmes Support Artist
Martyn Brown Creative Director
Bjorn Lynne Sound & Music
Bjorn Lynne Sound & Music
Mike Green 3d Art
Porl Dunstan Game Design
John Eggett Game Design
Grant Towell Game Design
Kelvin Aston Game Design
Kevin Carthew Game Design
Stefan Boberg Technical Manager
Paul Scargill Audio & Animation Programmer
Paul Scargill Audio & Animation Programmer
Dave Smith Lead Artist
Patrick Romano Concept & 3d Art
Patrick Romano Concept & 3d Art
Paul Kilburn Producer
Andy Morriss Animation
Mar Hernandez Level Textures
Enrique Corts Llopis Level Textures
Tony Landais FMV Artist
Tom Gluckman Concept Artist
Javier Leon 3d Artist
Neil South Art Manager
John Dennis Game Design
Mark Dimond Game Design
Charles Blessing Lead Programmer
Andy Clitheroe Programmer
Martin Swaine Programmer
Steve Eckles Programmer
Paul Tapper Programmer
Designer/Producer/Programmer credits provided by GameFAQs.
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