User Score
8.2

Generally favorable reviews- based on 2231 Ratings

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  1. Oct 10, 2012
    9
    The original Xcom made me love turn based strategy games, and since then no game has been able to fill that void... Front Mission series and Incubation were close... This new Xcom is the real thing. Shut up and take my money!
  2. Jul 22, 2014
    10
    I would put this game in the pantheon of strategy games, without question. SCORE: 97/100.

    I loved this game from start to finish and everything about the tactical gameplay is amazing and engaging. There are a great variety of classes (with upgrade paths, ranks, and different equipment) and enemies, diverse maps, good base technology and items, and just a complete package that is fun and
    I would put this game in the pantheon of strategy games, without question. SCORE: 97/100.

    I loved this game from start to finish and everything about the tactical gameplay is amazing and engaging. There are a great variety of classes (with upgrade paths, ranks, and different equipment) and enemies, diverse maps, good base technology and items, and just a complete package that is fun and replayable.

    This is a game that you will play again, and you will be glad you did.
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  3. Oct 11, 2012
    0
    Another classic series goes down the toilet in an entirely depressing cashgrab for mainstream gaming dollars, brought to us by a bunch of greedy spoons who clearly know that what made the original series great doesn't hype as well as CG cutscenes and FXAA. This is more like Mass Effect than XCOM. There's almost no tactics involved, the game holds your hand, tells you what to do, and blocksAnother classic series goes down the toilet in an entirely depressing cashgrab for mainstream gaming dollars, brought to us by a bunch of greedy spoons who clearly know that what made the original series great doesn't hype as well as CG cutscenes and FXAA. This is more like Mass Effect than XCOM. There's almost no tactics involved, the game holds your hand, tells you what to do, and blocks you from doing anything that might resemble "player choice" at every stage. The actual 'choices' the game does present you are akin to 'do you want a red or blue plastic cup' -- they are utterly meaningless. UFO Defense and TFTD were games about tactical combat and strategic planning, not cutscene driven narrative. XCOM: Enemy Unknown is all about clicking 'attack' and 'move' hotspots and watching cut scenes. There's no strategy involved. Do you consider 'Paint by Numbers' and 'Connect the Dots' to require strategic thinking? The awful voice acting, prebuilt repeating maps, and inability to design your own bases really don't even factor into the final verdict because the core game is just so utterly, utterly pointless. The people that rate this game highly deserve to continue eating such dumbed down generic spew. I'm just sad that instead of getting another good XCOM game we got... this. Expand
  4. Nov 12, 2012
    10
    I made a terrible mistake...I didn't realize the game doesn't automatically save (well I did, but i'm lazy and didn't bother to manually save) and got into a situation where my entire team died. All my warriors, battled hardened from several missions: gone. And I was very sad, because I had to start from scratch, either with a bunch of scrubs or a new game. And yet...I'm more determinedI made a terrible mistake...I didn't realize the game doesn't automatically save (well I did, but i'm lazy and didn't bother to manually save) and got into a situation where my entire team died. All my warriors, battled hardened from several missions: gone. And I was very sad, because I had to start from scratch, either with a bunch of scrubs or a new game. And yet...I'm more determined than ever, and will do better this time, invest in the right things (that are crucial) and ignore the lesser investments until I have the money (I was a noob and didn't realize how important satellites are). I never played the original X-COM, but all I can say is this reminds me so much of Mass Effect 1 and 2, without the silly story (that eventually collapsed in ME3). They clearly borrowed from this series.

    This is an incredible game: ignore the haters and buy this if you have ever enjoyed any game involving tactics. It's clear that they got the essence of what many old-school PC gamers say is the greatest game to ever be released for the computer...looking at this game I wouldn't be surprised if that were true. Easily the Game of the Year, and after less than a day playing it, among Firaxis' best (and they have made a lot of very good games).
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  5. Oct 24, 2012
    9
    One of the very best games I have played in years. The only reason I did not give it a 10 is due to a small lack of more varied starting set ups that would give each replay a bit more of a unique feel. To be sure this is an incredibly small gripe. Buy this game.
  6. Oct 16, 2012
    10
    There's some minor issues, the most annoying of which being that sometimes moving people around inside a UFO is really a hassle due to the roof blocking your view, and other times people won't want to move to high or low ground. Some areas could also be beefed up in complexity (interception), but on the whole they really nailed this one. The game is addictively fun and brilliantly capturesThere's some minor issues, the most annoying of which being that sometimes moving people around inside a UFO is really a hassle due to the roof blocking your view, and other times people won't want to move to high or low ground. Some areas could also be beefed up in complexity (interception), but on the whole they really nailed this one. The game is addictively fun and brilliantly captures the "just one more turn" feeling. Fans of the 1993 version will be able to find things to complain about, as this is not a straight remake. It's a 2012 take on the game, and while not everything is the same the spirit of the classic version is alive and well here. If you're not familiar with the classic X-COM, then any strategy fan should go buy this right now. Expand
  7. Dec 5, 2012
    5
    A game with excellent potential... just poorly executed. Playing on normal difficulty is adequate enough for overlooking the mass majority of the issues that plague this game, but upping the difficulty makes its glaring flaws all the more apparent. First things first: This game is uses a combat system that is similar to Fallout 2, with the addition of a cover based system to help yourA game with excellent potential... just poorly executed. Playing on normal difficulty is adequate enough for overlooking the mass majority of the issues that plague this game, but upping the difficulty makes its glaring flaws all the more apparent. First things first: This game is uses a combat system that is similar to Fallout 2, with the addition of a cover based system to help your troops not get shot. Naturally this might sound awesome, right? Well... unfortunately Firaxas and 2K couldn't spring for half decent AI that seeks to employ superior tactics. They opted instead to give the AI bonuses to aim, health and critical hit chance on the higher difficulties. This turns the game from a test of intellect and tactics to seeing if you can avoid getting steamrolled by dimwitted, cheating AI that kills your soldiers from half way across the map, with full cover to boot. Get used to that cause its going to happen. A lot. And when it does, your dopey soldiers (the "best of the best", as the game describes them) will panic, freak out and either run into enemy fire, hunker down in front of enemies, wildly shoot at them, or my favorite, shoot at your guys with surprising accuracy; another thing that's lacking from the best and brightest the world has to offer, as they can't barely hit the broad side of a barn. Yet they can kill your own troops with ease when panicked. These two companies, having a vastly warped sense of "turn based combat" will ensure that two things happen if you go scouting. 1. Upon spotting an enemy group, the enemy will get a free turn to position themselves against your soldier, DURING your turn, or 2. Your soldier will idiotically charge to where ever he or she was told to go instead of pausing to ask for new orders. This ensures your troops get slaughtered pretty quick, even with hunker down/ overwatch combos. If that isn't bad enough, cover is as durable as wet toilet paper, meaning that when you get shot at your cover will either crumble or catch fire, exposing you to a follow up barrage or forcing you to high tail it away from the vehicle/whatever, leading to a storm of plasma fire. Don't get me wrong; I like the fact that the scenery is destructive and can blow up. Its more that the devs wanted to inflate the sense of "difficulty" by stacking the odds against the player, rather than taking time and effort to create an AI that gives the player pause when it humbles them with strategy and tactics. The strategy element has some good elements to it, having to manage panic, finances and supplies. The problem is that what could have been a great strategy element is is reduced to something much more simplified and dull. Countries will freak the hell out if you bungle a mission, regardless if you managed to put a huge dent in alien forces before dying or rescuing a VIP/butt load of civilians in the process; they'll count as dead if you die. Either you kill everything in sight or you fail the mission, period, despite the fact that your mission (in about half the cases) is to stop terror attacks or protect VIP's. Partial credit would be nice (as was evident in the old XCOM games) but has given way to that CoD mentality; everything has to die no matter what, even in the face of objectives or feasibility. When the **** hits the fan (and it will), nations in the same continent will start to panic big, even though they didn't get attacked. The funding (something that wasn't an issue in the old XCOM) is scarce and serves only to once again, inflate the difficulty, despite the fact that you are the "last, best hope of humanity" and would naturally get loads of cash to do your job (see: the old XCOM). Because of requirements for even the basic of facilities, you could find yourself crippled if you opt for cash missions to purchase satellites, weapons, armor, or new troopers, all because the Dev's were too lazy to include a "personnel requisition" option that was present in the old XCOM. Worse yet is the fact that you can't sell any weapons or items you craft to council members; you're stuck with them. If you're lucky, a nation may ask to get that tech off you, but instead of negotiation they just tell you what you'll get. Gone are the days of being a dealer of all things alien. The story itself is good in the beginning but starts to fall apart once you research Psionics. In regards to the setting and logic behind R&D, it is truly laughable. Instead of reverse engineering alien tech and creating weapons that use materials from your own damn planet, you're forced to rely on alien materials (of which don't exist on Earth) to construct alien weapons that rely on... alien power sources. Humanity is well and truly boned if this is how we'll fight the aliens; if XCOM dies, everyone's back at square one. I don't even like the old XCOM and regret it's purchase, but I saw the potential for a truly awesome game. Sadly, it looks as if we'll have to wait for the realization of that potential, cause it isn't here. Expand
  8. Oct 23, 2012
    10
    Best turn-based strategy game since the original X-COM. Yeah it has its own flavour, and it doesn't shy away from sticking to its own design decisions. What it delivers is just awesome. The single player on classic ironman has insane replayability: enemy AI, challenging combat, challenging strategic layer panic management etc. all provide a compelling experience. The best part is you knowBest turn-based strategy game since the original X-COM. Yeah it has its own flavour, and it doesn't shy away from sticking to its own design decisions. What it delivers is just awesome. The single player on classic ironman has insane replayability: enemy AI, challenging combat, challenging strategic layer panic management etc. all provide a compelling experience. The best part is you know that it was your fault that you lost, and you have a good idea what your mistake was to fix it next time. Establishing characters that you actually care for and naming them is addictive. The MP is just an added bonus to annoy your friends with and see if an all floater team can really mess up an archangel sniper, or if a 2 x ghost armour squad is better than an ethereal with sectoid scouts. Expand
  9. nop
    Oct 22, 2012
    5
    This game is a marketing success but a creative failure. I loved original XCOM game and really wanted to enjoy playing this remake. But several hours into the game I started to feel that I've been cheated. Imagine a "reboot" of original Quake, where you can only carry two weapons, regenerate health while moving from one waist-high cover to another through linear levels, watchingThis game is a marketing success but a creative failure. I loved original XCOM game and really wanted to enjoy playing this remake. But several hours into the game I started to feel that I've been cheated. Imagine a "reboot" of original Quake, where you can only carry two weapons, regenerate health while moving from one waist-high cover to another through linear levels, watching unskippable cutscenes after every few minutes. This is what you feel if you played XCOM/UFO games before. Shallow and dumbed down kids-friendly piece of mass entertainment. Seriously, I'm surprised that after infinite ammo they didn't add regenerating health. Base building is a joke compared to the original. Geoscape is just a pretty animation. This is earth defense simulator minus the simulator part. This is a game where radio stations can work from underground caves, satellites can hover above arbitrary location on the globe and psionics only works if you break glass window first. Expand
  10. Oct 24, 2012
    8
    Overly simplified, some serious camera issues, with a simple-yet-clunky UI, and the overall turn mechanic feels more disjointed than the Aftermath--Afterlight implementation. But the fact that I just didn't want to stop playing last night can't be ignored either.
  11. Oct 30, 2012
    3
    This is a butchery of the original x-com, at first glance the game seems really good. Hell it even hooked me, but the further you get it seems like you just further enter a cave filled with **** What an epic failure, if you liked the original this will spit in your face and say **** you i got money you didn't"
    However on its own admittedly this game is a decent Turn based strategy game.
    This is a butchery of the original x-com, at first glance the game seems really good. Hell it even hooked me, but the further you get it seems like you just further enter a cave filled with **** What an epic failure, if you liked the original this will spit in your face and say **** you i got money you didn't"
    However on its own admittedly this game is a decent Turn based strategy game. But since it has the name x-com on it, it simply blows donkey balls.
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  12. Oct 10, 2012
    10
    XCOM veterans, this isn't just the game you used to play, but with updated graphics. It's a true reimagining of the original. But worry not, it's certainly worth your time. Especially on Classic difficulty, the game is definitely a challenge that takes me back to the agonizing moments, so full of tension, from the original. I found myself coordinating my squad's movements to work as aXCOM veterans, this isn't just the game you used to play, but with updated graphics. It's a true reimagining of the original. But worry not, it's certainly worth your time. Especially on Classic difficulty, the game is definitely a challenge that takes me back to the agonizing moments, so full of tension, from the original. I found myself coordinating my squad's movements to work as a team; carefully approaching each map in a slow and methodical fashion. The XCOM "squad" has a cohesive tactical feeling that the original was missing. Sure there was plenty of strategy in the original, but the new XCOM has a way of really making your team feel like more of a "TEAM" in a way the original didn't. The strategic layer of the game has been modified in such a way that it really serves to reduce the unnecessary elements of the original while still highlighting the importance of thinking about "the big picture" while playing. The game is so much more than just making sure you have the best squad for a given mission. It's about the long game. It's about planning for expansion down the road. It's about being prepared for the inevitable setbacks. It's about being able to think strategically as well as tactically. Nope, this isn't the original XCOM with a new coat of paint. It's a new XCOM. A modern XCOM. An XCOM that already kept me up WAY too late, and I'm sure will claim many more. This is an excellently crafted, undeniably fun strategy game. Expand
  13. Jan 5, 2013
    8
    I like it. I'd say it is about a big expansion away from being perfect. It needs slightly more depth. Then again, as far as I've gotten is one suit of titan armor, a squad kitted with stolen plasma rifles.. and then **** RNG kills the last of my super troopers and several continents have cut funding.

    I am about to turn it off of Iron man mode, **** hell do I blow. Classic difficulty is
    I like it. I'd say it is about a big expansion away from being perfect. It needs slightly more depth. Then again, as far as I've gotten is one suit of titan armor, a squad kitted with stolen plasma rifles.. and then **** RNG kills the last of my super troopers and several continents have cut funding.

