24: The Game PlayStation 2

24: The Game Image
Metascore
62

Mixed or average reviews - based on 53 Critics

User Score
8.2

Generally favorable reviews- based on 41 Ratings

Summary: 24: The Game is set between seasons two and three and provides the answers to many unanswered questions: who was really behind the assassination attempt on President Palmer? How did Kim Bauer get a job in the L.A. CTU? How did Jack Bauer and Chase Edmunds first start working together? The game has jaw-dropping revelations for '24' fans and thrilling, non-stop time-pressure gameplay. 24: The Game has multiple character plots and strands and over 100 missions covering multiple genres of game-play including: on-foot sections with shooting, stealth, puzzles and sniping; driving challenges varying from stealthy tailing to high-speed pursuits; interrogations where you have to coerce information out of suspects and gadget sections including decoding information and examining satellite images. [SCEE]
Buy On
Rating: M
Official Site: http://www.2kgames.com/24/site.html
Developer: SCE Studio Cambridge
Genre(s): Action Adventure, Modern
Number of Players:1 Player
ESRB Descriptors:Blood Violence
License:TV
Resolution:Widescreen
Cast Credit
Matt Bagshaw Cutscenes Creation
Matt Bagshaw Ingame Animation
Paul Firth Engine Extensions
Paul Firth Rendering Engine And Special Effects
Rob Hill Character Art
Rob Hill Lead Artist
Xavier Malard Additional Characters
Xavier Malard Cutscenes Creation
Rob King Additional Design Implementation
Julian Rex Optimization
Matt Tracey Vehicle Art
Mark Brown Ingame Animation
Mark Brown Ingame Animation
Chris Sorrell Creative Director
Chris Sorrell Writer
Chris Sorrell Writer
Chris Sorrell Writer
Chris Sorrell Writer
Chris Sorrell Writer
Jean-Baptiste Bolcato Producer
James Busby Engine Extensions
James Busby Physics/Collision
Gary Richards Audio Programming
Gary Richards Cutscenes Rendering Support
Gary Richards Cutscenes Rendering Support
Guillaume Raffy Physics/Collision
Guillaume Raffy Tools Programming
Tony Jackson Cutscenes Creation
Alan Brand Cutscenes Creation
Alan Brand Ingame Animation
Lisa Harmon Cutscenes Creation
Lisa Harmon Ingame Animation
Andy Tudor Cutscenes Creation
Andy Tudor Cutscenes Supervisor
Pete Ridgway City Environment
Pete Ridgway Vehicle Art
Pete Ridgway Vehicle Art
Pete Ridgway Vehicle Art
Alex Sulman Design Implementation
Alex Sulman Designer
Lee Banyard Game Sound Effects Editing
Stuart Bugg City Environment
Stuart Bugg Environments
Richard Priest City Environment
Richard Priest Environments
Darren White AI
Darren White Level Content
Sam Coates Art Direction Consultant
Dave Ranyard Creative Services Manager
Alex Townsend Additional Art
Oliver Wright Front-End Graphic Design
James Shepherd Additional Design
James Shepherd Executive Producer
Jason Wilson Environment Art Director
Pete Giles Environments
Nicholas Kidd Game Sound Effects Editing
Nicholas Kidd Game Sound Recordist
Sean Callery Composer
Joseph Hodges Art Direction Consultant
Mike Swindall Cutscenes Creation
Ross Stanton Cutscenes Creation
Kenny Young Game Sound Effects Editing
Bruce Millar Cutscenes Creation
Rachel Larkum Cutscenes Creation
Duppy Demetrius Art Direction Consultant
Duppy Demetrius Writer
Paul Gadd Art Direction Consultant
Paul Gadd Producer
Rodney Charters Art Direction Consultant
Rodney Charters Director Of Photography
Matthew Porter Lead Programmer
Paul Donovan Player/Camera Programmer
Ben Hesketh Level Content
Ben Hesketh Player/Camera Programmer
Tony Pyle Player/Camera Programmer
Nick Ind AI
