- Summary: Zombie Shooter 2 is a unique blend of two game genres - Action and RPG. Every player can choose a character to the liking, get experience to develop skills, earn money and spend it at weapons, medications and useful devices. All of this will be used against thousands of enemies. The zombies fill the game screen, never letting you rest, even for a minute. Imagine yourself coming to visit an unknown city and seeing it almost ruined, with all the citizens turned into zombies. What will you do? Call for help, organize a large-scale rescue campaign or... Try to dig your way out of the situation, find out what happened and use your last chance to save the person you love! [Sigma Team]… Expand
Positive: 0 out of 2
Mixed: 2 out of 2
Negative: 0 out of 2
Excellent! I purchased and played the original Zombie Shooter and loved every minute of it. This game keeps the core elements of the original ZS while giving the whole thing a drastic overhaul. Mission maps are now much larger, more diverse, and have drastically improved lighting and textures. This sequel even throws in some variation in the gameplay by allowing you to occasionally drive different vehicles. The character creation and level-up system has been greatly improved, allowing much more customization than before. Tons of weapons and new items have been added as well as a grid-style inventory (compare: Resident Evil 4). The new guns/weapons/inventory, of course, make looting and exploration an even more enjoyable experience than before. ZS2 even builds a lot more secret areas and hidden caches into the levels and varies the ways they are hidden (no longer as simple as just lobbing grenades at walls until you find one). And, of course, mowing down wave after wave of zombies with high-powered guns is just as satisfying as ever. The game only has a few demerits worth mentioning: 1) The loading screen before new missions can take surprisingly long for a simple top-down shooter; 2) the player characters have lot of peculiar hiccups in their animations (e.g.,momentarily failing to adjust walking animation when changing direction, etc); and 3) the same issue with walls that the original Zombie Shooter had. You will get stuck on them and your enemy zombies will get stuck on them. It's simple to unstick yourself and fun to shoot the vulnerable zombies, so it doesn't ruin the game, but it's still surprising that it is not a problem that was fixed. The interface on the menu screen sometimes behaves strangely as well (e.g., when clicking the "close" button on a weapon's info window, it will often close that window, change menu tabs, and then open the info window for a different item. My solution is to not click on the "close" button, since I discovered that info windows will auto-close after a moment if you drag your mouse outside them. Similarly, resting your mouse on an item in the store will sometimes cause its info window to auto-open. All of this is a bit strange.) If you can get past some very minor animation hiccups, some slightly sticky walls, and the info panels that occasionally have a mind of their own, then you've still got a super fun, Diablo-inspired, running and gunning, stealing and looting, monster-exploding little top-down shooter. AND IT IS INCREDIBLY CHEAP. It is a great deal for its price.… Expand
8First of all, a great game, a nice time-pass. After I mastered all the levels, I started to cross through the levels as fast as possible. Adding cheat codes the game went on to an All New Level. Few nice combinations that I used to bring back the original thrill were - to complete all the levels as fast as possible - cross through the levels using only level 2 weapons - try to collect all the hidden items - or killing as many zombies as possible
But you see, there are no cheat codes that can be used in the survivor modes, it made the game more exciting, but then the desire to have heaviest weapons or controlling the skill points in order to stay longer in the survivor.
But finally, I solved that problem too an the nice twist is that even after cheating, the score card does not show the cheater word along. They way to do that is by modifying the original game config settings and default skill points.
There is a file named "Weapon.cfg" located at xxxProgram Files (x86)Sigma TeamZombie Shooter 2.
This is the file that controls all the aspects of the game.
Towards the end of the file, player settings are located, To change the campaign properties, locate the text :
Go there and mess around with players, change their skill points, default weapons, amount of money carried and whatever else you can think of.
For the survivor mode, locate the text: (without quotes)
To control weapon skill points etc, locate
Just scroll through the text and you will understand what to change and how to change.
It is just a lame text file and you are the God. you can manipulate whatever aspects you want to change.
Take a backup of this file so that in future you want to go back to the original settings.
My favorite manipulation is: - Weapon=ShotGun_dm15 - Weapon=ShotGun_SVD2 - Weapon=Rocket_l3
: made it available at level 1at the price of 10665 (original was level6 at 120650.
Tooo cooool - GDS ...… Expand
Archon877Think diablo 2 play style set in a very Bleak, slightly futuristic zombie apocolypse. Great fun and only costs a few quid!
This sequel manages to be worse in every game play aspect. The graphics, models, sounds, and music appear to be the same, so you should expect a very cheap presentation and overall quality. This is very low budget even on a 1990s standard. The voice acting is absolutely terrible, which made me actually laugh a few times in the beginning, and the game gives you the chance to cringe because of it quite often. The AI has not been improved over the first game, and this is made obvious from the very first zombie you face. They have a tendency of spinning in place and being stuck, with conjunction of terrible path finding abilities. The developers decided to make the display grainy and purposely of lower quality than it would already naturally be, as well as using a very small amount of color throughout the game. There are spelling errors throughout the bleak mission briefings, as well as many bugs and glitches that manifest themselves as menu issues and clicking problems. The game play mechanics have stayed about the same as the original, where you simply move and shoot at any zombies coming your way, but also with the addition of operating a turret from a moving car that you have no control over. Zombie Shooter 2 looks and feels like an extremely low-end development, with all of its facets being obviously rushed, poorly designed, badly implemented, and generally deprived of creativity and any true enjoyment. The original Zombie Shooter provided the player with mindless and lackluster game play, but at the very least it had its few game play merits of running and gunning with the occasional smile or smirk. The sequel fails in the continuation of the series, and carries on lousily while adding many other problems that did not exist in the original. The character's movement is sluggish and sometimes not very responsive to control. It feels like Zombie Shooter 2 was a junior college computer programming project that was barely finished. It lacks polish, imagination, and game development technical skills. The folks at Sigma Team have showcased how limited they truly are. The game's description boasts RPG elements that do not actually exist in any way, shape, or form. There is simply nothing there to make any such absurd claim. You are able to make weapon and ammunition purchases, as well as some other items that may aid you through each of the levels, but there are no RPG mechanics or elements whatsoever. This claim is basically not true. Upgrading health, speed, and accuracy do not equate role playing mechanics. The difficulty levels are not programmed properly, in addition to some of the stronger zombies being extremely overpowered and with an unreasonably large amount of life. Sadly, there is just too much wrong with Zombie Shooter 2. It is almost entirely crippled, unbalanced, and limited in every describable way. The music is also rather poor and of low production value, but thankfully, you are allowed to turn down its volume or to mute it completely. The loading times are atrocious for such a low quality game run from a modern computer. The vehicle levels where you are able to control direction while shooting can be slightly satisfying, yet short lived. The save system is nothing short of idiotic. It does not use checkpoints, and it does not allow you to save mid level, or any time you so desire. What it does instead, is that it saves it for you at the end of each level only. This means that if you die during a level, or near the end of a level, you will be forced to do it all over again from the beginning; meaning that you may waste another 30 minutes or longer attempting to beat certain levels again and again. The unbalanced and overpowered enemies makes this bad design decision much worse. If you have enough patience for an extremely poor, low budget title, there is some small amounts of fun to be had with Zombie Shooter 2. There is really not much to enjoy in it.… Expand
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