    I am about to turn it off of Iron man mode, **** hell do I blow. Classic difficulty is so goddamn hard. I mother **** hate thin men still. They always, always crit on me or cause a panic spiral with their dumb fart clouds.
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  14. Oct 30, 2012
    3
    Aaaah yes..XCOM. So, are you seriously telling me Sid freaking Meier and Firaxis are redoing my favourite game ever? Wow, I thought at first, I'm in for a real treat. Not. To keep it simple, after more than 10 years(15?), I expected more. After civ5 one had to see this coming, since good old Sid seems to have a new philosophy: "streamlining". Oh you gotta learn to fear this word. ItAaaah yes..XCOM. So, are you seriously telling me Sid freaking Meier and Firaxis are redoing my favourite game ever? Wow, I thought at first, I'm in for a real treat. Not. To keep it simple, after more than 10 years(15?), I expected more. After civ5 one had to see this coming, since good old Sid seems to have a new philosophy: "streamlining". Oh you gotta learn to fear this word. It basically means they are taking a great game, stripping it of most of what today is apparently considered "complex" by the average gamer, and pumping it up with cool graphics. This new xcom is not a terrible game, to be honest. It is playable, it is also vaguely enjoyable for some time. But after you stop and think that the intro cutscene probably takes more space on your HD than the whole original game UFO defence, you start wondering. So, lets see. 1) No random maps. It does get old, fast. Aliens are placed in the exact same places. So, if you get the same map, it's a breeze to complete (and it's very boring). 2) more or less the same tech tree as in the original UFO. Now this was a letdown. So you have the usual laser techs, autopsies, some fighter techs. There are two more armors (which you will never use if you know whats good for planet earth) compared to the original, and that's as "modern" as it gets. Oh yeah and plasma, the mid-late game uber tech. I remember not developing plasma in the old Ufo just because I liked the idea of human soldiers in their blue personal armors and armed with mankind's best laser wapons, so yeah, I'm doing the same in this one. Game is easy anyway. 3) No inventory for soldiers. I'll pause a sec here. So now you may equip one main weapon, one secondary weapon, and ONE extra item. One. Extra. Item. Next time you have to decide if you want to bring ONE grenade OR wear a nanofiber vest under your armor, just remember the magic word: streamlining. It's not b******t, it's streamlined. See how easier it is to accept. Streamlined, I'm starting to like the sound of this. 4) No more Time Units. Now, this is sort of a meh. It's different from the original, not necessarily worst. It makes the game VERY boardgamish, like I don't know, bloodbowl, or necromunda. I like bloodbowl and necromunda. Actually, one of the games that comes to my mind A LOT while playing this XCOM is the pc version of bloodbowl. THe game also plays a lot like a blood bowl game, including the "hmm should I or should I not blitz that guy" feeling (if you played bloodbowl then you now what I mean. If not, well go play bloodbowl! Now!).
    5) Only one base. Very streamlined. 6) max of 6 squad members at a time. Oh now this is SO streamlined! Old XCOM was like 14? 16? and NO, it was not tedious, it was damn fun. It's a war, you are saving earth from an alien invasion! and you get a plane that can carry only six men?? 7) overall tactical combat is faster and cooler (cooler, not better..),and, yes you guessed it, streamlined! no more crouching, aim or snap shots (or auto), you got cameras following your dudes all over the place, cutscenes when you get out of the skyranger, cutscenes when you first meet a group of aliens, cutscenes when you leave the mission, cutscenes when you RETURN TO BASE after the aforementioned mission..no, I'm not kidding, there is a cutscene for almost every tech, autopsy, live alien interrogation. Only cutscenes in this game probably take more space on my HD than all the games I played in the 1990-2000 period. 8) soldier promotion. A random class is awarded to your soldiers upon completing their first level. Cool, I though at first. So if my rookie kills his first alien from a distance, he'll become a sniper for having demonstrated his particular aptitude with long range etc etc.. no, not at all. It's random. So no more "this guy is a sniper because you decide his stats are good for a sniper class. No, he IS a sniper, he can only use a sniper rifle. Also, when soldiers level they increase their 4 stats (old ufo were like 8 but hey! streamlined!).
    So bottom line, not an awful game, it has it's moments. As a successor of the greatest classic series of all times, it fails. Some would say miserably. Will be all but forgotten in a few months, while UFO and Terror from the deep will proudly sit in my pc forever, reminding me of how scary and hard and awesome saving earth in 640x480 may be. So tell you what Firaxis, I wanted to be wise and analyze and examine and think this out before voting. But then I decided to streamline my thoughts, so you get a 3 (because I played it a bit and it's not total crap)
    When in a tactical simulation you may choose between 15 hairstyles for your soldiers but you can't crouch, something's terribly wrong. Or streamlined.

    p.s. Firaxis is paying royalties to the Warhammer 40k brand I hope. ALL your soldiers and equipment look like space marine stuff. Even in their light beginner crappy armor and armed with a lousy assault gun, they look like uber cool Ultramarines with bolters blazing
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  15. Oct 13, 2013
    8
    I resisted buying this game for some time, but picked it up during a good Steam sale. Glad I did! Although I never played the original XCOM all the talk of the dumbing down of the game worried me. I cant talk to it as a comparison to the original, but overall in its current form it is fun.

    Most missions feel short, but in a good way, you can boot up the game and do a quick mission
    I resisted buying this game for some time, but picked it up during a good Steam sale. Glad I did! Although I never played the original XCOM all the talk of the dumbing down of the game worried me. I cant talk to it as a comparison to the original, but overall in its current form it is fun.

    Most missions feel short, but in a good way, you can boot up the game and do a quick mission while working on something else, or do some base management. I would have like a more detailed record for my squad mates (Kills, date of promotions, awards being given, times wounded) but at least the memorial is a nice touch.

    Even well after this game came out it is worth picking up in my opinion.
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  16. gas
    Oct 17, 2012
    7
    I have to lower my score , after the first playthrough i gave a 9, but actually im going to finish my second and sadly the game is loosing a lot of appeal.
    The problem primary is that what you can research and develop is not enough and various to make any difference between different games, basically you will end doing exactly the same things, researching the same things, and exectuing
    I have to lower my score , after the first playthrough i gave a 9, but actually im going to finish my second and sadly the game is loosing a lot of appeal.
    The problem primary is that what you can research and develop is not enough and various to make any difference between different games, basically you will end doing exactly the same things, researching the same things, and exectuing all the same steps every game you will wanna play.
    Also, even if the maps are not few, its quite easy to predict enemy spawn.
    Anothe note not positive is that i think the game is really too short, and you are foced also to speed up cause the panic pressure.
    Basically i still think that this game is very good (on its own, even if different from the old xcoms), but its lacking longevity and relplay value to be really a masterpiece.
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    To all the ppl GIVING LOW SCORES cause chance to hit / cover system bugs, READ THIS first. At start i was thinking too that the game had terrible bugs related LOS and targeting, but i was wrong, surely it doesnt help the fact the ruleset is not explained in the manual nor on firaxis site. Fact is this game is more similar to chess then to previous x-com games as idea. To be short about that, this game is based on a strict and working ruleset similar to a board game, hitting is absolutely not related to the point to point projectile trajectory " LOS" that is visible looking the position of the soliders Consider that what you see in 3D as idea is a fictional representation of the ruleset. The ruleset is very very simple and basic, and one understood its really a lot interesting and fun. In the game there is ACCURANCY which is set by default as 65, there are low covers (half shield icon) which gives +20% defence, hi covers (full shield icon) that gives +40% cover. There are modifiers which can be many things, specific traits, perks, elevation etc. The formula is CTH = accurancy - target defence +- modificators. So if there is shooter at a corner, target behind a 40 tons big truck with a half shiled icon position, the shooter can hit the target even if in 3D the bullet pass into the truck, as the rule means you can always hit soliders behind 20% or 40% covers. The only situation when when LOS is obstructed is, one full cover tile in between 2 other full cover tiles, or one single full cover tile strictly in line with the shooter. In the same manner is possible to flank one enemy, a covered enemy have a red alien icon as default, to avoid his cover having as result the yellow alien icon (which means target is out of cover) as ruleset you need to place your shooter past the imaginary orthogonal axis that is projected by the block giving the cover to the target. Im sorry if its not very clear maybe, im not english and im tryin the best i can. There are also specific rules to determine the cth and covers between shooter and target from different elevation zones (+20% hit being higher then target + modificators), and specific rules to determine how works the half covers and full covers in between, but not adjacent to the shooter and target we are considering. Basically this game is based on xcom as setting and basic mechanics, but its a lot different compared to most of the tbs as its absolutely not based to the LOS you can see on the screen to hit the targets, and guys this system works, its simple but very tactical. Told that this game imo is great, cause the target here i understood after some days of playing, its not to just adapt the old xcom with new graphics (which in case is something i expected too at start tbh), the target is its to have a new specific ruleset to possibly create a strategic E-sport. Hope that this one beside the review can help ppl to understand better the game as many bad scores are given cause a misunderstanding of how the game works. Collapse
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  17. Oct 13, 2012
    9
    This is a wonderful update of the old classic. While the old game had so many management options as to bog down the pace of the game, the new XCOM takes much of the tedium away. For example, in the old game, as you hired soldiers you would have to look at their randomly-generated stats individually to determine who should be carrying which weapons, and then work on increasing their bestThis is a wonderful update of the old classic. While the old game had so many management options as to bog down the pace of the game, the new XCOM takes much of the tedium away. For example, in the old game, as you hired soldiers you would have to look at their randomly-generated stats individually to determine who should be carrying which weapons, and then work on increasing their best stats during missions; in the new XCOM, soldiers are automatically assigned weapons and classes, and as they gain experience on the battlefield, they level up, granting them a new class ability each time. Not everything is perfect, however. The camera can only turn in 90 degree increments; not a problem outside, but indoor missions can be hell. Also, you'll find yourself fighting with the scenery at some of the worst times, trying to get the camera to hide it. Despite such minor flaws, this is a truly great game and a worthy successor to the franchise. Expand
  18. Oct 9, 2012
    10
    This version of XCOM actually has MORE depth than the original. The bits that added little to the (classic) original have been removed or altere while tactical (combat based) and strategic ("base" based) options have been added that actually add to ythe thought that's required to succeed. Examples Disembarking - man that was a pain, one well placed grenade and your entire squad wipedThis version of XCOM actually has MORE depth than the original. The bits that added little to the (classic) original have been removed or altere while tactical (combat based) and strategic ("base" based) options have been added that actually add to ythe thought that's required to succeed. Examples Disembarking - man that was a pain, one well placed grenade and your entire squad wiped before you'd started your second turn and split up to avoid being one large target for me this always meant a reload of a saved game. It just annoyed me when it happened, now it doesn't. "Bug hunt" endings. Scouring maps for that one last alien who had decided to stand in a cupboard, 90 minutes trying to find it, ending up just being bored and making a careless mistake or just quitting the game - gone...Unrealistic micro customization - In the original you could force any soldier to become anything. That's not realistic at all. A 5 foot 3 sharpshooter moulded into being a musclebound heavy weapons carrier "just because you need one" It might offer you control - but at the expense of any level or realism. The movement simpified in use, but actually increased in tactical options. Moce a squad member a level? Easy! - No special button to take the view up or down required, how about over a wall or through a window. SImple, no 3 level menu system to go through, it will calculate it, and you will know whether you have the ability to continue with another action after or not. All the calculations are there if you play, but they are transparent to the user, leaving you just to work out what is best rather than micro analysing action points. Supression fire? Opportunity fire, different levels of cover? These allow you to work out some pretty snazzy tactics. Your troops level in a way that makes it fab. Actual abilities are learned that expand your tactical options, some are passive, some used on a turn based "cooldown" - all make a difference if used in the right place. Morale, Psi attacks. It's all there - it just doesn't require micro management. I thought I would miss micro management - but I don't - not one bit. For me - someone who loves to see a proper AAA turn based game (at LAST - after Sooooo many FPS..aren't FPS bored to tears with the same game being sold over and over and over and over) Xcom is a breath of fresh air. The moddability of the PC game means we can expect maps, missions and TC's in the next few months that will keep this game on my hard drive and being played almost indefinitely. 10/10 Best game I've played since Jagged Alliance 2 or Rebelstar. Well done Firaxis, after the relative mess of Civ 5 you are back with a bang. Best game of 2012 by a mile. Expand
  19. Oct 10, 2012
    8
    This game is hard to review, mostly because it is a "re-imagining" of one of my favorite games. The short story is: I like it. I am playing it. So, it gets an 8. Could it have been better? Oh yes. As an X-Com remake, it falls a bit flat. Simplified is a commonly used description, "on rails" is how I'd describe it. It seems that somewhere out there in a secret gaming steering committee, anThis game is hard to review, mostly because it is a "re-imagining" of one of my favorite games. The short story is: I like it. I am playing it. So, it gets an 8. Could it have been better? Oh yes. As an X-Com remake, it falls a bit flat. Simplified is a commonly used description, "on rails" is how I'd describe it. It seems that somewhere out there in a secret gaming steering committee, an edict that games must become less complicated has been issued. Unfortunate if you believe, like me, that original X-Com succeeded, at least in part, due to it's complexity. Why should saving the world from an alien threat be easy? It shouldn't. This XCOM wants to do away with all logistics, deeming them "un-fun." Managing multiple bases and multiple away teams is a hassle, they seem to think. And trying to arrange how multiple assets will deal with multiple simultaneous threats is just a big pain, in their book, much easier (and fun-ner?) to just pick one from a list. Weird trigger based alien spawning, channelling the action in corridor sized maps, tiny squad sizes, no free fire, blah blah, you read all this before. So yes, it's not a very good remake of X-Com. But that's not all a bad thing. It's still a good game. Some games are better for their simplicity. This game does some things pretty well. It's tense and fun, soldier customization is nice (could be better - why can't I pick my class or home nation?), there are advanced difficulty options (Ironman mode!), cut scenes are fun, kill cam is nice. However, there are things it could do better without changing the nature of the game as it was envisioned. Graphics rendering is sometimes sluggish, there are tons of clipping problems, there are camera and movement bugs, voice acting can be a bit shaky, textures could be a bit nicer, an option to remove the additional click for ability confirmation would be super. So despite all of this which mostly sounds negative, I still think it's an 8. Good enough so that when I get home from work tonight, I'll be playing XCOM. Expand
  20. Oct 12, 2012
    0
    This game is stuck in the last century. Seriously, recreating a classic generally means improving on its faults as well. The evasion system in this game is completely retarded, and has no strategy or tactic at all. I watch a single Alien shotgunner walk through 5 "reaction" overwatch shots, not getting hit a single time, and instantly critting my Heavy in the face. **** It's a good game,This game is stuck in the last century. Seriously, recreating a classic generally means improving on its faults as well. The evasion system in this game is completely retarded, and has no strategy or tactic at all. I watch a single Alien shotgunner walk through 5 "reaction" overwatch shots, not getting hit a single time, and instantly critting my Heavy in the face. **** It's a good game, but it's weighed down by similar ridiculous moments. Similar to how someone standing in full cover, BEHIND a solid wall, can be insta-killed with plasma without even scratching the wall. Another example is how an alien walses through the entire map in one turn and insta-crits my most valuable soldier. This game is based off nothing but luck. Expand
  21. May 22, 2016
    9
    Just finished. Although must admit It took a while for me. Maybe because I didn't follow what I was supposed to do. Heck I build a foundry and uncovered a whole bunch of upgrades and units I could make only towards the end of the game. By then my soldiers were beefed up so I managed. Gotta give it credit because it was kind of addictive. Great ending too.
  22. Oct 6, 2013
    9
    Back in the early 90's when I was a wee lad, I was looking at the selection of PC games in a KB Toys in the mall and some random guy walked up and put a copy of XCOM in my hands. To this day, I think of him as a neckbearded, ponytailed, Hawaiian shirt over a huge gut, angel. Because to this day, the original XCOM lives in the pantheon of great PC games. Half Life, Baldur's Gate, Rome:Back in the early 90's when I was a wee lad, I was looking at the selection of PC games in a KB Toys in the mall and some random guy walked up and put a copy of XCOM in my hands. To this day, I think of him as a neckbearded, ponytailed, Hawaiian shirt over a huge gut, angel. Because to this day, the original XCOM lives in the pantheon of great PC games. Half Life, Baldur's Gate, Rome: Total War, Dues Ex and XCom are the juggernauts of the medium.

    It was a brave choice to remake it, because they were never going to fully win over the faithful. But on the other hand, it would be sad to let it die. All in all, it's not perfect, but it does the heritage justice.

    Assuming you've played the original, long story short: The battles are far more exciting, the campaign is dumbed down.

    Battles: Still turn based. Time units are gone, replaced with 2 action points. Move and shoot, move and snap shot (now called overwatch), move and ability (or item) or move and move. Seems overly simplistic, but the balance of unit types and terrain keeps it from getting too tedious.

    The Good: You won't spend 10 minutes looking for the one last alien whose camped out in a house for some reason. Faster battles, more shooting, feels like a battle instead of a hunt. Unit types are broken down by classes, which makes squad assembly a lot easier, but in a good way.

    The bad: The enemies "patrol," which means they agro when you see them. There is very little AI on their part. They rarely retreat. They also get a bonus move where they move to cover whether they move into your zone or you move into theirs.

    Campaign: Pretty familiar. You pick a location for your base and build up. You can only have one base and the aliens never attack it. Scientists and Engineers are awarded as mission bonuses and over time, more or less.

    Good: It's pretty close to the original. Combat gear is expensive to build, but you never lose it.

    Bad: Dumbed down. No additional bases, no base attacks, half the building options are completely unnecessary. Even though 2/4 of the unit types are specialized, your soldiers advance at the same rate, leaving you with a ton of snipers and heavies that you never use and never enough Assault and Support units. Once you build the Firestorm, you will never lose an aerial battle.

