- Summary: Enemy Unknown couples tactical turn-based gameplay with action sequences and on-ground combat. Recruit, specialize and train unique soldiers and manage your personnel. Detect and interrupt the alien threat as you construct and expand your XCOM headquarters. Direct soldier squads inEnemy Unknown couples tactical turn-based gameplay with action sequences and on-ground combat. Recruit, specialize and train unique soldiers and manage your personnel. Detect and interrupt the alien threat as you construct and expand your XCOM headquarters. Direct soldier squads in turn-based ground battles and deploy air units such as the Interceptor and Skyranger. The fight spreads around the world as the XCOM team engages in over 70 missions, communicating and negotiating with governments around the world.… Expand
Oct 5, 2012Firaxis' outstanding design strips away every last vestige of tedium from combat while maintaining the agency that makes the original such a classic...The PC version is slightly superior thanks to improved textures and resolution and drastically lower load times, but those are minor differences.
LEVEL (Czech Republic)Nov 4, 2012Enter the story of the fierce war between humans and aliens! XCOM is back in full force, though it's not the same game as its predecessor. [Nov 2012]
Oct 17, 2012At a time where FPS, RPG and action games appear on the market everyday, the return of XCOM is welcomed with a great satisfaction. If purists will be sad to find some of the original features gone, the newcomers will be pleased with XCOM : Enemy Unknown and its strategic and pleasant gaming experience that teaches a lesson to traditional and boring war games.
Oct 8, 2012Despite some bugs and average production values, Firaxis convincingly restores XCOM to life: its difficulty, management and tactical gameplay are there. Very nice to explore, Enemy Unknown leaves you with but one desire: to play a sequel that is richer and prettier than ever. Get to work!
Oct 9, 2012Let me just start this review of by saying: This game is fantastic... It is, however, not 1993 XCOM with updated graphics. If that's what youLet me just start this review of by saying: This game is fantastic... It is, however, not 1993 XCOM with updated graphics. If that's what you wanted, don't buy this game and please don't bother us by giving 0 point reviews here.
As I said, this game is different from UFO: EU(X-com: UFO Defence in america) it is however not worse or dumbed down. They may have simplified the tactical combat, but simplifying is not the same as dumbing down. Dumbing down is making the game easier and losing strategic depth in the process, simpifying is making a game easier to understand while trying to maintain or improve strategical depth.
And XCOM: EU does the latter. The strategic base management is probably even more complicated than it was in the original and the tactical combat is, while streamlined and symplified, just as deep or even deeper than the original game.
It now involves units working together instead of having 14 nearly identical soldiers just scouting if every direction. Ammo is now more important unlike what many 1993 fanboys are saying. Guns still need reloading you just don't need to equip your soldiers with ammo anymore. And most of all there's the completely new cover system. Now, when you move your soldiers, you actually need to think about flanking aliens, because shooting aliens in full cover isn't going to kill them. I've come across a situation where my assault soldier tried to flank an alien but revealed another alien in the process which left him exposed. I then moved my support soldier in to throw a smoke grenade to protect my assault and used my heavy to suppress the flanking alien to avoid him shooting at my assault... Tactical situations like that would almost never occur in the original X-com so i completely disagree wit people who say this game is dumbed down.
The things that were simplified are mainly things like Time Units and i think the new system is actually better. It might kill the nostalgia a bit but this system is faster, easier and makes every decision more important and rewarding.
So, to come to a conclusion: I think this game is absolutely brilliant! I normally wouldn't give a 10 to a game. But I'm sorta doing this to cancel out the zeros that were given. Because even if you preferred the old X-com, it's ridiculous to say this game is worth a 0...… Expand
Dec 1, 2013I LOVE THIS GAME.
I've never played any of the predecessors prior to XCOM Enemy Unknown and this game straight injected addiction into myI LOVE THIS GAME.
I've never played any of the predecessors prior to XCOM Enemy Unknown and this game straight injected addiction into my ready and open veins.
After I downloaded and started playing..... I.... could.....not.....get off of it.
