User Score

Generally favorable reviews- based on 51 Ratings

User score distribution:
  1. Positive: 41 out of 51
  2. Negative: 2 out of 51

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  1. May 13, 2014
    Another awesome game in the underrated Ace Combat series. The game serves as a prequel to Ace Combat 5 (15 years prior). You play as a pilot only known as "Cipher", flying with his wingman "Solo Wing Pixy". The two mercenaries are hired to defend the nation of Ustio. The story is very good, although it could be developed more. If the campaign was as long as AC5, then we might have a powerful story. However, if you're really good, you can easily finish the campaign in 4 hours. But replayability is what keeps the game alive. There are branching paths. Depending on the amount of neutral targets you destroy or spare, there are certain aircraft you unlock and different enemies you face. Find this game, and play the crap out of it. And help us Ace Combat fans in convincing Namco Bandai to release an HD remake of 4,5 and Zero. Expand
  2. Jul 2, 2012
    More replay value than 5 and better mission design in terms of playing it again, Zero does a hands down amazing job at adding in enemy squadrons and really makes them feel personal, adding in enemy squadrons and bios for named aces really gives you the feeling of fighting an actual war against actual people, not just computer controlled pilots. However the acting seems just a tad odd, I can't quite put my finger on it, other than that they do a good job of giving each squad a theme. The game tries to really model a real war, and does a good job. You end up bombing civilians and Pixy constantly acts as the voice of reason towards PJ, the stereotypical peace fighter with no complexity or depth. The gameplay is standard, nothing really too new other than the change of the plane roster to(for some reason) remove a lot of planes from 5 and add in a few new ones, this is remedied by more special weapons and paint schemes. wingmen customization is also slightly removed by not allowing plane choice, yet also adds in the ability to specify for your wingman to only attack ground or air targets. Difficulty is nice, with the final squad mission being the highlight of the game for me, the final battle is pretty eh, and a death of a close character is added in very randomly and really feels useless and anti climactic. Soundtrack is simply amazing as expected, with a nice mix of genres that stays fresh. Overall the game does a good job of setting up a real war, but it really just doesn't do it 100% justice, meanwhile gameplay is improved in certain aspects and hurt in other places, it's odd that ACES forgot what they excelled in in their past installments, yet found new things to improve this time around to balance Expand

Generally favorable reviews - based on 45 Critics

Critic score distribution:
  1. Positive: 26 out of 45
  2. Negative: 0 out of 45
  1. A fans dream and an excellent place for newcomers to enter. The best of AC 4 & AC 5 have been melded to make what feels like the best iteration of the series yet. [JPN Import]
  2. It's not that it's's just not as good as the last few games in the series. [May 2006, p.52]
  3. The seemingly complicated flight sim-like elements scared me away from this game for a long time, but once you give it a shot, you'd be surprised how accessible and fun it can be. [May 2006, p.102]