    Overall: Do everything in your power to build satellites in the beginning game and after a few months you won't be for want of money.

    Misc note: Any veteran player will want to play on Ironman mode, where any death on the battlefield is permanent. But the game isn't really set up for that, unless you play it perfectly. In the original, there were low level missions intermixed with the higher ones, so you could level up your B and C squad without thinking too much about it. In this one, if you are smart with your research priorities, you've got 10-20 missions in the whole game. You have to deliberately bring lower units on important missions (they are all important). A squad wipe halfway through the game can be the end. Once the heavy enemies start showing up, unless you have a good squad, you're done for. Ironman mode seems to be a last minute addition.

    Ending Thoughts: This is a great game. I love it. It has a few flaws that keep it from being perfect. But if you were a fan, you will probably like it. I wish it was a bit more complex, but you can't have everything. I wish there were more to it, but it's the best sequel to the original, and I include all the official sequels in there.
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  23. Dec 22, 2012
    10
    Dumbed down from the original? Maybe. Deeper and more thoughtful than most games of the market? DEFINETELY... Any player who enjoys games where thinking is involved has to love this little gem. It's not a remake, more of a re-imagining. A wonderful turn based game where every choice matters. A great showcase of what good turn based gameplay can be. ARE YOU LISTENING RPG GAME MAKERS? MoreDumbed down from the original? Maybe. Deeper and more thoughtful than most games of the market? DEFINETELY... Any player who enjoys games where thinking is involved has to love this little gem. It's not a remake, more of a re-imagining. A wonderful turn based game where every choice matters. A great showcase of what good turn based gameplay can be. ARE YOU LISTENING RPG GAME MAKERS? More fun than I had with any game this year... Expand
  24. Oct 16, 2012
    8
    I've not played this game fully as I've been engrossed with Dishonored. I've completed the first few missions and like what I've seen. It's a nice strategy game with pretty graphics. I haven't had the 'one more go' element that some people have had. That doesn't mean it's a bad game though. I read that it's been massively simplified more the new generation. I don't have a problemI've not played this game fully as I've been engrossed with Dishonored. I've completed the first few missions and like what I've seen. It's a nice strategy game with pretty graphics. I haven't had the 'one more go' element that some people have had. That doesn't mean it's a bad game though. I read that it's been massively simplified more the new generation. I don't have a problem with this as I'm not the quickest of cats and want enjoyment from my games :) Once I've finished Dishonored (which is a 10 out of 10 for me), I'll continue my progress. My initial impression is this is a solid 8 out of 10. Expand
  25. Nov 6, 2012
    9
    I've played all of the original Xcom games. And one of the things I hated was at the end how you have to run around and find the last hidden alien in a giant map, sorta like a really annoying "Where's Waldo". And the ending game when you get there it was to a point a given you were going to win, you just had to run through the aliens homeworld. Now cut to this updated version to theI've played all of the original Xcom games. And one of the things I hated was at the end how you have to run around and find the last hidden alien in a giant map, sorta like a really annoying "Where's Waldo". And the ending game when you get there it was to a point a given you were going to win, you just had to run through the aliens homeworld. Now cut to this updated version to the franchise, and you know what, it's really good. It has a sweet spot in squad size, and the game put in a lot more options than the original game. Its exciting get a new tech tree to learn. All of the cut scenes are pretty good. The game is hard a lot harder than the original Xcom's. you have to think your moves through and take it slow. I played the game 24 hours non-stop, just saying its really that good if you like squad based games. lastly, the guy who did the audio for the original Xcoms did the audo for this version. Trust me you'll love Xcom, its like slipping on a comfy pair of old shoes. Expand
  26. Apr 5, 2013
    2
    Thank god for demos!! Make sure you try the free demo on Steam before handing over the cash. As a hardcore strategy geek, I have been considering this one for a while, and have to say, I'm siding with the naysayers. Too much time spent on lame cut scenes, 'story', and other visual effects and way, way too little time spent on strategic depth. This is not a bingo. I had more fun playingThank god for demos!! Make sure you try the free demo on Steam before handing over the cash. As a hardcore strategy geek, I have been considering this one for a while, and have to say, I'm siding with the naysayers. Too much time spent on lame cut scenes, 'story', and other visual effects and way, way too little time spent on strategic depth. This is not a bingo. I had more fun playing Orcs Must Die than this tripe. Seriously lamenting the old school at this point. Expand
  27. Oct 16, 2012
    8
    I've been gaming since the early 80's but only made the transition to PC gaming in 2000. I've played the original XCOMs and similar games in the genre, but they generally failed to keep my interest, with some of them consuming masses of my free time with intricate micro managing squads, resources, soldiers etc etc. So, I was a little sceptic when Firaxis decided to make a new game in theI've been gaming since the early 80's but only made the transition to PC gaming in 2000. I've played the original XCOMs and similar games in the genre, but they generally failed to keep my interest, with some of them consuming masses of my free time with intricate micro managing squads, resources, soldiers etc etc. So, I was a little sceptic when Firaxis decided to make a new game in the series. They stated they would reduce the time required to manage your squads, bases and resources, and they were true to their word. I bought the game just a couple of days ago and I have already ploughed around 20 hours into it. I can understand why some die hard fans of the original game are a bit miffed, but I for one am happier that they made the changes they did. The game is still VERY challenging and it has great immersion. Expand
  28. Oct 14, 2012
    3
    As much as I have fallen for this game, I cannot ignore the big throbbing acne problems it which is the combat system. The devs were clearly not ready to transact this game into full-blown 3D seeing how most of the time, my characters are being shot through 25 tons of concrete, behind 3 walls of cover while sucking their thumbs. It has also started to get repetitive very quickly once youAs much as I have fallen for this game, I cannot ignore the big throbbing acne problems it which is the combat system. The devs were clearly not ready to transact this game into full-blown 3D seeing how most of the time, my characters are being shot through 25 tons of concrete, behind 3 walls of cover while sucking their thumbs. It has also started to get repetitive very quickly once you realize on how linear it really is, all the alien invasions being one long sticky script. Customization and loadouts are fantastic with tons of options for armors and guns while feeding you new enemies every now and then but as far as strategy and tactics goes, this game really drops the ball. Expand
  29. Jul 22, 2014
    10
    All in all, the game is very strong; the combat works well, the macro-level stuff keeps you sucked in, and there is a fairly decent variety in enemies. The game will keep you entertained for 20-30 hours.

    That being said, it could be a little bit better; the aliens aren't quite smart and aggressive enough, and eventually, once you get things under control, it can get a little bit dry
    All in all, the game is very strong; the combat works well, the macro-level stuff keeps you sucked in, and there is a fairly decent variety in enemies. The game will keep you entertained for 20-30 hours.

    That being said, it could be a little bit better; the aliens aren't quite smart and aggressive enough, and eventually, once you get things under control, it can get a little bit dry towards the end.

    Still, on the whole, it is an enjoyable experience and well worth the time and money to beat it once.
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  30. Mar 10, 2013
    3
    I had high hopes for this remake of this classic. Unfortunately this is yet another wasted opportunity, Firaxis has struck out again (I also disliked Civ 5, Civ 4 was much better).
    I don't mind the dumbing down of gameplay if what was left in was well designed. But the game is a disaster horrible interface, average graphics and a really bad AI that cheats in frustrating ways. Civ 5 had
    I had high hopes for this remake of this classic. Unfortunately this is yet another wasted opportunity, Firaxis has struck out again (I also disliked Civ 5, Civ 4 was much better).
    I don't mind the dumbing down of gameplay if what was left in was well designed. But the game is a disaster horrible interface, average graphics and a really bad AI that cheats in frustrating ways. Civ 5 had an overly complex interface that looked pretty but wasn't very functional, the XCOM interface doesn't even manage to look nice. I would have preferred a single screen for each soldier that shows everything about the soldier their equipment, stats, abilities etc. Instead, in different parts of the game I see different information, and some is always missing or hard to access. So much button clicking, so many ugly game screens.
    I wish Firaxis would just sell the rights to these classics to a developer that has some talented designers/programmers. They obviously have none themselves and it's a shame to waste these licenses.
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  31. Oct 17, 2013
    8
    I liked the game, but not enough to finish it. One of the problems was that the base building wasn't really explained, so I had to restart 10 hours in because I didn't realise that the effect of placing like-structures next to each other was cumulative. Consequently, I lost half the council in one month due to an inability to launch satellites. There's also a case to be made that the gameI liked the game, but not enough to finish it. One of the problems was that the base building wasn't really explained, so I had to restart 10 hours in because I didn't realise that the effect of placing like-structures next to each other was cumulative. Consequently, I lost half the council in one month due to an inability to launch satellites. There's also a case to be made that the game over-emphasises a slow defensive approach this makes battles take far longer as you tediously move each squad member forward between alien encounters. It's not a massive problem for most of the game, but then you get to the final the story missions, one of which is basically a long, long corridor. It's just tedious moving your guys forwards. In the end, I just got sick of moving guys around arbitrarily and packed it in. Still had a fun 20 hrs with the game, which is pretty huge given I'm not a strategy fan. Expand
  32. Oct 21, 2012
    8
    This review contains spoilers, click expand to view. First and foremost, I have to say that all around, this is a pretty solid game. Visually, it is stunning, as the makers have owned up to their claims by seamlessly combining the game play with a cinematic twinge. The actual game play on missions themselves is pretty straightforward, with quite a bit of room for custom play styles; whether you're more of a massive armor, heavy guns, run and gun style player or a sleek, stealthy tactician, either way works. The ability to completely customize your soldiers is a nice function as well. From their skills, right down to their names and how they look, it helps add some more investment for the player. Top it off with being able to completely customize each soldier's gear, and it's like Christmas every time you get something new! Being able to build your base however way you'd like is another nice touch. Maybe more research, more engineering, or however you wish to lead your group. Couple that with having to balance keeping the world powers happy and not letting them drop off the radar, literally and figuratively, helps break up the game play throughout the experience. With all that being said, the game still left me with a more-ish taste. It had a lot of different options, but never quite enough of any single one. Like the old proverb which really seems to encompass the game, "Jack of all trades, master of none". Early on it is exciting, but quickly you find yourself seeing the extent of what you can do. There may be umpteen different items to research, but only one style of each. It just felt like there could have been more customization, more research, more expansion, much more mission variety, and so forth. Still, regardless, as I said before, it is still a pretty solid game. To be completely honest, I would have been way more pleased to pay $30, maybe $40, for the game as I believe that is what it's worth. Still though, I don't regret it at all and if you're a fan of strategy games (maybe not a diehard XCOM fan), this is still well worth it, especially if you get it on sale or at a lower price! Expand
  33. Feb 24, 2016
    5
    Great game on normal difficulty, but at classic and above it's hideously broken and causes bitter anger!
    I've carefully inched my way through a building, clearing it totally, then positionto hit the next room....Then BOOM!!! 3 Thin Men materialise right behind my sniper and one shot him.
    I've thrown battle scanners and they reveal a clear area, with enemies at the far edge. So I advance,
    Great game on normal difficulty, but at classic and above it's hideously broken and causes bitter anger!
    I've carefully inched my way through a building, clearing it totally, then positionto hit the next room....Then BOOM!!! 3 Thin Men materialise right behind my sniper and one shot him.
    I've thrown battle scanners and they reveal a clear area, with enemies at the far edge. So I advance, then BOOM, 3 mutons materialise right in the middle of my squad. Enemies shouldn't jump from position to position, it makes it impossible to come up with a battle plan and instead makes you set up a shooting gallery and hope you survive the waves of attack.
    I skillfully and precisely position myself so that a precision grenade opens a killer shot, then interface error makes me grenade my own troops.
    90% arc thrower failing 3 times in a row. The RNG is awful - it feels more like it had to pick every number 1-100 once before it resets. I play poker so I understand chance and this does not feel at all random.
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  34. Oct 10, 2012
    10
    XCOM: Enemy Unknown is solid. Period. For those of you who have been playing games for years and like various aspects of many types of games, this one will satisfy you. Turn based strategy. Check. Shooter vibe. Check. Base building. Check. Difficult decisions. Yes. Desisions matter. Umhum. Feels like you're "in the game." Absolutely. Fun and re-playable. You see where I'mXCOM: Enemy Unknown is solid. Period. For those of you who have been playing games for years and like various aspects of many types of games, this one will satisfy you. Turn based strategy. Check. Shooter vibe. Check. Base building. Check. Difficult decisions. Yes. Desisions matter. Umhum. Feels like you're "in the game." Absolutely. Fun and re-playable. You see where I'm going with this.
    Give XCOM a chance and it'll surprise you at the most unexpected moments in both great and devastating ways. These moments are always interesting though and happen in ways that never leave you feeling cheated.
    This team deserves to be supported. A little creative searching can yield a slightly cheaper result if pricing is a problem for you. I have over 40 games on Steam and XCOM is my shining star that I'm most proud of and that I'm most likely to recommend to others. It's the game I going to want to talk about months after completion and maybe fire back up again from time to time.

    Firaxis,
    Congratulations and thank you for implementing your ideas for an XCOM reboot so well. I know that you know that you have a special product under your belt. Now the rest of us know it as well, and most of us agree that it's unique, fun, and relevant in today's gaming space/market.

    Knocked it out of the park!
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  35. Mar 10, 2013
    9
    I think XCOM is a great game. Multitude of campaigns, but above all the turn-based combat is the most successful game. In the negative section base management is improved. But the game is amazing in the playable section. Totally recommended.
  36. Oct 15, 2012
    9
    Love this game. I'm a long time fan and still a player of all the previous x-com titles (the real ones not the flight sim or 3rd person shooter rubbish). This iteration of the series is much more streamlined and easy to play while actually providing more options to players tactically. It removes some things some players such as excessive micro-management base supplies and otherLove this game. I'm a long time fan and still a player of all the previous x-com titles (the real ones not the flight sim or 3rd person shooter rubbish). This iteration of the series is much more streamlined and easy to play while actually providing more options to players tactically. It removes some things some players such as excessive micro-management base supplies and other micromanagement details like that, but those changes actually makes you feel more like a commander of a base rather than someone filling the shoes of logistics, command, and every other role of a military base all at once, and lets face it logistics (buying supplies manually) is boring as hell. The Prone, crouched standing for your men has been replaced with full cover, half cover and no cover (also flanked) which makes movement and play feel more realistic and makes it easier to use. Tactically (which is where the fun is in these games) all tactical options from the previous games are still in there except for the some (non-tactical) tricks people used with time management such as creeping forwards really slowly while spamming overwatch which is just cheating really, the new time management system actually results in more believable gameplay without closing off tactical options and making your choices for what to do with your 2 actions per turn more important. The new class system for your troops while taking away the choice from you of how sort of class they will be still gives you the choice of how to make up your squad and with the unique skills each class provides this makes for more strategic choice than in the previous games when making up your squad. On the point of unique skills they open up more options for how you will use a turn than previous titles which only adds to the tactical depth. The only other major change from previous games is the shrinking of the squad size, this doesn't change gameplay or your tactical options all it changes is the time it takes to do a mission. The only negatives I've found are a few rare bugs with the menu system and occasionally the AI will take time (up to 1 min for me max so far) to process what it is going to do making you think it is frozen although graphics are still being rendered in realtime. Overall its a great title and the people making a fuss over changes really don't understand that the changes actually haven't changed the game much at all and have actually enhanced the tactical and strategic aspects, but some people just don't like change or enjoy jumping onto causes weather real or imagined. Expand
  37. Oct 15, 2012
    8
    Don't you hate first day of release 10 scores, I mean how can they ever be accurate. Anyway, this is a very good squad based tactical shooter, but that is all it is. All the other xcom features are gone or simplified to the point they no longer matter. The base is just 5 menus, the whole Ant Farm Idea is just eye candy, very pretty eye candy but you never have to use it and even if you do,Don't you hate first day of release 10 scores, I mean how can they ever be accurate. Anyway, this is a very good squad based tactical shooter, but that is all it is. All the other xcom features are gone or simplified to the point they no longer matter. The base is just 5 menus, the whole Ant Farm Idea is just eye candy, very pretty eye candy but you never have to use it and even if you do, only the main ops section does anything. They gave up aliens invading your base for a pretty backdrop. UFOs are rare, which is strange for a game about UFOs because shooting them down in large numbers was kind of the whole point of these games. There is only 1 Alien base in the entire game, aliens do not establish bases in areas you failed to defend, you just get this one base and this is part of the main plot anyway. EG part of the story and not at all random in anyway. Cover in battles is so messed up you can be hit through solid walls without the wall being damaged or have zero percent chance of hitting an alien that is stood right next to you. Despite this, the battles are still very good. Aliens do not move around, they spawn when triggered, either by the player walking through invisible triggers that makes them suddenly appear, or by dropping out of the sky like magic or by just popping in to existence in front of your very eyes. Not very convincing. Again, despite this, the battles are still very good. You can play game without any fighters are all, some of my fighters have never been used or only used once after over 20 hours of game play. Unlike the original game where you had a lot of UFOs to shoot down and needed those fighters, that is just not the case here. Most of the time your dealing with UFO landings, but you never see the UFO fly to the spot and land, it just happens. Terror attacks on cities, abductions and a host of other missions make up the core squad based game play, this is what makes the game worth an 8 score on its own. Worth buying just for this if you like Squad based combat. As for the title making it sound like a UFO Enemy Unknown game, that is just a way to sell a Squad based game to an audience that may not have brought it if it was called ET Invasion or something. It may look like an UFO game but its not, there is no RPG elements in this worth speaking off, no strategy worth talking about. Just Squad based tactics, 1 out of the 3 elements that made the original game a classic is all that is left.

