- Publisher: Midway
- Release Date: Nov 5, 2007
Aug 14, 2014Aqua Teen Hunger Force Zombie Ninja Pro Am is a very unique kind of game. The game combines a 3-D beat'em up with a golf game. I could not think of a more random combination if I tried. The plot involves Frye getting accepted to the most prestigious, exclusive, public golf course known as Jersey Pines. He decides to bring along Meatwad and Master Shake through 12 of the most screwed upAqua Teen Hunger Force Zombie Ninja Pro Am is a very unique kind of game. The game combines a 3-D beat'em up with a golf game. I could not think of a more random combination if I tried. The plot involves Frye getting accepted to the most prestigious, exclusive, public golf course known as Jersey Pines. He decides to bring along Meatwad and Master Shake through 12 of the most screwed up holes of golf ever.
The graphics are respectable enough. Levels are about as screwed up as the content of the show. References and jokes based around the show and pop culture are plenty. The graphics are pretty good. It's a 3-D decent interpretation of the show. The audio on the other hand is annoying. I will say this the story itself is pretty funny, but the in game audio is annoying. You will hear the same voice bits and lines so many time that you will soon turn it off.
The game play for all of it's uniqueness, fails at being a good game. The problem is that it's just not a good beat'em up. You hit your ball then run all the way there, while getting attacked. Where is goes wrong is first artificial intelligence is dumb. enemies will mindlessly run at you over and over again until they drop. the only difference is that bosses will pop up near the hole and they have 1 trick to do so you can do damage to them. Problem 2 is that the hit detection is mediocre at best. Easy hits often are misses and this happens all the time. The only way i could consistently land hits is to spam charge attacks. This would give you a big enough area so you can land damage. These along with just swarms and swarms of enemies makes this game just a really boring game. Not mention that the golf is really mediocre mainly due to some of the gimmicks they added to the game to ratchet up the difficulty. Probably the best part of the game is the fact you get episode of the show and i was at the time never before seen. That's a pathetic statement when the best part is episodes of the show the game is based on.
Overall Aqua Teen Hunger Force Zombie Pro-Am is a par for the course TV Licensed game. It serves no more than to extract more money out of it's fan base. If you are a fan of Aqua Teen Hunger Force then ok pick it up. But there are so many better Golf and beat'em ups games that i can't recommend it.… Expand
NathanE.Dec 19, 2009Zombie Ninja Pro-Am is far from a great game. Hell, it's far from a good game. It's many flaws outweigh the occasional chuckles you'll get from it. You play 9 holes of golf and 3 levels of cart racing. The problems begin with the control. The actual golfing is about as bare bones as any golf game can get. You can choose between a limited number of clubs, aim and swing using Zombie Ninja Pro-Am is far from a great game. Hell, it's far from a good game. It's many flaws outweigh the occasional chuckles you'll get from it. You play 9 holes of golf and 3 levels of cart racing. The problems begin with the control. The actual golfing is about as bare bones as any golf game can get. You can choose between a limited number of clubs, aim and swing using a seemingly broken swing meter. After every swing, you have to trek your way to where you hit the ball and face a plethora of various enemies seen from the show. Carl's crabs, trees, the Mooninites, mechanical scorpions armed with rockets, Turkitron and the list goes on. As entertaining as it is to see all of these seemingly minor characters get to make an appearance, these combat sections are about as repetitive as it can get, and worst of all, these segments make up the majority of the game. You can switch between controlling Master Shake, who uses melee combat as his primary attack, and Frylock, who uses projectiles. Though you acquire a decent selection of weapons throughout the game, they all more or less do the same thing with some weapons doing a bit more damage. This doesn't make the combat any less repetitive. When you tread your way through countless enemies and finally make it to the green, there's always some sort of boss battle before you're able to putt. These boss battles are hit or miss. Some are absolutely terrible (Carl, the mummy), and others are downright entertaining (MC P Pants, Gorgotron) and require the most thought this game will ever ask from you, which isn't very much. The cart racing levels honestly aren't that bad. I've seen a lot of complaints saying that the Frat Aliens you race are always behind you and every race ends in a close call, but this wasn't true in my experience. There are speed boosts and bazookas scattered throughout the race track, and if you learn to navigate these tracks while picking up as many of these power-ups as you can, then you can win these races by a mile. The control, again, is a problem here. Though I said the races aren't that bad, they're brought down by slippery control. If you take off of a jump at slightly the wrong angle or get hit with a rocket, you spin uncontrollably and this can easily cause you to lose any chance you had of winning the race, which can become incredibly frustrating at times. ATHF:Zombie Ninja Pro-Am is far from the worst game I've ever played, but I'd never call it good. The best things about it are it's great extras/unlockables, unmistakable humor and the sheer ridiculousness of it all, but even so, this will only appeal to fans of the show. If you really like ATHF, then definitely give this game a look. If not, don't even touch it. I can say it was worth the 10 bucks I spent on it, but if I hadn't recognized every character/enemy I came across, I would have hated this game with a passion.… Expand
Awards & Rankings
#35 Most Discussed PS2 Game of 2007