If you like tactical turn based strategy. THIS GAME IS A MUST!!!
Only thing I didn't like about it... was there is no auto save feature.... so pro tip: SAVE OFTEN.
it'll prevent headaches lol
GREAT GAME… Expand
Jul 18, 2013Overall a very successful reboot of the X-COM franchise. The general tone of the game and mood of the turn-based combat are near perfect. TheOverall a very successful reboot of the X-COM franchise. The general tone of the game and mood of the turn-based combat are near perfect. The graphics are fine. Sound and voice work are solid. The divide between base management and tactical battles is also good. It is possible to knit-pick quite a few areas where the game is underwhelming: Tactical maps are too small and too similar. LOS is obscure. There is no tactical mini-map. The squad size is too small. These are all relatively minor points that could be addressed in an expansion or patch, though I doubt we will get one. The real key to enjoying this game is to do a first play through on easy and learn the mechanisms. When you understand how it works you can re-try on harder difficulty until you find the level of toughness which is personally most enjoyable. Overall this game is a definite buy at or under $20. With luck there may be future versions of this game which improve the tactical controls and increase the strategic complication! Let's hope so. Orctowngrot: email@example.com… Expand
Nov 11, 2012If you're like me you've considered shaving your head.
To this I can say we should find out where that council honcho gets his head shaved.If you're like me you've considered shaving your head.
To this I can say we should find out where that council honcho gets his head shaved.
All I want is a nice blue sheen like that guys got going on.
I'd like to keep the face though. I'm quite partial to it.… Expand
Oct 17, 2012Please consider my rating an 8.5 (I'm a big fan of the idea of adding .5's to this system, and am still a bit confused how an overall userPlease consider my rating an 8.5 (I'm a big fan of the idea of adding .5's to this system, and am still a bit confused how an overall user score of 8.1 can come about with everyone forced to give x.0 ratings. But that's neither here nor there.)
XCom: Enemy Unknown is a truly addicting gaming experience. Luckily (?) for this experience at least, I had not thoroughly played the original XCom back in the early 90's, so the lore of the game was new to me. Most of the negative reviews I've read are from people contrasting this game to the original. The game isn't without it's faults. There are some unusual bugs that pop up from time-to-time. A few have been very nearly game-killers (the inability to go through a door when the level has only one door you need to get your soldiers through, etc.) - but with so many firefight options (including later abilities to psionically control enemies) you can even get through the buggy levels. The other major negative I'd like to point out is the tedium that sets in after so many battles. One of the first things I'd like to see developed are new, more creative maps, because you do start seeing the same maps repeat over and over. While the levels are semi-random (you never really know where enemies or objectives are going to be located), the game play for any level is just the same. Locate the objective (usually a UFO to infiltrate, pedestrians to save, etc.), strategically place your soldiers in the most tactical positions, hunker down and shoot. What really makes this game for me is the building phase of the game. You are tasked with building facilities which allow you to construct new and varied weapons, armor, aircraft, satellites, and so forth. Your soldiers are constantly gaining experience with each fight, and although their skill trees aren't large (would love to see expansion here, too), it is ridiculously satisfying to level your crew up. With the ability to name and outfit them to your choosing, you really do feel like the CEO of a fighting machine. As such, you also become very invested with your troops, and when one drops in combat, it can be an emotional experience, because there are no reincarnations here. If a soldier dies, he dies for good. With that everlurking fear, how you strategically place troops on the battlefield becomes that much more important. You really do want to keep them alive. Watching a soldier fall who you've spent 20+ missions building up and training is excruciating, and can leave a serious hole in your roster. But crunch all you want, you'll build more! The graphics are really quite superb, I'm most impressed with the HQ build screen, a cut-away view of your facilities that is bustling with activity.