    My advice to those considering buying is this, if your looking for a Warhammer 40k style table top battle system for the PC then this game rates an 8 out of 10 and you will love it. But if your buying this game because you want a modern UFO Enemy Unknown (UFO Defence in the USA), dont bother, your wasting your money. I am going to score this game based on its squad gameplay and give it an 8, if I was to score it based on what it should have been as a UFO clone, it would only have gotten a 4. So if you want UFO Enemy Unknown DO NOT BUY THIS GAME, but if you like squad combat and thats all you care about, you will love this.
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  38. Oct 17, 2012
    8
    One of the most anticipated games of the year for me so I couldn't wait to get my hands on it. Followed the developer videos and ads and liked the additions to the game and gladly, this feels like a true successor to the original. and here it comes.... However, this game includes some of the irritations of the first game. You carefully surround an enemy position and 3 or 4 of yourOne of the most anticipated games of the year for me so I couldn't wait to get my hands on it. Followed the developer videos and ads and liked the additions to the game and gladly, this feels like a true successor to the original. and here it comes.... However, this game includes some of the irritations of the first game. You carefully surround an enemy position and 3 or 4 of your squad have a 91% hit chance (or thereabouts), gleefully you click fire on one squaddie after another only to miss all round. With 91% hit chance? This problem does not seem to happen with the aliens who can happily kill their way through your entire squad. My problem is not that this happens, but that you get a hit chance which seems to be bugged or quite meaningless as this happens time and again. On top of this boy is this buggy. I have to control alt delete out at least once a session because a squad guys control becomes locked and will not respond. Perhaps once ever 2/3 hours. Another irritation is that sometimes you want to do something and try and click an option to do it. Your guy will path a completely different way. So it becomes a move save sort of a deal and writes off the ironman option I was keen to try. Dying to bad choices is one thing. To buggy controls is another.

    But, for all that, this is a true successor to a classic original and worth persevering with. I very much like the "ant farm" base building and view in particular. The game does feel a bit linear at times and is in danger of being dumbed down. With tactical options for the player reduced and alien abilities that are frankly ridiculous at times. For instance, certain alien types have the right combination of movement and ability to be able whipe out entire squads with no recourse for the player. Unfortunately, sometimes they do and you just reload. Annoying as you have no recourse but they rarely seem to realise what they can do relying on massive accuracy and throwing you a bone with the odd blunder which feels like game developers showing the player a bit of charity.

    I would like some more DLC to expand the potential and unlock some longevity in terms of making it feel even less linear but if the balancing I mention and the bugs are sorted out this is a classic that holds true to the spirit of the original while building on the concept in the right way. I was also expecting more strategic options from the base making it feel a bit more like a global campaign was taking place but this doesn't seem to be there and I am quite far in. Overall I am a tiny bit disappointed but not hugely so. I am expecting the bugs will be patched out which will help a lot and hope for future DLC to unlock more strategic options. This has the makings of a classic that people will be buying for many years to come, its just not quite there yet.
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  39. Mar 27, 2013
    6
    If you can get past the tutorial stages despite all the glitched keyboard/mouse setting, you will have fun. This game had so much potential but fell short consistently, but that doesn't mean it's boring. The game is fascinating. Just not meant to be played with a PC.
  40. Oct 14, 2012
    6
    As a turn-based game, it's an enjoyable if simple title. As an installment in the XCOM series, it's a dumbed-down disappointment that tries too hard to be action-packed and cinematic over offering a deep and rewarding tactical experience with much replay value. If you' don't know what XCOM is, or can forget you know what XCOM is, you stand a decent chance of having fun during at leastAs a turn-based game, it's an enjoyable if simple title. As an installment in the XCOM series, it's a dumbed-down disappointment that tries too hard to be action-packed and cinematic over offering a deep and rewarding tactical experience with much replay value. If you' don't know what XCOM is, or can forget you know what XCOM is, you stand a decent chance of having fun during at least your first playthrough. If you're an oldschool XCOM fan that can't forget this is supposed to be an XCOM game, you're going to be disappointed unless you're really good at lying to yourself. Things like the Inventory are a joke (go ahead and choose between a scope on your rifle or ONE grenade) as is the aircraft "inventory" system, which consists of picking which gun a jet flies with, and then using silly 1-shot consumables during an engagement to give the aircraft buffs. The game plays like it's on rails as well, limiting what you can do like no XCOM game before and putting more emphasis on the storyline and cutscenes, which lowers the replay value. Would you like to sell your outdated weaponry when you're done with it? You can't. Would you like to put in the time, effort and resources to field another skyranger so you can respond to TWO threats in a reasonable amount of time instead of one? Can't. Would you like to tell your heavy to bring a plasma rifle instead of his crummy default LMG? Can't.
    Despite neutering your options and creativity, the game can be enjoyable, just don't go in expecting it to be XCOM, no matter what the title says. Go in with zero expectations, and you can only be pleasantly surprised.
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  41. Apr 7, 2013
    7
    f you are looking for a remake of the original, this isn't it. It still is a proper XCOM title though, and an amazing game. If you judge the game as it is, it is absolutely brilliant, one of the best productions in the last few years. From combat action to base management you're in for an addictive experience, you will get attached to your soldiers and feel the weight of their death, whilef you are looking for a remake of the original, this isn't it. It still is a proper XCOM title though, and an amazing game. If you judge the game as it is, it is absolutely brilliant, one of the best productions in the last few years. From combat action to base management you're in for an addictive experience, you will get attached to your soldiers and feel the weight of their death, while you try to understand your enemy to gain the edge. This is not a 10/10 though: as amazing this game may be, there are a few flaws: the interface may get very clunky inside a few building, and there's still a few little annoying bugs here and there. However, if you're the king of guy who judges a remake on the basis of how much it resembles the original, don't buy it. In fact, there is a game very similar to the original X-COM: UFO Defense: the original X-COM: UFO Defense. Expand
  42. Oct 28, 2012
    8
    Its very good and addictive game, if you play at normal difficulty. If you thinking of trying classic, then dont. Its kind of impossible difficulty even for XCOM veterans. The game contains numerous bugs and spoilers, lets hope they get repaired soon. Worst is when you are in larger alien ship - the graphical engine constantly shows you other levels than you need to view. That isIts very good and addictive game, if you play at normal difficulty. If you thinking of trying classic, then dont. Its kind of impossible difficulty even for XCOM veterans. The game contains numerous bugs and spoilers, lets hope they get repaired soon. Worst is when you are in larger alien ship - the graphical engine constantly shows you other levels than you need to view. That is embarassing. Id also prefer more diversity, the original XCOM has the element of surprise and randomness, which this XCOM lacks at the geoscape level. Expand
  43. Oct 28, 2012
    10
    I played the original series with religious fervor when I was a kid. This game, while slightly different definitely hits the spot. I was very worried this game was going to be dumbed down and not as challenging as the original given the pattern of a lot of video games recently released for the masses. The bottom line is that there is some complexity that was in the original but isn't inI played the original series with religious fervor when I was a kid. This game, while slightly different definitely hits the spot. I was very worried this game was going to be dumbed down and not as challenging as the original given the pattern of a lot of video games recently released for the masses. The bottom line is that there is some complexity that was in the original but isn't in this but I've actually found that it just streamlines the game without really reducing the difficulty and the level of thought that needs to go into winning. If you are a fan of the original this is a MUST BUY. If you have played civilization and enjoy that game but aren't familiar with this series, this is a MUST BUY. I am playing on normal-ironman for my first play through. This means I basically have no saves. If I lose a guy he is gone, there is no going back and replaying the mission. Playing the game this way makes it incredibly intense. I can't wait for the DLCs!!!! Expand
  44. Aug 28, 2013
    3
    Let me explain the points i have given this game: 9 or 10 for the combat parts. 0 or 1 for the "administrative" parts. The combat scenarios are fun, exiting and looks great, but to get to them you have to manage your company (yes X-Com is now a modern company with shareholders and marketing strategies controlling EVERY aspect of your actions). If I wanted this I would get a job as a middleLet me explain the points i have given this game: 9 or 10 for the combat parts. 0 or 1 for the "administrative" parts. The combat scenarios are fun, exiting and looks great, but to get to them you have to manage your company (yes X-Com is now a modern company with shareholders and marketing strategies controlling EVERY aspect of your actions). If I wanted this I would get a job as a middle management executive!! Most of the aspects are locked and incredibly boring and unrealistic. How that part of the game was even released is a BIG mystery to me. And I am not the only one saying this, EVERYONE I have talked to about this IRL says the same thing: Fun combat, RETARDED non-combat parts.

    I am sure the game has made someone rich since the first part of the game is great and many have bought the game on that first impression (as we do), but after 30 days NOONE talked about it any more.

    My wish is that Firaxis Games would take that combat engine+graphics and make a real game based on that. I see many cool aspects to creating a real X-Com game, not jsut this...slop.
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  45. ltx
    Oct 14, 2012
    4
    This remake takes all the freedom and open-ended, multi-faceted strategic gameplay out of x-com and replaces it with a squad simulator on rails. Suspenseful atmosphere of X-Com isn't there. UI is clunky. I'm overall offended that this game was titled X-Com Enemy Unknown, implying it would be a faithful remake of the original game. Perhaps if you never played the original game, you might beThis remake takes all the freedom and open-ended, multi-faceted strategic gameplay out of x-com and replaces it with a squad simulator on rails. Suspenseful atmosphere of X-Com isn't there. UI is clunky. I'm overall offended that this game was titled X-Com Enemy Unknown, implying it would be a faithful remake of the original game. Perhaps if you never played the original game, you might be okay with this one. I seriously regret buying it though. Expand
  46. Oct 10, 2012
    10
    I played the original X-Com UFO Defense, and Terror from the Deep. Firaxis has done a superb job in providing a game that is quite simply....just X-Com, there has been some polish in certain areas of the game of course and its moved up and met modern graphical and rendering standards but as someone that was a diehard fan of the originals as I play through the new one, I can't really seeI played the original X-Com UFO Defense, and Terror from the Deep. Firaxis has done a superb job in providing a game that is quite simply....just X-Com, there has been some polish in certain areas of the game of course and its moved up and met modern graphical and rendering standards but as someone that was a diehard fan of the originals as I play through the new one, I can't really see anything that stands out to me as a dire violation of the original games premise. Some might quibble about the lack of randomly generated encounter maps, but there seem to be plenty non-RNG ones that should keep people busy. Overall there is nothing about this game that is abusing my sensibilities as a fan of the original games, they didn't miss a hitch, anything they expanded on, or removed, from the original, is barely noticeable and has no impact whatsoever on the experience being just plain and simple XCOM for the current generation. Firaxis has done the one thing many "remake" developers have not been able to achieve, they've produced the exact same product I loved 20 or so years ago, they just made it prettier, more interactive and more exciting to play. All I can say is that the one reviewer that gave this game a 70 but said it was a great game and you should buy it is the ONLY reason this game's Metacritic rating didn't breach the 90 mark. If Firaxis releases an SDK, and considers some strong DLC offerings, I'll be quite happy to snap up both. Well done Firaxis, thanks for not screwing it up! Expand
  47. Oct 18, 2012
    9
    This review contains spoilers, click expand to view. Ok, lets get it rolling...minor spoilers ahead. I'm a XCOM Veteran who played xcom, TFTD and Apocalypse pretty much at release. The original is (and probably always will be) the best game I've ever played. The new XCom comes quite close to that, albeit being quite different in many aspects. I'll quickly say how I feel about the game and then I'll address a few of the complaints some players have. Pro: - good feel of progression (research, foundry, officers school, skill tree, psi-lab)
    - combat mechanics make for fast, yet tactical gameplay
    - narrative much stronger than in the old game, though it's no "game of thrones"
    - Action-Cam can look great and usually adds to the atmosphere
    - new Mission types
    - IronMan-Mode

    Cons: - no randomly generated maps
    - Interceptions have the appeal of an afterthought
    - Graphics seem a little outdated
    - Visual Bugs (Clipping)

    I obviously love the game. I'm in my 3rd playthrough (which is usually a bit shorter than in the original game) and it just doesn't get boring. The new additions and the decisions to let go of some of the old mechanics were spot on, in my opinion. Many players dislike the fact, that you only have one base you can design for yourself. You still have a few more "bases" as the game progresses, but they're mere hangars for your interceptors. But that never bothered me, since that was one of the smarter approaches in the old game anyways and I think, the developers took that into account. I would always have just one main base (with 2 skyrangers max), since the skyranger had huge mileage. You could fly to a crash site on the other side of the planet and still hover and wait for daylight. I'd build small cheap bases early on, with the best radar available and 2 hangars for interceptors. So for me, nothing changed with the new XCOM in regards to my approach to basebuilding.
    Also the new base-building mechanic allows for quite some depths itself, due to the adjacency bonus and rising costs as you dig deeper.

    But many criticize the "dumbing down" of the tactical combat,mainly due to the removal of time units. I, on the other hand, think the new 2-move system is actually more challening at times. It makes for a quicker and more action-packed gameplay, yes, but it also forces you to make some difficult decisions. The new reaction shot mechanic (overwatch) also works much better and can now be a very reliable tool. The addition of a comprehensible cover-system (although it took some time to really get the hang of it) really worked
    . At first, I was a little disappointed with the research tree, but if you take the foundry and the officers school into account it actually feels like there's more complexity than in the original (which, like TFTD, had some seriously game-breaking bugs .when it comes to research). The addition of complexity doesnt end there: The ability tree quickly blew away my initial concerns of what seemed like a rather limited array of abilites in the beginning. No aimed shot, no autofire? You will unlock similar abilites (though only with specific classes) and many more as you progress.

