Perfeito, não tem mais o que falar e nem o que fazer, perfeito ! Posso ficar falando horas e horas das mecânicas do jogo, os mínimos detalhes que o jogo tem, é quase um sandbox em 97. Não consigo pensar em nada que possa ser melhorado nesse game.
In Spain, I remember buying this game because it came in a pack with Carmageddon and Ecstatica II. I wanted Carmageddon so bad that after a while, I realized that XCOM would be the game that was a steal in this pack.
If you ask me which game Ive spent more hours in my life, this game would definitely a top3. Love everything about the game. Every icon in the hub of the game will take you to another window that I love more than the one before. Market, investigation, soldiers, weapons, organizations, buildings, the enemies, buy/sell/create items/cars, etc.....
The first time i played it, for some translation issues, I never traveled to the alien world. I didnt even know it was an option, so I would play it endlessly. As I got older and my english skills would get better, I learnt to go to the alien dimension. Kind of a new game again for me.
Despite playing on "superhuman", the game is cheatable. If you save and load or use the teleporter endlessly to drop grenades on aliens, you might make it easy but we, xcom fans, like challenges. Dont do that. lol
City managment, real time tactical group combat, a living cityscape where hostile organisations or those inflitrated by the alien menace can and will attack you. So raid them first. Send your ships to smash their properties! Research the alien tech you capture and use it for your organisation... Wow...I cannot believe how much this old game has to show modern games. Fancy graphics it may not have, but the depth of this game is absolutely remarkable. If only they remade this... sigh..
As life, like games, are about the journey, not the destination. X-com apoc is an amazing journey. I got this back in 1997 and every 5 years or so I come back to it. I quit when I get near the end of the game because I have lost the motivation to continue now I know the journey is coming to an end. That is after countless hours of fun however. Just try it.
When I first played this game, I went straight for the turn based. I was upset that they were trying to make X-Com into a real time game but happy that they at least gave me a choice. That said, years later I tried the real time and it works surprisingly well. I'm not saying it's better than turn based, I just think it works well within the framework of this title, as it did later on in the UFO series (Aftermath, Aftershock, and Afterlight). Some of the graphical aspects of the new engine are slightly clunky but it might just take a little getting used to. Some people really didn't like this title but I thought it was great. The cutscenes were awful, but who plays X-Com for cutscenes, right? The story was really good and I really enjoyed the aspect of moving from a geoscape to a cityscape using factions of people and corporations instead of countries. It was like a version Sim City I'd actually want to play. I remember when this came out, people were upset that the multiplayer aspects had been scrapped. X-Com always works best as single player anyway, so it's not a huge issue. Absolutely loved this game and I highly recommend it. If you like this title, also check out the UFO series, which was built on an engine the creators of X-Com wrote.
I never quite understood the animosity against X-com: Apocalypse. Yes there were flaws to the game. There were many an instance where I would think to myself that I should be the one who owns this damn city. Why don't I have access to Heavy Plasma? Wow. Psionics **** hard now. A tacked on realtime mode to a turn based game? Really? Despite these issues, when you actually play the turn based game you know that it is good and it is x-com. The city is a city full of life fully destructible life from the cars to the buildings to the people. The starting gear is badass and does not all become completely obsolete as the game progresses like its predecessors. No longer are you restricted to begging and pandering factions for money. You can simply take it. Though none of the aliens compare with the terror of the Chrysalids, the uniqueness of the various monsters was on the whole more varied. For fans of the series, they do themselves a disservice to not play the game themselves.
Sweet majestic awesomeness of XCOM! Wow! Apocalypse was not a revolutionary sequel but it introduced many improvements besides graphics. Story, of course, is quite the same - the Aliens are here, and not the good sun-ray kind, but the evil greyish-big-black-no-eyelids kind, and they want to take over humanity and submit them into a brainless slavery. That is where u come in - commanding tactically a squad of the Earth's last hope, but also overseeing strategically other things deserving your attention, such as base expansion, research, faction relationship, and so on. Very sweet memory of this sequel of the classic.