• Publisher: SCEA
  • Release Date: Mar 24, 2003
Metascore
86

Generally favorable reviews - based on 35 Critics

Critic score distribution:
  1. Positive: 34 out of 35
  2. Negative: 0 out of 35
  1. Superior to the original in every way, and retains its charm while creating a new direction for the series to follow. It is without a doubt one of 2003's best titles, not only for PS2 but across all platforms.
  2. 100
    An awesome sequel to Frequency and one of the best music games on the PlayStation 2.
  3. An easy enough game to pick up and play on the easier songs, but also very challenging and intense on later levels. It also has one of the most fierce multiplayer modes I’ve ever experienced.
  4. One of the most finely crafted gaming experiences I’ve ever had the pleasure of taking part in... You would be doing your ears a great disservice if you were to pass over the game because it doesn’t quite seem like your thing. I can assure you with complete confidence that it most certainly IS your thing.
  5. Amplitude has two great qualities going for it: it's addictive to play and the music really pumps you up. This is one of those rare games where it is actually fun to go back and replay the levels you've already cleared.
  6. 91
    For music and rhythm fans, this is a sure bet, and for gamers in general, Amplitude is an incredibly compelling, addictive game.
  7. It might take some getting into and it’ll all but certainly fry your brain after extended play but trust us… Amplitude is well worth the mental and physical torment and you won’t play a better music game this year.
  8. If you're not wearing a stupid smirk of satisfaction when you nail your first song, you should immediately check for a pulse. [21 Mar 2003, p.121]
  9. It's a perfect match for music fans and parents looking for a constructive - rather than destructive -game experience.
  10. 90
    Only slightly harmed by a few too many big-name acts and micro-glitches, Amplitude is nonetheless a supreme masterpiece; barring its predecessor no music-centred game will ever come close. No, not even "Rez."
  11. Music/rhythm game with loads of top artists and online options. [Jan 2007, p.106]
  12. Accessible to everyone and extremely addictive to anybody who picks up the pad. It’s a meltdown of different sensations and probably the type of videogame you’d pick to generalise exactly what ‘Playstation’ is all about.
  13. I normally want to kick off a few points for a title that closely matches it's original, but in this case, the gameplay is near rock solid.
  14. 90
    It’s supremely addictive, fun, and entrancing, and not just because of the flashing psychedelic tunnels of light. Plus, the feeling that you’re actually in control of a drum set or a base line is about as good as it gets.
  15. It's an engaging, addictive experience that outstrips its predecessor and brings innovation to the genre.
  16. Amplitude has blown the doors off its predecessor with more tunes and power-ups, better control, and crazy new background graphics. [May 2003, p.83]
  17. The closest anyone's got to nailing the mainstream music game concept. If it was just 20 quid, we'd tell everyone to get it. [PSM2]
  18. It’s nice to see that Harmonix decided not to rest on their laurels and instead try some new things with Amplitude, and the diversity in the available music tracks is commendable.
  19. The improved multiplayer interface, seamless online integration, improved musical diversity, and tricked out visual presentation outdoes its predecessor in every conceivable way. Rhythm-based perfection, thy name is Amplitude.
  20. 86
    Graphically, Amplitude is as trippy as some of the songs it features.
  21. The gameplay is simplicity itself, as are the graphics…some may be turned off by this but they will miss out on a fun game that stands apart from your standard fare.
  22. 83
    The biggest change - the flattening of "Frequency's" cylindrical play field - ends up as more of a curse than a blessing. [May 2003, p.49]
  23. On its highest difficulty level, Amplitude requires almost superhuman reflexes. [May 2003, p.36]
  24. Amplitude is actually the perfect sequel. Not an expansion pack; a game that doesn't set out to mimic its forefather, but seeks to change the rules slightly without wholly perverting the initial concept. [June 2003, p.92]
  25. Nothing but simple, addictive fun. [May 2003, p.68]
  26. To pull out an old but fitting cliché, "Amplitude rocks". It's easy to pick up (with two suitably patronising tutorials) and surprisingly addictive, despite a lot of songs we don't even like.
  27. Without question a fantastic release, but not the glorious and blinding achievement that many have proclaimed.
  28. Different, imaginative and entertaining, it's even more deserving of success than its predecessor.
  29. 80
    The wide selection of music ensures that it will have something for just about anyone, and the gameplay is challenging and incredibly addictive.
  30. The online implementation is the best I've seen in a PS2 game. [May 2003, p.90]

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