• Publisher: Atari
  • Release Date: Jun 30, 1997
User Score
8.5 out of 10

Generally favorable reviews- based on 10 Ratings

User score distribution:
  1. Positive: 9 out of 10
  2. Mixed: 0 out of 10
  3. Negative: 1 out of 10

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  1. May 19, 2012
    9
    I never quite understood the animosity against X-com: Apocalypse. Yes there were flaws to the game. There were many an instance where I would think to myself that I should be the one who owns this damn city. Why don't I have access to Heavy Plasma? Wow. Psionics sucks hard now. A tacked on realtime mode to a turn based game? Really? Despite these issues, when you actually play the turn based game you know that it is good and it is x-com. The city is a city full of life fully destructible life from the cars to the buildings to the people. The starting gear is badass and does not all become completely obsolete as the game progresses like its predecessors. No longer are you restricted to begging and pandering factions for money. You can simply take it. Though none of the aliens compare with the terror of the Chrysalids, the uniqueness of the various monsters was on the whole more varied. For fans of the series, they do themselves a disservice to not play the game themselves. Expand
  2. May 30, 2012
    9
    When I first played this game, I went straight for the turn based. I was upset that they were trying to make X-Com into a real time game but happy that they at least gave me a choice. That said, years later I tried the real time and it works surprisingly well. I'm not saying it's better than turn based, I just think it works well within the framework of this title, as it did later on in the UFO series (Aftermath, Aftershock, and Afterlight). Some of the graphical aspects of the new engine are slightly clunky but it might just take a little getting used to. Some people really didn't like this title but I thought it was great. The cutscenes were awful, but who plays X-Com for cutscenes, right? The story was really good and I really enjoyed the aspect of moving from a geoscape to a cityscape using factions of people and corporations instead of countries. It was like a version Sim City I'd actually want to play. I remember when this came out, people were upset that the multiplayer aspects had been scrapped. X-Com always works best as single player anyway, so it's not a huge issue. Absolutely loved this game and I highly recommend it. If you like this title, also check out the UFO series, which was built on an engine the creators of X-Com wrote. Expand

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