    Yes, the class-system: what a good desicion to integrate that mechanic. I always love seeing that true and old RPG element being used in other genres. Don't get me wrong: XCOMs skilltrees don't have the same complexity like the ones of rpgs like dragon age, baldurs gate or diablo/titan quest, but they still allow for some synergy within the tree aswell as with other classes. So you can have different yet sensible approaches on how to skill your soldier. What still kinda sucks is intercepting UFOs. It wasn't spectacular in the old game and it didn'T really improve with the new version. Yes, just like in the old version, there can be some tension when your interceptor gets close to being shot down, but thats it when it comes to thrilling moments. There are some new additions, which quickly lost their appeal when I found out that instead of going with a cooldown system, the abilities were de facto consumables. But, and thats a another complaint, there are not many interceptions in the first place. It could get a little tedious in the old games, but they may have overcompensated a little in the 2012 version. On the other hand, there's no shortage of missions, just not many crash sites (maybe they aren't that satisfied with the arial combat themselves). The new mission types are a welcome addition, though not ground-breaking. But they force you to adjust your playingstyle which actually makes for a welcome change of pace once in a while. Which reminds of one more criticism: the lack of generated maps. I assume, that the coversystem called for some sort of consideration when it came to designing the maps, but I think this could have been solved. Overall a great game, simplified but not dumbed down, as many would have you belie
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  48. Oct 9, 2012
    9
    Great game, great atmosphere, and overall an exciting strategy game with a little action mixed in. This is not a remake of the original, it is its own entity. XCOM from 1993 was more of a Hide and Seek game, the new XCOM retains some of those elements, but there is a far greater emphasis on strategy. I am glad they decided to make this game, limited "hand holding" and more "oops IGreat game, great atmosphere, and overall an exciting strategy game with a little action mixed in. This is not a remake of the original, it is its own entity. XCOM from 1993 was more of a Hide and Seek game, the new XCOM retains some of those elements, but there is a far greater emphasis on strategy. I am glad they decided to make this game, limited "hand holding" and more "oops I clearly made a bad decision, which is why I lost". Yes, you can actually lose in this game, not only soldiers, you can actually fail to save Earth. Tips: Name soldiers after people you know, adds more significance to when they die, and they will die. Expand
  49. May 10, 2013
    9
    A clever game for gamers that seek a challenge. It has a mediocre tutorial that does not fulfill its role, so the learning curve is steep and at the first walthrough you will be learning by mistakes unfortunately. If you are new to XCOM series you will like it more than the veterans, because this game is a much dumbed cousin of its elders. The game is quite addicting thanks to someA clever game for gamers that seek a challenge. It has a mediocre tutorial that does not fulfill its role, so the learning curve is steep and at the first walthrough you will be learning by mistakes unfortunately. If you are new to XCOM series you will like it more than the veterans, because this game is a much dumbed cousin of its elders. The game is quite addicting thanks to some RPG/RTS elements. The deeper you go the more new stuff you discover and new weapons. Other times the missions are nearly impossible to accomplish because you for example get thrown with little to no cover into a swarm of bazooka wielding giants. The natural part of the frustration is losing your men (and women heh) other times you will have to sacrifice newbies to get a clear shot for the captain. The game can be really hard even at normal difficulty setting so much so that if you`re new to this I highly recommend not selecting a higher setting than normal. The maps are fairly varied, not too much but just enough to keep going forward. There are also a few mission types, honestly here I was dissapointed. Overall the campaign is good, it proceeds just when it is about to get stale. Some strategy and thinking is required. I played 33hours to get through the whole thing, which is a huge number for a game nowadays. Moreso, the game is built the way that makes you want to beat it at least twice, because the first time you did not know the whole set of rules. Gaphics and music is okay. Overall lots of gameplay for this price so a 8.6 out of 10. Expand
  50. Oct 13, 2012
    6
    The tactic is nice in this game, but the strategic level is broken. Unbalanced, user unfriendly -- the main problem is that the game won't allow you to act when you want, you can only react. Given that you can choose only one mission out of three each time, the panic level (the one that determine how well you do worldwide) will increase and increase, so you'll lose some countries anyway,The tactic is nice in this game, but the strategic level is broken. Unbalanced, user unfriendly -- the main problem is that the game won't allow you to act when you want, you can only react. Given that you can choose only one mission out of three each time, the panic level (the one that determine how well you do worldwide) will increase and increase, so you'll lose some countries anyway, you can do nothing about it. You can decrease their numbers (quiters), but you can't save all, even on normal. It's like every time three new fires starts and you can put only one out. And you can do nothing to prevent that. If you're lucky random missions and council orders will help you, but that's save&load game, which sucks. You don't have the power as a gamer to act when you want -- scan territories, put down alien infiltrations, you only react, and if you're not lucky with random events, you're screwed. I drop the game, as soon as I realised I can't be a commander, I can't sent several squads to investigate simultaniously different problem sites. WTF, I mean -- why I can use only one squad at a time, and on top of that I can't give'em order to go and survey the country I know being under threat. I can only react. With one squad. I say **** that **** I want to run an efficient organization, Xcom, not this crappy excuse for "last hope of humanity". **** it, it could be a great game if not for it's strategic component. Unless it's fixed, this game doesn't worth your money. It's frustrating all along, aside the tactical battles. Expand
  51. Oct 13, 2012
    9
    An awesome game - difficult (on classic at least), complex and demanding. After terribly disappointing CIV V Firaxis finally released deep and fun TBS. There is a lot of decisions to be made and different setups to try out, but beware: the game will punish your severely for your mistakes - an approach that is the heart of old games from '90 and that is seldom found in modern titles. It isAn awesome game - difficult (on classic at least), complex and demanding. After terribly disappointing CIV V Firaxis finally released deep and fun TBS. There is a lot of decisions to be made and different setups to try out, but beware: the game will punish your severely for your mistakes - an approach that is the heart of old games from '90 and that is seldom found in modern titles. It is more in line with last UFO serie (Afterlight, Aftermath, Aftershock) than with the original, but that is not necessary a bad thing. The game is great, although not ideal - camera does not work well sometimes and is overall rather unresponsive. On top of that the variety of maps is poor and they become repetitive quite fast. Also I have no idea how moddable the game is and in the long run it is up to the mods to keep this game alive. This does not change the fact that XCOM is the best game of this year so far for me. Expand
  52. Oct 9, 2012
    10
    a true spiritual succesor to the infamous x-com. a brialliant game that my as well along starcraft be the savoir of rts genre on the pc, a genre many claimed to be dying. This game, along with dishonored will keep you busy. PC gamers rejoice, x-com is here to stay.
  53. Mar 24, 2013
    10
    This review contains spoilers, click expand to view. microprose´s x-com is beside MOO2 one of my all-time favorites.
    with little missing (base invasions, possibility to pick up enemy weapons, backpacks, ammo) this classic in modern clothes is the best game i bought lately. all kudos to the developers.

    ps. bring back base attacks..
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  54. Oct 9, 2012
    5
    Fun game when it works, but there are alot of annoying bugs. Accuracy of weapon shots is buggy. I've seen point blank assault rifles and pistols report 20% accuracy, while long range shotgun shots report 80%. There seems to be no correlation between what you see on screen, and what will actually occur. Cover is equally buggy, with the shield (cover) icon seemingly useless. ManyFun game when it works, but there are alot of annoying bugs. Accuracy of weapon shots is buggy. I've seen point blank assault rifles and pistols report 20% accuracy, while long range shotgun shots report 80%. There seems to be no correlation between what you see on screen, and what will actually occur. Cover is equally buggy, with the shield (cover) icon seemingly useless. Many missions are buggy (its fun losing a whole squad to a disabled bomb that still blows). Cars constantly blow up (seems Michael Bay had a hand in this games development...) at even the slightest provocation taking your men with them, wouldn't be so bad if the 'flame' visual indicator wasn't buggy and only showed up 1/2 the time. The alien AI is pretty simplistic with them just standing around for you to find them on any given map. The strategic portion of the game was really dumbed down since the original, apparently picking up a med kit from a fallen ally was just 'too complex' for todays gamers... Expand
  55. Oct 15, 2012
    9
    A great attempt by Firaxis to modernize the X-COM franchise. While there are some bugs, i have not encountered any game-breaking bugs yet after 20+ hrs of playing. Game has being simplified from the original XCOM UFO Defense but in my opinion its still pretty fun. From conducting risky flanking maneuvers against powerful aliens behind cover, to breaching rooms not knowing what is behindA great attempt by Firaxis to modernize the X-COM franchise. While there are some bugs, i have not encountered any game-breaking bugs yet after 20+ hrs of playing. Game has being simplified from the original XCOM UFO Defense but in my opinion its still pretty fun. From conducting risky flanking maneuvers against powerful aliens behind cover, to breaching rooms not knowing what is behind the door, the tactical gameplay is very enjoyable. On the strategic level, the game challenges you to juggle your limited resources but the main thing i dislike is how fast the panic levels of the countries can fill up, forcing most players to rush for uplinks and satellite coverage early in the game (satellite coverage will prevent abduction missions from popping up in that country, which is important for controlling panic) I like the good graphics and ambient effects but dislike the limited no. of maps (although they are mostly quite well designed) This game's combat music is nothing short of amazing, and the aliens sound effects/audio prompts does a good job at keeping you in suspense on whats behind the next corner. Overall i think this game is worth the money and everyone who is interested in tactical games should give it a go.

    For those who slam the game because it is not XCOM UFO Defence with updated graphics, please be mature and rate this game by its own merits and faults and not because it isn't what you want it to be.
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  56. Oct 18, 2012
    10
    Playing XCOM: Enemy Unknown is like sitting down for dinner with an old friend who appears to be doing very well for themselves, after all these years. You recognize them, and while you both have enough memories of the "good old days" for you to fall back on, there's enough new and interesting things going on in your friend's life to make for a memorable conversation. And then, when it'sPlaying XCOM: Enemy Unknown is like sitting down for dinner with an old friend who appears to be doing very well for themselves, after all these years. You recognize them, and while you both have enough memories of the "good old days" for you to fall back on, there's enough new and interesting things going on in your friend's life to make for a memorable conversation. And then, when it's all over, you begin to wonder why you ever lost touch all these years to begin with. 9.5/10 -- Solid execution, atmosphere, mechanics, and enough twists that this title isn't just a retread, it stands on its own two feet. Expand
  57. Oct 28, 2012
    5
    Reworking a classic like X-Com is obviously gonna be a challenge. But the continuous failure of gaming companies to get the feeling of the two original games right is just amazing. Once more almost everything that made the original such a great game has been removed, and meaningless fluff has been added.
    The worst part is the incessant hand holding the game forces on you. Two hours into
    Reworking a classic like X-Com is obviously gonna be a challenge. But the continuous failure of gaming companies to get the feeling of the two original games right is just amazing. Once more almost everything that made the original such a great game has been removed, and meaningless fluff has been added.
    The worst part is the incessant hand holding the game forces on you. Two hours into the game I`m still waiting to be allowed to choose for myself what to do in my base, but am being guided around as if I`m completely brain dead. In between all this insulting babysitting there are endless cut scenes with pointless dialogue, so that whenever you do try to explore your base you risk one of the uninteresting inhabitants giving you a dull explanation for why you can`t be where you clicked, complete with panning cameras. The whole experience in the base makes you wish there was some option to turn the entire guided experience off. It`s not as if you need to hear a single word being said by anybody anyway.

    The actual tactical game is so simplified it doesn`t even compare to the original game. No inventories, not enough space to really be tactical, poor camera controls and the endless loss of game controls as the camera pans around to give you that utterly meaningless "movie" feel. The first NPC encountered even insists on talking for about 5 seconds every turn while you sit and wait for her like a moron.

    Compared to this the original dropped you in at the deep end let you explore the game yourself. There were no cut scenes and endless droning dialogue to waste your time, and you had detailed base and tactical control. Why is it so impossible these days to just let players play the game on their own?
    Whatever merits this game has is totally lost in all this, at least for me. I`m sure members of the fluoride generation used to being treated as imbeciles will enjoy it, but for seasoned gamers it is unbearable.
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  58. Oct 12, 2012
    0
    My last review got pulled for some reason - probably because my initial reaction was so angry that I didn't pull any punches. But in a nutshell - if you really enjoyed the original XCOM games, do yourself a favour and avoid this like the plague. It's been dumbed down to the point where the game mechanics make it almost a completely different game to the original. I feel that FiraxisMy last review got pulled for some reason - probably because my initial reaction was so angry that I didn't pull any punches. But in a nutshell - if you really enjoyed the original XCOM games, do yourself a favour and avoid this like the plague. It's been dumbed down to the point where the game mechanics make it almost a completely different game to the original. I feel that Firaxis have tried to capitalise on the popularity of the original with the "older" gaming crowd, whilst simulateously simplifying the game to run on the limited user interface of a console (and indeed, to appeal to the more "casual" gamer) It's been a massive disappointment to me and a complete waste of money. At least, do yourself a favour and play the demo first but bear in mind that the game really does not get any better. Expand
  59. Nov 5, 2012
    0
    A dumbed down console version of one of the greatest games ever. And it fails to even come close to matching the original design with its shallow strategic layer, gimmicky and repetitive tacticals, and missing critical content that was a hallmark of the success of the original. How the developers could have missed the clue boat when the original was there to be studied is beyond me. IA dumbed down console version of one of the greatest games ever. And it fails to even come close to matching the original design with its shallow strategic layer, gimmicky and repetitive tacticals, and missing critical content that was a hallmark of the success of the original. How the developers could have missed the clue boat when the original was there to be studied is beyond me. I would be ashamed to have my name associated with this piece of fluff. Expand
  60. Jan 12, 2014
    9
    A solid game, great graphics and sound. Good ui and easy to learn, good story and interesting. I'm not a RTS player but this game hits the mark and well. The only complaint I have was a minor glitch where the enemies shots would go through walls and objects and hit you, other than that its a great game.
  61. Feb 2, 2015
    6
    Constant crashing to desktop, a nonsensical save game order, uselessly fast and clunky mouse wheel scrolling, a WAY overcomplicated menu traversing process to obtain one simple piece of information, and occasionally glitchy camera spoil what is still a decently fun turn-based strategy game. Great quality models, animations, maps, music, and gameplay mashed together into somethingConstant crashing to desktop, a nonsensical save game order, uselessly fast and clunky mouse wheel scrolling, a WAY overcomplicated menu traversing process to obtain one simple piece of information, and occasionally glitchy camera spoil what is still a decently fun turn-based strategy game. Great quality models, animations, maps, music, and gameplay mashed together into something resembling a playable game by confused utter incompetents that obviously struggle with basic logic and the simplest fundamentals of interface design make scoring this game very challenging.
    The elements that are great are really impressive, but the stupidly bad elements are tooth-grindingly frustrating. Whoever supervised and approved the incredibly clunky HQ UI and obviously piss-poor coding that causes persistent grief throughout needs to be removed from the video game industry immediately and forever.
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  62. MJR
    Mar 29, 2013
    9
    Okay I guess I should should start by saying that I have never played any XCOM games before this one so I really have no idea how they relate. That being said I have found this game to be absolutely awesome! I received the game through Steam when I pre-ordered Bioshock: infinite, which worked for me since I had always been a touch curious about XCOM but never actually got around to lookingOkay I guess I should should start by saying that I have never played any XCOM games before this one so I really have no idea how they relate. That being said I have found this game to be absolutely awesome! I received the game through Steam when I pre-ordered Bioshock: infinite, which worked for me since I had always been a touch curious about XCOM but never actually got around to looking into the game. Needless to say, I downloaded the game and was treated to a very welcome surprise in the form of a thoughtful, fun, and interesting turn-based strategy game. Everything seemed to click with the controls and I found the premise to be quite fascinating. What is probably most impressive about the game is the fact that it is so complicated yet completely accessible. I don't know where I would start to try to explain how the game works between the home base and the battle field but it makes perfect sense when playing. While the graphics aren't that great the gameplay more than makes up for it. It has been a while since I actually jumped out of my chair in triumph following the successful conclusion of a mission. If you like strategy games then you should try to find a way to give this game a try it's a rewarding and fun experience. Expand
  63. Oct 18, 2012
    6
    So i was about to buy this game for the xbox 360. Thanks to a friend of mine, he lend me his pc-version to first test the game. Thanks!
    I would never ever pay 60
  64. Feb 6, 2013
    10
    Starts a bit slow, but as your investment in your soldiers increase, and when you climb the learning curve, things start to get very interesting. The highlight of my experience as a hardcore strategy fan was playing through the game on classic ironman. Tons of brilliant stuff in this game, would love some DLC for replayability!
  65. Oct 15, 2012
    9
    The gameplay of the new XCOM easily justifies a 10, more than a 10 in my book. Unfortunately, the superlative gameplay is the only thing keeping me from bumping my review down to a 6 or 7. I don't want to give the wrong impression, I'm loving the game, but I've experienced numerous issues, many of which have made my missions more difficult than they should have been. I really hope they doThe gameplay of the new XCOM easily justifies a 10, more than a 10 in my book. Unfortunately, the superlative gameplay is the only thing keeping me from bumping my review down to a 6 or 7. I don't want to give the wrong impression, I'm loving the game, but I've experienced numerous issues, many of which have made my missions more difficult than they should have been. I really hope they do a post-release patch in the near future, and I can upgrade the game to one of my all-time favorites. Expand
  66. Dec 19, 2012
    9
    XCOM is basically a flawed classic, it needed to be made to reboot one of the best game series in the strategy hall of fame, but they have messed up in some areas, none of which spoilt the game for me. I bought my first PC as a teenager when the original UFO Enemy Unknown came out, it was that good... now about 15 years or so later the remake is out and it's pretty faithful while trimmingXCOM is basically a flawed classic, it needed to be made to reboot one of the best game series in the strategy hall of fame, but they have messed up in some areas, none of which spoilt the game for me. I bought my first PC as a teenager when the original UFO Enemy Unknown came out, it was that good... now about 15 years or so later the remake is out and it's pretty faithful while trimming down some aspects. The game is a lot faster paced than the original, whih is a good thing, but they took some of the freedom out of the game in doing so.... it was nice to fully customise loadouts in the original game, that is now pretty much gone and a very basic system replaces it...I don't really miss the action point system as the new mode it generally better. The biggest issues with the game are more to do with game balancing which can often be stupidly unfair and unrealstic, it seems a 90+% hit chance more often than not will statistically fail more than it succeeds, so feels like you get cheated by the game quite a lot..... Other main issues are to do with terrain problems with rendering, but most of that was fixed in the last patch. Expand
  67. Oct 9, 2012
    9
    Well, at first it seemed alright, i would have originally gave it like a 6 or 7. But just as i was about to get off, i realized there was alot more to do. that bumped me up to like a 8. I saw the game being good because i could experiment with different stuff like equipment and tactics. But then that was about it. So just as im about to get off to write my review, im playing a mission toWell, at first it seemed alright, i would have originally gave it like a 6 or 7. But just as i was about to get off, i realized there was alot more to do. that bumped me up to like a 8. I saw the game being good because i could experiment with different stuff like equipment and tactics. But then that was about it. So just as im about to get off to write my review, im playing a mission to escort a scientist to safety. Just as im about to extract him, a hiding alien kills him with overwatch...that ended my happiness. And then the next mission after was a terror mission! Now get this. The only species of alien in this entire mission were chryssalids...now im not going to give away what they are if you are new to xcom, but lets just say too many of these buggers on a terror mission and not even maxed veterans can fully survive. So i lost 5 out of my 6 men while taking 23 of those little buggers with me. Thats when i decided this game deserves a 9. Not only does it create a challenge. But it has a good feel to it where you dont get bored. It gives you just enough uniqueness to think its something new. But thats where i think it may have a hard time. Today's kids drop anything they can't really beat the first or second try. Well ladies and gentlemen. If this is your first xcom. You aren't going to beat it your first or second try. Possibly not even your tenth. Then again i am playing on iron man...oh well. I'd surely recommend XCOM:Enemy Unkown to all players that enjoy a good challenge and have fun doing so. Expand
  68. Oct 13, 2012
    8
    Let me just start out by saying this game had me hooked. I lost track of time, and before I knew it, 6 hours had passed, and I was starving. This game was incredibly addictive and fun. The sense of urgency was there, along with the frantic drive to decide which research project will save more of your troops, and a new dependency on choosing which countries to help, and which ones you haveLet me just start out by saying this game had me hooked. I lost track of time, and before I knew it, 6 hours had passed, and I was starving. This game was incredibly addictive and fun. The sense of urgency was there, along with the frantic drive to decide which research project will save more of your troops, and a new dependency on choosing which countries to help, and which ones you have to let go. I loved the dependence on tactical positioning, with cover and height advantages, to get the most out of your troops, and the leveling system of the squad was excellent. Singleplayer is excellent.

