• Publisher: Atari
  • Release Date: Mar 31, 2009

Mixed or average reviews - based on 16 Critics

Critic score distribution:
  1. Positive: 7 out of 16
  2. Negative: 0 out of 16
  1. The sex is still great, and I'd love to say we could still stay faithful to one another for many years to come. But it may well be that we've come to a point in our lives when it might not be a bad idea for us to start seeing other people. [Dec 2008, p.72]
User Score

Generally favorable reviews- based on 206 Ratings

User score distribution:
  1. Positive: 58 out of 84
  2. Negative: 16 out of 84
  1. Mar 26, 2011
    Alright, the learning curve in this game is vertical. If you're going to buy it, understand that. Understand that you're going to have to learn hotkeys. Understand that you're going to be looking in the manual for a good few hours to figure everything out. But understand that it's worth it. X3 TC is an absolutely fantastic, beautiful, and immersive game. The sheer size of the thing is something along the magnitude of 8 million cubic kilometers spread throughout several hundred sectors. There are varied races each with many unique starships. The economic and combat aspects of this game are spectacular. Trading goods and building factories is immensely satisfying. The music and art makes the entire experience that much more epic. If you're willing to spend the time getting to know her, X3 can take you for one heck of a ride. Full Review »
  2. May 22, 2012
    I really want to love this game. Having a decent 2012 PC, the graphics are so smooth and great, music great, open ended, huge universe, endless side-tasks, fun battles, and a trading system - so far, what's not to like - but niggles that begin early on become more apparent after 80+ hours of play. With my 10+ freight and 15+ combat ships, I should be having all the fun in the world, but things are becoming a drag. Ships still crash into docks and get destroyed. Auto-trading is too slow that it takes hours to bring in cash. Manual trading is repetitive. With 15+ combat craft in a wing, you can win pretty much anything. And the UI feels like it was written by a Unix developer who hates UIs and likes lists of old. For example, look up who builds say a missile, and it'll give you a list of 30+ sectors alphabetised scrolled down - errr, how about simply pointing out on the universe map which are the closest sectors to me that sell the missiles, I'm not memorising every sector name!!???? At this stage, I am playing the main task/quest, if only to finish the game, which will probably take another 80+ hours of play! It's still very much worth the buy for $15 or less, either this or the generally cheaper X3 Albion Prelude which looks identical. You will enjoy the whole feel and really getting into the universe. I know I do and will probably pick it up for 2 hours of play a week for the next year. That's gotta make it good value for how much I spent on it. But for me, I'd struggle to give it more than a 6 because of how slow it is to get anything done. (to the developers, what if, for the next game, you start with a station, and resource collectors and your own sector, then build up stations and fleets, and either dominate trade by killing off competitors, or dominate the universe by conquering sectors - with those beautiful graphics and combat play, now that would be a fun game indeed). Full Review »
  3. Dec 27, 2010
    Alright. I love sim games. I love complicated, thoughtfully-paced strategy games. But this is ridiculous. I've played for hours and have achieved precisely nothing. You start the game with an AGONIZINGLY slow ship. I tried three different start scenarios, hoping it was just the one situation. It wasn't. There's a feature that lets you accelerate the game to 600%, which approximates the speed that I would like it to run at normally, but even so, you can literally select the closest object, turn on autopilot and time acceleration, go make and eat lunch, and return to find that you're still not there. Playing this game would be a full time job. I don't know who thought "waiting to get places" would be fun, but it isn't. And making "patrol system" a repeated objective when that basically means sit still and wait until something happens isn't fun either. Least fun I've had playing a game in recent memory. If I want the space sim feeling, I'll just go replay EV: Nova. Full Review »