Even as I became a bit bored with the gameplay, I just couldn't quit, and still haven't, the game is definitely replayable thanks to a lot of random factors built-in. It's been a while since I'd purchased a game that became a MUST play after a day of work. And it's been a while since I've been so enchanted by the way a game works that I'm already hungering for additional content. If you can play this without thinking "Oh, this is dumbed-down version of the original", then you're in for a real treat. Buy this game, it's one of the good ones.… Expand
Apr 2, 2015OK, I haven't played the original XCOM, so you at least won't get to read about me harping on and on about how great it was by comparison withOK, I haven't played the original XCOM, so you at least won't get to read about me harping on and on about how great it was by comparison with this version. XCOM Enemy Unknown is a fairly enjoyable strategy game where you are in charge of an organization tasked with defending Earth from mysterious alien attacks. You'll be spending most of the game controlling a squad of hand-picked soldiers in various missions where you respond to alien incursions, and amidst all of this, you'll also be trying to manage your HQ and building up your resources while trying to keep your member countries happy by keeping their panic levels from getting too high, as well as trying to find out the ultimate reasons for the alien invasion.
- Game plays smoothly and has been entirely bug-free for me over about 40 combined hours of gameplay or so. Not a single crash that I can remember.
- Fun building up and developing a squad of soldiers with specific skills to suit your strategy. Fancy playing with two support soldiers, one a dedicated medic and the other a rifle jockey? Or a tank type assault soldier with 3 long range snipers backing him up? Go ahead!
- Ironman mode is a nice extra challenge for people like me who don't believe in reloading from a previous save when a mission fails. This allows you only 1 saved game slot which automatically updates during the game and only allows you to save when exiting the game.
- Limited number of maps for missions. There are a couple of forest areas, city areas, spaceship areas, factory areas, and that is about it. Maybe about a dozen different maps in total. No map randomization. Gameplay tends to get quite repetitive after a while, primarily for this reason.
- Tedious movement in some areas. Some maps, like the inside of large alien spacecraft, have long empty corridors which can be an absolute pain in the butt to move all 6 of your soldiers along turn by turn. Some areas also have multiple levels which mean your soldiers are obscured by the floor from the level above until you scroll the mouse down to their map level to view them properly. When your soldiers get their next turn, the display has reset itself, meaning you have to scroll your mouse to view the level your soldiers are on again. Aarrrghhh!
- Little freedom to play as you choose, as you have to advance the current date in the game and wait for events to happen first before responding to them. Panic levels high in the UK and you need to do something to reduce them? Tough. You can do squat about that unless you happen to get a specific mission there, such as an alien abduction to respond to. The game also forces you to follow the main storyline as soon as possible as the missions start to get more difficult (and repetitive) fairly quickly, so you are often left feeling a bit rushed throughout the game.
- Limited soldier development and loadout options. Apart from cosmetic appearances where you can change the colour of their outfits and their haircuts etc, there is little to distinguish one Colonel-ranked sniper from another. Soldiers can be from a number of different countries yet all speak perfect English with a nice American accent (I believe this was addressed in the DLC XCOM Enemy Within though).There are only 2 skills you can generally choose each rank (sometimes just 1) and inventory is ridiculously limited to just a few slots, mostly for weapons and 1 extra slot for the backpack, which will typically be for a grenade, medkit or protective vest. A couple of the soldier classes grant an extra backpack slot at higher levels but that's about it. What makes it more frustrating is that the game mechanics do not allow you to retrieve gear from any fallen soldiers during a mission. Urgently need an extra grenade or medkit and your dead buddy just happened to have both in his backpack? Tough.
- Unbalanced difficulty levels. The game has 4 difficulty levels - easy, normal, classic and impossible. Most people will play on normal or classic. The problem is that normal gets too easy after playing for a little while and classic is too difficult. All the aliens get bonuses to their aim and critical hit chances in classic mode and tend to one-shot your soldiers, especially in the early part of the game.… Expand
Apr 28, 2013Needs develop. Its a less than a the idea of a close combat turn based game was cool but I do belive they didnt have the time to test itNeeds develop. Its a less than a the idea of a close combat turn based game was cool but I do belive they didnt have the time to test it enouht,, the multiplayer is horrible, worst that the Single Player. But was a nice idea.… Expand