    Now for what I didn't like as much. Multiplayer was weak at best. A fun distraction, but don't count on it being worth the purchase price. Singleplayer does have flaws as well. Not to get into spoiler territory, but I thought they could have done more work on the ending (more on the cinematic part/wrapping it up, as it ends rather abruptly IMO. Also, the enemies could have been more dynamic on the map. While they revealed themselves a good number of times, and that ruined my day on multiple occasions (when I was already fighting 2 cyberdisks, a pack of crysallids shows up), or I revealed a group of aliens while outflanking the group I was fighting, most of the time, it was a game of cat and mouse, with me being the cat. Not to say this wasn't like the original, but I just expected the aliens to be more dynamic, given the 18 year gap. This could be in part due to the small squad sizes, which, at the beginning is prohibitive, but by the time you have 6 colonels with plasma, 6 is all you really need.

    Compared to the original, this game weeds out a lot of the tediousness of the first, while maintaining the strategic pleasure of the first. The only thing I would add would be the ability to pick up the equipment of your fallen soldiers, as I found it annoying when my soldier carrying the item I needed kicked the bucket, leaving me without it. Multiple bases in the original were mainly to expand your interceptor coverage, as my main base could have housed all the necessary buildings for building and researching what I needed (along with psionics and all that jazz). Considering that, limited to one base with interceptor bases wasn't a bad thing IMO. The exclusion of time units similarly was not a problem, as the 2 action system actually makes your individual actions far more important. In the original, you could go into a room, see it's full of enemies, take a shot, and then run back out again. Also, stopping your unit when you saw an enemy was a crutch. The new game succeeds it's predecessor in that regard, by making each action a crucial choice.

    Overall, this game exceeds the original, which is to be expected of a game that comes out 18 years later. Multiplayer is fun, but not a reason to buy the game. Picking up dead soldiers equipment should certainly be added, but it was not a game breaker. More dynamic enemies would be appreciated, rather than knowing you're going to stumble upon enemies in this area, with little deviation (there was times they took me by surprise, but not many).
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  69. Oct 11, 2015
    6
    SO GOOD!...SO TERRIBLE! SO FRUSTRATING!

    The thing about Xcom is that the mechanics themselves are fantastic, they really are. The turn based squad strategy is fun, the overall research/building strategy is fine. The problem lies only in two elements: 1. Difficulty settings. 2. Random Number Generators. Let it be said, if you're fairly casual with strategy and you play this game
    SO GOOD!...SO TERRIBLE! SO FRUSTRATING!

    The thing about Xcom is that the mechanics themselves are fantastic, they really are. The turn based squad strategy is fun, the overall research/building strategy is fine. The problem lies only in two elements:

    1. Difficulty settings.
    2. Random Number Generators.

    Let it be said, if you're fairly casual with strategy and you play this game casually on "normal" setting, the game is absolutely fine. No problems there. This review is not for you then, just ignore. That's just not for me.

    If you're very serious about strategy, you'll almost certainly find "Normal" difficulty too easy and "Classic" fitting in general (at least if you're only planning one playthrough). Sounds great, right? Could have been except for one thing: the variance on Classic. Everything is a roll of the dice, which is fine, but the variance is insane. You can do everything right and still lose the game in one brief moment of bad luck. I'll illustrate the problem with this one scenario that actually took place for me:

    Turn 1. Your squad arrives in the woods. You move them into defensive positions just in case you're being charged right off the bat. They're all in cover, they're all in Overwatch (guarding). Three aliens attack, the squad takes down the first one. The second one uses a skill that automatically deals 1 damage, it hits one guy.
    *BREAK* Let me here say that one damage is nothing, it really is nothing.
    So, the guy who got hit with the whopping 1 damage rolls a dice and panics. He panics by turning to his right and trying to execute his friend standing right next to him because... well, who knows. It's the standard panic reaction in this game. He rolls another dice and misses from point blank range. Just can't hit. Well, fine you think, but alas. Behind him is a seasoned veteran, a captain who has seen many battles. He rolls a dice too, he also panics. Now, he has taken 0 damage, he has merely seen one dude take one damage. Well, he handles panic in the same way and decides to execute one of his friends. He chooses your best solider (and medic) and nails her right in the back of the head with a critical hit, killing her instantly. End turn one.
    Turn 2. Bring up menu, quit game.

    Things like this just happen, they just do. You can restart the mission whenever they do, but it wears you out. Or it did with me. Worst thing is, they could fix everything wrong with this game so easily.

    1. rebalance panic.
    2. remove critical hits.

    Just those two things would limit the variance to a degree where the game would feel hard but fair. It's really all they needed to do and then the game would probably be a 10.
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  70. Oct 18, 2012
    10
    Lovely game. Been awhile since I've been glued to the computer for so long. It's not a full on redux on the original but it doesn't claim to be. Graphics are excellent. Gameplay is intricate and complex (if you play on classic) the only gripe is that it was too short! Hoping DLC's come out because i want more of this Game.
    Give it a shot you wont regret it.
  71. Oct 9, 2012
    10
    One of the best turn based strategy games I have ever played. Ignore the hater and trolls, they are still stuck in nostalgia limbo to even make a thorough and non-biased review. The developers decided on a smaller squad to stress the importance of tension and making your squad actually mean something. The graphics are wonderful UE3 engine works well with this type of game and I like theOne of the best turn based strategy games I have ever played. Ignore the hater and trolls, they are still stuck in nostalgia limbo to even make a thorough and non-biased review. The developers decided on a smaller squad to stress the importance of tension and making your squad actually mean something. The graphics are wonderful UE3 engine works well with this type of game and I like the art style direction. This will ensure this game will age properly. Overall, this game is a masterpiece and should be a candidate for GOTY against Dishonored. :) Expand
  72. Oct 21, 2012
    4
    Just finished the game and my thoughts were ... it was ok.

    The tactical battles were pretty well handled and the skills generally well balanced but the camera was a nightmare. And although I didnt particularly miss the Time Units system, I dont think the run and gun system worked THAT well. A soldier standing still should be able to fire more than one taking a move. I did also miss the
    Just finished the game and my thoughts were ... it was ok.

    The tactical battles were pretty well handled and the skills generally well balanced but the camera was a nightmare. And although I didnt particularly miss the Time Units system, I dont think the run and gun system worked THAT well. A soldier standing still should be able to fire more than one taking a move. I did also miss the different kinds of shot you could use (Rapid, free fire and aim). But for the most part they were generally engaging.

    Everything else though ... well it was just so cut down.

    The base was boring as sin. The only buildings (Other than quest buildings) I built were the satelites and power.

    There were only two kinds of ship, three types of gun per class (Excluding support), two types of grenades and the rocket launcher was a bit bland as well (Though it made a great tactical choice in battles)

    Having said that, the different classes were all really useful and different enough from each other that I fielded a fairly decent variety of soldiers on the battlefield. I still would have prefferred to choose what guns and equipment my soldiers had rather than having them forced onto me bya a class system.

    So IMO the research, although fairly accurately taken from the original, was very dull. The only surprises were when something wasnt in the research tree. I understand this is mainly due to the cut down inventory system but half way through the game I found myself not caring about what I researched anymore.

    Talking of the inventory system. I would say this was my least favourite part of it. 4 items (5 if a skill is unlocked for Support) of kit which i found noticably limiting throughout the whole game, right from the start.

    The other part i really didnt like was the complete opposites of quality between the tactical battles and the openworld map. I realise this is even more subjective than the rest of my thoughts but, it felt to me like there were few choices or meaningful paths to go. Your herded into a choice of three abduction missions and then, seeminly at random, other missions come to play. At certain points in the game you are told to do something to continue the plot. It kind of felt to me like there was no point to that part of the game at all. It wouldnt have played much different if they had just given you 100 similar missions and allowed you to level up your men inbetween each mission. Which, IMO, goes completely against what UFO: Enemy unknown was about.

    I only played on Classic, but the original felt like a far more personalised struggle.

    In UFO: Enemy Unknown, I felt like it was my game. My world under attack and my plans, that failed or succeeded. In XCOM, it really wasnt. There was just a very slim line of paint telling me it was, which was easily washed off after a few missions.

    Having said that there were some parts which were far better. The squaddie customization, although not great, was certainly far far better than any other game of its type. It was really refreshing to have all my soldiers looking different on the battlefield. The graphics were also pretty good and the battles did come alive. An impressive feat for a turn based game.

    I also didnt mind the cutscenes or hero cam which were quite subtly done.

    The pace was too fast, not really allowing me to enjoy any of the (Too few) research breakthroughs I had.

    Lastly I feel they should get an award for managing to make the worst part of UFO: Enemy Unknown EVEN worse. The interceptor fights were atrocious. Laughably so. With just two ships, and your bog standard weapons. There were no tactical choices, battle variety or anything else.