Michael Blaha AI
Michael Blaha Tools Programming
Michael Blaha Tools Programming
Michael Blaha Tools Programming
Michael Blaha Tools Programming
Daniel Hotop AI
Daniel Hotop Level Content
Daniel Hotop Level Content
Daniel Hotop Level Content
Stephen Bashow Driving Programmer
Guy Moss Driving Programmer
Juri Oudshoorn Gadgets Implementation
Juri Oudshoorn Localization
Paul Crowder Level Content
Jim Chaney Build Systems Support
Jim Chaney Tools Programming
Jim Chaney Tools Programming
Gary Antcliffe Optimization
Steven Tattersall Optimization
Chip Bell Audio Programming
Richard Talbot-Watkins Audio Programming
Bryony King Lead Tools Programmer
Andrew Scheller Script Database
Andrew Scheller Tools Programming
Christopher Burgess Script Database
Christopher Burgess Tools Programming
Matthew Dickson Additional Design Implementation
Matthew Dickson Tools Programming
Candice Teo Character Art
Martin Binfield Additional Characters
Martin Binfield Cutscenes Creation
Alex Kanaris-Sotiriou Additional Characters
Alex Kanaris-Sotiriou Cutscenes Creation
Michael Frost Environments
Tony Heap Environments
Steven Moore Environments
Steven Moore Gadget Graphic Design
Dave Fletcher Environments
Thomas Jones Environments
Tamas Bako Environments
Tamas Bako Vehicle Art
Ben Levitt Cutscenes Creation
Ben Levitt Environments
Chris Riddell Cutscenes Creation
Chris Riddell Environments
Shafeq Rahman Cutscenes Creation
Shafeq Rahman Environments
Scott McInnes Environments
Dean Stolpmann Cutscenes Creation
Dean Stolpmann Environments
Matt Stoneham Cutscenes Creation
Richard O'Donovan Cutscenes Creation
Angelo Bod Cutscenes Creation
Art Lenavat Cutscenes Creation
Dalia Al-Husseini Cutscenes Creation
Andy Knowles Additional Design
Andy Knowles Cutscenes Rendering Support
Andy Knowles Cutscenes Rendering Support
Stuart Adcock Additional Art
Ben Durrant Additional Art
Wai Yuen Additional Art
David Kirkland Additional Art
Matthew James Additional Art
Mark Marcum Art Direction Consultant
Simon Knights Art Direction Consultant
Katie Sorrell Design Implementation
Katie Sorrell Lead Designer
Chris Roope Design Implementation
Kieran Teasdale Design Implementation
Craig Abraham Design Implementation
Martin Deacon Design Implementation
Tim Saunders Additional Design
Tim Saunders Design Implementation
James Stimpson Design Implementation
Sarah Hefford Additional Design
Sarah Hefford Design Implementation
Phil Mansell Additional Design
Richard Adams Game Sound Effects Editing
Stephen O'Callaghan Game Sound Effects Editing
Fernando Muñoz Graphic Designer
Andreas Katsulas Voice: Governor Radford
Christian Kane Voice: Madsen
Daniel Dae Kim Voice: Agent Tom Baker
Glenn Morshower Voice: Agent Aaron Pierce
Carlos Bernard Voice: Tony Almeida
Reiko Aylesworth Voice: Michelle Dessler
Tom Sizemore Voice: Sid
Mary Lynn Rajskub Chloe O'Brian
Steven Wright Driving Programmer
Steven Wright Physics/Collision
Steven Wright Physics/Collision
Paul Schulze Ryan Chappelle
Dennis Haysbert David Palmer
Elisha Cuthbert Voice: Kim Bauer
James Stevenson Cutscenes Creation
Richard Thomas Environments
Sarah Wynter Voice: Kate Warner
Kiefer Sutherland Voice: Jack Bauer
Sarah Clarke Voice: Nina Myers
James Badge Dale Voice: Chase Edmunds
Alan Dale Jim Prescott
Zachary Quinto Adam Kaufman
Andy Davies Additional Art
Andy Davies Cutscenes Creation
Kevin Rose Tools Programming
Fernando Munoz Graphic Designer
Designer/Producer/Programmer credits provided by GameFAQs.
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Awards & Rankings

#29 Most Discussed PS2 Game of 2006