    So to finish. I will say the game was fun, I dont feel like I was ripped off for buying it at full price, and I had fun playing. The game was too short, too stream lined and the strategic battles were really the only part which I think had a lot of thought put into it. I dont think this game will ever win any awards but it certainly wasnt terrible either.
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  73. Oct 9, 2012
    10
    Exactly what one would reasonably expect this game to be. Playable for new and young players, a breath of fresh air for people who liked the original series and the 3rd party spinoffs. This game was made in record time imo. It would be reasonable to expect a few more instalments in the near future .
  74. Oct 18, 2012
    10
    Despite some minor issues like the consolized interface, XCOM Enemy Unknown is a worthy successor to the original XCOM game and one of the best strategy games I have played in a long time.
  75. Jan 11, 2016
    6
    CAUTION: This game feels good, intuitive, logical and brilliant when all is going as planned or when their are no artificial intelligence shenanigans going on that confound you as a player. However, when it hits the fan (primarily the programming) you will literally want to quit playing as soon as possible. I don't think I've ever been more confused by a game where you can be behindCAUTION: This game feels good, intuitive, logical and brilliant when all is going as planned or when their are no artificial intelligence shenanigans going on that confound you as a player. However, when it hits the fan (primarily the programming) you will literally want to quit playing as soon as possible. I don't think I've ever been more confused by a game where you can be behind cover, on the roof of a building and an alien can literally shoot and kill you from a fourty-five degree angle on street level because random number generator. Part of my problem with turn-based role-playing-games has always been the same problem: Improbability. Or more specifically? Total balls to the wall poopy bull crap percentages and random number generation "tactics." Its insulting the its former- the original "UFO" as well, since in that game it took a fair amount of planning to actually get the ball rolling in especially any combat situation. It was a challenging game, but it made SENSE. Enemy Unknown however quite honestly doesn't. Its interface is aesthetically very unpleasing, the visual design for most things in the game look very childish considering the subject matter, and the rules it establishes early on change on a whim making the player feel completely stupid even after they thought they'd grasped the most basic of mechanics. Cover for instance, is not made clear at all. What is cover in this game? Are large cement slabs or BLOCKS not going to count as cover? What angles are the correct angles to take cover in if aliens can hit you through obvious WALLS or when you're tucked in the corner of a building? Or reaction shots and alien aggro groups- is it fair that I have to run up to a pack of aliens one tile at a time just to get them to scurry about and INSTANTLY shoot at the squad member who aggro'd them in the first place? That's not how the original worked at all and its embarrassing. The graphics alone are enough for me to wretch my guts out in disgust. I've never seen an engine so underutilized, its visually disgusting on just about ever level and far below the quality of most unreal engine 3 titles. The soundtrack is generic and nowhere near as amazingly simple as the original games freaking midi score. The voice-work, while okay, and conveys what's actually going on, is strangely the only thing in the game I enjoyed. Of course you can play the game how you want to as well and that's important. Sometimes that's all that matters to people, but if the game doesn't give you the proper tools to enjoy it, or makes it quite obvious how much they've basically "removed" from the original series, than it can never ever be considered a classic by any means. I expect this will age like a long burned out dog turd in a lunch bag on the porch of a deserted house. Expand
  76. Oct 15, 2012
    9
    Simply put, in spite of many defects, this game is magnificent. The mix of combat tactics, base management, research, and basic rpg is an almost perfect combination which still keeps me longing to play more.
    Sure, the interface is extremely dumbed down (while in combat, I was definitely missing a soldier's list in the UI) and has evident usability errors (for example: basic shortcuts,
    Simply put, in spite of many defects, this game is magnificent. The mix of combat tactics, base management, research, and basic rpg is an almost perfect combination which still keeps me longing to play more.
    Sure, the interface is extremely dumbed down (while in combat, I was definitely missing a soldier's list in the UI) and has evident usability errors (for example: basic shortcuts, common to every soldier, vary depending on the soldier's additional abilities, which prevents using them quickly and is just dumb), and a deeper base and research management would've been welcome. But there's still a load of variables to account for, and they're all tied in a string of consequences that will need accurate planning. And. The fighting is awesome. Sure, there are bugs (line of sight is not always clear, and sometimes hidden enemies can be targeted more easily than ones that are almost in the open) and even more missing features in the interface. But it's still deeply tactical and terribly fun. With a better interface and bugs fixed, this game would deserve a 10++.
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  77. Oct 15, 2012
    8
    A fun game that might have been a classic if it was a little deeper in the tactical combat and if the base command segments got some extra development time. Despite this, it's still a great, well-made--but light-- version of the original. There are noticeable though mostly trivial bugs and the UI is a little rough, but it still creates that "just one more turn" feeling. Definitely worthA fun game that might have been a classic if it was a little deeper in the tactical combat and if the base command segments got some extra development time. Despite this, it's still a great, well-made--but light-- version of the original. There are noticeable though mostly trivial bugs and the UI is a little rough, but it still creates that "just one more turn" feeling. Definitely worth playing, but it probably won't be a game you think about 5 years from now. Expand
  78. Oct 16, 2012
    2
    This game says XCOM on the cover art and the basic story is sort of there with a few new twists but it's missing a lot of what gave X-COM of the 90's depth. It's a fun game on its own merits but in terms of gameplay can't really be compared to the original. Don't be fooled by the Firaxis Youtube vids saying they want to stay true to the original because nothing could be further from theThis game says XCOM on the cover art and the basic story is sort of there with a few new twists but it's missing a lot of what gave X-COM of the 90's depth. It's a fun game on its own merits but in terms of gameplay can't really be compared to the original. Don't be fooled by the Firaxis Youtube vids saying they want to stay true to the original because nothing could be further from the truth. They took the original concepts and oversimplified them beyond what most original fans can tolerate (myself included). If you play it and pretend it's not XCOM then you might like it but it says XCOM and was hyped as XCOM so I have to take that into consideration as I write this review. Any other game company people that might be reading this need to remember that customers do not like being mislead so don't do it mmmkay? Expand
  79. Oct 9, 2012
    10
    Thank you Fireaxis. You dit it. We had high expectations, and you surpassed them. XCOm is one of the best games of this generation. Shut up and take my money!
  80. Oct 13, 2012
    3
    I heard their goal was to streamline the experience but I personally think they just dumbed it down. The geoscape is now nothing more than a button to "scan" for UFO activity which advances the story. My main complaint is the elimination of the soldier inventory, there's no more interacting with the ground or worrying about overloading your soldier; I liked that extra depth. Also squadI heard their goal was to streamline the experience but I personally think they just dumbed it down. The geoscape is now nothing more than a button to "scan" for UFO activity which advances the story. My main complaint is the elimination of the soldier inventory, there's no more interacting with the ground or worrying about overloading your soldier; I liked that extra depth. Also squad size is now capped at 6, and the aliens aren't active on the field until you find them... If anyone is looking for a modern x-com rather than a x-com re-imagining, check out Xenonauts. Expand
  81. Oct 22, 2012
    9
    I played the original back in the 90's for hours and hours on end, though it had its bugs it was a great game overall.

    This new version has its differences, but I still find it very enjoyable. I would like to see some more of the options and depth that the original had though. Inventory, less hand holding, multiple bases, etc. Maybe that will come in an expansion pack but with
    I played the original back in the 90's for hours and hours on end, though it had its bugs it was a great game overall.

    This new version has its differences, but I still find it very enjoyable. I would like to see some more of the options and depth that the original had though. Inventory, less hand holding, multiple bases, etc. Maybe that will come in an expansion pack but with everything tailored to work with the weak consoles I'm not going to hold my breath.
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  82. Nov 19, 2013
    8
    I must say this X-Com remake is WAY better than i expected. Sure it has been "dumbed down" compared to the classics, but it still feels authentic. the graphics are decent, the camera in the vanilla game is a little bugged and clunky (but can easily be optimized with some mods). The campagin itself is brilliant, addictive and fun, one thing that bothers me personally is the fact, that youI must say this X-Com remake is WAY better than i expected. Sure it has been "dumbed down" compared to the classics, but it still feels authentic. the graphics are decent, the camera in the vanilla game is a little bugged and clunky (but can easily be optimized with some mods). The campagin itself is brilliant, addictive and fun, one thing that bothers me personally is the fact, that you can only have one base and one Skyranger which makes keeping all the states happy, a pain in the arse. Another big minus ist the Multiplayer. It really lacks feature like an option to play together with a player against AI which a) shouldn't be that hard to include in a turned based game and b) would improve the playability and replayability of the game imense. But despite those minor issues, it's one of the best turnedbased strategy games since ages. Expand
  83. Oct 18, 2012
    9
    I can't even begin to describe how good this game is. I'm not usually the type to go for the tactical RTS but Enemy Unknown is a wonder. This is the first ever XCOM game I've played, and although sometimes i lose pathetically, (started playing IronMan/Classic Mode) i can not stop playing. There's something mesmerizing in all those little driving mechanisms that comprise EU, that just keepI can't even begin to describe how good this game is. I'm not usually the type to go for the tactical RTS but Enemy Unknown is a wonder. This is the first ever XCOM game I've played, and although sometimes i lose pathetically, (started playing IronMan/Classic Mode) i can not stop playing. There's something mesmerizing in all those little driving mechanisms that comprise EU, that just keep me going, be it the story and setting (both of which are executed above par), the characters who are generic and expendable to the point when they get a promotion, and then suddenly, it's a whole new ballgame. The graphics and visual effects are satisfying, although some of the more "refined" players might take issue with that. The sound effects and music are great, and there's something about hearing a sectoid scream after being successfully shot, that makes me feel warm and giddy on the inside. I'm not too far ahead in the game but i strongly believe that this game is worth your money. I hope for a sequel or an expansion pack soon. Expand
  84. Jul 9, 2014
    9
    Excellent game.

    Hard decisions to make, punishes bad moves, makes you feel accomplished when you succeed. Game has high replay value due to randomization and various settings/mods.

    Only reason its not a flat out 10/10 is minor annoyances. Such as if the last man with medkit gets wounded and some odd camera bugs.
  85. Nov 13, 2012
    8
    Its a Good Game.. but over hyped.. its turn based squad strategy which is always fun, but I think this will lack long term appeal. Also the Gfx are a little lack lustre
  86. Oct 18, 2014
    10
    I have never played the original XCOM games, I just downloaded the demo, not knowing that the XCOM series existed. I got so addicted to the demo, I replayed it several times. Then I got the full game for Christmas. This game defines fun. The story may seem shallow, but guess what, that why you must create your own story. I mean, you can customize your own soldiers, even their names. TryI have never played the original XCOM games, I just downloaded the demo, not knowing that the XCOM series existed. I got so addicted to the demo, I replayed it several times. Then I got the full game for Christmas. This game defines fun. The story may seem shallow, but guess what, that why you must create your own story. I mean, you can customize your own soldiers, even their names. Try naming them after your loved ones, and you'll get attached to them. That's the thing about XCOM, it doesn't trivialize death; it even has a memorial for your lost soldiers. Haven't played multiplayer, but singleplayer alone justifies the price tag. There are some lags here and there but they're minor. Come on, buy it NOW. Expand
  87. Oct 9, 2012
    9
    Critics have said that turn based shooters are dead, but I think this iteration of XCOM goes a long way to prove them wrong. I can honestly say, without sarcasm or implications, that if the original XCOM were made today, this is what it would be like. It is a very faithful representation of the original, and if you were a fan (like I was), you will probably enjoy this as well. The factCritics have said that turn based shooters are dead, but I think this iteration of XCOM goes a long way to prove them wrong. I can honestly say, without sarcasm or implications, that if the original XCOM were made today, this is what it would be like. It is a very faithful representation of the original, and if you were a fan (like I was), you will probably enjoy this as well. The fact that the economy/base building aspect wasn't cut was a huge plus to me. Now, to be clear, there are a few changes/issues. Difficulty is not so high, and you won't have everyone die as soon as they step off the transport for the first mission (this can be either good or bad). The soldier voices are all bland American accents, and while it's a small thing it's jarring in a squad of international operatives. The loadout is a more simplified than I'd like, but not enough that it annoys me. Anyway, apart from a few minor issues I feel XCOM is an extremely fun game and well worth a look. Expand
  88. Jan 3, 2013
    8
    Vintage fun, I'm thinking, but it is rather streamlined in comparison to its predecessors. I remember UFO: Enemy Unknown rather fondly. Still, it's very enjoyable to play, and kept me playing; "I'll do one more mission" then ... "where'd the last three hours go?" It has some things wrong with it; the camera tends to spaz out at times, and the grenade throwing mechanic seems to work likeVintage fun, I'm thinking, but it is rather streamlined in comparison to its predecessors. I remember UFO: Enemy Unknown rather fondly. Still, it's very enjoyable to play, and kept me playing; "I'll do one more mission" then ... "where'd the last three hours go?" It has some things wrong with it; the camera tends to spaz out at times, and the grenade throwing mechanic seems to work like it's attached to an elastic band ... and the combat options are terrifically limited, but this stuff didn't impede my enjoyment of the game, the more difficult game modes are ridiculous though and I refuse to play them. Tactics completely goes out the window and everything is boiled down to a dice roll, essentially, which makes all your tactics redundant, irrelevant and makes the game seem a bit stupid and unfair in the process. Expand
  89. Oct 14, 2012
    9
    Before sharing my two coppers, I took some significant time to read through both good and not so good comments by the respected fellow gamers. And the truth is I agree with both points of view. You will notice either near-10 and near-0 scores, which is absolutely normal. For the guys expected to play the Xcom of the past with newly made graphics, I confirm this is not the case. For thoseBefore sharing my two coppers, I took some significant time to read through both good and not so good comments by the respected fellow gamers. And the truth is I agree with both points of view. You will notice either near-10 and near-0 scores, which is absolutely normal. For the guys expected to play the Xcom of the past with newly made graphics, I confirm this is not the case. For those judging the game as an effort to "translate" the concept with today's means and way the gamer has evolved (with all the pros and cons that this involves), I agree with your high scores.

    To make a long story, short this is Xcom, with upgraded graphics and gameplay that (unfortunately) is not encountered today. Only the fact that a game focused on turn-based, non-10 year old-maniac-clicking way of playing deserves respect and should be supported if we want to see similar efforts in the future. This game is a proof that you can get gaming-satisfaction for using your head instead of your reflexes (and believe me, after 25 years of gaming, your reflexes are significantly reduced!), so a solid BRAVO with the relevant score by yours truly ;-)
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  90. Aug 21, 2013
    7
    It is probably wise to formulate an opinion about a game after all the hype is gone, and mind is more or less free of enhanced commercialism and subjectively stereotypical advertisement which are hypocritically aimed at a “specific consumer group”. With this in mind, let me jump to my opinion of the game “XCOM Enemy Unknown”.
    THE BAD:
    1. I am playing Patch 3, and the game is very buggy
    It is probably wise to formulate an opinion about a game after all the hype is gone, and mind is more or less free of enhanced commercialism and subjectively stereotypical advertisement which are hypocritically aimed at a “specific consumer group”. With this in mind, let me jump to my opinion of the game “XCOM Enemy Unknown”.
    THE BAD:
    1. I am playing Patch 3, and the game is very buggy still: sometimes the cinematic slow-motion slows down to such a crawling speed that a restart of the game is required (forced task end); when I change the Race of a soldier, the Hair style inevitably changes as well, and in a few clicks choses a Helmet, so the face of the soldier is not visible; when a Sniper is using a grappling hook, she can jump to unreachable places (going through the ceiling of the UFO, for example) and gets stock there; after reviving a critically wound soldier, my soldiers are unable to move (happens rarely, but still). I could go on listing minor bugs that plague this game, which at this point should really be a polished joy ride.
    2. The game is not polished (as stated above), and its sharp corners keep poking you while you are trying to dive into its atmosphere: the explanations of items (weapons, armor, vehicles, etc.) are very vague some of them being actually incorrect at all (for an example refer to Arc Weapon on XCOM WiKi); when selling items on Grey Market, you cannot input numbers and need to click (however many times) on the arrow, selling items one-by-one, which is a major turn down when you have 700 Elirium, and want to sell 300 (the math in clicks is obvious); when a Soldier levels up, his uniform color changes, resetting to some default; there is no random generator really (but mods do fix this nuance) which might or might not be a problem, but when you perform an action, and later Load a saved game that action will always-always-always yield the same result, even when approached with different strategy (so let’s say you want to capture an alien, and your Arc weapon misses if you Load a saved game, and try it with a different soldier, or both soldiers you will NOT subdue the Alien, because AI has decided that the Alien will not be paralyzed in this game); again, I can go on, but the point remains this is far from a polished game.
    3. Atmosphere and Mood of the XCOM Series: the atmosphere borders between a Serious Strategy and a Childish Hentai, and accomplished none in the end. Seems the game was designed in order to cover the widest playing group possible, and thus lacks essence, dedication, and a focused approached aimed at the unique quality of this series. There is no haunting mood, feeling of constant danger and glooming doom, smell of secret societies, spreading panic, mystery, and so on there is also an xBox-style button-presser, with soldiers in Pink Uniforms, cut scenes with energetic Anime aliens (Rated for Every one), and bulky, shapeless weapons. The game tries to make everyone happy (as, unfortunately, is the case with most titles today) and comes out a mediocre stereotypical improved clone of its own glorious original of the past.
    4. Random Soldier specialization: yeah. I think I know where the designers are coming from with this but I wish I could turn that feature off.
    THE GOOD:
    1. Strategy and Tactics: are ok but very predictable and repetitive. The strategic overview of the Base and Earth is nicely executed, and all decisions are somewhat balanced. I say somewhat because that is what they are (remember unpolished?), but with some Mods the game becomes a very well thought-through strategy. Tactics are also improved with mods, but I like them as they are: you move your squad (of up to 6 people) in a turned-based combat, shooting or capturing aliens, saving civilians, destroying trees! Special abilities of soldiers make the approach of each unit and the team overall pretty unique to your playing style.
    2. A very nice game to play still. Don’t get me wrong there a good sides and bad sides, and this game is a good game, but definitely not a 9/10 as I see everywhere. Fun to play, fun to research, fun to make money, sad to lose good soldiers (even though random specialists they were!). Fun mediocre gam which lacks atmosphere.
    3. MODABLE! And that is very important: there are many good mods to XCOM Enemy Unknown, which improve it, rebalance it, and make it even prettier.
    OVERALL: Good game. 7/10. Wish it was not aimed at the AVERAGE GROUP but at the dedicated XCOM Gamers and people who respect a good tactical turn-based and appreciate the depth of UFO conspiracies.
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  91. Oct 12, 2012
    9
    The Good: Solid strategy and tactics game. Recreates the important elements of the original with the strategy and tactical layers working together, in addition to RPG elements. XCOM presents gameplay that has both depth and breadth.

    The Bad: One of the worst hand holding tutorials I have ever seen in a game. The 'tutorial' seems to last for ever, hours, and should probably more
    The Good: Solid strategy and tactics game. Recreates the important elements of the original with the strategy and tactical layers working together, in addition to RPG elements. XCOM presents gameplay that has both depth and breadth.

    The Bad: One of the worst hand holding tutorials I have ever seen in a game. The 'tutorial' seems to last for ever, hours, and should probably more aptly be called 'Story Mode.'

    The Ugly: In an attempt to make the game look slick, and appeal to a wider audience, they employ many camera tricks to make the game look more action based and cinematic. While the concept is solid the execution was poor. Many times the camera is pointing at nothing interesting and the characters clip into walls and set pieces. Good idea, bad implementation.

    Overall: Love it.
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  92. Mar 10, 2013
    9
    This game is simply awesome!
    As a fan of original series, I was a bit frightened when I first heard about remake of very classic of this genre. On the other hand, Firaxis proved couple times with Civilization franchise they know how to make turn-based strategy game fun, and they didn't fail.
    Although this game has some weaker points (like low variety of missions, no HQ defending missions
    This game is simply awesome!
    As a fan of original series, I was a bit frightened when I first heard about remake of very classic of this genre. On the other hand, Firaxis proved couple times with Civilization franchise they know how to make turn-based strategy game fun, and they didn't fail.
    Although this game has some weaker points (like low variety of missions, no HQ defending missions etc. etc.), this is how remake of cult game should look!
    I am looking forward to another sequels of this franchise by Firaxis.
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  93. Oct 13, 2012
    10
    As an old fan of the original XCOM game Im very pleased to see that this game brings the heart of the original into a real smooth and fun new game. That being said, its not the original game with new graphics, its a new game. That aside its just as captivating and time absorbing as the original. My guess is that there is over a hundred hours of fun in this game, so I see my money wellAs an old fan of the original XCOM game Im very pleased to see that this game brings the heart of the original into a real smooth and fun new game. That being said, its not the original game with new graphics, its a new game. That aside its just as captivating and time absorbing as the original. My guess is that there is over a hundred hours of fun in this game, so I see my money well spend. - My wife and job disagrees of cause. A solid 10 from me to a game that shows, that a good idea don't always involve MMO to become a great game. Sometimes the idea is so good that it can carry itself for over 18 years ;) Expand
  94. Oct 21, 2012
    7
    As i understand, XCOM:EU is a reimagining od the old game, but can this "excuse" everything? They left out quite a bit. This is more of a tactical game with a little something else, than a fully fledged invasion-simulator like the original. The research is to simple, to straight forward, there is no inventory, you only have 2 actions per round, most alien groups on the map have to beAs i understand, XCOM:EU is a reimagining od the old game, but can this "excuse" everything? They left out quite a bit. This is more of a tactical game with a little something else, than a fully fledged invasion-simulator like the original. The research is to simple, to straight forward, there is no inventory, you only have 2 actions per round, most alien groups on the map have to be triggered to do something, there are no attacks on your base, you have to make artificial decisions, because the XCOM who has been assigned to save the world, can only afford one skyranger transport. The list goes on about things that are of questionable design, don't make a lot of sense or are just plain missing. Despite these flaws and shortcomings, XCOM can be an enjoyable experience, just not the game i expected. I expected a modernisation, an increase in possibilities, more micromanagement etc. The new XCOM game is a streamlined version of the first, with a lackluster storyline, small tactical maps, lack of options and possibilities. In my opinion the replay value is very small, because the game follows a hardwired chain of events. If you like to concentration on tactical combat, and don't like micromanagement, then this XCOM is for you, If you liked the old one, liked the richness of its gameplay, the possibilities and options, to do what every you like, than this game will most likely disappoint you. After 20 to 30 hours of fun tactical combat, unsatisfying strategic gameplay, and totally unnecessary und illogical decisions forced down your throat, the game is over. Expand
  95. Nov 13, 2014
    6
    Having never played a turn-based game, I decided to take the plunge into XCOM after seeing so many positive reviews for it. At first, the experience was ecstatic. I clocked in over 20 hours' playtime in a weekend! I was expecting the gameplay to be very dull, not accessible and for all the base management to be confusing and overly complex. But I was wrong - this game couldn't be any moreHaving never played a turn-based game, I decided to take the plunge into XCOM after seeing so many positive reviews for it. At first, the experience was ecstatic. I clocked in over 20 hours' playtime in a weekend! I was expecting the gameplay to be very dull, not accessible and for all the base management to be confusing and overly complex. But I was wrong - this game couldn't be any more accessible and easy to get into. I loved the simplicity of the mechanics but the depth that it could present the player with. In terms of combat and variety in soldiers, aliens, customisation, level design etc. Enemy Unknown is fantastic. You will never play the same map twice, which is highly impressive - especially given the variety of areas. You really feel a sense of control and importance - the theme of being a commander during a time of crisis is portrayed nicely without being mundane. Every action, every turn, every decision feels meaningful. And that's perhaps the best thing one can say about this game. Later on however, you realise the flaws in its design.

    Now, I'm the kind of gamer that likes perfection - I will restart until I get the result I want. Naturally, this isn't well-suited to turn-based games. Although I highly enjoyed the concept of XCOM and its gameplay, some design decisions and bugs make the game unplayable without the so called "save-scumming" tactic. The most noticeable issue is that of finding the aliens. The fog of war is so thick, your soldiers have to practically walk within a few tiles of the enemy to see them. But this is the real kicker: THEY GET TO MOVE EVEN THOUGH IT'S NOT THEIR TURN! So many times I have been cheated by the game because I spent about 3 turns dashing forward not finding any enemies, and all of a sudden I move ONE TILE forward and a bunch of them appear out of nowhere and surround me DURING MY TURN! This is clearly unfair and really takes away from the tactical element. It's just plain cheap and bad design; although it's not game-breaking most of the time so I can cope with it. The second major issue I have is line of sight and chance to hit. I find that the percentage you see is almost compeltely random and counter-intuitive. So many times I have moved my soldier to a tactically better spot to increase my chances of hitting the enemy, only to lose sight of them or to lower my chances. Whoever did the calculations for hit percents clearly didn't test it in practice - there are so many ridiculous examples where you're next to the enemy and miss yet can have a high chance of hitting them from obscure angles and, in rare cases, through walls! Having played fast-paced action games for so long, the idea of turn-based combat did seem ridiculously novel at times. I mean, you can target an enemy that's directly behind another enemy but not hit the one shielding your target. The visual representation of the combat is horrific at best. Oftentimes, the games will show plasma on your character even if the alien missed you but it shows that it hit, and vice-versa. It's as if the graphics/UI team had no communication with the gameplay designers and those that code the mechanics. The camera issues in this game are inexcsuable. Especially for levels with verticality and those inside buildings, the isometric design really exposes how bad of a job the developers did of using Unreal Engine 3. First of all, framerate drops. Then, when you try to select your units or point to where you want them to go, it keeps moving about or there is so little consistency between what you see on screen and what's actually going on. It's kinda hard to describe, but once you play the game you'll see plenty of minor bugs and the occasional major one (e.g. my Hover SHIV got stuck in a wall and couldn't move). I have read reports of corrupted saves and problems with the autosave feature too.

    Although XCOM is an unpredictable game, it is still linear in progression. It also has some scaling issues with the campaign; where you get all the awesome gear and have a kick-♥♥♥ base with the best weapons, jets, armour, research etc. only to be able to use them for a couple of missions before the end. In the latter half of the game, I had full satellite coverage and was drowning in money I might as well have wasted it. In early game, resource management feels really important and meaningful. Towards the end, you just sit on your wealth and can't really use your resources to help you further in combat. Although I think that's my playstyle. Indeed, XCOM is perhaps the best attempt I have encountered when it comes to balancing progression rewards with length of game.

    Overall, XCOM: Enemy Unknown is a game which convincingly sells the concept of Turn-Based strategy to those unfamiliar with the genre. However, the quality of its in-engine execution is shody and at the micro-mechanical level, it's almost broken. In terms of design and its vision, XCOM EU is ingenius. It definitely has replay value.
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  96. Jan 15, 2013
    8
    I truly get a kick out of all the old-school X-COM snobs blasting this game for not being more true to the original. Its not supposed to be the original. There are certainly problems with the game. Sure, you don't get to use nearly as many troops in a mission as the original, and depending on the difficulty you choose, it's not nearly as hard. I found myself wondering why I couldn'tI truly get a kick out of all the old-school X-COM snobs blasting this game for not being more true to the original. Its not supposed to be the original. There are certainly problems with the game. Sure, you don't get to use nearly as many troops in a mission as the original, and depending on the difficulty you choose, it's not nearly as hard. I found myself wondering why I couldn't sell old weapons and equipment I was no longer using, and it bothered me that the troops from different nations all speak American English. But these are just quibbles. It is still a good game. It is a shame when people judge it through the rose-tinted glasses of youth. The old X-COM is difficult to play now, in terms of interface, graphics, and overall difficulty. This new interpretation of the game is streamlined, yes, but not necessarily in a bad way. Also if one finds this game too easy, I challenge you to take on the Ironman setting with the newly activated 2nd Wave options enabled, preferably on Classic or Impossible. There is no need to 'defend the honor' of the original X-COM; this is not that game. This XCOM is its own game, and quite a good one at that. Expand
  97. Nov 9, 2014
    9
    Review of the "Elite Edition" (MacOSX)
    Turn-based strategy games are something of an outcast class in the present game developing environment. No publisher seems keen on investing in these. Firaxis, with their well known pedigree of impecable and all-consuming strategical games, changed the "Outcast" part for "Outclass" in this wonderful modernization of the future (of a past game).
    THE
    Review of the "Elite Edition" (MacOSX)
    Turn-based strategy games are something of an outcast class in the present game developing environment. No publisher seems keen on investing in these. Firaxis, with their well known pedigree of impecable and all-consuming strategical games, changed the "Outcast" part for "Outclass" in this wonderful modernization of the future (of a past game).
    THE GOODNESS GALORE
    They managed 3 things I think vital: There is no need to be a fan or have played XCOM to like this game; if you are an XCOM fan you will recognize and understand the changes made to this game; and they adapted TBS to be a heart-thumping bonanza of action kickasserie! (without sacrificing any of the methodical rhythm needed and cherished by fans of the genre, such as myself).
    All-around graphics are of a very high calibre. Detailed environments and creature models bring the world to life, ample customization make your troops feel unique in a way even more profound I have found on some (pseudo) RPG games, a well set tone and story development more than submerge you totally integrate you with the plight of a world facing a patently undefeatable enemy, unless you organize your meager initial resources (men and women, tech, money and time) to mount the best counterattack Earth are capable of, and give humanity at least a fighting chance.
    The game has been streamlined in the right places, such as merging facilities, limiting the size of your team to a 6-man squad more than the sometimes unwhieldy 20-unit troops, but vital aspects such as difficulty, strategy requirements and complex interactions between your resources are still gratifyingly intricate.
    Replayability is enormous, with 4 different levels of difficulty and the discenrning-masochist prefered choice: Iron Man. Which means you have nothing but the game's AutoSave to finish the campaign, therefore every choice you take is uncheangeable, so the stakes get so high they're airplane hazards.
    Best thing about the Mac version? The game is a stand-alone unit, so no need for any Steam nonsense (although you will get all the usual iTunes or AppShop foolishness if you buy the app or iOS version.)
    The game is fortunatelly very stable, so don't worry too much about crashes or glitches since there are only a few, but, as with any game, it's not free of issues...
    THE NAUGHTY BITS
    The environments will get "samey" on further playthroughs since maps will be re-used. There are no attacks on the XCOM base, which would have given Enemy Unknown such a thrilling level of added desperation to your already fragile situation. Some clipping will take place generating cheap deads on your team (or on aliens too for that matter, devaluing your efforts a bit) when they get detected, thus shot, through roofs or sturdy walls, which is not a big deal on most cases except on "Iron Man" where you depend so highly on not screwing up. The aircombat is primitive and uninvolving, and would've benefited the experience (and maybe the story) if it included more than basically just wishing your pilots well by clicking one button at a certain moment.
    CONCLUSION
    But these grievances have no real impact on wheather you should buy or not this game. You MUST. Earth and the TBS market demands it that you do... to give them a chance to survive.
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  98. Sep 22, 2015
    1
    Glad I waited till this game came down to $10. The problem I have with it is that it takes control of my computer, I can't leave the game when I want to. These developers must be complete control freaks. I'm not really seeing anything that hasn't been done and there's just running around the base zooming in and out of crap which could have easily have been done with a simple menuGlad I waited till this game came down to $10. The problem I have with it is that it takes control of my computer, I can't leave the game when I want to. These developers must be complete control freaks. I'm not really seeing anything that hasn't been done and there's just running around the base zooming in and out of crap which could have easily have been done with a simple menu interface. The gameplay itself is ordinary, it only rates well because of the lack of games in this genre. It would be good free but at $10 I feel ripped off because I'm just not enjoying it. Expand
  99. Oct 21, 2012
    10
    Game is epicly Awesome!! It is a nice moderate RTS turn stylish game and I love it. It is new I have never played anything like it, an I an completely enjoying it! I can not wait till they do DLC or expansions or another one!
  100. Oct 10, 2012
    9
    This review contains spoilers, click expand to view. Possible spoilers in review.
    Fantastic game, very smooth release (few bugs that I have encountered). I am now about a third through the campaign (classic difficulty); and find myself yelling at my soldiers on screen when they mess up (because I'd never miscalculate tactically, heh). I feel like, on classic, I am struggling to beat back the alien invasion and every move is vital. Being my first playthrough; if I didn't save often and then revert to said saves, I'd have already lost.
    I've heard this game is not like the original X-Com; I never played them though. However it is extremely tactically based on missions and has very good strategic development/deployment in the 'Geospace.' The graphics are fantastic, the UI is a bit unresponsive (mouse).
    The bad: some of the battle cutscenes are ridiculous. The shooter has no real LOS but still is able to fire and hit (although 2K says it's more of a graphic misrepresentation of what is really going on). When I have already broken a window/opened a door and go to shoot; it shows me breaking the window again before I fire; not very immersive. I am prior military and our tactics were to always engage with 3x the numbers, flanking, combined firepower and fields of fire. You only get to take 4 to 6 soldiers on a ground combat mission and only 1 aircraft on air intercept missions. The maps are also quite small so that you don't have to really hunt for the enemy. Also you only get one Strike Team (one Skyranger: troop air carrier) to manage per mission. I would prefer things to be bigger; maps 4x the size, multiple ships in air combat, and multiple Strike Teams. Squads in real life are about 10 men, with platoons being about 3 squads and companies being about 3 platoons (90 total men in a X-Com company). You would never send a Fire Team (half a squad) to clear a city block by themselves. Although I do understand adding more soldiers on a mission might weigh down the fast paced combat action; be a load on the computer; etc. Also, when hiring rookie soldiers you can't pick their gender or nationality but you can change their first, last, nick name, and appearance. But if a soldier goes down on a mission you can't pick up that critical medipak or stunner or grenade, etc. he was carrying and use it (no inventory system during combat).
    All in all, a very well spent $50. I can't wait to see what they do with expansions, DLC, and mods.
    men women nationalities ammo pick up items
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Metascore
89

Generally favorable reviews - based on 57 Critics

Critic score distribution:
  1. Positive: 56 out of 57
  2. Negative: 0 out of 57
  1. PC Master (Greece)
    Feb 6, 2013
    88
    Is it better than the original? No. One can’t imagine X-Com 2012 being an all-time-classic and people still playing with it, months from now (let alone, years). Is it a ‘true’ X-Com game, however? Definitely. Remorseless geeks are in for shivers and swoons when they meet their beloved foes: mind-controlling sectoids, zombifying Chrysalids, Cyberdisks, Ethereals… [December 2012]
  2. Dec 18, 2012
    95
    XCOM: Enemy Unknown is a worthy tribute to its progenitor and hopefully the start of something brand new for players who've been dying to get a good squad-based strategy game that lets them not only think, but feel as well.
  3. Hyper Magazine
    Nov 14, 2012
    90
    Amazing tactical complexity, satisfying strategic depth; slightly dodgy ending, but your own stories are more important anyway. A modern classic.